My bot keeps moving north east corner-.-........... Just set it 2 automatically go 2 center and not to straggle away.......
My bot keeps moving north east corner-.-........... Just set it 2 automatically go 2 center and not to straggle away.......
Working good. Dunno why people are complaining it's better then doing it legit lolz.
Epic script!
One minor thing - when it gets to the island, it clicks the NPC message (continue) then it spins the camera for like 5 seconds then it goes. You should make it so that it just runs to the middle and attacks.
You should make it attack portals too.
Thanks for the script!
Updated to [H]! Make sure to post proggies! More attack spots will be added soon!||===========================||
|| P1nkys PestController ||
||===========================||
|| April 11th, 2012 ||
||===========================||
Worked For 5 Hours, 44 Minutes and 48 Seconds
Games Played 113
||===========================||
-Cheers
After a few games it is getting stuck here at the gates
url]http://imgur.com/kb81W[/url]
at the gates
Version H
nice proggy for the startCode:|====================================| | ~ SRL ~ | | Randoms Report | |────────────────────────────────────| | | | | |────────────────────────────────────| |====================================| ||===========================|| || P1nkys PestController || ||===========================|| || April 12th, 2012 || ||===========================|| Worked For 17 Minutes and 58 Seconds Games Played 7 ||===========================||
I will post a new one tommorow I will leave it running over night
Skywalk,
Comeback once again and not planning on leaving
scripts written: [5]
Just tried (H) out it just kept hovering over the plank and then keeps walking to intermediate boat, ill keep playing with it.
On H it logged out in the middle of the seventh game, it also had "warning! you passed wrong values to a finder function ys > ye <30,29)"?
Here's a proggy using version F.
||===========================||
|| P1nkys PestController ||
||===========================||
|| April 12th, 2012 ||
||===========================||
Worked For 3 Hours, 37 Minutes and 7 Seconds
Games Played 80
||===========================||
Works great! Also another thing.. it gets to the middle and then when an NPC appears, it walks off the middle then waits 5 seconds then goes back up onto the middle.
great job man! after like 23 games on version H. i got this message thoughjust keeps clicking on the water beyond the boat. other than that great job
Warning! You passed wrong values to a finder function: ys > ye (30,29). Swapping the values for now.
When i reach 8 games played. The npc will ask me to exchange my commendation on the 3rd dialog when it comes up, the mouse keep moving in a pattern not stop like a triangle pattern.
Untill i disable SMART and i went into the boat and enable it. It's working again. Could you script it that it will click the small bridge to the boat instead of pressing next till the messege dialog is gone then you click on the bridge. It will make it miss the group that you're in.
I'm not complaining dude, i love your script it's free plus it's working. Kudos to you.
Last edited by orca1337; 04-13-2012 at 03:17 AM.
Will test this out, I have been using a modified version of F and it was pretty solid until the other day when it broke![]()
Loving the script though pinky, expect a proggy soon
been running [F] for a while andi t was working great, then it started to mouse over the plank and just move up and down it, [H] is doing this as well.
just not stop spamming this..Warning! You passed wrong values to a finder function: ys > ye (30,29). Swapping the values for now.
Warning! You passed wrong values to a finder function: ys > ye (30,29). Swapping the values for now.
Warning! You passed wrong values to a finder function: ys > ye (30,29). Swapping the values for now.
Warning! You passed wrong values to a finder function: ys > ye (30,29). Swapping the values for now.
Warning! You passed wrong values to a finder function: ys > ye (30,29). Swapping the values for now.
Warning! You passed wrong values to a finder function: ys > ye (30,29). Swapping the values for now.
Last edited by MarcoCampo; 04-13-2012 at 07:02 AM.
It's started walking south of the platform and standing there every game:0 I don't know why It was working fine yesterday:/
Its always moves to another boat. I ran it for 12 hours a got 108 commendations.
FIX:
Simba Code:program PestController;
{$DEFINE SMART}
{$i srl\srl.simba}
{.include SRL/SRL/Skill/Fighting.simba}
//P1nky's PestController
//Make sure to have Auto Retiable off.
//Set Character Outside the Boat.
const
SpecialAttacks = True;
QuickPrayer = True; //Make sure to have Quick Prayer Set!
Faster500 = True; //Having trouble getting your '500'? Well this will help you get over it!
