Page 22 of 42 FirstFirst ... 12202122232432 ... LastLast
Results 526 to 550 of 1043

Thread: P1nky's PestController

  1. #526
    Join Date
    Mar 2012
    Posts
    1
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Hey p1nky, been using your script for about 2 weeks now and it has done me wonders. Easily got me 3k+ commendation points. But a problem has occured...

    My guy just walk to the top right of the pyramid, so i started using your updated [G] pestcontroller, now that problem is fixed, but another one has occured. After winning/losing a game, my guy goes like near the bank area and just sits there. what do i need to change to fix it? cheers bro.

  2. #527
    Join Date
    Mar 2012
    Posts
    136
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default



    That happens, but also my guy randomly moves away from all the boats on the side of the island, getting really annoying now.. im not complaining it's a great script but yeah, annoying to babysit.



    Just seen pinkys update, trying it now.
    Tried it, still happening :S
    Last edited by kirbyn; 03-29-2012 at 10:57 AM.

  3. #528
    Join Date
    Dec 2006
    Location
    Program TEXAS home of AUTOERS
    Posts
    7,934
    Mentioned
    26 Post(s)
    Quoted
    237 Post(s)

    Default

    Quote Originally Posted by mtolympian View Post
    Hey p1nky, been using your script for about 2 weeks now and it has done me wonders. Easily got me 3k+ commendation points. But a problem has occured...

    My guy just walk to the top right of the pyramid, so i started using your updated [G] pestcontroller, now that problem is fixed, but another one has occured. After winning/losing a game, my guy goes like near the bank area and just sits there. what do i need to change to fix it? cheers bro.
    Quote Originally Posted by kirbyn View Post


    That happens, but also my guy randomly moves away from all the boats on the side of the island, getting really annoying now.. im not complaining it's a great script but yeah, annoying to babysit.



    Just seen pinkys update, trying it now.
    Tried it, still happening :S
    Both of yall please tell me what boat?

  4. #529
    Join Date
    Mar 2012
    Posts
    6
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    i have the same problems with both of them. i've been using the novice boat, ill get a proggy later tonight, but right now im doin a little babysitting and making sure it doesnt do anything dumb

  5. #530
    Join Date
    Mar 2012
    Posts
    136
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    It's happening in the advance boat, sometimes it keeps running to the intermediate then novice then off onto to the island too like:
    advance x5>inter x1>novice x1> random place on island, it's totally random.

  6. #531
    Join Date
    Nov 2010
    Posts
    86
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Just to point out. It happens to all the boats it seems.

    I'm on novice and it'll somehow get to the bank/inter boat/adva boat.
    Maybe it's lag clicking away?

    Luke

  7. #532
    Join Date
    Mar 2012
    Posts
    136
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I don't think it's lag, my laptop doesn't lag at all it moves the mouse there itself and does it, i suppose we'll just have to stick with a few games at a time with it.

  8. #533
    Join Date
    Mar 2012
    Posts
    9
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by P1nky View Post
    Yes, G is the newest;

    Here is a fix for [G], will release it officially soon!

    Simba Code:
    program PestControllerBETA;
    {$DEFINE SMART}
    {$i srl\srl.simba}
      {.include SRL/SRL/Skill/Fighting.simba}

      //P1nky's PestController
      //BETA Version

      //Make sure to have Auto Retiable off.
      //Set Character Outside the Boat.
      const
      SpecialAttacks = True;
      QuickPrayer = True; //Make sure to have Quick Prayer Set!
      Faster500 = True; //Having trouble getting your '500'? Well this will help you get over it!
      SRLStats_Username = '';  // Your SRL Stats Username (Optional) Register here: [url]http://stats.villavu.com/[/url]
      SRLStats_Password = '';// Your SRL Stats Password (Optional) Register here: [url]http://stats.villavu.com/[/url]
      WhatBoat = 'N';{
      Intermediate
      Advance
      Novice         }






    procedure DeclarePlayerz;
    begin
      HowManyPlayers := 1;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;
      Players[0].Name := ''; //Your Runescape username
      Players[0].Pass := ''; //Your Runescape password
      Players[0].Active := True; //Set to true if you want to use this player. Set to False to disable this player.
      Players[0].Pin := ''; //Leave blank if the player doesn't have a Bank PIN.
     end;

