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Thread: Need help with right and left clicking

  1. #1
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    Default Need help with right and left clicking

    I am trying to edit a script to customize it before actually trying to script myself. I can't figure out how to change a right click to a left click. Can anyone help me with this>

  2. #2
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    Default

    Quote Originally Posted by FallenSabre View Post
    I am trying to edit a script to customize it before actually trying to script myself. I can't figure out how to change a right click to a left click. Can anyone help me with this>
    Depends what kind of method you use for clicking, can you show me? Or the script itself.

  3. #3
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    Default

    I am editing TooMuchTabbage and it clicks the lectern then right clicks the varrock teleport tab but it will not do anything else. It is actually faster to just make them one by one and left click, but i don't know how to change the clicking.

  4. #4
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    Default

    Simba Code:
    program new;
    {$i SRL/SRL.simba}

    procedure Example;
    begin
      Mouse(770, 341, 0, 0, True); // Left clicks
      Mouse(770, 341, 0, 0, False); // Right clicks
    end;

    begin
    end.

  5. #5
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    Default This is the entire code

    Code:
    program TooMuchTabbage;//by PatDuffy
      {$DEFINE SRL5}
      {$DEFINE SMART}
    
      {$i SRL/srl.simba}
      //{$i SRL/srl.scar}
      {$i SPS/sps.simba}
     // {$include SRL/SRL/misc/smart.simba}
      {$i SRL/SRL/misc/paintsmart.simba}
    
    const
      World = 89;//89,47,83(my lowest ping worlds), 0 for random
      Members = true;
      Signed = true;
    
      CPrice = 444;//price of soft clay
      TPrice = 1336;//price of tab
      LPrice = 328;//price of law runes
      Version = '1_1';
    
      SRLStats_Username ='Anonymous';
      SRLStats_Password ='anon1337';
    
      Style    = 'fast';
      Tab_Make = 'varrock';
      Butler   = 'demon';//demon or butler
      //valid tab types are: (house, varrock, falador,
      //                      lumb, cammy, ardy, watch
      //Note, only hybrid tested, others should work
      {hybrid = mix of fast making and few slow
       slow = Make-All option, lots of humans do it
       fast = Make 1-by-1, saves 26 seconds per inv}
    
    {==============================================]
    [    For 'Loc' Valid Locs are....              ]
    [       'ready': standing next to the lectern  ]
    [          with inventory full                 ]
    [                                              ]
    [       'refill': standing next to the lectern ]
    [          without soft clay, but with noted   ]
    [          soft clay and runes                 ]
    [==============================================}
    
    //the other Loc's I use you won't need to worry about
    
    var
      certs,TabNum:Integer;
      First,Long:Boolean;
      Loc,Ver: String;
    
      Procedure DeclarePlayers;
      begin
        HowManyPlayers := 1;
        NumberOfPlayers(HowManyPlayers);
        CurrentPlayer := 0;
    
        with Players[0] do
        begin
          Name        := '';
          Pass        := '';
          Pin         := '';
          Loc         := 'ready';
          BoxRewards  := ['XP','xp','lamp'];
          LampSkill   := 'Slayer';
          Active      := True;
        end;
      end;
    
       //By Benland100, modified to paint mouse movements
      procedure WindMouse2(xs, ys, xe, ye, gravity, wind, minWait, maxWait, maxStep, targetArea: extended);
      var
        veloX, veloY, windX, windY, veloMag, dist, randomDist, lastDist, step: extended;
        lastX, lastY: integer;
        sqrt2, sqrt3, sqrt5: extended;
      begin
        sqrt2:= sqrt(2);
        sqrt3:= sqrt(3);
        sqrt5:= sqrt(5);
        while hypot(xs - xe, ys - ye) > 1 do
        begin
          dist:= hypot(xs - xe, ys - ye);
          wind:= minE(wind, dist);
          if dist >= targetArea then
          begin
            windX:= windX / sqrt3 + (random(round(wind) * 2 + 1) - wind) / sqrt5;
            windY:= windY / sqrt3 + (random(round(wind) * 2 + 1) - wind) / sqrt5;
          end else
          begin
            windX:= windX / sqrt2;
            windY:= windY / sqrt2;
            if (maxStep < 3) then
            begin
              maxStep:= random(3) + 3.0;
            end else
            begin
              maxStep:= maxStep / sqrt5;
            end;
          end;
          veloX:= veloX + windX;
          veloY:= veloY + windY;
          veloX:= veloX + gravity * (xe - xs) / dist;
          veloY:= veloY + gravity * (ye - ys) / dist;
          if hypot(veloX, veloY) > maxStep then
          begin
            randomDist:= maxStep / 2.0 + random(round(maxStep) div 2);
            veloMag:= sqrt(veloX * veloX + veloY * veloY);
            veloX:= (veloX / veloMag) * randomDist;
            veloY:= (veloY / veloMag) * randomDist;
          end;
          lastX:= Round(xs);
          lastY:= Round(ys);
          xs:= xs + veloX;
          ys:= ys + veloY;
          if (lastX <> Round(xs)) or (lastY <> Round(ys)) then
            MoveMouse(Round(xs), Round(ys));
          step:= hypot(xs - lastX, ys - lastY);
          wait(round((maxWait - minWait) * (step / maxStep) + minWait));
          lastdist:= dist;
          SMART_DrawDotsEx(False, [Point(lastX, lastY)], 65280);
        end;
        if (Round(xe) <> Round(xs)) or (Round(ye) <> Round(ys)) then
          MoveMouse(Round(xe), Round(ye));
    
