You should implement a paint so we can post proggies.
There is a proggy system...
Should be-Simba Code:MakeCompass('0');
Simba Code:MakeCompass(0);
Work on your standards.
I can barely read the code :P
Last edited by Sin; 01-23-2012 at 11:58 AM.
LOL Surfing, you forgot to incorporate the proggy system
Let me know if you need to know how to find how many logs are in your inventory![]()
Woooowww really good job the script is working!!!!! This cut yews and bank on deposit good job!
=========UPDATE========
Have added a paint Progress Report System
(If someone can tell me how to make it update every second that would be sick)
Fixed some typos
Did some more perfecting :P
The only problem ive found since your last update is with the paint. It isnt counting the amount of yews cut. But thats all :] Nice work
AYRTOOOO
93/99 wcing.. 76/99 firemaking.. 65/99 range...
Oh, and the fact that the 10 second intervals when you run between the two trees makes it look VERY bot like. Idk how you could fix this but yeah :]
AYRTOOOO
93/99 wcing.. 76/99 firemaking.. 65/99 range...
It should count when it enters the bank procedure. So when it gets a full load and starts running to the bank you will notice the paint saying "yews chopped: 27" , it is more reliable this way. Each time it goes to bank it adds on 27 yews cut. Just watch it and you will see.
Yeah i don't know a more reliable way to look if the tree is down if anyone finds it ill look into implementing it.
If you have any more bugs please post.
when i download the script into simba ipress the green button and it comes up with Exception in Script: Unable to find file 'ObjectDTM\ObjDTMInclude.simba' used from ''
works easily and smoothly thanks heaps
and is there a time limit to how long you can use it ?
Thank you. Keep this thread updated with any bugs you have please so i can improve the script.
There is no limit to how long you can use my script. There is a limit to how long you can play runescape for which is 6 hours. After 6 hours runescape will say "updated" or something similar. You then need to close simba fully and rerun the script to continue botting. :P
Nice script brobeans perhaps in next version you can make it move to the next tree to look less botlike perhaps
If tree 1=down
Click on second tree on map to run over?
Thanks bro. That's similar to what iv got now. If I added a function like that it would still run back and forth to find a tree but if I got the script to remeber what tree was cut I think it would become less efficient if other people were there as it would wait till the next tree is available. I don't know how to get around that. If someone knows help please.
Is anyone having trouble with resting not stopping?
You all may want to download the script again as i found a bug with the resting, should be all good now :P
There are currently 1 users browsing this thread. (0 members and 1 guests)