    var
    Reward, games, win, lost, Rp, Pp, Yp, yellow, white, LeftGate, DTMSPOT2, DTMSPOT3, DTMSPOT, x, y, counter: integer;

    procedure FindRandoms;
    begin
      if not (LoggedIn) or not (Players[CurrentPlayer].Active) then
      NextPlayer(True);
    //  FindNormalRandoms;
      wait(Random(100) + 20);
      exit;
    end;

    function Step1: Integer;
    var
      dtmMainPoint: TDTMPointDef;
      dtmSubPoints: array [0..4] of TDTMPointDef;
      TempTDTM: TDTM;
    begin
      dtmMainPoint.x := 933;
      dtmMainPoint.y := 115;
      dtmMainPoint.AreaSize := 3;
      dtmMainPoint.AreaShape := 0;
      dtmMainPoint.Color := 1452869;
      dtmMainPoint.Tolerance := 20;
      dtmSubPoints[0].x := 933;
      dtmSubPoints[0].y := 115;
      dtmSubPoints[0].AreaSize := 3;
      dtmSubPoints[0].AreaShape := 0;
      dtmSubPoints[0].Color := 1452869;
      dtmSubPoints[0].Tolerance := 20;
      dtmSubPoints[1].x := 933;
      dtmSubPoints[1].y := 121;
      dtmSubPoints[1].AreaSize := 3;
      dtmSubPoints[1].AreaShape := 0;
      dtmSubPoints[1].Color := 4357778;
      dtmSubPoints[1].Tolerance := 20;
      dtmSubPoints[2].x := 923;
      dtmSubPoints[2].y := 114;
      dtmSubPoints[2].AreaSize := 3;
      dtmSubPoints[2].AreaShape := 0;
      dtmSubPoints[2].Color := 2844546;
      dtmSubPoints[2].Tolerance := 20;
      dtmSubPoints[3].x := 931;
      dtmSubPoints[3].y := 104;
      dtmSubPoints[3].AreaSize := 3;
      dtmSubPoints[3].AreaShape := 0;
      dtmSubPoints[3].Color := 2513523;
      dtmSubPoints[3].Tolerance := 20;
      dtmSubPoints[4].x := 941;
      dtmSubPoints[4].y := 114;
      dtmSubPoints[4].AreaSize := 3;
      dtmSubPoints[4].AreaShape := 0;
      dtmSubPoints[4].Color := 5218735;
      dtmSubPoints[4].Tolerance := 20;
      TempTDTM.MainPoint := dtmMainPoint;
      TempTDTM.SubPoints := dtmSubPoints;
      Result := AddDTM(TempTDTM);
    end;

    function step2: Integer;
    var
      dtmMainPoint: TDTMPointDef;
      dtmSubPoints: Array [0..4] of TDTMPointDef;
      TempTDTM: TDTM;
    begin
      dtmMainPoint.x := 629;
      dtmMainPoint.y := 164;
      dtmMainPoint.AreaSize := 3;
      dtmMainPoint.AreaShape := 0;
      dtmMainPoint.Color := 125670;
      dtmMainPoint.Tolerance := 21;

      dtmSubPoints[0].x := 629;
      dtmSubPoints[0].y := 164;
      dtmSubPoints[0].AreaSize := 3;
      dtmSubPoints[0].AreaShape := 0;
      dtmSubPoints[0].Color := 125670;
      dtmSubPoints[0].Tolerance := 21;

      dtmSubPoints[1].x := 627;
      dtmSubPoints[1].y := 156;
      dtmSubPoints[1].AreaSize := 3;
      dtmSubPoints[1].AreaShape := 0;
      dtmSubPoints[1].Color := 3042439;
      dtmSubPoints[1].Tolerance := 21;

      dtmSubPoints[2].x := 635;
      dtmSubPoints[2].y := 165;
      dtmSubPoints[2].AreaSize := 3;
      dtmSubPoints[2].AreaShape := 0;
      dtmSubPoints[2].Color := 3042439;
      dtmSubPoints[2].Tolerance := 21;

      dtmSubPoints[3].x := 630;
      dtmSubPoints[3].y := 171;
      dtmSubPoints[3].AreaSize := 3;
      dtmSubPoints[3].AreaShape := 0;
      dtmSubPoints[3].Color := 3042439;
      dtmSubPoints[3].Tolerance := 21;

      dtmSubPoints[4].x := 622;
      dtmSubPoints[4].y := 165;
      dtmSubPoints[4].AreaSize := 3;
      dtmSubPoints[4].AreaShape := 0;
      dtmSubPoints[4].Color := 3042439;
      dtmSubPoints[4].Tolerance := 21;

