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Thread: Harpoon Buyer

  1. #26
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    you know you have a load of unused variables right? testing now...

  2. #27
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    Awesome script, I had it run for about 20 minutes (didn't grab Progress because I only had like 300 harpoons left that I didn't buy manually) and when I came back they were all banked. I only watched it ran for a few runs and the only things that happened were that sometimes it would make a run and accidentally not deposit the harpoons (which was fixed because after it tried to buy the other harpoons my inv was full and it had walked back and deposited them like it would have that load) and then sometimes it accidentally doesn't buy the harpoons (which is also fixed when it goes and makes the next load), so the only things that are a bit buggy you already know about, and they're only temporary problems at that! Although it isn't my place to make suggestions (as I don't know if you're a member and I don't actually have much scripting knowledge myself) once the Port Sarim area is working relatively bug-free it would be awesome to see added Catherby support, as Harry's actually closer to a bank/deposit box than Gerrant's is if I recall correctly. Thanks for the awesome script!

    Side note: for anyone wondering why in the hell you'd by Harpoons, I had 1000 harpoons and sold them for 240k, which is something like 170k - 180k profit. Also consider that Members can go to both Gerrant's and Harry's for 2000 harpoons which would mean 340k - 360k profit, and considering the fact it takes barely less than an hour of buying them to clear 1k out of the store means you're making probably as much profit as you'd be killing Green Dragons for their Hides/Bones at any level < 90, give or take.

  3. #28
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    Quote Originally Posted by putonajonny View Post
    you know you have a load of unused variables right? testing now...
    Yup, those are from all the things that didn't work in there, like bitmaps and tpas. I'll edit those out when I have a chance.

    Quote Originally Posted by dvsilverwing View Post
    Awesome script, I had it run for about 20 minutes (didn't grab Progress because I only had like 300 harpoons left that I didn't buy manually) and when I came back they were all banked. I only watched it ran for a few runs and the only things that happened were that sometimes it would make a run and accidentally not deposit the harpoons (which was fixed because after it tried to buy the other harpoons my inv was full and it had walked back and deposited them like it would have that load) and then sometimes it accidentally doesn't buy the harpoons (which is also fixed when it goes and makes the next load), so the only things that are a bit buggy you already know about, and they're only temporary problems at that! Although it isn't my place to make suggestions (as I don't know if you're a member and I don't actually have much scripting knowledge myself) once the Port Sarim area is working relatively bug-free it would be awesome to see added Catherby support, as Harry's actually closer to a bank/deposit box than Gerrant's is if I recall correctly. Thanks for the awesome script!

    Side note: for anyone wondering why in the hell you'd by Harpoons, I had 1000 harpoons and sold them for 240k, which is something like 170k - 180k profit. Also consider that Members can go to both Gerrant's and Harry's for 2000 harpoons which would mean 340k - 360k profit, and considering the fact it takes barely less than an hour of buying them to clear 1k out of the store means you're making probably as much profit as you'd be killing Green Dragons for their Hides/Bones at any level < 90, give or take.
    Thank you for all that feedback. That's what I like
    What happens when it doesn't bank in the deposit box? Does it click the deposit box and not click "deposit all?"
    I honestly have no idea why it doesn't buy the harpoons sometimes. There might be a problem with the font and it doesn't register in simba occasionally. I've filled it out many different ways and it still occurs.
    I'll go do a few runs myself and see what errors take place.
    I'll add catherby support when my account gets out of negative credit.

  4. #29
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    Thank you sir. Its not always buying the harpoons at the moment though.
    Last edited by user666; 01-17-2012 at 12:42 AM.

  5. #30
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    Quote Originally Posted by user666 View Post
    Thank you sir. Its not always buying the harpoons at the moment though.
    I believe I fixed most of the issues, apart from the occasionally misclicking the walking npc problem.

  6. #31
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    Sometimes it will go to the store, right click the harpoons then left way off to the bottom left and then try to go store.

  7. #32
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    Quote Originally Posted by user666 View Post
    Sometimes it will go to the store, right click the harpoons then left way off to the bottom left and then try to go store.
    It should be fixed if you copy and paste the new script into simba.

  8. #33
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    Sometimes missclicks on the bank booth and runs back to buy more harpoons without banking.

    Edit: It also dosent open the door if it's shut.
    Last edited by Poopadox; 01-17-2012 at 05:11 AM.
    "We come to love not by finding a perfect person, but by learning to see an imperfect person perfectly."

  9. #34
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    Quote Originally Posted by Poopadox View Post
    Sometimes missclicks on the bank booth and runs back to buy more harpoons without banking.
    Wait, what? Misclicks on the bank booth?
    Do you mean the deposit box?
    If so, does it misclick the depositall button or the actual box?

  10. #35
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    Quote Originally Posted by Deadly Serious View Post
    Wait, what? Misclicks on the bank booth?
    Do you mean the deposit box?
    If so, does it misclick the depositall button or the actual box?
    Yes. Sorry I meant the deposit box. It sometimes missclicks the box all together and just runs back. The biggest problem tho is the script being completely useless once the door closes.
    "We come to love not by finding a perfect person, but by learning to see an imperfect person perfectly."

  11. #36
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    Quote Originally Posted by Poopadox View Post
    Yes. Sorry I meant the deposit box. It sometimes missclicks the box all together and just runs back. The biggest problem tho is the script being completely useless once the door closes.
    I've never seen it missclick the deposit box and there's door detection, lol...

  12. #37
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    The script isn't even attempting to open the door once it closes?

    It just right-clicks "Trade" from outside the building and results in it running off trying to trade him through a closed door.
    "We come to love not by finding a perfect person, but by learning to see an imperfect person perfectly."

  13. #38
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    Quote Originally Posted by Poopadox View Post
    The script isn't even attempting to open the door once it closes?

    It just right-clicks "Trade" from outside the building and results in it running off trying to trade him through a closed door.
    That means the DTM that detects the door is broken.
    I'll fix it soon, I'm making a lot of fail safes at the moment. It'll be updated in about 30-40 mins.

  14. #39
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    Alright cool, theres another little problem too, it sometimes gets stuck near the deposit box and gives the error "Did not find ObjectDTM" usualy at this area:

    "We come to love not by finding a perfect person, but by learning to see an imperfect person perfectly."

  15. #40
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    Quote Originally Posted by Poopadox View Post
    Alright cool, theres another little problem too, it sometimes gets stuck near the deposit box and gives the error "Did not find ObjectDTM" usualy at this area:

    This sometimes happens with objdtm walking, there's nothing I can do about it, sorry.

  16. #41
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    Quote Originally Posted by Deadly Serious View Post
    This sometimes happens with objdtm walking, there's nothing I can do about it, sorry.
    That's fine. I was just showing you incase you didn't know
    "We come to love not by finding a perfect person, but by learning to see an imperfect person perfectly."

  17. #42
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    Sorry guys, there's going to be a big delay on the working door DTM. My DTM editor is screwing up/ not working at all. I'm awaiting a response in the "Help" section.
    It'll hopefully be back up to full functionality tomorrow.

  18. #43
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    very nice! I actually was making an army of shark fishers and noticed the harpoon selling immediately for above med in GE! I can't remember if I actually went as far as requesting it, I remember making the screenshots of all the prices but not actually posting them as a request. Anyway thanks glad to see this actually works as well as I speculated it would
    Click here for my step by step picture guide to setting up MSI! http://villavu.com/forum/showthread....945#post859945

  19. #44
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    Quote Originally Posted by Deadly Serious View Post
    Thank you for all that feedback. That's what I like
    What happens when it doesn't bank in the deposit box? Does it click the deposit box and not click "deposit all?"
    I honestly have no idea why it doesn't buy the harpoons sometimes. There might be a problem with the font and it doesn't register in simba occasionally. I've filled it out many different ways and it still occurs.
    I'll go do a few runs myself and see what errors take place.
    I'll add catherby support when my account gets out of negative credit.
    From what I see about 50% of the time it's when there's lag or delay in the game, the click won't register, and then the other 50% of the time it seems to not click at all (as in: Click deposit box, hover over deposit all button (sometimes doesn't even do this) for a second, go straight back to the mini-map and click back onto the route). But like I said, it pretty much clears itself up when it goes to deposit the "Next Load" (The previously undeposited inventory full) into the Deposit Box.

  20. #45
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    Quote Originally Posted by omegaangelz View Post
    very nice! I actually was making an army of shark fishers and noticed the harpoon selling immediately for above med in GE! I can't remember if I actually went as far as requesting it, I remember making the screenshots of all the prices but not actually posting them as a request. Anyway thanks glad to see this actually works as well as I speculated it would
    Haha, I'm glad they're still selling for above med but I guess that's because it's only been out for a few days.


    Quote Originally Posted by dvsilverwing View Post
    From what I see about 50% of the time it's when there's lag or delay in the game, the click won't register, and then the other 50% of the time it seems to not click at all (as in: Click deposit box, hover over deposit all button (sometimes doesn't even do this) for a second, go straight back to the mini-map and click back onto the route). But like I said, it pretty much clears itself up when it goes to deposit the "Next Load" (The previously undeposited inventory full) into the Deposit Box.
    Yeah, I'm making a few fail safes to stop this. Mostly just "if invfull then" kind of fail safes.
    I'm having some trouble with making a new door DTM though :/

  21. #46
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    Any idea on when this will be updated?

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    Quote Originally Posted by user666 View Post
    Any idea on when this will be updated?
    You can update it yourself, I posted the link where someone supplied a valid fix. I'll supply a fix within a week, sorry for the delay.

  23. #48
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    No problem man. Thanks.

  24. #49
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    Quote Originally Posted by user666 View Post
    No problem man. Thanks.
    It might be up sooner then expected. I've fixed most of the problems and added in a few fail safes.
    Progress Report:
    You have been Pooning for:50 Minutes and 30 Seconds
    Poons Bought:840

    I had to stop it since there was no harpoons left to buy.
    Progress Report:
    You have been Pooning for:1 Hours, 5 Minutes and 24 Seconds
    Poons Bought:1064


    Progress Report:
    You have been Pooning for:57 Minutes and 19 Seconds
    Poons Bought:1064



    UPDATED!
    Last edited by Deadly Serious; 01-22-2012 at 09:12 AM.

  25. #50
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    Doesn't work

    Procedure WalkToTheDepositBox; [Error Line]

    [Hint] (132:1): Variable 'X' never used at line 131
    [Hint] (132:1): Variable 'Y' never used at line 131
    [Hint] (133:1): Variable 'S' never used at line 132
    [Error] (214:2): Identifier expected at line 213
    Compiling failed.

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