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Thread: Colour changes

  1. #1
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    Default Colour changes

    What could I use to open a bank when the colour is constantly changing :-(

    Currently, I use

    Simba Code:
    procedure Bankit;
    var x, y: integer;
    begin
        FindNormalRandoms;
        if FindObjCustom(x, y, ['ank'],[4796728, 4928314, 5192771, 4404025, 4995649, 4864319, 4206903, 5784395, 5324357, 4796727, 4599606, 4928057, 4271154, 5059643, 5388095, 4139568, 4993594, 4205104, 4336690, 5256509, 4533812, 5716546, 4665142, 5584961, 3811117, 4862520, 4993850, 4533813, 4008239, 3679531, 4665399, 4336947, 5256509, 3942446, 5125179, 4468020, 4928057, 6111047, 4270897, 5059386, 4730935, 5519167, 3745323, 4599349, 5190716, 5125180, 4993850, 3811116, 6044998, 5716547, 4139568, 4468276, 4336690, 4007982, 4665142, 5125179, 4796728, 4993593, 5848132, 5256765, 4928057, 4139568, 4271154, 4665142], 15) then
        begin
        if isuptext ('ank') then
        begin
        repeat
          Mouse(x, y, 0, 0, false);
          chooseOption ('ank Banker');
    until (bankscreen);
    end;
    end;
    end;

    As you can see, the amount of colours has been getting rediculous xD

    Is there any way that I could use a DTM, or.. I don't know.. how can you use dtms to remove stuff from the bank btw... but, does anyone know how i could open the bank withought all these numbers

    thanks for any help

  2. #2
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    Default

    TPA's with CTS 2

    I do believe there are tutorials for that.

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

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    Default

    http://villavu.com/forum/showthread.php?t=71074

    Watch this tutorial its realy well explained and easy to use.

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    Default

    Use ACA, I think it can withstand a few minor colour changes.

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    Default

    What bank are you using that has a changing color?

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    Kk.. Hate to say it but I also need help with this now.. I've been updating scripts ALL DAY LONG!! I can't help but wonder if the new updates jagex put in has something to do with it..

    I had DTM's that lasted weeks!! and nothing was broken.. Now I make new DTM's for the ones that are finally out dated and it lasts a maximum of 5 minutes! 70 tolerance.. I even tried area = 3.. I've tried only using the middle of the item, the right side alone.. the right side outline.. etc.. doesn't work..

    I've tried TPA's! Searching for a colour within an ATPA.. still fails to find a rune.. Thing is I even used Autocolour aid and that is failing too.. I've never had this happen before -__- When I check the colours with the colour picker, it's changed SOOOO DRASTICALLY! I don't notice this change with my eyes really except that law runes go from dark navy now to sky blue.. really wtf? jagex said this was a glitch -_- Air runes go from white to purple-ish (same colour as an astral).. The colour picker goes from (just an example) 10k to 30k.. tolerances aren't helping.. I put it really high, it starts detecting other items..

    Running out of ideas anyone? This behavior is outright ridiculous.. Purple air rune smh.. I'm thinking bitmaps are my only options left BUT I've tried deformed bitmaps and waw.. just waw... did not work with: Tol = 10, partial accuracy = true, etc..

    OH AND the runes are no longer circular.. they are changing shape sooooo much.. sometimes its almost a perfect circle.. sometimes its that half a shape crap we've been seeing lately.. and now it's all jagged edges + shape messed up + colour changing and size changing.. For example the white spacing on an air rune between each other is changing quite a lot.. the icon on the rune itself changes shape..
    I am Ggzz..
    Hackintosher

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    Quote Originally Posted by ggzz View Post
    Kk.. Hate to say it but I also need help with this now.. I've been updating scripts ALL DAY LONG!! I can't help but wonder if the new updates jagex put in has something to do with it..

    I had DTM's that lasted weeks!! and nothing was broken.. Now I make new DTM's for the ones that are finally out dated and it lasts a maximum of 5 minutes! 70 tolerance.. I even tried area = 3.. I've tried only using the middle of the item, the right side alone.. the right side outline.. etc.. doesn't work..

    I've tried TPA's! Searching for a colour within an ATPA.. still fails to find a rune.. Thing is I even used Autocolour aid and that is failing too.. I've never had this happen before -__- When I check the colours with the colour picker, it's changed SOOOO DRASTICALLY! I don't notice this change with my eyes really except that law runes go from dark navy now to sky blue.. really wtf? jagex said this was a glitch -_- Air runes go from white to purple-ish (same colour as an astral).. The colour picker goes from (just an example) 10k to 30k.. tolerances aren't helping.. I put it really high, it starts detecting other items..

    Running out of ideas anyone? This behavior is outright ridiculous.. Purple air rune smh.. I'm thinking bitmaps are my only options left BUT I've tried deformed bitmaps and waw.. just waw... did not work with: Tol = 10, partial accuracy = true, etc..