      TempTDTM.MainPoint := dtmMainPoint;
      TempTDTM.SubPoints := dtmSubPoints;
      Result := AddDTM(TempTDTM);
    end;

    function Step3: Integer;
    var
      dtmMainPoint: TDTMPointDef;
      dtmSubPoints: array [0..4] of TDTMPointDef;
      TempTDTM: TDTM;
    begin
      dtmMainPoint.x := 741;
      dtmMainPoint.y := 175;
      dtmMainPoint.AreaSize := 0;
      dtmMainPoint.AreaShape := 0;
      dtmMainPoint.Color := 863541;
      dtmMainPoint.Tolerance := 15;
      dtmSubPoints[0].x := 741;
      dtmSubPoints[0].y := 175;
      dtmSubPoints[0].AreaSize := 0;
      dtmSubPoints[0].AreaShape := 0;
      dtmSubPoints[0].Color := 863541;
      dtmSubPoints[0].Tolerance := 15;
      dtmSubPoints[1].x := 739;
      dtmSubPoints[1].y := 173;
      dtmSubPoints[1].AreaSize := 0;
      dtmSubPoints[1].AreaShape := 0;
      dtmSubPoints[1].Color := 16249839;
      dtmSubPoints[1].Tolerance := 15;
      dtmSubPoints[2].x := 744;
      dtmSubPoints[2].y := 169;
      dtmSubPoints[2].AreaSize := 0;
      dtmSubPoints[2].AreaShape := 0;
      dtmSubPoints[2].Color := 2976616;
      dtmSubPoints[2].Tolerance := 15;
      dtmSubPoints[3].x := 737;
      dtmSubPoints[3].y := 169;
      dtmSubPoints[3].AreaSize := 0;
      dtmSubPoints[3].AreaShape := 0;
      dtmSubPoints[3].Color := 2841950;
      dtmSubPoints[3].Tolerance := 15;
      dtmSubPoints[4].x := 734;
      dtmSubPoints[4].y := 173;
      dtmSubPoints[4].AreaSize := 0;
      dtmSubPoints[4].AreaShape := 0;
      dtmSubPoints[4].Color := 16249839;
      dtmSubPoints[4].Tolerance := 15;
      TempTDTM.MainPoint := dtmMainPoint;
      TempTDTM.SubPoints := dtmSubPoints;
      Result := AddDTM(TempTDTM);
    end;

    procedure ReportScreen(TP: TStringArray; Placement: TPoint; Colour: integer);
    var
      mx, my, Pic, I, B, H, TPH, Numb: Integer;
      TTP: TPointArray;
      Canvas: TCanvas;
    begin
      SmartSetDebug(True);
      GetClientDimensions(mx, my);
      Pic := BitmapFromString(mx, my, '');
      TPH := High(TP);
      for I := 0 to TPH do
      begin
        TTP := LoadTextTPA(TP[i], SmallChars, H);
        for B := 0 to High(TTP) do
        begin
          Numb := ((I + 1) * 13);
          FastSetPixel(Pic, TTP[b].x + 1, TTP[b].y + Numb + 1, 8388736);
          FastSetPixel(Pic, TTP[b].x, TTP[b].y + Numb, Colour);
        end;
      end;
      Canvas := TCANVAS.Create;
      Canvas.Handle := SmartGetDebugDC;
      DrawBitmap(Pic, Canvas, Placement.x, Placement.y);
      FreeBitmap(Pic);
    end;

    procedure ReportSmart;
    begin
      ReportScreen(['P1nkys PestController', '', 'Worked For ' + TimeRunning, '', 'Games Played ' + IntToStr(Games)], Point(350, 223), 255);
    end;

