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Thread: SRL Essence Miner v4!

  1. #51
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    is this for essence or pure essence or for both?

  2. #52
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    SMART Initialized.
    Loaded: Server 52, Members: False, Signed: True, Super Detail: False.
    Error: Out Of Range at line 49
    The following DTMs were not freed: [SRL - Lamp bitmap, 1]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap]
    [Hint] (33:4): Variable 'DTMAUBURYMAP' never used at line 32
    Compiled successfully in 1123 ms.
    SRL Compiled in 0 msec
    SMART Initialized.
    Loaded: Server 52, Members: False, Signed: True, Super Detail: False.
    Error: Out Of Range at line 49
    The following DTMs were not freed: [SRL - Lamp bitmap, 1]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap]
    [Hint] (33:4): Variable 'DTMAUBURYMAP' never used at line 32
    Compiled successfully in 1108 ms.
    SRL Compiled in 0 msec
    SMART Initialized.
    Loaded: Server 52, Members: False, Signed: True, Super Detail: False.
    1 Players
    Found Aubury store using offset DDTM!
    ut: Talk-to Aubury / 4 more options
    10
    We are standing in the middle
    We are standing at quadrant: 2
    FindObject could not find object.
    Found Aubury store using offset DDTM!
    Distance too big. Falling back to magic symbol!
    No idea what's going on now, flag is weird but distance to store..
    Opening door!
    Found Aubury store using offset DDTM!
    Distance too big. Falling back to magic symbol!
    Out of shop
    Found bank using symbol!
    ----------------------------

    Wizzup? and Markus Essence Miner, Version 3.01

    Worked for 2 Minutes and 44 Seconds
    Mined 0 Essence

    ----------------------------

    0 : ment = F; NoBank; B: 0 Essence; M : 74

    ----------------------------
    Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    Status: | SRL Randoms Report |
    Status: | www.villavu.com |
    Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    NextPlayer(False)
    lol that was quick...
    logged back in to see what the problem was, it was stuck at the door going out. gonna go to a more populated world now.
    Last edited by kyocera; 02-22-2012 at 12:46 AM.

  3. #53
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    argg how do i fix this

    rror: Out Of Range at line 42
    The following DTMs were not freed: [SRL - Lamp bitmap, 1]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap]

  4. #54
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    scripts randomly runs around, this script doesn't work

  5. #55
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    Quote Originally Posted by kingsleyeng View Post
    argg how do i fix this

    rror: Out Of Range at line 42
    The following DTMs were not freed: [SRL - Lamp bitmap, 1]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap]
    change players to 4.
    But then again, the script doesn't work as it should.

  6. #56
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    What's the starting point? I couldn't see it in the details.
    LOL it ran straight to the inn.
    Last edited by Sytherix; 02-25-2012 at 03:43 AM.

  7. #57
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    Quote Originally Posted by nyancat View Post
    is this for essence or pure essence or for both?
    Is this a joke ... :s



  8. #58
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    lol'd ^

  9. #59
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    Please update does not work..

  10. #60
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    Quote Originally Posted by stevieisback View Post
    Please update does not work..
    Wait for SRL to update. Game update today messed up with a few internal functions such as the clicking.



  11. #61
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    Progress Report by nielsie95:
    ----------------------------
    
    Wizzup? and Markus Essence Miner, Version 3.01
    
    Worked for 13 Minutes and 58 Seconds
    Mined 58 Essence
    
    ----------------------------
    
    0 : rtal = t; bank; B: 58 Essence; M : 1
    
    ----------------------------

    Ran using Lape. Had trouble finding Aubury and portals. With banking it tended to click the bankers instead of the booth. Also stopped mining when I leveled up? Not sure what of (and if) this was caused by Lape, but it wasn't smooth in my opinion.
    Hup Holland Hup!

  12. #62
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    No It isn't smooth, It is Terrible quality for a scripter of brilliant standards.