      end;
    
    {*******************************************************************************
    Procedure HumanMMouse(eX, eY: Integer);
    By: Flight
    Description: Human-like miss-and-correct mouse movement
    *******************************************************************************}
      Procedure HumanMMouse(eX, eY, ranX, ranY: Integer);
      var
        randSpeed: extended;
        X,Y,X2,Y2,A,Dist,MP: integer;
      begin
        A := MouseSpeed;
        GetMousePos(X, Y);
        Dist := Distance(X, Y, eX, eY);
        MP := Round(Dist/150);
        if MP < 0 then
          MP := 1;
    
        randSpeed := (random(MouseSpeed) / 2.0 + MouseSpeed) / 10.0;
        X2 := RandomRange(eX-(A*MP), eX+(A*MP));
        Y2 := RandomRange(eY-(A*MP), eY+(A*MP));
        WindMouse2(X, Y, X2, Y2, 9.0, 3.0, 10.0 / randSpeed, 12.0 / randSpeed, 10.0 * randSpeed, 10.0 * randSpeed);
        GetMousePos(X, Y);
        MMouse(eX, eY, ranX, ranY);
        MouseSpeed := A;
      end;
    
    {*******************************************************************************
    Procedure HumanRandomMouse;
    By: Flight
    Description: Random human-like mouse movement
    *******************************************************************************}
      Procedure HumanRandomMouse;
      var
        randSpeed: extended;
        x, y, firstSpeed: integer;
      begin
        case(Random(10)) of
          2..8:
          begin
            firstSpeed := mouseSpeed;
    
            mouseSpeed := RandomRange(5,10);
            randSpeed := (random(MouseSpeed) / 2.0 + MouseSpeed) / 10.0;
            GetMousePos(x, y);
            WindMouse2(x, y, RandomRange(x - 75, x + 75), RandomRange(y - 75, y + 75),
                    30, 55, 10.0 / randSpeed, 12.0 / randSpeed, 10.0 * randSpeed, 10.0 * randSpeed);
    
            mouseSpeed := firstSpeed;
            //ClearSmartCanvas;
          end;
        end;
      end;
    
    function CountNotes:Integer;
    var
      Box: TBox;
    begin
        Box := InvBox(25);
        Result:=GetAmountBox(Box);
        Writeln(IntToStr(Result)+' Noted clay found');
        Exit;
    end;
    
    procedure SetUpPlayers;
    begin
      if not LoggedIn then
        Exit;
      If FindNormalRandoms then
        if not LoggedIn then
          Exit;
      MakeCompass('S');
      SetAngle(SRL_ANGLE_HIGH);
      certs :=CountNotes;
    end;
    