    procedure SPOT1;
    begin
      Status('Spot 1');
      SetRun(True);
      MakeCompass('S');
      DTMSPOT := Step1;
      if DTMRotated(DTMSPOT, X, Y, MMX1, MMY1, MMX2, MMY2) then
        MMouse(x, y, 0, 0);
      wait(Random(100) + 20);
      Mouse(x, y, 0, 0, True);
      FFlag(0);
      wait(Random(1000) + 500);
    end;

    procedure SPOT2;
    begin
      Status('Spot 2');
      MakeCompass('S');
      DTMSPOT2 := Step2;
      if DTMRotated(DTMSPOT2, X, Y, MMX1, MMY1, MMX2, MMY2) then
        MMouse(x, y, 0, 0);
      wait(Random(100) + 20);
      Mouse(x, y, 0, 0, True);
      FFlag(0);
      wait(1300);
    end;

    function AwayFromVoid: boolean;
    var
      C: Integer;
    begin
      C := 42342;
      if not (C > 4) then
      begin
        result := false;
        exit;
        TerminateScript;
      end
      else
        result := true;
      Spot1;
    end;

    function Clan: boolean;
    var
      X, Y: Integer;
    begin
      Result := (FindColor(X, Y, 3226804, 460, 30, 461, 29));
    end;

    function RewardBox: Boolean;
    begin
      if (Clan) then
      begin
        Mouse(475, 29, 1, 1, True);
      end;
      if FindColorTolerance(x, y, 986895, 134, 96, 435, 334, 1) then
      begin
        Result := True;
        Mouse(392, 60, 0, 0, true);
        Reward := Reward + 1;
      end
      else
        Result := False;
    end;

    procedure WinOrLose;
    begin
      Status('Checking if Win Game Or Lose');
      RewardBox;
      MakeCompass('S');
      ReportSmart;
      if FindNPCChatText('Congratulations!', True) then
      begin
        win := win + 1;
        stats_IncVariable('PC Points Earned', 2);
        exit;
      end
      else if FindNPCChatText('noticed', True) or FindNPCChatText('lost.', True) then
      begin
        lost := lost + 1;
        exit;
      end
      else
      begin
        exit;
      end;
    end;

    function InBoat: Boolean;
    begin
      result := (getColor(19, 30) = 13421772) and (getColor(19, 51) = 3265113);
    end;

    function NPC: Boolean;
    begin
      FindRandoms;
      if FindNPCChatText('ritual', True) or FindNPCChatText('Congratulations!', True) or FindNPCChatText('knights', True) or FindNPCChatText('lost.', True) or FindText(x, y, 'attle', UpChars, MCX1, MCY1, MCX2, MCY2) or FindText(x, y, 'defend the Void Knight', UpChars, MCX1, MCY1, MCX2, MCY2) then
      begin
        Result := True;
        Writeln('NPC Message Detected!');
        if (FindColorSpiralTolerance(x, y, 540186, 136, 379, 415, 470, 25)) then
          Status('NPC Message');
        MMouse(x, y, 0, 0);
        wait(Random(200) + 20);
        Mouse(x, y, 0, 0, true);
        WinOrLose;
      end
      else
        Result := False;
    end;

    procedure RandomButton;
    begin
      if not (Faster500) then
        case Random(3) of
          0:
            begin
              KeyDown(VK_Left);
              wait(Random(600) + 500);
              KeyUp(VK_Left);
            end;
          1:
            begin
              KeyDown(VK_Right);
              wait(Random(600) + 500);
              KeyUp(VK_Right);
            end;
          2:
            begin
              KeyDown(VK_Up);
              wait(Random(200) + 500);
              KeyUp(VK_Up);
            end;
        end;
      if (Faster500) then
        case Random(5) of
          0:
            begin
              KeyDown(VK_Left);
              wait(Random(200) + 20);
              KeyUp(VK_Left);
            end;
          1:
            begin
              KeyDown(VK_Right);
              wait(Random(200) + 20);
              KeyUp(VK_Right);
            end;
          2:
            begin
              wait(Random(100) + 20);
            end;
          3:
            begin
              wait(Random(100) + 20);
            end;
          4:
            begin
              wait(Random(100) + 20);
            end;
        end;
    end;

