
Originally Posted by
Kyle Undefined
I think I know the problem, is the camera set to HIGH when it starts to cut the trees?
yea, the issue is at draynor willows too it looks like
the camera angle is fully up , when it says "point is on player" the uptext says "Inventory" and it's over your little bag icon thing
after a few minutes of sitting at that it gets out of it and cuts wood again, the problem with yews, however, is the trees usually aren't in view when it comes out of that so it goes back into that loop or whatever it is..
I had 4 friends come up to maples to test it too (just to cut the trees down so my guy couldn't see them) and it's present there too
MSI reuses all of its functions / procedures a lot right? so fix one fix them all basically?
let me know I'll watch for anything you want me to..
Progress Report:
[0:03:45]: [ ***** ] ---------- Average pixel shift: 166
[0:03:45]: [ ***** ] ---------- Flag distance: 18
[0:03:45]: [ ***** ] ---------- Players Found: 2
[0:03:46]: [ ***** ] ---------- Average pixel shift: 103
[0:03:46]: [ ***** ] ---------- Flag distance: 16
[0:03:46]: [ ***** ] ---------- Players Found: 2
[0:03:46]: [ ***** ] ---------- Average pixel shift: 375
[0:03:46]: [ ***** ] ---------- Flag distance: 13
[0:03:46]: [ ***** ] ---------- Players Found: 2
[0:03:46]: [ ***** ] ---------- Average pixel shift: 491
[0:03:46]: [ ***** ] ---------- Flag distance: -1
[0:03:46]: [ ***** ] ---------- Players Found: 2
[0:03:46]: [ ***** ] ---------- Average pixel shift: 404
[0:03:46]: [ ***** ] ---------- Average pixel shift: 395
[0:03:46]: [ ***** ] ---------- Players Found: 1
[0:03:46]: [ ***** ] ---------- Average pixel shift: 525
[0:03:47]: [ ***** ] ---------- Average pixel shift: 577
[0:03:47]: [ ***** ] ---------- Players Found: 2
[0:03:47]: [ ***** ] ---------- Average pixel shift: 355
[0:03:47]: [ ***** ] ---------- Average pixel shift: 494
[0:03:47]: [ ***** ] ---------- Players Found: 2
[0:03:47]: [ ***** ] ---------- Average pixel shift: 317
[0:03:47]: [ ***** ] ---------- Average pixel shift: 538
[0:03:47]: [ ***** ] ---------- Players Found: 2
[0:03:47]: [ ***** ] ---------- Average pixel shift: 577
[0:03:47]: [ ***** ] ---------- Average pixel shift: 574
[0:03:47]: [ ***** ] ---------- Players Found: 2
[0:03:48]: [ ***** ] ---------- Average pixel shift: 374
[0:03:48]: [ ***** ] ---------- Average pixel shift: 448
[0:03:48]: [ ***** ] ---------- Players Found: 2
[0:03:48]: [ ***** ] ---------- Average pixel shift: 371
[0:03:48]: [ ***** ] ---------- Average pixel shift: 216
[0:03:48]: [ ***** ] ---------- Players Found: 2
[0:03:48]: [ ***** ] ---------- Average pixel shift: 262
[0:03:48]: [ ***** ] ---------- Average pixel shift: 108
[0:03:48]: [ ***** ] ---------- Players Found: 2
[0:03:49]: [ ***** ] ---------- Average pixel shift: 90
[0:03:49]: [ ***** ] ---------- Average pixel shift: 163
[0:03:49]: [ ***** ] ---------- Players Found: 2
[0:03:49]: [ ***** ] ---------- Average pixel shift: 26
[0:03:49]: [ ***** ] ---------- Player animation: Player Idle
[0:03:49]: [ ***** ] ---------- MSI_GetMyPos(): (4180, 3725)
[0:03:49]: [ ***** ] ---------- MSI_PointOnPath: Index = 3
[0:03:49]: [ ***** ] -------- Attempts: 2
[0:03:49]: [ ***** ] -------- Distance: 4
[0:03:49]: [ ***** ] ---------- Players Found: 2
[0:03:49]: [ ***** ] ---------- Average pixel shift: 50
[0:03:49]: [ ***** ] ---------- Player animation: Player Idle
[0:03:49]: [ ***** ] ------ MSI_WalkTPA: True
[0:03:49]: [ ***** ] ------ MSI_AtLocation
[0:03:49]: [ ***** ] ---------- MSI_GetMyPos(): (4180, 3725)
[0:03:49]: [ ***** ] -------- Checking sub-location: Draynor Village Willows
[0:03:49]: [ ***** ] ---------- MSI_BoxToMM(): (611, 70, 649, 114)
[0:03:51]: [ ***** ] -------- Player is at Draynor Village Willows
[0:03:51]: [ ***** ] ------ MSI_AtLocation: True
[0:03:51]: [ ***** ] ---- MSI_WalkPath: True
[0:03:51]: [ ***** ] -- MSI_Walk: True
[0:03:51]: [ ***** ] -- MSI_AutoObjects
[0:03:51]: [ ***** ] ---- MSI_FindObjectTPA: TREE_WILLOW_NEW
[0:03:51]: [ ***** ] ------ Found: 1049, TREE_WILLOW_NEW found
[0:03:51]: [ ***** ] ------ Found: 1686, TREE_WILLOW_NEW found
[0:03:51]: [ ***** ] ------ Found: 101, TREE_WILLOW_NEW found
[0:03:51]: [ ***** ] ------ Found: 282, TREE_WILLOW_NEW found
[0:03:51]: [ ***** ] ------ Found: 2, NOT ENOUGH
[0:03:51]: [ ***** ] ------ Found: 34, NOT ENOUGH
[0:03:51]: [ ***** ] ------ Found: 141, TREE_WILLOW_NEW found
[0:03:51]: [ ***** ] ------ Found: 13, NOT ENOUGH
[0:03:51]: [ ***** ] ------ Found: 33, NOT ENOUGH
[0:03:51]: [ ***** ] ------ Found: 1370, TREE_WILLOW_NEW found
[0:03:51]: [ ***** ] ------ Found: 83, TREE_WILLOW_NEW found
[0:03:51]: [ ***** ] ------ Found: 31, NOT ENOUGH
[0:03:51]: [ ***** ] ------ Found: 6, NOT ENOUGH
[0:03:51]: [ ***** ] ------ Found: 4, NOT ENOUGH
[0:03:51]: [ ***** ] ------ Found: 1, NOT ENOUGH
[0:03:51]: [ ***** ] ------ Found: 4, NOT ENOUGH
[0:03:51]: [ ***** ] ------ Point is on player
alright scratch that above about 'point is on player' it isn't ALWAYS on the inventory.. it just goes there upon script startup, it'll sit there every time when th script starts.. after that "point is on player" can happen with the mouse in different locations