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Thread: seers woodcutting

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    Default seers woodcutting

    yews and maples (possibly others) are really really slow and eventually just stop working after like 15-20 minutes

    Progress Report:
    [0:01:02]: [] ------ Found: 126, TREE_MAPLE found
    [0:01:02]: [  ] ------ Found: 147, TREE_MAPLE found
    [0:01:02]: [] ------ Found: 54, TREE_MAPLE found
    [0:01:03]: [  ] ------ Point is on player


    that's what the box looks like everytime right before it stops.. so usually it gets to that "point is on player" and it just sits there till it times out and goes to the login screen.. then it sometimes picks up and logs back in and clicks 1 tree and times out again lol

    not really sure why it does that, trying maples again.. it did that at least 30 times on yews for me, I was just stopping and restarting it for a few hours to get some logs.. now maples do it sometimes but not as much

    I assume it is because yews aren't on the screen as frequently as maples are


    thanks
    The only true authority stems from knowledge, not from position.

    You can contact me via matrix protocol: @grats:grats.win or you can email me at the same domain, any user/email address.

  2. #2
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    I think I know the problem, is the camera set to HIGH when it starts to cut the trees?
    Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
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    Quote Originally Posted by Kyle Undefined View Post
    I think I know the problem, is the camera set to HIGH when it starts to cut the trees?
    yea, the issue is at draynor willows too it looks like

    the camera angle is fully up , when it says "point is on player" the uptext says "Inventory" and it's over your little bag icon thing

    after a few minutes of sitting at that it gets out of it and cuts wood again, the problem with yews, however, is the trees usually aren't in view when it comes out of that so it goes back into that loop or whatever it is..

    I had 4 friends come up to maples to test it too (just to cut the trees down so my guy couldn't see them) and it's present there too

    MSI reuses all of its functions / procedures a lot right? so fix one fix them all basically?

    let me know I'll watch for anything you want me to..