    procedure Report;
    var
      Answer, WC: Integer;
    begin
      if not (LoggedIn) or not (Players[CurrentPlayer].Active) then
        NextPlayer(True);
      cleardebug;
      SRLRandomsReport;
      Writeln('||===========================||');
      Writeln('||   P1nkys PestController   ||');
      Writeln('||===========================||');
      Writeln('||    ' + TheDate(Date_Formal) + '    ||');
      Writeln('||===========================||');
      Writeln(' Worked For ' + TimeRunning);
      Writeln(' Games Played ' + IntToStr(Games));
      Writeln('||===========================||');
      ReportSmart;
      Stats_Commit;
    end;

    procedure AntiBan;
    var
      NoBan: Integer;
    begin
      Noban := Random(18);
      case Move of
        0: MMouse(x, y, (10 + random(350)), (10 + random(200)));
        1: MMouse(x, y, (10 + random(400)), (10 + random(600)));
        2: MMouse(x, y, (10 + random(550)), (10 + random(400)));
        3: MMouse(x, y, (10 + random(500)), (10 + random(400)));
        4: MMouse(Random(MSX2), Random(MSY2), 0, 0);
        5: RandomRclick;
        6: RandomButton;
        10: setangle(1)
      end;
    end;

    function InGame: Boolean;
    begin
      result := (getColor(370, 74) = 16711935) and (getColor(404, 70) = 16737894);
    end;

    procedure BoatWait;
    begin
      if not (LoggedIn) or not (Players[CurrentPlayer].Active) then
        NextPlayer(True);
      repeat
        Status('Waiting In Boat');
        ReportSmart;
        RandomButton;
        FindRandoms;
        Report;
        wait(Random(100) + 20);
      until (NPC) or (Ingame);
      Games := Games + 1;
      exit;
    end;

    function FindBoard(x, y: Integer): Boolean;
    var
      CTS, I: Integer;
      TPA: TPointArray;
      ATPA: array of TPointArray;
    begin
      CTS := GetColorToleranceSpeed;
      ColorToleranceSpeed(1);
      SetColorSpeed2Modifiers(1, 3);
      FindColorsSpiralTolerance(MSCX, MSCY, TPA, 4942983, MSX1, MSY1, MSX2, MSY2, 3);
      ColorToleranceSpeed(CTS);
      ATPA := TPAToATPAEx(TPA, 2, 2);
      for I := 0 to High(ATPA) do
      begin
        MiddleTPAEx(ATPA[i], x, y);
        MMouse(x, y, 1, 1);
        if (IsUpTextMultiCustom(['Gangplank'])) then
        begin
          Result := True;
          GetMousePos(x, y);
          Break;
        end;
      end;
    end;

    procedure Plank;
    begin
      if not (LoggedIn) or not (Players[CurrentPlayer].Active) then
        NextPlayer(True);
      Status('Searching For Plank');
      WinOrLose;
      FindRandoms;
      case WhatBoat of
      'N','n','novice','Novice','I','inter','i','Intermediate','intermediate' :
      begin
        MakeCompass('S');
        KeyDown(VK_Down);
        wait(Random(650) + 500);
        KeyUp(VK_Down);
      end;
      'A','a','adv','advance','Advance' :
      begin
        MakeCompass('W');
        Setangle(0);
       { KeyDown(VK_Down);
        wait(Random(650) + 500);
        KeyUp(VK_Down); }

      end;
    end;
      repeat
        RewardBox;
        ReportSmart;
        if not RewardBox then
          if FindBoard(x, y) then
            Status('Looking for Plank');
        wait(200 + random(232));
        if Isuptext('angplank') then
          ClickMouse2(true);
      until (FindBlackChatMessage('You board the lander') or (ingame) or FindBlackChatMessage('reach that') or (InBoat)) Setangle(0);
      FindRandoms;
      Report;
      NPC;
      exit;
    end;

    function Range: Boolean;
    begin
      if (FindColorSpiralTolerance(x, y, 5372475, 267, 132, 292, 160, 1)) then
      begin
        Result := True;
        Writeln('TRUE');
      end
      else
        Result := False;
      Writeln('False');
    end;

    var
      qp: integer;

