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Thread: [R]yGuy's [A]pe [A]toll [A]gility [R]unner

  1. #351
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    Here's a proggy from the latest version seems to have finally stopped due to the client token failure

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~
    *RyGuys Ape Atoll Agility Runner Report
    *Time: 9 Hours, 20 Minutes and 53 Seconds
    *We have gained 341920 Agility Experience!
    *We are gaining 36633 Agility Experience per Hour!
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~

  2. #352
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    *RyGuys Ape Atoll Agility Runner Report
    *Time: 58 Minutes and 31 Seconds
    *We have gained 36540 Agility Experience!
    *We are gaining 38519 Agility ExpFound Bars


    It doesnt stuck now
    proggy
    just got 76 agility -Thank you RyGUy

  3. #353
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    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~
    *RyGuys Ape Atoll Agility Runner Report
    *Time: 1 Hours, 30 Minutes and 41 Seconds
    *We have gained 56130 Agility Experience!
    *We are gaining 37953 Agility Experience per Hour!
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~


    Works like a charm, I've runned it for more hours flawless but I forgot to copy the reports. Had it this midday running for 4 hours without getting stuck.

  4. #354
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    *RyGuys Ape Atoll Agility Runner Report
    *Time: 3 Hours, 14 Minutes and 7 Seconds
    *We have gained 123154 Agility Experience!
    *We are gaining 38379 Agility Experience per Hour!
    next proggy

  5. #355
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    Quote Originally Posted by ChorizoConWebo View Post
    Here's a proggy from the latest version seems to have finally stopped due to the client token failure

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~
    *RyGuys Ape Atoll Agility Runner Report
    *Time: 9 Hours, 20 Minutes and 53 Seconds
    *We have gained 341920 Agility Experience!
    *We are gaining 36633 Agility Experience per Hour!
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~
    are you using CrashSMART thing?

  6. #356
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    Quote Originally Posted by RyGuy View Post
    Version 1.4 up changed a few things, let me know if any problems still exist!
    you'r my hero

  7. #357
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    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~
    *RyGuys Ape Atoll Agility Runner Report
    *Time: 4 Hours, 30 Minutes and 36 Seconds
    *We have gained 174360 Agility Experience!
    *We are gaining 38132 Agility Experience per Hour!
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~

  8. #358
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    It keeps skipping the stone for me =\ I tried slowing down the wait times but it just doesn't want to click it every time. It gets it sometimes, but most it doesn't.

  9. #359
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    Quote Originally Posted by Reinier View Post
    are you using CrashSMART thing?
    Nope, thats why i got the client token failure

  10. #360
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    Quote Originally Posted by ChorizoConWebo View Post
    Nope, thats why i got the client token failure
    yh but it logs out and did it then log back in?
    or is it that it would shut down when u get that client token failure?
    since u it shuts down after 6 hours, not 9 hours...

  11. #361
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    nvm.

  12. #362
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    Hello,

    After letting it run for quite a while there are some issues I noticed. [1.4]

    - Due to random bursts of lag, sometimes it will immediately output "found stone" then just hover past it and begin clicking the tree1.

    - It has intense amount of trouble trying to click the vine swing on rare occasions. It will say it found it, hover over the object so the up text appears, and then just output it failed.

    - Tree2 is still having issues.

    It will hover here for awhile and get up to a failed attempt 12-15 then finally it will click to climb down.
    Last edited by Sirhiro; 02-26-2012 at 08:27 AM. Reason: Fixed IMG link
    ~Let the InFERNO Consume you~

  13. #363
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    Quote Originally Posted by Sirhiro View Post
    Hello,

    After letting it run for quite a while there are some issues I noticed. [1.4]

    - Due to random bursts of lag, sometimes it will immediately output "found stone" then just hover past it and begin clicking the tree1.

    - It has intense amount of trouble trying to click the vine swing on rare occasions. It will say it found it, hover over the object so the up text appears, and then just output it failed.

    - Tree2 is still having issues.

    It will hover here for awhile and get up to a failed attempt 12-15 then finally it will click to climb down.
    I got same problems

  14. #364
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    Quote Originally Posted by Sirhiro View Post
    Hello,

    After letting it run for quite a while there are some issues I noticed. [1.4]

    - Due to random bursts of lag, sometimes it will immediately output "found stone" then just hover past it and begin clicking the tree1.

    - It has intense amount of trouble trying to click the vine swing on rare occasions. It will say it found it, hover over the object so the up text appears, and then just output it failed.

    - Tree2 is still having issues.

    It will hover here for awhile and get up to a failed attempt 12-15 then finally it will click to climb down.
    Set the compas manually to the south, else it might misclick. Have runned 1.4 for more then 8 hours now, haven't encoutered this as yet.

  15. #365
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    It's working! Mis-clicks the last tree A LOT though.

    I still have the 6 hour client token failure though.

