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Thread: kbClayBanker

  1. #51
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    Quote Originally Posted by Scaper View Post
    GF clay price
    Hahahahaha! You sir, just made my day <3
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    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  2. #52
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    Going to update soon! Edgeville banking will NOT be included in V1.0 because SRL's banking procedure doesn't work with the updated banks (Draynor, Edgeville, Seers' Village, etc).

    Several things, however, have been improved and some small bugs have been fixed.
    All I need to do now is get my SPS walking paths *perfect*.

    In Other News...
    Holy shizz-biscuits! 119 downloads already! Thanks so much guys!
    Last edited by KeepBotting; 01-30-2012 at 04:48 PM.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  3. #53
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    Quote Originally Posted by KeepBotting View Post
    What are TPAs?
    Yer when making a path you do use TPA's but i mean TPA color finding

  4. #54
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    Quote Originally Posted by pur3b100d View Post
    Yer when making a path you do use TPA's but i mean TPA color finding
    Sounds useful. How would I go about doing that?
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  5. #55
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    UPDATED!
    What's New In V1.0?
    • AFAIK, from ~10 hours of testing, this version is completely stable.
    • Improved walking! No more getting stuck on parts of the Bank!
    • Improved mining! Credits to Siel of Villavu for the V1.0 mining procedure. It is much smoother now and only clicks on a new rock after you're done mining the current one.
    • Improved Banking! The script now finds the Bank faster, with less misclicks/abnormal mouse movements!


    Why Didn't I Add Edgeville Banking?

    Because SRL's Banking procedure isn't compatible/works very poorly with the updated graphics in some of the Banks around Runescape.

    Examples of this would be Draynor, Edgeville, and the Seers' village.
    Most of the time in my test runs, the script would do nothing for ~5 minutes before it finally found the Bank.
    Unfortunately, there's nothing I can do about this until there's an SRL update that fixes this.

    Another problem was that bot kept messing up the walk to and from the Bank.
    It would accidentally click too close to the Edgeville Yews, and consequently it would take a massive detour that was just plain annoying. There's nothing that can be done about this until SPS2 comes out.

    Besides, I'll probably add Musician support for the walk between Varrock West Bank and the clay mine.

    That wouldn't be too hard, and it could help eliminate the long resting periods after Banking/before mining.

    What's Coming In V1.1?
    • Softening will be coming in V1.1, I just have to figure out my colours.

      The Barbarian Village well is terrible because it has lots of the same colours as the ground and inventory, among other things.
      I might save myself some trouble and use a different water source, but that would destroy the script's speed.
    • This script might possibly become an All-In-One Crafter, with options to Soften, Mould, Fire, Bank, Fill With Water, etc. This depends on the feedback/suggestions I get.


    At any rate, I'm really glad the community likes this script. 3 days and already ~120 downloads.

    You guys don't know how much that means to me, to have my script liked by the Villavu community. Especially since my first script was a epic fail.

    Not too much more to say here. Just use the new version, post proggies, and keep botting
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  6. #56
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    Hey guys, sorry!!! There was a glitch in my walking which I just now noticed. Hopefully V1.0.1 will have fixed it! http://villavu.com/forum/attachment....6&d=1327972002
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  7. #57
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    Good job on the script; now I have someone to compete with . You can check out my clay miner, softener, banker, and sometimes crafter here
    ---- Kanah ----

    “If God did not exist then surely man would create him" - Voltiare

  8. #58
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    love the new script....will hopefully post proggy in morn

  9. #59
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    Quote Originally Posted by KeepBotting View Post
    Why Didn't I Add Edgeville Banking?

    Because SRL's Banking procedure isn't compatible/works very poorly with the updated graphics in some of the Banks around Runescape.
    Perhaps you can look into making your own banking procedure. The colors should not be difficult to find, and you just need to add failsafes to the function properly. When I made my first script using the SRL banking includes I had a lot of problems finding the banker. Never had the problem again after I have decided to always make my own.

  10. #60
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    The script currently isn't working. There is a problem with the banking because of the new update. To learn more about the update go to http://villavu.com/forum/showthread.php?t=73786

  11. #61
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    Quote Originally Posted by kanah View Post
    Good job on the script; now I have someone to compete with . You can check out my clay miner, softener, banker, and sometimes crafter here
    Thanks for your support, I wqill deffinately check yours out.

    Quote Originally Posted by rotchy1 View Post
    love the new script....will hopefully post proggy in morn
    Thanks!

    Quote Originally Posted by nosaj.421 View Post
    Perhaps you can look into making your own banking procedure. The colors should not be difficult to find, and you just need to add failsafes to the function properly. When I made my first script using the SRL banking includes I had a lot of problems finding the banker. Never had the problem again after I have decided to always make my own.
    Due to the recent update, it looks like I will have to.

    Quote Originally Posted by DrewB View Post
    The script currently isn't working. There is a problem with the banking because of the new update. To learn more about the update go to http://villavu.com/forum/showthread.php?t=73786
    noooooo!!!!!
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    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  12. #62
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    Just change the banking function in the script to bank by npc and not booth. It will work then.

  13. #63
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    Quote Originally Posted by Siel View Post
    Just change the banking function in the script to bank by npc and not booth. It will work then.
    And so I shall, but I'm away from my PC right now, and so can't do anything until tomorrow.
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    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  14. #64
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    ran it for 6 hours straight until a random occurred, but for some reason I didnt get a proggy when it ended :/

  15. #65
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    Quote Originally Posted by rotchy1 View Post
    ran it for 6 hours straight until a random occurred, but for some reason I didnt get a proggy when it ended :/
    Progress reports haven't been added yet.

    You ran the script for 6 hours today? I am under the impression that it is broken.
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    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  16. #66
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    SCRIPT FIXED for the 31 Jan 2012 update!
    Be sure to download the new version, V1.0.2!

    http://villavu.com/forum/attachment....8&d=1328061269

    ~kb
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  17. #67
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    I want to use the crash update with this, with the bat file, what do i do for this? I've done it for MSI but no clue what to do for this.. for the naming where to save etc..

  18. #68
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    I love your script... Thanks for getting it up so quickly!
    Keep it up!

  19. #69
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    So did you try using bank npc in edgeville? Jw. I like your script but I think I'm going to try to bank in edgeville. If npc doesn't work I'll make my own procedure.

  20. #70
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    Quote Originally Posted by KeepBotting View Post
    Progress reports haven't been added yet.

    You ran the script for 6 hours today? I am under the impression that it is broken.
    the night before it broke

    EDIT: and also i noticed the banking is still broken, it seems in varrok the 1 click banking option varies on and off between each bank booth, one is 2 click function and the one beside it is 1 click banking function...and this script seems to always choose the same banker....it right clicks bank booth but then does nothing, sits to rest, and then runs back to mine, realizes it has a full inv still, goes back to bank and repeats (and this is with newest version)
    Last edited by rotchy1; 02-01-2012 at 05:32 AM.

  21. #71
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    Quote Originally Posted by Justin1994 View Post
    I want to use the crash update with this, with the bat file, what do i do for this? I've done it for MSI but no clue what to do for this.. for the naming where to save etc..
    If you want to use CRASHMART on this script, I believe you have to {$DEFINE Crashmart} at the top of the script. Not sure though.

    Quote Originally Posted by Enjoy_exile View Post
    I love your script... Thanks for getting it up so quickly!
    Keep it up!
    Thanks! No problem

    Quote Originally Posted by lilcmp1 View Post
    So did you try using bank npc in edgeville? Jw. I like your script but I think I'm going to try to bank in edgeville. If npc doesn't work I'll make my own procedure.
    I did, read "What's New In V1.0" at the bottom of the first post.

    Quote Originally Posted by rotchy1 View Post
    the night before it broke

    EDIT: and also i noticed the banking is still broken, it seems in varrok the 1 click banking option varies on and off between each bank booth, one is 2 click function and the one beside it is 1 click banking function...and this script seems to always choose the same banker....it right clicks bank booth but then does nothing, sits to rest, and then runs back to mine, realizes it has a full inv still, goes back to bank and repeats (and this is with newest version)
    Hmm, it worked fine for me, I ran it 6 hours last night.
    Once there is an SRL update, banking will once again become near-flawless.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  22. #72
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    Can you add multiple player support? I don't know how exactly and I want to suicide bot on like 6 accounts.

  23. #73
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    I fixed the banking...
    Simba Code:
    if FindBank('vwb') then
    Change vwb to ank

  24. #74
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    I will be looking forward to this fix, with good banking this seems like a great script.

  25. #75
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    Quote Originally Posted by Chrome View Post
    Can you add multiple player support? I don't know how exactly and I want to suicide bot on like 6 accounts.
    That is why clay will crash.

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