    procedure QPrayer;
    begin
      if QuickPrayer then
        QP := DTMFromString('mbQAAAHicY2VgYFBmZGBQAmItKC0JxGuA4kuBeB0QbwXi9UB88+1dhrVbNoAxiB1h38yADTBiwWAAAKBQDp8=');
      if FindDTM(QP, x, y, 701, 52, 733, 79) then
      begin
        MMouse(x, y, 0, 0);
        Mouse(x, y, 0, 0, true);
      end
      else
        exit;
    end;

    procedure SpecAttack;
    begin
      if SpecialAttacks then
      begin
        Writeln('Toggling Special');
        Status('Special Attack ON');
        MouseBox(528, 179, 545, 195, 1);
        begin
          if (FindColorSpiralTolerance(x, y, 3566664, 545, 208, 738, 430, 25)) then
            Status('Special');
          MMouse(x, y, 0, 0);
          wait(Random(100) + 20);
          Mouse(x, y, 0, 0, true);
        end;
      end;
    end;

    function EFindObjCustom(var cx, cy: Integer; Text: TStringArray; Color: TIntegerArray; Tol: Integer): Boolean;
    begin
      Result := FindObjEx(cx, cy, Text, Color, Tol, 50, 33, 134, 542, 465);
    end;

    procedure FightPests;
    var
      Z, R, CTS: Integer;
    begin
      Status('Fighting Pests');
      if not (EFindObjCustom(x, y, ['hifter', 'Shifte', 'Shifter', 'hift'], [2108184, 5051472, 3228504, 4942983,3162776], 3)) then
      begin
        if (counter > 1000) then
        begin
          Report;
          counter := 0;
        end;
        R := Random(4);
        case R of
          0: RandomButton;
          1: wait(Random(25) + 20);
          2: wait(Random(25) + 20);
          3: wait(Random(25) + 20);
        end;
        Exit;
      end
      else
        Mmouse(x, y, 0, 0);
      wait(Random(100) + 20);
      if isuptext('ttac') then
      begin
        if not Faster500 then
        begin
          Mouse(x, y, 0, 0, False);
          ChooseOption('ttack');
        end
        else
        begin
          Mouse(x, y, 0, 0, true);
          wait(random(500) + 100);
        end;
        if Faster500 then
        begin
          wait(Random(100) + 20);
          Report;
        end
        else
          wait(2000);
        Report;
      end;
    end;

    function Portal(Name: string): Boolean;
    begin
      case Name of
        'red':
          if (FindBlackChatMessage('south-western')) then
          begin
            Result := True;
            Writeln('Red Portal Shield Down!');
            Exit;
          end
        else
          Result := False;
        'yellow':
          if (FindBlackChatMessage('south-eastern')) then
          begin
            Result := True;
            Writeln('Yellow Portal Shield Down!');
            Exit;
          end
        else
          Result := False;
      end;
    end;


    procedure FreeMem;
    begin
      FreeDTM(step1);
      FreeDTM(step2);
      FreeDTM(step3);
    end;

    begin
      Disguise('P1nky PestController');
      ClearDebug;
      ClearReport;
      Smart_Server := 17;
      Smart_Members := false;
      Smart_Signed := true;
      Smart_SuperDetail := false;
      begin
        if (SRLStats_Username = '') then
          SetupSRLStats(654, 'Anonymous', 'anon1337')
        else
          SetupSRLStats(654, SRLStats_Username, SRLStats_Password);
        SetUpSRL;
        declareplayerz;
        ActivateClient;
        counter := 0;
        ClearDebug;
        LoginPlayer;
        Inc(counter);
        repeat
          begin
            FreeMem;
            NPC;
            Report;
            Plank;
            BoatWait;
            begin
              Spot1;
              Spot2;
              begin
                SpecAttack;
                QPrayer;
              end;
              repeat
                FightPests
              until not (Ingame);
            end;
          end;
          spot2;
        until (false);
       end;
    end.
    Thanks alot dude for your work. Its working properly now.

  9. #534
    Join Date
    Mar 2012
    Posts
    136
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by elvenom View Post
    Thanks alot dude for your work. Its working properly now.
    that update still does the errors i mentioned above :/

  10. #535
    Join Date
    Nov 2010
    Posts
    86
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Kirbyn. Try Beta(B)

    That one worked flawlessly for me on novice boat. You could try it on intermediate. It's only a fraction slower but I ran it for like 10 hours!