    OH AND the runes are no longer circular.. they are changing shape sooooo much.. sometimes its almost a perfect circle.. sometimes its that half a shape crap we've been seeing lately.. and now it's all jagged edges + shape messed up + colour changing and size changing.. For example the white spacing on an air rune between each other is changing quite a lot.. the icon on the rune itself changes shape..
    Yeah man you're telling me. People using my scripts are having the same problems when it goes to find & withdraw certain runes from the bank, and I have very small bitmaps with very high tolerance. CTS is set to 1 like it should be for DTMs/Bitmaps, still nothing. It's aggravating, isn't it?

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


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    Quote Originally Posted by Flight View Post
    Yeah man you're telling me. People using my scripts are having the same problems when it goes to find & withdraw certain runes from the bank, and I have very small bitmaps with very high tolerance. CTS is set to 1 like it should be for DTMs/Bitmaps, still nothing. It's aggravating, isn't it?
    I create a double TPA and that seems to work absolutely fine. I have used the same rock colors for the last month and haven't had to update at all :-)
    Check either of my miners if you are still having problems <3

    -Boom

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    Yeah it's not the object-finding that I'm having trouble with, it's DTMs and Bitmaps via item & bankitem finding. Infact, I even used my dual-color searching, that I normally use for object-locating (which has yet to fail me), to try and find bank items and eventually it fails to find the correct items. :/

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  10. #10
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    The one DTM i've made has like 10 sub points and mid point with tolerance of 30 lol. Still working so far...

    The major color changes makes me just go all CTS2 with TPA sorting : SplitTPA, Box size, ATPA and Length. Plus multiple matching colors in same area... specialty function for everything on screen =/
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

  11. #11
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    Quote Originally Posted by Narcle View Post
    The one DTM i've made has like 10 sub points and mid point with tolerance of 30 lol. Still working so far...

    The major color changes makes me just go all CTS2 with TPA sorting : SplitTPA, Box size, ATPA and Length. Plus multiple matching colors in same area... specialty function for everything on screen =/
    For items and/or bank items though?

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  12. #12
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    Items I've been using high point DTMs. I was even considering using DDTMs with a CTS2 main point, which I don't think can be easily called? I'll have to look through it again.
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

  13. #13
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    Inventory items have been absolute hell for me the past week.... It's been nearly impossible to whip up a reliable eating function for my Aviansie script. Iv'e tried ~10 different DTM's I've made with absurd tolerances, only to have them work for a day. I've done TPA's with both CTS1 and CTS2, and those last a little longer but still fail if the script runs for over ~30 minutes...

    It's actually quite frustrating, I might try bitmaps with absurd tolerance.

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  14. #14
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    I read this topic and I'm confused .With which exactly items you have problems? I've just tested DTMs of pure ess ,astral runes and law rune ,which I made about 1 month later for my AstralRunner and they still works. I also did another test with withdrawing/banking all kinds of runes several times and reloging ,and I didn't notice any new shape changing.

    Here is DTM I made for Air Rune and checked it about 30 times with reloging ,and it had 100% accuracy.

    Simba Code:
    AirDTM := DTMFromString('mWAAAAHicY2FgYMhhZGDIB+JyIM4EYm4o5gNiaZB4URHDjfPngSqZwFgDSIIwKxQzomEQAABfHAY6');

    If anyone need it please test ,then if it fails please send me a picture of spoiled air rune ,so I will work on improving.

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    Quote Originally Posted by beginner5 View Post
    I read this topic and I'm confused .With which exactly items you have problems? I've just tested DTMs of pure ess ,astral runes and law rune ,which I made about 1 month later for my AstralRunner and they still works. I also did another test with withdrawing/banking all kinds of runes several times and reloging ,and I didn't notice any new shape changing.

    Here is DTM I made for Air Rune and checked it about 30 times with reloging ,and it had 100% accuracy.

    Simba Code:
    AirDTM := DTMFromString('mWAAAAHicY2FgYMhhZGDIB+JyIM4EYm4o5gNiaZB4URHDjfPn gSqZwFgDSIIwKxQzomEQAABfHAY6');

    If anyone need it please test ,then if it fails please send me a picture of spoiled air rune ,so I will work on improving.
    That DTM fails for me at least.. if you haven't noticed changing, you haven't ran the script long enough.. I've ran Flight's nature script so long with extensive testing with logging in and out that I even saw air runes turn the same colour as astrals infront of my eyes.. and go all deformed. Atm he has it fixed though. It was when I was working on it with him that it was going crazy. Other rune DTM's work.. just depends on how long it'll last for. Also noticed the quick chat bubble is pink rather than white. Not that it bothers us but it just goes to show what jagex is doing..
    I am Ggzz..
    Hackintosher

  16. #16
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    That DTM fails for me at least.. if you haven't noticed changing, you haven't ran the script long enough..
    Yes ,I was running it at most 20 minutes I have currently no time for that. Did you make screen of air rune on which it failed? I'm just curious how it looks like.

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