  13. #63
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    [Error] (1303:10): Unknown identifier 'InAbyss' at line 1302
    Compiling failed.
    [Error] (1303:10): Syntax error at line 1302
    Compiling failed.

    Can't find a way myself to fix since I am not that great of a scripter :P

  14. #64
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    [Error] (1303:10): Unknown identifier 'InAbyss' at line 1302
    Compiling failed.
    [Error] (1303:10): Syntax error at line 1302
    Compiling failed.

    i tryed to delete it and it didnt work.

  15. #65
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    [Error] (1303:10) : Unknown identifier 'InAbyss; at line 1302
    Compiling failed.

  16. #66
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    This is what I got too ^^

  17. #67
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    What's this InAbyss problem?
    Triggers..

  18. #68
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    I also got this help would be great thanks

    [Error] (1303:10): Unknown identifier 'InAbyss' at line 1302
    Compiling failed.


  19. #69
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    I suppose this script is useless. Oh well

  20. #70
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    You just need to wait for him to update. Be patient!

  21. #71
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    [Error] (1303:10): Unknown identifier 'InAbyss' at line 1302
    Compiling failed. wont let me open the page..

  22. #72
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    Quote Originally Posted by Home View Post
    Simba Code:
    function AreaToBoxArray(const AreaX1, AreaY1, AreaX2, AreaY2, Width, Height: Integer): TBoxArray;
    var
      AreaW, AreaH: Integer;
      BoxX, BoxY: Integer;
      x, y, i: Integer;
    begin
      // Calculate the area dimensions
      AreaW := AreaX2 - AreaX1 + 1;
      AreaH := AreaY2 - AreaY1 + 1;

      // Calculate the number of boxes in each dimension
      BoxX := AreaW div Width;
      if AreaW mod Width <> 0 then Inc(BoxX);
      BoxY := AreaH div Height;
      if AreaH mod Height <> 0 then Inc(BoxY);

      // Set the number of boxes
      SetLength(Result, BoxX * BoxY);

      // Calculate the boxes
      i := 0;
      for y := 0 to BoxY - 1 do
        for x := 0 to BoxX - 1 do
        begin
          Result[i] := IntToBox(AreaX1 + x * Width,
            AreaY1 + y * Height,
            Min(AreaX2, AreaX1 + (x + 1) * Width - 1),
            Min(AreaY2, AreaY1 + (y + 1) * Height - 1));
          Inc(i);
        end;
    end;



    function FindPortal(var X, Y: Integer): Boolean;
    var
      TBA: TBoxArray;
      TIA: TIntegerArray;
      PortalPoint: TPoint;
      Hi, I: Integer;
    begin
      TBA := AreaToBoxArray(MSX1, MSY1, MSX2, MSY2, 13, 17);
      TIA := PixelShiftMulti(TBA, 350);
      Hi := Length(TBA);
      for I := 0 to Hi - 1 do
        if TIA[I] > 100 then
        begin
          PortalPoint := MiddleBox(TBA[I])
          MMouse(PortalPoint.X, PortalPoint.Y, 0, 0);
          if (CountColorTolerance(14342657, 7, 7, 100, 25, 70) > 50) then
            if WaitUpTextMulti(['nter', 'ortal', 'Ent', 'Port', 'P'], 500) then
            begin
              GetMousePos(X, Y);
              Result := True;
              Exit;
            end;
        end;
    end;


    Basic FindPortal with Via PixelShift.



    ~Home
    Geez took me a while to find this post. Home, you need to add this to the SRL Snippets section man, this has many uses.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  23. #73
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    Is Markus going to update this anytime soon? It's such a waste that I can't get it to run.

  24. #74
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    Quote Originally Posted by kailongsim View Post
    Is Markus going to update this anytime soon? It's such a waste that I can't get it to run.
    I don't think so. I haven't seen him respond to this thread. It would be great though =D

  25. #75
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    Sucks this script doesn't work properly.. it looks quite good.

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