I dont kno if this is the right place to be posting this, but it has to do with a script and im requesting something so here goes:
I've been thinking about trying to make a script for Construction (like making flatpacks) for Rimmington houses. I have a basic idea of what it could do and I'll help out too, I just need someone or a few people (like SRL Members) to work with me to make it better than basic.
im thinking of having it start in fally west bank with a bunch of law runes, an air staff, waters, earths, and the supplies (or have the script open bank and get all that shit). then have it teleport to house, using CastSpell, and have the user set a certain number for wat room the workbench is in if we made some sort of case using some walking procedures depending on wat number... for example
we make seperate walking procedures for all these rooms (im not sure how many are actually possible) (SEE SHITTY DIAGRAM AT BOTTOM lol). And maybe someone could make the walktoroom procedure one of the first construction includes in SRL with Room as a string....and it would have to check for doors and open them. then use findobjmultitext to locate the workbench (or something better if you see is fit) and then have it click the workbench but sometimes right clik and click option work like this(yes... this is edited from a part of my chopper im working on):
SCAR Code:
if(IsUpTextMulti('Work','ork','rk')) then
begin
case n of
0: Mouse(x,y,5,5,true);
1: Mouse(x,y,5,5,true);
2: Mouse(x,y,5,5,true);
3: Mouse(x,y,5,5,true);
4: Mouse(x,y,5,5,true);
5: Mouse(x,y,5,5,true);
6: begin
Mouse(x,y,5,5,false);
Wait(400+random(500));
ClickOption('Work',1);
end;
end;
then repeat that until there are no more planks (watever type they choose)... then teleport back to fally, walk to west bank, bank the flatpacks, fixbank (watever im not familiar with the banking procedures); and withdraw all planks. it will the repeat the whole thing until it goes to get more planks from the bank and there is no more.
so as you can see, this script would be pretty useful and the only really hard part would be to create the case of the rooms and their walking procedures. I WILL HELP I WONT JUST LEECH. I might be able to make everything besides the case (unless i make the case outline because i cant do walking). So it should probably only be released in members section and to me =]. So post here or PM or sumthin if your kind enough to help
HERE IS THE SHITTY DIAGRAM:
**The numbers are the room numbers that the user would have to fill in (just
an example)
**T=Teleport(where you come throught the teleport)
SCAR Code:
__________________________
| | | | | |
| 1 | 2 | 3 | 4 | 5 |
|____|____|____|____|____|
| | | | | |
| 6 | 7 | 8 | 9 | 10 |
|____|____|____|____|____|
| | | | | |
| 11 | 12 | T | 13 | 14 |
|____|____|____|____|____|
| | | | | |
| 15 | 16 | 17 | 18 | 19 |
|____|____|____|____|____|
| | | | | |
| 20 | 21 | 22 | 23 | 24 |
|____|____|____|____|____|