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Thread: SRL: Jan. 31st, 2012 ~ Banking changes & bug fixes

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    Default SRL: Jan. 31st, 2012 ~ Banking changes & bug fixes

    Few updates in the last couple days:
    Progress Report:
    Cohen Adair (16):
          Updated BankChest documentation
          Increased randomness on right clicking bank chests
          Documentation typo
          FindNonInventoryRandoms now checks if SRL_OnRandomsCall is set.
          Fixed ClickContinueEx
          FindNPCChatText now calls FindText (didn't always work before)
          daazndagger's srl_BlackColor added to autocolor.simba (https://github.com/SRL/SRL-5/pull/14/files)
          Added LampSkill: Integer to TUser (can be used for new randoms)
          Updated InEvilBobsIsland
          New functions SMART_DebugATPA/TPA, SMART_DrawEllipse, drawing text slightly faster (http://villavu.com/forum/showpost.ph...5&postcount=30)
          Added FindNPCChatTextMulti
          Bank functions now left click banks & OpenBank supports bank chests and takes a variant parameter
    
    Merlijn Wajer (1):
          Line endings.
    
    Nathan Hartung (15):
          GetChooseOption update http://villavu.com/forum/showthread.php?p=897959 (added some more fail safes as well in case color is found)
          Re-added cancel to ChooseOptionMultiEx (Fixed the problem)
          Ah read what it did, reverted back.
          Another improvement to GetChooseOptions (sometimes added extra spaces nowfixed)
          ChooseOptionMultiEx - if choose option menu is too close to left side it will move mouse to the right of it if option isn't there.
          Update to FTab, more reliable now.
          GetXPBar fix, just using 'x' instead of 'xp' to split reading
          GetMMLevels fix - http://villavu.com/forum/showthread.php?t=72903
          GetMMLevels Fix #2
          Added GridCoords16Ex (base formula for new MMtoMS), GetGridAbstractBox, GetGridPos, GridCoords and MMtoMSEx.  MMtoMSEx adds x/y modifiers and I made MMtoMS use it and keep backward compatibility.
          DidClick Fix, ChooseOption update, Banking options updated.
          OpenBankNPC fix (wouldn't always click 'Bank Banker')
          ChooseOption update (added blue highlight color)
    
    Trenton Smith (1):
          Fixed PlayerWorked...
    
    kyle@kyleundefined.com (1):
          Updated the MouseItem param for the Mouse Click. Changed from True to mouse_Left.

    Enjoy,
    The SRL Team

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    Thanks for the updates. I will test them after school
    ~T2

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    Patiently waiting on UpText.
    Faith is an oasis in the heart which will never be reached by the caravan of thinking.

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    Quote Originally Posted by kingarabian View Post
    Patiently waiting on UpText.
    Yer... should be done tomorrow.

    You'll see updates as I tweak ChooseOption as well.
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

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    I believe something small was left out of "SMART_DrawTextMulti". Each string in the TStringArray is printed at the same X/Y coordinate. I thought it was funny.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


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    Weird to see my real name in there

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    Thank you all, well done! <3

    ~Eerik.

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    Thanks for the updates

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    nice thx for the quick updates

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    Thanks for the updates

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    Thank you for the updates Coh3n <3

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    Quote Originally Posted by Flight View Post
    I believe something small was left out of "SMART_DrawTextMulti". Each string in the TStringArray is printed at the same X/Y coordinate. I thought it was funny.
    Damnit mormonman!

    I'll fix this as soon as possible. Sorry about that.

    E: Nvm, thanks Narcle.
    Last edited by Coh3n; 02-01-2012 at 07:10 PM.

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    Quote Originally Posted by Coh3n View Post
    Damnit mormonman!

    I'll fix this as soon as possible. Sorry about that.

    E: Nvm, thanks Narcle.
    Hey, just cuz I optimized the code...doesn't mean I tested it

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    Great guys, thanks for the update. What are the integers related to LampSkill?//NOT NEEDED ANYMORE

    EDIT: I'm a noob. I found it 10 seconds after posting this.

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    Quote Originally Posted by Runescape Pro View Post
    Great guys, thanks for the update. What are the integers related to LampSkill?//NOT NEEDED ANYMORE

    EDIT: I'm a noob. I found it 10 seconds after posting this.
    Players[].Lampskill isn't used yet, so setting it won't do anything.

    Continue to use the LampSkill string until the new randoms system is released.

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