    function FindThing(var X,Y:Integer; what:string; DeBug:Boolean):Boolean;
    var
      TPA,LPA,LPB: TPointArray;
      ATPA: T2DPointArray;
      I,H: Integer;
      Box:TBox;
    begin
      if Loc = 'clicked' then
        Result:=True;
       case what of
        'lectern':begin
                    Writeln('searching for lectern');
                    ColorToleranceSpeed(2);
                    FindColorsSpiralTolerance(MSCX,MSCY,LPA,11383733,MSX1,MSY1,MSX2,MSY2,10);
                    FindColorsSpiralTolerance(MSCX,MSCY,LPB,11515318,MSX1,MSY1,MSX2,MSY2,7);
                    TPA:=CombineTPA(LPA,LPB);
                 end;
        'demon','first':begin
                  Writeln('Searching for demon');
                  ColorToleranceSpeed(2);
                  FindColorsSpiralTolerance(MSCX,MSCY,LPA,13948638,MSX1,MSY1,MSX2,MSY2,21);
                  FindColorsSpiralTolerance(MSCX,MSCY,LPB,7829628,MSX1,MSY1,MSX2,MSY2,10);
                  TPA:=CombineTPA(LPA,LPB);
               end;
        'butler','reg':begin
                  Writeln('Searching for butler');
                  ColorToleranceSpeed(2);
                  FindColorsSpiralTolerance(MSCX,MSCY,LPA,1382727,MSX1,MSY1,MSX2,MSY2,12);
                  FindColorsSpiralTolerance(MSCX,MSCY,LPB,1448265,MSX1,MSY1,MSX2,MSY2,12);
                  TPA:=CombineTPA(LPA,LPB);
                  end;
       end;
       ATPA := TPAtoATPA(TPA,25);
       if Length(ATPA) = 0 then
        Exit;
       SortATPAFrom(ATPA, Point(MSCX,MSCY));
       H :=High(ATPA);
       SMART_DrawDotsMulti(True,ATPA);
       For I:=0 to H do
       begin
        Box := GetTPABounds(ATPA[I]);
        if DeBug then
          SMART_DrawBoxEx(False, IntToBox(Box.X1,Box.Y1,Box.X2,Box.Y2),65280);
        MiddleTPAEx(ATPA[I],X,Y);
        HumanMMouse(X,Y,5,5);
        Wait(500);
        case what of
          'lectern':begin
                     if IsUpTextMultiCustom(['tudy','ectern']) then
                     begin
                      Mouse(X,Y,0,0,true);
                        Writeln('Found lectern');
                        Result:=True;
                        Loc:='clicked';
                        Exit;
                     end else
                      Result:=False;
                     end;
    
          'demon','butler':begin
                    Mouse(X,Y,1,1,false);
                    if OptionsExist(['etch','rom'],false) then
                    begin
                      if ChooseOption('etch') then
                      begin
                        Wait(1500+Random(500));
                        Writeln('Found butler');
                        Result:=True;
                        Exit;
                      end;
                    end else
                      Result:=False;
                  end;
    
          'first','reg':begin
                    if IsUpTextMultiCustom(['emon','utler']) then
                    begin
                      Mouse(X,Y,1,1,True);
                      Wait(1500+Random(500));
                        Result:=True;
                        Writeln('clicked butler');
                        Exit;
                    end else
                    Writeln('Failed to find butler');
                    Result:=False;
                  end;
        end;
      end;
    end;
    
    function FindClay:Boolean;
    var
      ClayDTM,x,y:Integer;
    begin
      ClayDTM := DTMFromString('78DA636C67626058CDC8800CC2EC781834803' +
        '44C94710250CD7A54350C0C4C1039989AA940FE72026ADA80FCCD04D' +
        '4F410A1A601C8DF845F0D002FC70848');
    
      if FindDTM(ClayDTM,x,y,MIX1,MIY1,MIX2,MIY2) or InvFull then
      begin
        Result:=True;
        FreeDTM(ClayDTM);
        Exit;
      end else
      begin
        Writeln('did not find soft clay');
        FreeDTM(ClayDTM);
        Result:=False;
        Exit;
      end;
    end;
    
    procedure UpdateScript;
    var
      Script:String;
    begin
      Script:=GetPage('http://pastebin.com/raw.php?i=754W7J02');
      if (CreateFile('C:\Simba\Script\TooMuchTabbageV'+Ver+'.simba')=-1) then
      begin
          ClearDebug;
          WriteLn('Sorry I was not able to auto update this script, you can update it manually')
          WriteLn('Opening the web page for you to update')
          OpenWebPage('http://villavu.com/forum/showthread.php?t=71103');
          TerminateScript;
      end;
      CloseFile(0);
      If((FileExists('C:\Simba\Scripts\TooMuchTabbageV'+Ver+'.simba'))) then
        begin
          ClearDebug;
          WriteLn('Updated The Script, new version stored at "C:\Simba\Scripts\TooMuchTabbageV'+Ver+'.simba"')
          TerminateScript;
        end;
    end;
    
    procedure CheckVersion;
    begin
      Ver:=GetPage('http://pastebin.com/raw.php?i=zgXxN1QG');
      if (Ver='') then
      begin
        WriteLn('There was an error connecting to the Update Server so I will assume that you have the most up to date Version')
        Exit;
      end;
      if (Version = Ver) then
      begin
        Writeln('You are using the most up to date version');
        Exit;
      end else
      begin
        Writeln('You are not using the latest version');
        Writeln('Updating now');
        UpdateScript;
      end;
    end;
    