SRLStats_Username = ''; // Your SRL Stats Username (Optional) Register here: [url]http://stats.villavu.com/[/url]
SRLStats_Password = '';// Your SRL Stats Password (Optional) Register here: [url]http://stats.villavu.com/[/url]
WhatBoat = 'N';{
Intermediate
Advance
Novice }
procedure DeclarePlayerz;
begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
Players[0].Name := ''; //Your Runescape username
Players[0].Pass := ''; //Your Runescape password
Players[0].Active := True; //Set to true if you want to use this player. Set to False to disable this player.
Players[0].Pin := ''; //Leave blank if the player doesn't have a Bank PIN.
end;
var
Reward, games, win, lost, Rp, Pp, Yp, yellow, white, LeftGate, DTMSPOT2, DTMSPOT3, DTMSPOT, x, y, counter: integer;
procedure FindRandoms;
begin
if not (LoggedIn) or not (Players[CurrentPlayer].Active) then
NextPlayer(True);
// FindNormalRandoms;
wait(Random(100) + 20);
exit;
end;
function Step1: Integer;
var
dtmMainPoint: TDTMPointDef;
dtmSubPoints: array [0..4] of TDTMPointDef;
TempTDTM: TDTM;
begin
dtmMainPoint.x := 933;
dtmMainPoint.y := 115;
dtmMainPoint.AreaSize := 3;
dtmMainPoint.AreaShape := 0;
dtmMainPoint.Color := 1452869;
dtmMainPoint.Tolerance := 20;
dtmSubPoints[0].x := 933;
dtmSubPoints[0].y := 115;
dtmSubPoints[0].AreaSize := 3;
dtmSubPoints[0].AreaShape := 0;
dtmSubPoints[0].Color := 1452869;
dtmSubPoints[0].Tolerance := 20;
dtmSubPoints[1].x := 933;
dtmSubPoints[1].y := 121;
dtmSubPoints[1].AreaSize := 3;
dtmSubPoints[1].AreaShape := 0;
dtmSubPoints[1].Color := 4357778;
dtmSubPoints[1].Tolerance := 20;
dtmSubPoints[2].x := 923;
dtmSubPoints[2].y := 114;
dtmSubPoints[2].AreaSize := 3;
dtmSubPoints[2].AreaShape := 0;
dtmSubPoints[2].Color := 2844546;
dtmSubPoints[2].Tolerance := 20;
dtmSubPoints[3].x := 931;
dtmSubPoints[3].y := 104;
dtmSubPoints[3].AreaSize := 3;
dtmSubPoints[3].AreaShape := 0;
dtmSubPoints[3].Color := 2513523;
dtmSubPoints[3].Tolerance := 20;
dtmSubPoints[4].x := 941;
dtmSubPoints[4].y := 114;
dtmSubPoints[4].AreaSize := 3;
dtmSubPoints[4].AreaShape := 0;
dtmSubPoints[4].Color := 5218735;
dtmSubPoints[4].Tolerance := 20;
TempTDTM.MainPoint := dtmMainPoint;
TempTDTM.SubPoints := dtmSubPoints;
Result := AddDTM(TempTDTM);
end;
function step2: Integer;
var
dtmMainPoint: TDTMPointDef;
dtmSubPoints: Array [0..4] of TDTMPointDef;
TempTDTM: TDTM;
begin
dtmMainPoint.x := 629;
dtmMainPoint.y := 164;
dtmMainPoint.AreaSize := 1;
dtmMainPoint.AreaShape := 0;
dtmMainPoint.Color := 125670;
dtmMainPoint.Tolerance := 21;
dtmSubPoints[0].x := 629;
dtmSubPoints[0].y := 164;
dtmSubPoints[0].AreaSize := 1;
dtmSubPoints[0].AreaShape := 0;
dtmSubPoints[0].Color := 125670;
dtmSubPoints[0].Tolerance := 21;
dtmSubPoints[1].x := 627;
dtmSubPoints[1].y := 156;
dtmSubPoints[1].AreaSize := 1;
dtmSubPoints[1].AreaShape := 0;
dtmSubPoints[1].Color := 3042439;
dtmSubPoints[1].Tolerance := 21;
dtmSubPoints[2].x := 635;
dtmSubPoints[2].y := 165;
dtmSubPoints[2].AreaSize := 1;
dtmSubPoints[2].AreaShape := 0;
dtmSubPoints[2].Color := 3042439;
dtmSubPoints[2].Tolerance := 21;
dtmSubPoints[3].x := 630;
dtmSubPoints[3].y := 171;