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~
    *RyGuys Ape Atoll Agility Runner Report
    *Time: 5 Hours, 57 Minutes and 40 Seconds
    *We have gained 0 Agility Experience!
    *We are gaining 0 Agility Experience per Hour!
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~

    (Lots! experience counter).
    Last edited by Quintessence; 02-26-2012 at 09:40 PM.

  16. #366
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    Quote Originally Posted by RyGuy View Post
    If you don't mind saying, what changes did you make?

    I will post my script and tell you what I had to change.

    1. ToSwing DTM always walks directly 1 tile north of the swing in your version which imo is detectable and slower, so I changed the dtm so it looks more human and faster.

    2. The stone occasionally misclicked so I changed the dtm and lowered the random range it clicks a bit so it doesnt.

    3. Added a failsafe using if isUpText on the last tree as that was the main issue which greatly increased stability.

    procedure DownTree;
    begin
    if FindDTMRotated(Tree2, x, y, MSX1, MSY1, MSX2, MSY2, -Pi, Pi, Pi/30, aFound) or FindDTMRotated(Tree22, x, y, MSX1, MSY1, MSX2, MSY2, -Pi, Pi, Pi/30, aFound)then
    MMouse(x, y, 3, 3);
    Wait( randomrange (20, 500));
    if IsUpText('ree')then
    begin
    ClickMouse2(True);
    Wait(100 + random(50));
    AntiBan;
    TimesFailed := 0;
    Wait(11000 + random(1500));
    end;
    end;
    4. Changed various Wait times whether increasing or decreasing to make near 0% fail rate.

    5. Removed one of your antiban, moving the minimap around, it just seems detectable to me.

    You should really ask if Make Compass 'S' is detectable, I have always wondered that, because it should never be able to make a perfect south by just holding right on your keyboard u know. it should overshoot and correct occasionally etc. That would be more human.
    Last edited by wazzzup; 02-27-2012 at 01:14 AM.
    Currently Working on: Runite Miner W/ World Hop (Fally) 80% complete

    Next: Advanced Gnome Agility Course!

  17. #367
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    Quote Originally Posted by wazzzup View Post
    I will post my script and tell you what I had to change.

    1. ToSwing DTM always walks directly 1 tile north of the swing in your version which imo is detectable and slower, so I changed the dtm so it looks more human and faster.

    2. The stone occasionally misclicked so I changed the dtm and lowered the random range it clicks a bit so it doesnt.

    3. Added a failsafe using if isUpText on the last tree as that was the main issue which greatly increased stability.



    4. Changed various Wait times whether increasing or decreasing to make near 0% fail rate.

    5. Removed one of your antiban, moving the minimap around, it just seems detectable to me.

    You should really ask if Make Compass 'S' is detectable, I have always wondered that, because it should never be able to make a perfect south by just holding right on your keyboard u know. it should overshoot and correct occasionally etc. That would be more human.
    take your info out bro :/
    Last edited by RyGuy; 02-27-2012 at 01:32 AM.

  18. #368
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    omfg thank you lol remove yours too!
    Currently Working on: Runite Miner W/ World Hop (Fally) 80% complete

    Next: Advanced Gnome Agility Course!

  19. #369
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    Failed after a little under 4 hours

    Code:
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    *RyGuys Ape Atoll Agility Runner Report
    *Time: 3 Hours, 41 Minutes and 9 Seconds
    *We have gained 133400 Agility Experience!
    *We are gaining 36192 Agility Experience per Hour!
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    It kept mistaking either the fences around the hole, or the rope swing as Tree 2. That, or would hover over the incorrect spot on the tree and not be able to use it.

  20. #370
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    it wont get the pineapple? or is it just me? am i missing something?

  21. #371
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    Default Same problem

    Quote Originally Posted by tdawg777 View Post
    It keeps skipping the stone for me =\ I tried slowing down the wait times but it just doesn't want to click it every time. It gets it sometimes, but most it doesn't.
    I got the same problem here... slows me down alot..

    I took the first stone script from the 1.35 and pasted it on the one from 1.40 and it works for now.. only takes a while to see tree2..
    Last edited by wanted333; 02-27-2012 at 08:30 PM.

  22. #372
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    Quote Originally Posted by Nhi View Post
    it wont get the pineapple? or is it just me? am i missing something?
    Gather the pineapples yourself. It only cuts them.

  23. #373
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    65 Agility
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~
    *RyGuys Ape Atoll Agility Runner Report
    *Time: 5 Hours, 36 Minutes and 18 Seconds
    *We have gained 146469 Agility Experience!
    *We are gaining 26162 Agility Experience per Hour!
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~

    Great script

  24. #374
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    Time: 4 Hours, 18 Minutes and 28 Seconds
    We have gained 159500 Agility Experience!
    We are gaining 37026 Agility Experience per Hour!
    Currently Working on: Runite Miner W/ World Hop (Fally) 80% complete

    Next: Advanced Gnome Agility Course!

  25. #375
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    Quote Originally Posted by TsterT View Post
    Gather the pineapples yourself. It only cuts them.
    I didn't know this.. I'll work on it this weekend

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