    
    
    procedure FindStage;
    begin
      if not LoggedIn then
        Players[CurrentPlayer].Loc:='end';
      if FindNormalRandoms then
        If not LoggedIn then
        begin
          Players[CurrentPlayer].Loc:='end';
          Exit;
        end;
      if FindClay then
        Players[CurrentPlayer].Loc:='ready';
      Players[CurrentPlayer].Loc:='refill';
    end;
    
    function PayDamThing:Boolean;
    var
      x,y,Derps:Integer;
    begin
      if ClickContinue(true,true) then
      begin
        Writeln('Demon must be payed');
            Wait(1000);
          repeat
            Wait(Random(500));
            if FindText(x,y,'servant',UpChars,69,364,478,480) then
            begin
              Writeln('payed demon');
              mouse(x,y,1,1,true);
              Derps:=0;
              Result:=True;
              Exit;
            end else
             Inc(Derps);
          until (Derps >2);
      end else
        Writeln('demon did not require pay');
        Derps:=0;
        Result:=False;
    end;
    
    procedure ChooseTab;
    begin
      case Tab_Make of
        'varrock': MouseBox(229,242,264,272,0);
      end;
    end;
    
    function FindTab(Var Q,T:Integer; thing:string):Boolean;
    var
      cmount:Integer;
    begin
      if IsMoving then
        Wait(2000+Random(500));
      Wait(600+Random(200));
         case thing of
          'fast':begin
                      case Random(100) of
                       0..98:begin
                              ChooseTab;
                              Wait(500+Random(100));
                              Long:=True;
                              Result:=True;
                              Inc(TabNum);
                              Writeln('Made Tab #'+IntToStr(TabNum));
                              Exit;
                             end;
                       99..100:begin
                                 case Tab_Make of
                                  'house': MouseBox(397,79,435,109,0);
                                  'watch': MouseBox(312,77,342,110,0);
                                  'ardy' : MouseBox(308,158,348,187,0);
                                  'cammy': MouseBox(314,243,349,272,0);
                                  'falador': MouseBox(232,154,263,189,0);
                                  'varrock': MouseBox(229,242,264,272,0);
                                  'lumb'   : MouseBox(148,77,181,109,0);
                                end;
                               if OptionsExist(['ouse','use'],false) then
                                if ChooseOption('ll') then
                                begin
                                  cmount := InvCount-4;
                                  IncEx(TabNum,cmount);
                                  Wait(500+Random(50));
                                  Writeln('Clicked Tab');
                                  Long:=True;
                                  Writeln('making all');
                                  Result:=True;
                                  Exit;
                                end else
                                  Result:=False;
                              end;
                       end;
                    end;
    
          'fast':begin
                case Tab_Make of
                 'house': MouseBox(397,79,435,109,0);
                  'watch': MouseBox(312,77,342,110,0);
                  'ardy' : MouseBox(308,158,348,187,0);
                  'cammy': MouseBox(314,243,349,272,0);
                  'falador': MouseBox(232,154,263,189,0);
                  'varrock': MouseBox(229,242,264,272,0);
                  'lumb'   : MouseBox(148,77,181,109,0);
                end;
                   if OptionsExist(['ouse','use'],false) then
                     if ChooseOption('ll') then
                     begin
                       cmount := InvCount-4;
                       Wait(500+Random(50));
                       IncEx(TabNum,cmount);
                       Writeln('Clicked Tab');
                       Result:=True;
                       Exit;
                     end else
                      Result:=False;
                 end;
    
          'fast':begin
                  ChooseTab;
                  Wait(500+Random(100));
                  Long:=False;
                  Inc(TabNum);
                  Writeln('Made Tab#'+IntToStr(TabNum));
                  Result:=True;
                  Exit;
                 end;
          end;
    end;
    
    procedure Statty;
    var
      exp: Integer;
    begin
      exp:=24*30;
    
