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Thread: SurfingYewsEdgeville

  1. #26
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    Quote Originally Posted by Shuttleu View Post
    if you actually bothered to spend some time reading the first post then you would know why

    ~shut
    I did read the first thread but I skimmed through the first two lines and thought both links were the script running, excuse me for not being able to pay full attention just a few minutes after waking up in the morning.

    no need to be rude.

  2. #27
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    You should implement a paint so we can post proggies.

  3. #28
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    There is a proggy system...

    Simba Code:
    MakeCompass('0');
    Should be-
    Simba Code:
    MakeCompass(0);

    Work on your standards.
    I can barely read the code :P
    Last edited by Sin; 01-23-2012 at 11:58 AM.

  4. #29
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    Quote Originally Posted by S1N View Post
    There is a proggy system...
    Is it after every run?
    EDIT: I found it nevermind

  5. #30
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    LOL Surfing, you forgot to incorporate the proggy system
    Let me know if you need to know how to find how many logs are in your inventory

  6. #31
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    Woooowww really good job the script is working!!!!! This cut yews and bank on deposit good job!

  7. #32
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    Quote Originally Posted by S1N View Post
    LOL Surfing, you forgot to incorporate the proggy system
    Let me know if you need to know how to find how many logs are in your inventory
    I will post a version up today with a paint progress report :P

    Just got to figure out how to not make it eat cpu
    Last edited by Drax; 01-24-2012 at 01:50 AM. Reason: Just got to figure out how to not make it eat cpu

  8. #33
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    =========UPDATE========
    Have added a paint Progress Report System
    (If someone can tell me how to make it update every second that would be sick)
    Fixed some typos

  9. #34
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    Did some more perfecting :P

  10. #35
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    The only problem ive found since your last update is with the paint. It isnt counting the amount of yews cut. But thats all :] Nice work
    AYRTOOOO
    93/99 wcing.. 76/99 firemaking.. 65/99 range...

  11. #36
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    Oh, and the fact that the 10 second intervals when you run between the two trees makes it look VERY bot like. Idk how you could fix this but yeah :]
    AYRTOOOO
    93/99 wcing.. 76/99 firemaking.. 65/99 range...

  12. #37
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    Quote Originally Posted by Ayrtoo View Post
    The only problem ive found since your last update is with the paint. It isnt counting the amount of yews cut. But thats all :] Nice work
    It should count when it enters the bank procedure. So when it gets a full load and starts running to the bank you will notice the paint saying "yews chopped: 27" , it is more reliable this way. Each time it goes to bank it adds on 27 yews cut. Just watch it and you will see.

    Yeah i don't know a more reliable way to look if the tree is down if anyone finds it ill look into implementing it.

    If you have any more bugs please post.

  13. #38
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    Quote Originally Posted by Surfing View Post
    It should count when it enters the bank procedure. So when it gets a full load and starts running to the bank you will notice the paint saying "yews chopped: 27" , it is more reliable this way. Each time it goes to bank it adds on 27 yews cut. Just watch it and you will see.

    Yeah i don't know a more reliable way to look if the tree is down if anyone finds it ill look into implementing it.

    If you have any more bugs please post.
    Found another one now.
    Somehow the bot got above the edgeville general store and just sat there.
    AYRTOOOO
    93/99 wcing.. 76/99 firemaking.. 65/99 range...