dtmSubPoints[3].AreaSize := 1;
dtmSubPoints[3].AreaShape := 0;
dtmSubPoints[3].Color := 3042439;
dtmSubPoints[3].Tolerance := 21;
dtmSubPoints[4].x := 622;
dtmSubPoints[4].y := 165;
dtmSubPoints[4].AreaSize := 1;
dtmSubPoints[4].AreaShape := 0;
dtmSubPoints[4].Color := 3042439;
dtmSubPoints[4].Tolerance := 21;
TempTDTM.MainPoint := dtmMainPoint;
TempTDTM.SubPoints := dtmSubPoints;
Result := AddDTM(TempTDTM);
end;
function Step3: Integer;
var
dtmMainPoint: TDTMPointDef;
dtmSubPoints: array [0..4] of TDTMPointDef;
TempTDTM: TDTM;
begin
dtmMainPoint.x := 741;
dtmMainPoint.y := 175;
dtmMainPoint.AreaSize := 0;
dtmMainPoint.AreaShape := 0;
dtmMainPoint.Color := 863541;
dtmMainPoint.Tolerance := 15;
dtmSubPoints[0].x := 741;
dtmSubPoints[0].y := 175;
dtmSubPoints[0].AreaSize := 0;
dtmSubPoints[0].AreaShape := 0;
dtmSubPoints[0].Color := 863541;
dtmSubPoints[0].Tolerance := 15;
dtmSubPoints[1].x := 739;
dtmSubPoints[1].y := 173;
dtmSubPoints[1].AreaSize := 0;
dtmSubPoints[1].AreaShape := 0;
dtmSubPoints[1].Color := 16249839;
dtmSubPoints[1].Tolerance := 15;
dtmSubPoints[2].x := 744;
dtmSubPoints[2].y := 169;
dtmSubPoints[2].AreaSize := 0;
dtmSubPoints[2].AreaShape := 0;
dtmSubPoints[2].Color := 2976616;
dtmSubPoints[2].Tolerance := 15;
dtmSubPoints[3].x := 737;
dtmSubPoints[3].y := 169;
dtmSubPoints[3].AreaSize := 0;
dtmSubPoints[3].AreaShape := 0;
dtmSubPoints[3].Color := 2841950;
dtmSubPoints[3].Tolerance := 15;
dtmSubPoints[4].x := 734;
dtmSubPoints[4].y := 173;
dtmSubPoints[4].AreaSize := 0;
dtmSubPoints[4].AreaShape := 0;
dtmSubPoints[4].Color := 16249839;
dtmSubPoints[4].Tolerance := 15;
TempTDTM.MainPoint := dtmMainPoint;
TempTDTM.SubPoints := dtmSubPoints;
Result := AddDTM(TempTDTM);
end;
procedure ReportScreen(TP: TStringArray; Placement: TPoint; Colour: integer);
var
mx, my, Pic, I, B, H, TPH, Numb: Integer;
TTP: TPointArray;
Canvas: TCanvas;
begin
SmartSetDebug(True);
GetClientDimensions(mx, my);
Pic := BitmapFromString(mx, my, '');
TPH := High(TP);
for I := 0 to TPH do
begin
TTP := LoadTextTPA(TP[i], SmallChars, H);
for B := 0 to High(TTP) do
begin
Numb := ((I + 1) * 13);
FastSetPixel(Pic, TTP[b].x + 1, TTP[b].y + Numb + 1, 8388736);
FastSetPixel(Pic, TTP[b].x, TTP[b].y + Numb, Colour);
end;
end;
Canvas := TCANVAS.Create;
Canvas.Handle := SmartGetDebugDC;
DrawBitmap(Pic, Canvas, Placement.x, Placement.y);
FreeBitmap(Pic);
end;
procedure ReportSmart;
begin
ReportScreen(['P1nkys PestController', '', 'Worked For ' + TimeRunning, '', 'Games Played ' + IntToStr(Games)], Point(350, 223), 255);
end;
procedure SPOT1;
begin
Status('Spot 1');
SetRun(True);
MakeCompass('S');
DTMSPOT := Step1;
if DTMRotated(DTMSPOT, X, Y, MMX1, MMY1, MMX2, MMY2) then
MMouse(x, y, 0, 0);
wait(Random(100) + 20);
Mouse(x, y, 0, 0, True);
FFlag(0);
wait(Random(1000) + 500);
end;
procedure SPOT2;
begin
Status('Spot 2');
MakeCompass('S');
DTMSPOT2 := Step2;
if DTMRotated(DTMSPOT2, X, Y, MMX1, MMY1, MMX2, MMY2) then
MMouse(x, y, 0, 0);
wait(Random(100) + 20);
Mouse(x, y, 0, 0, True);
wait(1000);
FFlag(0);
wait(1300);
end;
function AwayFromVoid: boolean;
var
C: Integer;
begin
C := 42342;