    Progress Report:
    [0:03:45]: [ ***** ] ---------- Average pixel shift: 166
    [0:03:45]: [ ***** ] ---------- Flag distance: 18
    [0:03:45]: [ ***** ] ---------- Players Found: 2
    [0:03:46]: [ ***** ] ---------- Average pixel shift: 103
    [0:03:46]: [ ***** ] ---------- Flag distance: 16
    [0:03:46]: [ ***** ] ---------- Players Found: 2
    [0:03:46]: [ ***** ] ---------- Average pixel shift: 375
    [0:03:46]: [ ***** ] ---------- Flag distance: 13
    [0:03:46]: [ ***** ] ---------- Players Found: 2
    [0:03:46]: [ ***** ] ---------- Average pixel shift: 491
    [0:03:46]: [ ***** ] ---------- Flag distance: -1
    [0:03:46]: [ ***** ] ---------- Players Found: 2
    [0:03:46]: [ ***** ] ---------- Average pixel shift: 404
    [0:03:46]: [ ***** ] ---------- Average pixel shift: 395
    [0:03:46]: [ ***** ] ---------- Players Found: 1
    [0:03:46]: [ ***** ] ---------- Average pixel shift: 525
    [0:03:47]: [ ***** ] ---------- Average pixel shift: 577
    [0:03:47]: [ ***** ] ---------- Players Found: 2
    [0:03:47]: [ ***** ] ---------- Average pixel shift: 355
    [0:03:47]: [ ***** ] ---------- Average pixel shift: 494
    [0:03:47]: [ ***** ] ---------- Players Found: 2
    [0:03:47]: [ ***** ] ---------- Average pixel shift: 317
    [0:03:47]: [ ***** ] ---------- Average pixel shift: 538
    [0:03:47]: [ ***** ] ---------- Players Found: 2
    [0:03:47]: [ ***** ] ---------- Average pixel shift: 577
    [0:03:47]: [ ***** ] ---------- Average pixel shift: 574
    [0:03:47]: [ ***** ] ---------- Players Found: 2
    [0:03:48]: [ ***** ] ---------- Average pixel shift: 374
    [0:03:48]: [ ***** ] ---------- Average pixel shift: 448
    [0:03:48]: [ ***** ] ---------- Players Found: 2
    [0:03:48]: [ ***** ] ---------- Average pixel shift: 371
    [0:03:48]: [ ***** ] ---------- Average pixel shift: 216
    [0:03:48]: [ ***** ] ---------- Players Found: 2
    [0:03:48]: [ ***** ] ---------- Average pixel shift: 262
    [0:03:48]: [ ***** ] ---------- Average pixel shift: 108
    [0:03:48]: [ ***** ] ---------- Players Found: 2
    [0:03:49]: [ ***** ] ---------- Average pixel shift: 90
    [0:03:49]: [ ***** ] ---------- Average pixel shift: 163
    [0:03:49]: [ ***** ] ---------- Players Found: 2
    [0:03:49]: [ ***** ] ---------- Average pixel shift: 26
    [0:03:49]: [ ***** ] ---------- Player animation: Player Idle
    [0:03:49]: [ ***** ] ---------- MSI_GetMyPos(): (4180, 3725)
    [0:03:49]: [ ***** ] ---------- MSI_PointOnPath: Index = 3
    [0:03:49]: [ ***** ] -------- Attempts: 2
    [0:03:49]: [ ***** ] -------- Distance: 4
    [0:03:49]: [ ***** ] ---------- Players Found: 2
    [0:03:49]: [ ***** ] ---------- Average pixel shift: 50
    [0:03:49]: [ ***** ] ---------- Player animation: Player Idle
    [0:03:49]: [ ***** ] ------ MSI_WalkTPA: True
    [0:03:49]: [ ***** ] ------ MSI_AtLocation
    [0:03:49]: [ ***** ] ---------- MSI_GetMyPos(): (4180, 3725)
    [0:03:49]: [ ***** ] -------- Checking sub-location: Draynor Village Willows
    [0:03:49]: [ ***** ] ---------- MSI_BoxToMM(): (611, 70, 649, 114)
    [0:03:51]: [ ***** ] -------- Player is at Draynor Village Willows
    [0:03:51]: [ ***** ] ------ MSI_AtLocation: True
    [0:03:51]: [ ***** ] ---- MSI_WalkPath: True
    [0:03:51]: [ ***** ] -- MSI_Walk: True
    [0:03:51]: [ ***** ] -- MSI_AutoObjects
    [0:03:51]: [ ***** ] ---- MSI_FindObjectTPA: TREE_WILLOW_NEW
    [0:03:51]: [ ***** ] ------ Found: 1049, TREE_WILLOW_NEW found
    [0:03:51]: [ ***** ] ------ Found: 1686, TREE_WILLOW_NEW found
    [0:03:51]: [ ***** ] ------ Found: 101, TREE_WILLOW_NEW found
    [0:03:51]: [ ***** ] ------ Found: 282, TREE_WILLOW_NEW found
    [0:03:51]: [ ***** ] ------ Found: 2, NOT ENOUGH
    [0:03:51]: [ ***** ] ------ Found: 34, NOT ENOUGH
    [0:03:51]: [ ***** ] ------ Found: 141, TREE_WILLOW_NEW found
    [0:03:51]: [ ***** ] ------ Found: 13, NOT ENOUGH
    [0:03:51]: [ ***** ] ------ Found: 33, NOT ENOUGH
    [0:03:51]: [ ***** ] ------ Found: 1370, TREE_WILLOW_NEW found
    [0:03:51]: [ ***** ] ------ Found: 83, TREE_WILLOW_NEW found
    [0:03:51]: [ ***** ] ------ Found: 31, NOT ENOUGH
    [0:03:51]: [ ***** ] ------ Found: 6, NOT ENOUGH
    [0:03:51]: [ ***** ] ------ Found: 4, NOT ENOUGH
    [0:03:51]: [ ***** ] ------ Found: 1, NOT ENOUGH
    [0:03:51]: [ ***** ] ------ Found: 4, NOT ENOUGH
    [0:03:51]: [ ***** ] ------ Point is on player



    alright scratch that above about 'point is on player' it isn't ALWAYS on the inventory.. it just goes there upon script startup, it'll sit there every time when th script starts.. after that "point is on player" can happen with the mouse in different locations
    Last edited by grats; 01-18-2012 at 08:22 AM.
    The only true authority stems from knowledge, not from position.

    You can contact me via matrix protocol: @grats:grats.win or you can email me at the same domain, any user/email address.

  4. #4
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    I need to change those locations to use the tree trunk and lowest angle, that should fix the issue.
    Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
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    Alright thanks, it also seems to find the trees fine it just doesn't click sometimes I think it thinks that it is already chopping or something idk

    these are the old style trees still by the way
    The only true authority stems from knowledge, not from position.

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    Quote Originally Posted by grats View Post
    Alright thanks, it also seems to find the trees fine it just doesn't click sometimes I think it thinks that it is already chopping or something idk

    these are the old style trees still by the way
    Are you having trouble banking with seers woodcutting? Mine finds magic trees just fine but when banking cannot find symbol/banker.
    -Rasta-

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    This should be fixed in the latest version. I fixed a possible infinite loop in MSI_WaitWhileChopping that seems to be working for me. We'll see how it goes.

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