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Thread: AIO Walking Script

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    Default AIO Walking Script

    Walk Anywhere by putonajonny

    This script aims to be an AIO Walking Script. It can be started from any point and it calculates the path as it goes. On completion it should walk to any location from any location.

    Current F2p Locations:
    • Rimmingtom
    • Port Sarium
    • Draynor Bank
    • Lumbridge
    • Al-Kharid Bank
    • Al-Kharid Mining Site
    • Draynor Manor
    • Falador West Bank
    • Falador East Bank
    • Barbarian Village
    • GE
    • Varrok
    • Varrok East Bank
    • Varock West Banl
    • Varrok West Mining Site
    • Varrok East Mining Site
    • Any other requests...


    Current P2P Locations:
    • None - I Don't have a p2p account so I am unaware of what locations would be useful to walk to if any. However post any ideas you have and I will implement them.



    ETA: none, if you are desperate for it, write your own.
    Last edited by putonajonny; 01-23-2012 at 06:18 PM.

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    Default

    Uses SPS right?

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    Looks nice but to me stopping at every single point is very bottish.

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    Quote Originally Posted by Shuttleu View Post
    hmmm... can i see how it works, im kind of intrigued

    in return i will give some members locations

    ~shut
    I't follows quite a simple path finding procedure, I'll post the code over the next few days.

    Quote Originally Posted by akonowns View Post
    Uses SPS right?
    For determining it's location, yes.

    Quote Originally Posted by Hero View Post
    Looks nice but to me stopping at every single point is very bottish.
    That's due to the screen capture software, it's normally much smoother.

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    If you can do that, I would suggest from Camelot, to Relleka. It's easy on my opinion because others you did are much harder. Thanks

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    Quote Originally Posted by begginer View Post
    If you can do that, I would suggest from Camelot, to Relleka. It's easy on my opinion because others you did are much harder. Thanks
    What do you mean?

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    He is asking if you can make a camelot to relleka, and in his opinion, it would be an easier walk than any other locations you already have.

    EDIT: for walk to lumbridge, wouldnt a teleport be quicker?
    Did someone say GDK?

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    This is pretty cool, we could adapt it into other scripts too?




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    Quote Originally Posted by jakeyboy29 View Post
    He is asking if you can make a camelot to relleka, and in his opinion, it would be an easier walk than any other locations you already have.

    EDIT: for walk to lumbridge, wouldnt a teleport be quicker?
    I don't think you understood the purpose of this script

    Quote Originally Posted by R4nd0m View Post
    This is pretty cool, we could adapt it into other scripts too?
    Yes, if people like it something like SPS_WalkToPosition(Point(anwhere, in runescape)) could be added to the include

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    Quote Originally Posted by putonajonny View Post
    I don't think you understood the purpose of this script
    enlighten me
    Did someone say GDK?

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    Quote Originally Posted by jakeyboy29 View Post
    enlighten me
    You start up the script, it will determine your location and then walk to any location you want, it doesn't do set paths from location x to location y, in the video it just happened to start at lumbridge but I could have started it in Camelot and it would still have found the way

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    Bump. I may be sloppy with all the new SRL/Simba stuff, but I still remember my PASCAL if you need help with anything.
    Walking scripts are my favorite!

    ~nate

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    When walking to areas that can be teleported to using the loadestone system, isn't it better to jst do that?
    Nearly maxed, woowweee.

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    I created something like this for my superheater which would walk to any f2p bank and continue superheating if anybody traded or called your name.
    Was a mix of sps and ObjectDTM which helped me get used to these new methods.
    Also looking forward to see how you have done things.

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