      Stats_IncVariable('Magic EXP (Gained)',exp);
      case Tab_Make of
        //'house':can't fill this in due to variables
        'varrock': Stats_IncVariable('Varrock Tablets (Made)',22);
        //'falador':
        //'lumb':
        //'cammy':
        //'ardy':
        //'watch':
      end;
      Stats_Commit;
    end;
    
    procedure Proggy;
    var
      Mage, Profit: Integer;
    begin
      Mage:= 30*TabNum;
      Profit:=(TabNum*TPrice)-(TabNum*LPrice+TabNum*CPrice);
      ClearDebug;
      Writeln('=+=+=+=+=+=+=+==+=+=+=+=+=+=+==+=+=+=+=+=+=+=');
      Writeln('=+=+=+   TooMuchTabbage '+ Version+' by PatDuffy');
      Writeln('=+=+=+=+=+=+=+==+=+=+=+=+=+=+==+=+=+=+=+=+=+=');
      Writeln(' Time Running: '+TimeRunning);
      Writeln(' Tablets Made: '+IntToStr(TabNum));
      Writeln(' Magic Exp Gained: '+IntToStr(Mage));
      Writeln(' Profit Made: '+IntToStr(Profit));
      Writeln(' Profit/Hour: '+IntToStr((Profit*60/((GetTimeRunning/60000)+1))));
      Writeln('=+=+=+=+=+=+=+==+=+=+=+=+=+=+==+=+=+=+=+=+=+=');
    end;
    
    
    function UseNotes:Boolean;//uses the notes on the butler during the first run-through
    var
      NoteDTM,x,y:Integer;
    begin
      NoteDTM :=DTMFromString('78DA638C676260F8C4C8800C426CB81934803' +
        '44C943112A8E637AA1A06062654352940357F09A8C906AAF94A404D0' +
        'E50CD5B026AFC816A7EE0570300BEB009BA');
    
      Statty;
    
      if FindDTM(NoteDTM,x,y,MIX1,MIY1,MIX2,MIY2) then
      begin
        HumanMMouse(x,y,5,5);
        Mouse(x,y,0,0,true);
        case Butler of
            'demon':begin
                      if FindThing(x,y,'first',true) then
                      begin
                       if PayDamThing then
                        Exit;
                          if FindText(x,y, 'cert', UpChars, 69, 364, 478, 480) then
                          begin
                             Mouse(x,y,0,0,true);
                          Wait(1000+Random(100));
                          TypeSend('24');
                          Result:=True;
                          Exit;
                          end;
                      end;
                    end;
            'butler':begin
                      if FindThing(x,y,'reg',true) then
                      begin
                       if PayDamThing then
                        Exit;
                          if FindText(x,y, 'cert', UpChars, 69, 364, 478, 480) then
                          begin
                             Mouse(x,y,0,0,true);
                          Wait(1000+Random(100));
                          TypeSend('24');
                          Result:=True;
                          Exit;
                          end;
                      end;
                    end;
        end;
      end else
        Result:=False;
    end;
    
    procedure WasteTime;
    var
      Tim:Integer;
    begin
      MarkTime(Tim);
      repeat
        Wait(10000+Random(10000));
        case Random(100) of
          0..20: HumanRandomMouse;
          21..50: Wait(10000+Random(10000));
          51..76: BoredHuman;
          77..85: RandomRClick;
          86..93: PickUpMouse;
          94..100: ExamineInv;
        end;
      until not FindClay or (TimeFromMark(Tim)> 180000);
      if not FindClay then
        Players[CurrentPlayer].Loc:='refill';
      Exit;
    end;
    
    
    procedure BackBone;
    var
      x,y,Q,Z,Fails,Derps:Integer;
    begin
      if FindNormalRandoms then
        if not LoggedIn then
          exit;
      if not FindClay then
      begin
        Players[CurrentPlayer].Loc:='refill';
        Exit;
      end;
      repeat
        if FindThing(x,y,'lectern',true) then
        begin
        Wait(1000);
          case Style of
            'hybrid':begin
                      Writeln('Looking for tabs');
                      Fails:=0;
                      repeat
                       if FindTab(Q,Z,'hybrid') then
                       begin
                        Loc:='not';
                        Derps:=0;
                        if Long then
                        begin
                          WasteTime;
                          Exit;
                        end;
                        Wait(500+Random(200));
                        Exit;
                       end else
                        Wait(1000);
                        Inc(Derps);
                      until(Derps>2);
                    if not FindClay then
                      Players[CurrentPlayer].Loc:='refill';
                   end;
    
