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Thread: Stealing Creation

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    Default Stealing Creation

    I think most people have heard of this minigame... if not take a look at this link from the runescape wiki: http://runescape.wikia.com/wiki/Stealing_Creation

    basically your just doing a bunch of useless activities which in the end will result in you getting points which you can be spent on tools or armour which grant you TWICE!! the experience in certain skills. I wouldn't know where to begin on this task so I'm gonna ask the open community.

    Cheers for reading

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    is there a script for stealing creation?

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    Quote Originally Posted by Exclusive View Post
    is there a script for stealing creation?
    no, that's why he's posting this in the script request section.

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    Seeing the minigame itself is in an absolute hellhole when it comes to colors, this would be no easy task. It would be very complex to say the least. If you have a bit of scripting knowledge then try to follow me quick. First off you have to take into account finding the first patch of lvl 1 resources and making tools, then finding more, making more tools, getting more resources, somehow survive opponents, detect barricades set by other team, detect level requirements, possibly support for a summoning familiar and scrolls (which by the way is no easy task seeing you have to first deposit the resources in a beast before using the special). So essentially this is one beast of a script you are requesting, atleast if you wish to get points at a reasonably quick rate.
    Cheers.
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    I remember that RSBuddy had a Stealing Creation Script it had every fuctions you can imagine with an awesome GUI. If i get the source of it would you guys put it work on Simba?

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    Quote Originally Posted by dacensored View Post
    I remember that RSBuddy had a Stealing Creation Script it had every fuctions you can imagine with an awesome GUI. If i get the source of it would you guys put it work on Simba?
    Wouldn't work. RSBuddy = Java + Injection. Simba = Pascal + Color recognition.

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    Not impossible. You'd probably seem like a bot fo a long time until this became anything like a huma nplayer.... I suspect one of the hardesst parts we the actual moving around and remembering where each resource is. You'd need to make a live mapping resource / function to be able to run in there and know where each of the resources is.

    Other than that, it's mostly some level checking and some barrier checking. You'd have to consider whether you make all your tools or not, consider the fact that you could grab the tools, etc. It'd be a very large script and be very different in terms of efficiency depending on your char's level.

    -RM

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    That sounds like a fun one to make
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    Quote Originally Posted by Sir R. M8gic1an View Post
    I suspect one of the hardesst parts we the actual moving around and remembering where each resource is. You'd need to make a live mapping resource / function to be able to run in there and know where each of the resources is.
    -RM
    If using SPS it wouldn't be too hard.

    When you find a ressource, call SPS_getmypos; and store it in a type like this:
    Simba Code:
    type
    ressource = record
      ressourceType: Integer;    // The type, hunter, fishing, woodcut? etc
      level: Integer;                 // The level required to harvest the ressource
      depleated: Boolean;         // True if the ressource is empty
      location: Tpoint;              // The location of the ressource
    end;

    then store it in an array. Bam, a list of the ressource you find.

    But yeah making the whole script would be hard.
    Last edited by eska; 03-22-2012 at 07:07 PM.
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    If using SPS it wouldn't be too hard.
    SPS will not work in SC map.

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    Quote Originally Posted by beginner5 View Post
    SPS will not work in SC map.
    Or course it will work, all you have to do is make a map yourself.

    Edit: I haven't been to that shity minigame in a while though (I hate it), is the map dynamic?

    If so then you are right. I though it was static.
    Last edited by eska; 03-22-2012 at 07:22 PM.
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    Quote Originally Posted by sir eska eau View Post
    Or course it will work, all you have to do is make a map yourself.

    Edit: I haven't been to that shity minigame in a while though (I hate it), is the map dynamic?

    If so then you are right. I though it was static.
    I haven't played in a while but I'm pretty sure it's static as everything was always in the same place but this was a while ago so there may have been updates
    Current Project: Retired

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    Quote Originally Posted by Gucci View Post
    I haven't played in a while but I'm pretty sure it's static as everything was always in the same place but this was a while ago so there may have been updates
    Ah well then I'm right if they didn't change it, SPS would be the best way to go about this.
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    It would be a fun project, Far from impossible and everything is static apart from what level the thing is and what it is I believe.

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    I was under the impression it was dynamic... If it isn't then indeed this sounds like a fun project.

    -RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

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    Quote Originally Posted by akonowns View Post
    It would be a fun project, Far from impossible and everything is static apart from what level the thing is and what it is I believe.
    really? I was pretty certain that different things will spawn in different area's each time the game is played.

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    Stealing Creation is dynamic I thought....

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

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    Quote Originally Posted by PatDuffy View Post
    Stealing Creation is dynamic I thought....
    Still sounds like a fun project.

    -RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

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    Quote Originally Posted by Sir R. M8gic1an View Post
    Still sounds like a fun project.

    -RM
    It would be an interesting idea. A temporary memory could be created, remembering the locations of various objects every game, then reset every game. There would have to be a method to run from pvp'ers.

    Sounds like a fun challenge indeed, I personally do not have spare time for it

    Currently: Working on Defending&Attacking in my Castle-Wars Script
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    SPS cannot be used in SC because it requires a bmp to be loaded before finding your position.

    Every SC game generates new '
    Tiles' with a different resource, or nothing, on them

    A script would need to remember were it was, every time it clicked.

    A constantly updated map generating function would not be easy as there are faar more empty tiles than resource ones.


    Level requirements and barriers would be the easy parts of the script. Walking is the killer here.
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    If reflection was around, wouldbve been alot easier. But seeing as there is no way to reliably find objects, its too difficult

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    The main problem is to get your current position on the map.

    I think only accurate way is using SPS-like system with real-time map generating ,so script will make image of minimap every 5 seconds and join them together... Coords will be reversed comparing to SPS - point 0,0 in left-down corner like this:



    and while moving around SC map ,the bitmap will grow. Then you can mark coords of all interesting objects and use Wind Walking (+failsafes) to move to them.
    I think this project is very complex and requires wide knowledge of bitmap processing( propably easier for someone who had been working on SPS before) ,maybe as hard as dung script excluding puzzle solvers.

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