if not (C > 4) then
begin
result := false;
exit;
TerminateScript;
end
else
result := true;
Spot1;
end;
function Clan: boolean;
var
X, Y: Integer;
begin
Result := (FindColor(X, Y, 3226804, 460, 30, 461, 29));
end;
function RewardBox: Boolean;
begin
if (Clan) then
begin
Mouse(475, 29, 1, 1, True);
end;
if FindColorTolerance(x, y, 986895, 134, 96, 435, 334, 1) then
begin
Result := True;
Mouse(392, 60, 0, 0, true);
Reward := Reward + 1;
end
else
Result := False;
end;
procedure WinOrLose;
begin
Status('Checking if Win Game Or Lose');
RewardBox;
MakeCompass('S');
ReportSmart;
if FindNPCChatText('Congratulations!', True) then
begin
win := win + 1;
stats_IncVariable('PC Points Earned', 2);
exit;
end
else if FindNPCChatText('noticed', True) or FindNPCChatText('lost.', True) then
begin
lost := lost + 1;
exit;
end
else
begin
exit;
end;
end;
function InBoat: Boolean;
begin
result := (getColor(19, 30) = 13421772) and (getColor(19, 51) = 3265113);
end;
function NPC: Boolean;
begin
FindRandoms;
if FindNPCChatText('ritual', True) or FindNPCChatText('Congratulations!', True) or FindNPCChatText('knights', True) or FindNPCChatText('lost.', True) or FindText(x, y, 'attle', UpChars, MCX1, MCY1, MCX2, MCY2) or FindText(x, y, 'defend the Void Knight', UpChars, MCX1, MCY1, MCX2, MCY2) then
begin
Result := True;
Writeln('NPC Message Detected!');
if (FindColorSpiralTolerance(x, y, 540186, 136, 379, 415, 470, 25)) then
Status('NPC Message');
MMouse(x, y, 0, 0);
wait(Random(200) + 20);
Mouse(x, y, 0, 0, true);
WinOrLose;
end
else
Result := False;
end;
procedure RandomButton;
begin
if not (Faster500) then
case Random(3) of
0:
begin
KeyDown(VK_Left);
wait(Random(600) + 500);
KeyUp(VK_Left);
end;
1:
begin
KeyDown(VK_Right);
wait(Random(600) + 500);
KeyUp(VK_Right);
end;
2:
begin
KeyDown(VK_Up);
wait(Random(200) + 500);
KeyUp(VK_Up);
end;
end;
if (Faster500) then
case Random(5) of
0:
begin
KeyDown(VK_Left);
wait(Random(200) + 20);
KeyUp(VK_Left);
end;
1:
begin
KeyDown(VK_Right);
wait(Random(200) + 20);
KeyUp(VK_Right);
end;
2:
begin
wait(Random(100) + 20);
end;
3:
begin
wait(Random(100) + 20);
end;
4:
begin
wait(Random(100) + 20);
end;
end;
end;
procedure Report;
var
Answer, WC: Integer;
begin
if not (LoggedIn) or not (Players[CurrentPlayer].Active) then
NextPlayer(True);
cleardebug;
SRLRandomsReport;
Writeln('||===========================||');
Writeln('|| P1nkys PestController ||');
Writeln('||===========================||');
Writeln('|| ' + TheDate(Date_Formal) + ' ||');
Writeln('||===========================||');
Writeln(' Worked For ' + TimeRunning);
Writeln(' Games Played ' + IntToStr(Games));
Writeln('||===========================||');
ReportSmart;
Stats_Commit;
end;
procedure AntiBan;
var
NoBan: Integer;
begin
Noban := Random(18);
case Move of
0: MMouse(x, y, (10 + random(350)), (10 + random(200)));
1: MMouse(x, y, (10 + random(400)), (10 + random(600)));
2: MMouse(x, y, (10 + random(550)), (10 + random(400)));
3: MMouse(x, y, (10 + random(500)), (10 + random(400)));
4: MMouse(Random(MSX2), Random(MSY2), 0, 0);
5: RandomRclick;
6: RandomButton;
10: setangle(1)
end;
end;