            'fast':begin
                      Fails:=0;
                     if FindTab(Q,Z,'fast') then
                   //  begin
                      Wait(500);
                    // end;
                    if not FindClay then
                      Players[CurrentPlayer].Loc:='refill';
                    end;
            'slow':begin
                    Fails:=0;
                    if FindTab(Q,Z,'slow') then
                   begin
                    WasteTime;
                    Exit;
                   end;
                   end;
          end;
        end else
        Inc(Fails);
        If (Fails>5) then
        begin
          Players[CurrentPlayer].Loc:='lost';
          Exit;
        end;
      until not FindClay;
    end;
    
    procedure Interact;
    var
      x,y,Derps:Integer;
    begin
      If FindNormalRandoms then
        If not LoggedIn then
          Exit;
      Statty;
      if FindClay then
      begin
        Players[CurrentPlayer].Loc:='ready';
        Exit;
      end;
      if First then
      begin
     // repeat
        if UseNotes then
        begin
          Writeln('sent the demon to get more clay');
          case Butler of
            'demon': Wait(7500+Random(1000));
            'regular': Wait(12000+Random(1000));
          end;
          if FindClay then
          begin
            First:=False;
            Writeln('Ready for more tab-making');
            Players[CurrentPlayer].Loc:='ready';
            Derps:=0;
            Exit;
          end else
            Players[CurrentPlayer].Loc:='ready';
            First:=False;
            Exit;
        end else
          Inc(Derps);
      //until (Derps>2);
      end;
      case Butler of
        'demon':begin
                  if FindThing(x,y,'demon',true) then
                  begin
                    Wait(500);
                    if PayDamThing then
                    begin
                      Writeln('I hate that demon');
                      Exit;
                    end;
                    if FindText(x,y, 'cert', UpChars, 69, 364, 478, 480) then
                      Mouse(x,y,1,1,true);
                    Wait(7000+Random(2000));
                    if FindClay then
                    begin
                      Players[CurrentPlayer].Loc:='ready';
                      Exit;
                    end;
                  end else
                    Players[CurrentPlayer].Loc:='lost';
                end;
        'butler':begin
                  if FindThing(x,y,'demon',true) then
                  begin
                    Wait(500);
                    if PayDamThing then
                    begin
                      Writeln('I hate that demon');
                      Exit;
                    end;
                    if FindText(x,y, 'cert', UpChars, 69, 364, 478, 480) then
                      Mouse(x,y,1,1,true);
                    Wait(12000+Random(2000));
                    if FindClay then
                    begin
                      Players[CurrentPlayer].Loc:='ready';
                      Exit;
                    end;
                  end else
                    Players[CurrentPlayer].Loc:='lost';
                end;
        end;
    end;
    
    
    
    procedure MainLoop;
    begin
      if not LoggedIn then
        Exit;
      repeat
      if FindNormalRandoms then
        If not LoggedIn then
          Exit;
      Proggy;
      case Players[CurrentPlayer].Loc of
        'ready': BackBone;
        'refill': Interact;
        'lost': FindStage;
        'end': NextPlayer(False);
      end;
      until AllPlayersInactive;
    end;
    
    begin
      ClearDebug;
      CheckVersion;
      Smart_Signed := Signed;
      Smart_Server := World
      Smart_SuperDetail := False;
      Smart_Members := Members;
      SetupSRLStats(454,SRLStats_Username,SRLStats_Password);
      SetupSRL;
      DeclarePlayers;
      First:=True;
      SetUpPlayers;
      AddOnTerminate('Proggy');
      repeat
        MainLoop;
      until AllPlayersInactive;
    end.

  6. #6
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    Quote Originally Posted by RISK View Post
    Simba Code:
    program new;
    {$i SRL/SRL.simba}

    procedure Example;
    begin
      Mouse(770, 341, 0, 0, True); // Left clicks
      Mouse(770, 341, 0, 0, False); // Right clicks
    end;

    begin
    end.
    Yeah that's the problem... i'm not finding anything that relates to mouse clicking.

  7. #7
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    Actually I believe in SRL5 we've switched over to "mouse_left" and "mouse_right".

    ClickMouse2 will still use the same boolean; True for left-click, False for right click, but things like 'Mouse' (Mouse(770, 341, 0, 0, True)) should now by like, for example:
    Simba Code:
    Mouse(770, 341, 0, 0, mouse_left); //Left click

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  8. #8
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    Awesome! Thanks guys i really appreciate it! I figured out how to get it to left click and it works flawlessly! One step closer to developing my first script!

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