+ Reply to Thread
Results 1 to 7 of 7

Thread: MSI never stop to mine/fish/chop

  1. #1
    Join Date
    Jan 2012
    Posts
    27
    Mentioned
    0 Post(s)
    Quoted
    5 Post(s)

    Default MSI never stop to mine/fish/chop

    The MSI never stops to let it mine the rock or chop the tree etc.
    Lets say I'm mining coal, the MSI will click on all the coal rocks it can find and never let me finish mining a ore. Same with fishing and woodcutting.
    I got the same problem on both of my computers.

  2. #2
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Woodcutting and Mining work fine for me. Are you sure your graphics are set correctly?

  3. #3
    Join Date
    Oct 2008
    Location
    C:\Simba\Includes\
    Posts
    7,566
    Mentioned
    19 Post(s)
    Quoted
    180 Post(s)

    Default

    Between Coh3n fixes and mine, this is resolved.
    Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
    { MSI Phoenix || SRL Stats Sigs || Paste || Scripts || Quotes || Graphics }

    When posting a bug, please post debug! Help us, help you!

    I would love to change the world, but they won't give me the source code. || To be the best, you've got to beat the rest. || Logic never changes, just the syntax.
    If you PM me with a stupid question or one listed in FAQ, or about a script that is not mine, I will NOT respond.


    SRL is a Library of routines made by the SRL community written for the Program Simba. We produce Scripts for the game Runescape.


  4. #4
    Join Date
    Dec 2011
    Posts
    3
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I have this problem as well, but I'm not sure if there is a fix for it. By looking at the Simba log, I think it may be a problem with the shifting of the pixels. Based on what I can see, it seems like the script will check if the player's pixel shift is small (if the player is idle) or if it's larger to a certain degree (mining, woodcutting, etc.). This may be able to be fixed by editing the minimum and maximum shifts. Once again, this may be the problem, but I'm just taking a guess.

  5. #5
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by greekfire90 View Post
    I have this problem as well, but I'm not sure if there is a fix for it. By looking at the Simba log, I think it may be a problem with the shifting of the pixels. Based on what I can see, it seems like the script will check if the player's pixel shift is small (if the player is idle) or if it's larger to a certain degree (mining, woodcutting, etc.). This may be able to be fixed by editing the minimum and maximum shifts. Once again, this may be the problem, but I'm just taking a guess.
    Good guess, that's what was wrong, but I've had several people thank me for fixing it, and I'm no longer experiencing this since a few updates ago. Are you sure your MSI is updated?

  6. #6
    Join Date
    Dec 2011
    Posts
    3
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by Coh3n View Post
    Good guess, that's what was wrong, but I've had several people thank me for fixing it, and I'm no longer experiencing this since a few updates ago. Are you sure your MSI is updated?
    I've already updated MSI, but this problem still occurs; the update just made it click less frequently than before.

  7. #7
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by greekfire90 View Post
    I've already updated MSI, but this problem still occurs; the update just made it click less frequently than before.
    How often are we talking about? You have to remember that it's not a perfect system. There are timer failsafes also. If it's been fishing for too long, it clicks the spot again in case it didn't detect that we've stopped (even if we didn't stop).

+ Reply to Thread

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may post replies
  • You may post attachments
  • You may edit your posts
  •