function InGame: Boolean;
begin
result := (getColor(370, 74) = 16711935) and (getColor(404, 70) = 16737894);
end;
procedure BoatWait;
begin
if not (LoggedIn) or not (Players[CurrentPlayer].Active) then
NextPlayer(True);
repeat
Status('Waiting In Boat');
ReportSmart;
RandomButton;
FindRandoms;
Report;
wait(Random(100) + 20);
until (NPC) or (Ingame);
Games := Games + 1;
exit;
end;
function FindBoard(x, y: Integer): Boolean;
var
CTS, I: Integer;
TPA: TPointArray;
ATPA: array of TPointArray;
begin
CTS := GetColorToleranceSpeed;
ColorToleranceSpeed(1);
SetColorSpeed2Modifiers(1, 3);
FindColorsSpiralTolerance(MSCX, MSCY, TPA, 4942983, MSX1, MSY1, MSX2, MSY2, 3);
ColorToleranceSpeed(CTS);
ATPA := TPAToATPAEx(TPA, 2, 2);
for I := 0 to High(ATPA) do
begin
MiddleTPAEx(ATPA[i], x, y);
MMouse(x, y, 1, 1);
if (IsUpTextMultiCustom(['Gangplank'])) then
begin
Result := True;
GetMousePos(x, y);
Break;
end;
end;
end;
procedure Plank;
begin
if not (LoggedIn) or not (Players[CurrentPlayer].Active) then
NextPlayer(True);
Status('Searching For Plank');
WinOrLose;
FindRandoms;
case WhatBoat of
'N','n','novice','Novice','I','inter','i','Intermediate','intermediate' :
begin
MakeCompass('S');
KeyDown(VK_Down);
wait(Random(650) + 500);
KeyUp(VK_Down);
wait(500);
KeyDown(VK_left);
wait(Random(50) + 50);
KeyUp(VK_left);
end;
'A','a','adv','advance','Advance' :
begin
MakeCompass('W');
Setangle(0);
{ KeyDown(VK_Down);
wait(Random(650) + 500);
KeyUp(VK_Down); }
end;
end;
repeat
RewardBox;
ReportSmart;
if not RewardBox then
if FindBoard(x, y) then
Status('Looking for Plank');
wait(200 + random(232));
if Isuptext('angplank') then
ClickMouse2(true);
until (FindBlackChatMessage('You board the lander') or (ingame) or FindBlackChatMessage('reach that') or (InBoat)) Setangle(0);
FindRandoms;
Report;
NPC;
exit;
end;
function Range: Boolean;
begin
if (FindColorSpiralTolerance(x, y, 5372475, 267, 132, 292, 160, 1)) then
begin
Result := True;
Writeln('TRUE');
end
else
Result := False;
Writeln('False');
end;
var
qp: integer;
procedure QPrayer;
begin
if QuickPrayer then
QP := DTMFromString('mbQAAAHicY2VgYFBmZGBQAmItKC0JxGuA4kuBeB0QbwXi9UB88+1dhrVbNoAxiB1h38yADTBiwWAAAKBQDp8=');
if FindDTM(QP, x, y, 701, 52, 733, 79) then
begin
MMouse(x, y, 0, 0);
Mouse(x, y, 0, 0, true);
end
else
exit;
end;
procedure SpecAttack;
begin
if SpecialAttacks then
begin
Writeln('Toggling Special');
Status('Special Attack ON');
MouseBox(528, 179, 545, 195, 1);
begin
if (FindColorSpiralTolerance(x, y, 3566664, 545, 208, 738, 430, 25)) then
Status('Special');
MMouse(x, y, 0, 0);
wait(Random(100) + 20);
Mouse(x, y, 0, 0, true);
end;
end;
end;
function EFindObjCustom(var cx, cy: Integer; Text: TStringArray; Color: TIntegerArray; Tol: Integer): Boolean;
begin
Result := FindObjEx(cx, cy, Text, Color, Tol, 50, 33, 134, 542, 465);
end;
procedure FightPests;
var
Z, R, CTS: Integer;
begin
Status('Fighting Pests');
if not (EFindObjCustom(x, y, ['hifter', 'Shifte', 'Shifter', 'hift'], [2108184, 5051472, 3228504, 4942983,3162776], 3)) then
begin
if (counter > 1000) then
begin
Report;
counter := 0;
end;
R := Random(4);
case R of
0: RandomButton;