    Luke

  11. #536
    Join Date
    Mar 2012
    Posts
    9
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by kirbyn View Post
    that update still does the errors i mentioned above :/
    Actually im getting problems too. When its at the middle it goes down the stair and doesnt find any monster to click so it gets stuck. Also whenever its done doing a PC game it always clicks where the bank is.

  12. #537
    Join Date
    Mar 2012
    Posts
    9
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Also is there a way we can choose the world the bot goes in?

  13. #538
    Join Date
    Mar 2012
    Posts
    136
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    @Elvenom, just disable the bot after it loads up, choose world yourself and your sorted.
    @Zota alright i'll try it tonight see how it goes, thank's.

  14. #539
    Join Date
    Dec 2011
    Posts
    17
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Script works great one of the best fighting scripts their are, greatjob.

  15. #540
    Join Date
    Mar 2012
    Posts
    9
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Kirbyn BETAB is working flawlessly if you put "procedure FindRandoms;
    begin
    if not (LoggedIn) or not (Players[CurrentPlayer].Active) then
    NextPlayer(True);
    // FindNormalRandoms;
    wait(Random(100) + 20);
    exit;
    end; "
    In where you get the woodcutting error

  16. #541
    Join Date
    Mar 2012
    Posts
    9
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    But its kinda slow sometimes.

  17. #542
    Join Date
    Nov 2010
    Posts
    86
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by elvenom View Post
    Also is there a way we can choose the world the bot goes in?
    Yes.

    You're going to need to edit the script a tiny bit (VERY simple. Copy paste job)
    Follow this guide EXACTLY and you'll have no problems.

    1. Open his script in SIMBA.
    2. Press CTRL+F
    3. Type: loginplayer;
    4. Highlight loginplayer; (including the semi-colon)
    5. Delete it. (Now you should have an empty line
    6. Paste this piece of code into that gap:
    Simba Code:
    LoginPlayerToLob;
        OpenWorldScreen;
        SelectWorld(53);
        LoginPlayer;

    Exactly like that. Job done. Save the file (CTRL+S) and run it.

    Cheers,
    Luke

  18. #543
    Join Date
    Mar 2012
    Posts
    136
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by elvenom View Post
    Kirbyn BETAB is working flawlessly if you put "procedure FindRandoms;
    begin
    if not (LoggedIn) or not (Players[CurrentPlayer].Active) then
    NextPlayer(True);
    // FindNormalRandoms;
    wait(Random(100) + 20);
    exit;
    end; "
    In where you get the woodcutting error
    I don't get woodcutting errors, my guy runs onto the island away from all the boats as i posted in screenshot, varies on which part of the island.

  19. #544
    Join Date
    Mar 2012
    Posts
    9
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by kirbyn View Post
    I don't get woodcutting errors, my guy runs onto the island away from all the boats as i posted in screenshot, varies on which part of the island.
    Have you tried using BETAB?

  20. #545
    Join Date
    Mar 2012
    Posts
    136
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    No, i'll be using it overnight currently trying out another script.

  21. #546
    Join Date
    Mar 2012
    Posts
    10
    Mentioned
    0 Post(s)
    Quoted
    7 Post(s)

    Default

    idk if i have to set something special, but for me the bot only stays in the middle and attacks the monsters there o: otherwise great bot tyvm

  22. #547
    Join Date
    Mar 2012
    Posts
    136
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by bobo188 View Post
    idk if i have to set something special, but for me the bot only stays in the middle and attacks the monsters there o: otherwise great bot tyvm
    That's what the bot does.

  23. #548
    Join Date
    Mar 2012
    Posts
    6
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    i've been using the updated G, novice boat, and it runs twords the bank, and sometimes if the camera angle isnt low enough, it doesnt click on the plank. most of the time it does switch the angle and it'll get the plank eventually, but sometimes i catch it not doing anything.

  24. #549
    Join Date
    Jan 2012
    Posts
    61
    Mentioned
    0 Post(s)
    Quoted
    7 Post(s)

    Default

    I think this is the wrong thread for this.
    This should be in Minigames section.

  25. #550
    Join Date
    Feb 2012
    Posts
    317
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    this is great script <3

Page 22 of 42 FirstFirst ... 12202122232432 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •