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Thread: Action Area - Bot Improvement Suggestion

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    Default Action Area - Bot Improvement Suggestion

    Action Area - Bot Improvement Suggestion

    Pic Explains it all!

    How about this function Action Box where the script acts upon a specific area or 'box' in a certain area like for example the Edgevillie Dungeon (Hill Giants Resource area) were it will act on a selected area (box) of that place (example the middle were most of the Hill giants appear) instead of moving out (being lured by the far away and off the "main site").




    Discuss....
    Last edited by MaxPayne619; 01-27-2012 at 12:02 PM.

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    I like it. Any idea how this could be implemented?
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    I use a DDTM for keeping my Players at the desired position. Take a look at HLR, for instance. It centres around the ratsspot, never leaving the area. I made a DDTM of the three dots of the three plants next to the rats spot. From there I can position my Player in any direction, as long as I keep the DDTM visible in the MM. If it is gone from the MM, I position my Player halve way back to the last known Position of the DDTM. Works 100% There are always unique colorcombi's on the MM.
    SRL is a Library of routines made by the SRL community written for the Program Simba.
    We produce Scripts for the game Runescape.

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    This is basically just a DTM, but implementing this on a large scale, for all of Runescape, would be impossible. But many people already do this in their scripts.

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    Quote Originally Posted by shadowmarkus View Post
    This is basically just a DTM, but implementing this on a large scale, for all of Runescape, would be impossible. But many people already do this in their scripts.
    its on putting it on the whole "Rs map" but just the action area, like dungeons or mining!

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    bump~!!!!!!!

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    This is like in Rsbots.net autofighter pro, you select the area so it doesn't stray too far. It is a good idea but can be implemented by scripters just by adding a ddtm or SPS when we stray.




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    Most good scripts implement this...

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