1: wait(Random(25) + 20);
2: wait(Random(25) + 20);
3: wait(Random(25) + 20);
end;
Exit;
end
else
Mmouse(x, y, 0, 0);
wait(Random(100) + 20);
if isuptext('ttac') then
begin
if not Faster500 then
begin
Mouse(x, y, 0, 0, False);
ChooseOption('ttack');
end
else
begin
Mouse(x, y, 0, 0, true);
wait(random(500) + 100);
end;
if Faster500 then
begin
wait(Random(100) + 20);
Report;
end
else
wait(2000);
Report;
end;
end;
function Portal(Name: string): Boolean;
begin
case Name of
'red':
if (FindBlackChatMessage('south-western')) then
begin
Result := True;
Writeln('Red Portal Shield Down!');
Exit;
end
else
Result := False;
'yellow':
if (FindBlackChatMessage('south-eastern')) then
begin
Result := True;
Writeln('Yellow Portal Shield Down!');
Exit;
end
else
Result := False;
end;
end;
procedure FreeMem;
begin
FreeDTM(step1);
FreeDTM(step2);
FreeDTM(step3);
end;
begin
Disguise('P1nky PestController');
ClearDebug;
ClearReport;
Smart_Server := 17;
Smart_Members := false;
Smart_Signed := true;
Smart_SuperDetail := false;
begin
if (SRLStats_Username = '') then
{ SetupSRLStats(654, 'Anonymous', 'anon1337')
else }
SetupSRLStats(654, SRLStats_Username, SRLStats_Password);
SetUpSRL;
declareplayerz;
ActivateClient;
counter := 0;
ClearDebug;
LoginPlayerToLob;
OpenWorldScreen;
SelectWorld(53);
LoginPlayer;
Inc(counter);
repeat
begin
FreeMem;
NPC;
Report;
Plank;
BoatWait;
begin
Spot1;
Spot2;
begin
SpecAttack;
QPrayer;
end;
repeat
FightPests
until not (Ingame);
end;
end;
until (false);
end;
end.
Thanks a lot bro! Awesome script !! Appreciate the quick fix !
edit: running it now, will post any bugs i find, so far so good !
edit2: For the first 5 games played, it took about 5-10 minutes to click the plank. after 10 minutes i just clicked it myself. after that it seems to be clicking the plank right away after leaving a game !
edit 3:
||===========================||
|| P1nkys PestController ||
||===========================||
|| April 13th, 2012 ||
||===========================||
Worked For 3 Hours, 13 Minutes and 3 Seconds
Games Played 75
||===========================||
Pretty damn nice considering it spent about 25 minutes on the first 5 games trying to click the plank !
Last edited by sarmetto; 04-14-2012 at 02:13 AM.
SRL Compiled in 16 msec
SMART Initialized.
Loaded: Server 17, Members: False, Signed: True, Super Detail: False.
Error: Exception: Access violation at line 142
The following DTMs were not freed: [SRL - Lamp bitmap, 1]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap]
Help????
Last edited by junsain2012; 04-14-2012 at 06:52 AM.
Still runs south:/
Edit: sometimes it catches itself and runs to the middle midway into running south
Last edited by Elitezer0; 04-14-2012 at 03:06 PM.
Updated to [I]; Let me know how it goes for y'all!
I'll test I overnight. Watched it do 2 games and only problem is it moves mouse rapidly after winning a game on the void knight lady's face before entering the boat.
the beta version was pretty good
hello the bot doesn't go to the middle, it goes near the right door next to the ladder for towers.
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