  14. #39
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    Quote Originally Posted by Ayrtoo View Post
    Found another one now.
    Somehow the bot got above the edgeville general store and just sat there.
    That has happened to me, i think it is a lag issue. If you just let the script go without using the computer it will be fine. Ill have to add some fail safes for the walking later :P

  15. #40
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    when i download the script into simba ipress the green button and it comes up with Exception in Script: Unable to find file 'ObjectDTM\ObjDTMInclude.simba' used from ''

  16. #41
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    Quote Originally Posted by S1N View Post
    Simba Code:
    Procedure WalkToBank;
    begin
      if ObjDTM_Walk('84:22:4:3:7:67:43:3:7:43:63:3:7:40:76:3:7:28:72:4:73:8:73:27:98:30:98:9', 0, 100, 80, True) then
        begin
          wait(5000 + random(250));
          end;
    begin
      if ObjDTM_Walk('106:48:3:10:7:119:69:10:7:119:61:10:7:119:53:4:98:27:97:50:116:51:115:27', 0, 100, 80, True) then
        begin
          wait(3000 + random(250));
          end;
    begin
      if ObjDTM_Walk('73:66:3:1:7:95:47:1:7:123:80:3:7:128:96:4:69:57:70:73:84:73:83:57', 0, 100, 80, True) then
        begin
          WriteLn('Now at Bank')
          wait(1500 + random(250));
          MakeCompass('0');
          end
      else WriteLn('Could not find Bank');
    end;
    end;
    end;

    All the "wait's" can be replaced with -

    Simba Code:
    Procedure WalkToBank;
    begin
      if ObjDTM_Walk('84:22:4:3:7:67:43:3:7:43:63:3:7:40:76:3:7:28:72:4:73:8:73:27:98:30:98:9', 0, 100, 80, True) then
        begin
          repeat
            wait(100);
          until(Not IsMoving);
        end;
    begin
      if ObjDTM_Walk('106:48:3:10:7:119:69:10:7:119:61:10:7:119:53:4:98:27:97:50:116:51:115:27', 0, 100, 80, True) then
        begin
          repeat
            wait(100);
          until(Not IsMoving);
        end;
    begin
      if ObjDTM_Walk('73:66:3:1:7:95:47:1:7:123:80:3:7:128:96:4:69:57:70:73:84:73:83:57', 0, 100, 80, True) then
        begin
          WriteLn('Now at Bank')
          repeat
            wait(100);
          until(Not IsMoving);
          MakeCompass('0');
          end
      else WriteLn('Could not find Bank');
    end;
    end;
    end;
    Much more efficient.

    did you fix this in v 1.3 ?

  17. #42
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    works easily and smoothly thanks heaps

  18. #43
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    and is there a time limit to how long you can use it ?

  19. #44
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    Quote Originally Posted by yammouni View Post
    did you fix this in v 1.3 ?
    Yeah i did fix the walking in the newest version and added a paint progress report on screen.

  20. #45
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    Quote Originally Posted by yammouni View Post
    when i download the script into simba ipress the green button and it comes up with Exception in Script: Unable to find file 'ObjectDTM\ObjDTMInclude.simba' used from ''
    Read through my instructions of my first post it will show you a link of what you need to download.

  21. #46
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    Quote Originally Posted by yammouni View Post
    works easily and smoothly thanks heaps
    Thank you. Keep this thread updated with any bugs you have please so i can improve the script.

    Quote Originally Posted by yammouni View Post
    and is there a time limit to how long you can use it ?
    There is no limit to how long you can use my script. There is a limit to how long you can play runescape for which is 6 hours. After 6 hours runescape will say "updated" or something similar. You then need to close simba fully and rerun the script to continue botting. :P

  22. #47
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    Nice script brobeans perhaps in next version you can make it move to the next tree to look less botlike perhaps

    If tree 1=down

    Click on second tree on map to run over?

  23. #48
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    Quote Originally Posted by Rapidz View Post
    Nice script brobeans perhaps in next version you can make it move to the next tree to look less botlike perhaps

    If tree 1=down

    Click on second tree on map to run over?
    Thanks bro. That's similar to what iv got now. If I added a function like that it would still run back and forth to find a tree but if I got the script to remeber what tree was cut I think it would become less efficient if other people were there as it would wait till the next tree is available. I don't know how to get around that. If someone knows help please.

  24. #49
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    Is anyone having trouble with resting not stopping?

  25. #50
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    You all may want to download the script again as i found a bug with the resting, should be all good now :P

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