Mine is also checking the music tab for random events after each lap.
Mine is also checking the music tab for random events after each lap.
Well RS just likes Pat here. doesn't like me.
im having 0 problems, runnign flawless for me
Time: 6 Hours, 46 Seconds
We have gained 431640 Agility Experience!
We are gaining 72113 Agility Experience per Hour!
i cant get it to work for some reason :/ it just misclicks the whole time. probably because i fail at life :/
Hey man very nice script and I know I'm a leecher or whatever the hell people call it but I wanted to know are you going to add more food in the future?
Heres my proggy so far
Time: 12 Minutes and 40 Seconds
We have gained 5400 Agility Experience!
We are gaining 31104 Agility Experience per Hour!
The getPinapple does not work for me. It will pop up the writein: getting pineapple for later, but never makes an attempt to go get one
This is with nothing in my inventory, and a knife in belt.
EDIT:
Get pineapple only works- sometimes- after COMPLETING the rope climb. This means that I can heal a max of 80 HP every finished round, which is not a lot, when considering I use like 300 HP to finish a round, because falling means you dont get a pineapple.
also - when you are under your set safe HP, it will go to the rock, and start spam-clicking to run next to the rope swing (which you cannot get to! because you are still by the rock)
Last edited by orc00; 01-30-2012 at 07:13 AM.
Nice script
Time: 1 Hours, 55 Minutes and 52 Seconds
We have gained 103960 Agility Experience!
We are gaining 53826 Agility Experience per Hour!
got stuck most likely due to failing an obstacle.
Have you considered using functions such as WaitColorGoneIn for waiting for the obstacles to complete (might work for the monkey bars)? Or using the exp counter instead for using an arbitrary wait time.
WaitColor may also work.
Otherwise the script runs quite well.
EDIT:
One adjustment you could make to tree2 is usingWould avoid it randomly walking off to the side.SCAR Code:If IsUpTest('limb') then
...
One other suggestion, if you get it to take one step forward after jumping the stone, you will avoid most of the accidental random event pick-ups as well as avoiding it trying to jump back over the rock before going up the tree as the tree dtm would then always be closer to MSX/MSY.
I also just threw a ClearDebug at the start of the report function as it makes the debug box a little less spammy, it's is fairly easy to figure out what went wrong even if it's on the off chance that the clear deleted the error message/last step taken.
~Caotom
Last edited by Caotom; 01-30-2012 at 11:01 AM.
Pinapple support problem the same as orc00. It will get pinapples sometimes but will not eat the it seems. I also messed with the "eat at hp=" setting and it didnt seem to make any difference. Seems like a good script just wish I had 75 Agility. :P
hmm - mine is also doing this.
I am very new at this, but have tried the following:
1) disabled antiban procedure
2) changed antiban procedure from another script
3) disabled 'report' procedure
i cant see in this script where it is moving the mouse to that tab. In simba, it says "possible random: evil bobs island. identifying by music' so it is obviously checking for that.
I presume that it is an issue/setting within SMART that checks for randoms.
I searched but cannot find the method for running a script on a webpage/runescape client (After //'ing {$define smart}) - when i tried this it just moved my mouse top corner and stuck the script. i am sure i saw this last week but the helps/faqs are a bit circular in there linking and i cant find it again.
Can anyone either tell me how to test the script outside SMART or how to mod the SMART settings?
G
^ Remove the line which says "find normal randoms
This will solve the music tab problem
thanks for super fast reply, will try this thanks
I'm sorry guys I'm busy with school starting again and will not have time to update this script for a while. It works flawlessly for me, but not everyone. If anyone would like to fix the bugs in this script and post a revised version here that is okay with me.
Time: 5 Hours, 59 Minutes and 2 Seconds
We have gained 184500 Agility Experience!
We are gaining 30832 Agility Experience per Hour!
might work longer because i forgot to set the logins. nice work. just some bugs you need to fix.
i can record my bot window and the `console´ on simba over night, so you can see what goes wrong. pm me if your interested
Last edited by warlacozte; 01-30-2012 at 03:47 PM.
worked perfect for me, went from 63 to 75 agil in 1 night, with the skoll boots..
Gonna run it again today and see what happens![]()
Doesn't eat...........
Time: 3 Hours, 29 Minutes and 55 Seconds
We have gained 124120 Agility Experience!
We are gaining 35686 Agility Experience per Hour!
Failed 0 Times
Time: 10 Hours, 43 Minutes and 20 Seconds
We have gained 615120 Agility Experience!
We are gaining -53899 Agility Experience per Hour!
Failed 1 Times
Found Stone
Found Tree1
Found Bars
Think you fell.. trying to go back to the stone
Time: 10 Hours, 43 Minutes and 50 Seconds
We have gained 615200 Agility Experience!
We are gaining -53850 Agility Experience per Hour!
Failed 2 Times
Found Stone
Found Tree1
Getting a Pineapple for later use
stopped because of rs update -_-
EDIT: Ugh shit, my computer became a fail machine and did not load any posts underneath this one. Sorry ignore this, it has already been addressed.
Yea the pinapple support is a little buggy atm as it is not a major feature, it is simple enough to get to lvl 75 agil (even just using the bot but logging it in and eating up to full when it logs you out at low health). Once you hit 75 eating is no longer required.Doesn't eat...........
~Caotom
Last edited by Caotom; 01-31-2012 at 07:21 AM.
Time: 1 Hours, 23 Minutes and 38 Seconds
We have gained 29580 Agility Experience!
We are gaining 33081 Agility Experience per Hour!
is this normal?
Pretty much, yes
From RS wiki:
The fastest possible lap of the Ape Atoll agility course is 65 game ticks, or 42 seconds. A maximum of 85.7 laps can be completed per hour, at 580 experience each, for a maximum of 49.7k xp. No energy potions are needed. A fast person can expect to get 47-49k experience per hour, while some people can only get in the 40k's. However, anyone over level 75 agility can potentially obtain the maximum experience rate.
i am mid 80s agility and got 35-37k per hour - it doesnt seem that slow watching it either, so dont know where it is falling behind.
That is extremely good for a bot. Stop complaining
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