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Thread: kbClayBanker

  1. #251
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    Quote Originally Posted by Gl3nn IV View Post
    True, but iron prices are already low due to other scripts
    Yeah.
    I'm making my own website, so soon I'm going to migrate off of Villavu anyway.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  2. #252
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    Really good money in fact! I can test and give you a really long proggy
    ~Ps. This is probably the smoothest script I have ever used
    PPS!: Currently getting about 150k an hour assuming the clay sell for market
    Last edited by broski123; 02-24-2012 at 10:50 PM.

  3. #253
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    Quote Originally Posted by broski123 View Post
    Really good money in fact! I can test and give you a really long proggy
    ~Ps. This is probably the smoothest script I have ever used
    PPS!: Currently getting about 150k an hour assuming the clay sell for market
    Thank you for your enthusiasm, however clay does NOT sell for market anymore. 5-10% below.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  4. #254
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    Recent News:
    28 Feb 2012, 8:48 PM EST -The script may be broken/flawed due to the 28 Feb 2012 Runescape update. I'm testing it atm, I'll post a quick update if I can.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  5. #255
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    28 Feb 2012, 10:00 PM EST - Just uploaded V1.2.2, which addressed some issues with banking. HOWEVER it has not been extensively tested, so I'm keeping V1.2.1 up as well.\

    Please report bugs, as I hardly use this script myself. I cannot fix a bug unless I know about it, and the only way I can know about it is if my users tell me!
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  6. #256
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    Will try it newer version in a second, I used yesterday the other version and it ran just fine, thanks for keep working on this script.

  7. #257
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    Quote Originally Posted by zsand View Post
    Will try it newer version in a second, I used yesterday the other version and it ran just fine, thanks for keep working on this script.
    Thanks and you're welcome.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  8. #258
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    While using the other version, it very often got stopped because it didn't get close enough to rocks while walking (half minimap away), and ended up just resting there forever, until i manually moved to rocks. Same with banking, sometimes ended up like half a minimap away from the bank, and just stood there. Very good script though, made quite a bit of money with it. Will try new version soon.

  9. #259
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    Quote Originally Posted by K0wned View Post
    While using the other version, it very often got stopped because it didn't get close enough to rocks while walking (half minimap away), and ended up just resting there forever, until i manually moved to rocks. Same with banking, sometimes ended up like half a minimap away from the bank, and just stood there. Very good script though, made quite a bit of money with it.
    Those problems are caused by hiccups in SPS, there's really nothing I can do about it.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  10. #260
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    2 Mar 2012, 6:16 PM EST - Well, since the price of clay has plummeted, I am going to be officially pulling support for this script VERY SOON.
    Do not despair, however, as I am also going to be releasing another script, kbIronBanker.
    Please vote on the kbIronBanker release Poll here: http://villavu.com/forum/showthread.php?t=76702
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  11. #261
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    Hey bro, I used your new version last night and wanted to tell you there was a couple problems. As you stated about the walking, it's still a little buggy, it gets lost at the cooking guild sometimes and another place otw back from the bank, about half way back to mine. Also I would like to add very nice job on the new banking, the only thing i noticed is that sometimes it will get to a booth and it will try to bank at the booths beside it and it wont move to the booth it will just stand there and turn back and forth click "Bank". Overall very nice, i've been using this since you released it and it has come a long way. Keep up the good work, it's much appreciated bro. I'll test it more tonight when I get home.

  12. #262
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    Quote Originally Posted by Nsight View Post
    Hey bro, I used your new version last night and wanted to tell you there was a couple problems. As you stated about the walking, it's still a little buggy, it gets lost at the cooking guild sometimes and another place otw back from the bank, about half way back to mine. Also I would like to add very nice job on the new banking, the only thing i noticed is that sometimes it will get to a booth and it will try to bank at the booths beside it and it wont move to the booth it will just stand there and turn back and forth click "Bank". Overall very nice, i've been using this since you released it and it has come a long way. Keep up the good work, it's much appreciated bro. I'll test it more tonight when I get home.
    Like I said about the walking glitches, they're out of my hands.

    The cooking guild thing is because the bot sees the Bank Icon on the minimap, and tries to walk toward it.

    And the Banking over and over again deal is because the bot has a flag placed in an inaccessible area.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  13. #263
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    Quote Originally Posted by KeepBotting View Post
    Like I said about the walking glitches, they're out of my hands.

    The cooking guild thing is because the bot sees the Bank Icon on the minimap, and tries to walk toward it.

    And the Banking over and over again deal is because the bot has a flag placed in an inaccessible area.

    No doubt man, wasnt complaining was just giving you a heads up on the problem's I seen. Over all it works well man. : )

  14. #264
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    Quote Originally Posted by Nsight View Post
    No doubt man, wasnt complaining was just giving you a heads up on the problem's I seen. Over all it works well man. : )
    Thanks, be sure to vote on the kbIronBanker poll (check recent news).
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  15. #265
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    Quote Originally Posted by KeepBotting View Post
    Thanks for your votes guys, so far the majority are in favor of me NOT releasing the script. Keep those votes coming.
    I NEED EVERYONE TO VOTE ON THE POLL HERE http://villavu.com/forum/showthread.php?t=76702 FOR MY NEXT SCRIPT.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  16. #266
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    ********************************************
    * kbClayBanker V1.2.2 *
    ********************************************
    We have mined 1300 clay.
    We have gained 6500 xp.
    We have been running for 3 Hours, 54 Minutes and 58 Seconds
    ********************************************

  17. #267
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    Quote Originally Posted by Pdiamond View Post
    ********************************************
    * kbClayBanker V1.2.2 *
    ********************************************
    We have mined 1300 clay.
    We have gained 6500 xp.
    We have been running for 3 Hours, 54 Minutes and 58 Seconds
    ********************************************
    Nice I was hoping to see a V1.2.2 proggy sometime soon.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  18. #268
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    for me it just crashes simba, all other scripts seem to work but this.

  19. #269
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    Quote Originally Posted by Mr Stoj View Post
    for me it just crashes simba, all other scripts seem to work but this.
    It must be a problem on your end. Try updating Extensions, Plugins, SRL, and SPS.
    If that doesn't work, try a full reinstall of Simba (remember you have to delete your C:\Simba directory manually).
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  20. #270
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    Prices for clay continue to crash, and the walking is a really annoying issue, every like 5 trips i have to manually move it to the rocks. Still a solid script though. It is down to like 50k/h for me, but hopefully it rebounds.

  21. #271
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    Quote Originally Posted by K0wned View Post
    Prices for clay continue to crash, and the walking is a really annoying issue, every like 5 trips i have to manually move it to the rocks. Still a solid script though. It is down to like 50k/h for me, but hopefully it rebounds.
    I know, and I hate that there's nothing I can do about it. SPS walking just doesn't do very good in an area with lots of obstacles/alternative locations like Varrock.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  22. #272
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    Just an idea - any chance of using ODTM coupled with SPS as failsafe?

    Usually when you double up things, it seems to be better.
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  23. #273
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    Quote Originally Posted by Er1k View Post
    Just an idea - any chance of using ODTM coupled with SPS as failsafe?

    Usually when you double up things, it seems to be better.
    How about you tell me what that is first :noobface:
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    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  24. #274
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    This is one of the few bots i love. Jagex broke my heat i had 20m worth of claw now i have 10m.

  25. #275
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