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Thread: [Rewrite] Advanced Barbarian Agility

  1. #26
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    Quote Originally Posted by johnnimms13 View Post
    LOL! SORRY!!!! I'm Laughing my *** off I am so sorry! I did a typo once, and then i guess i just used that forever after

    on a side note, I have noticed that with Mass amounts of people, the script fails at the log, resulting in it looping the rope (only happened once) I've been baby sitting it for Hours and its the first hard failure I've seen. Also, It MUST be facing north to find the ledge...
    You could add in a compass change to north

  2. #27
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    Quote Originally Posted by lilcmp1 View Post
    You could add in a compass change to north
    already is one

  3. #28
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    v1.022 is out! Smart Paint added and some bugs fixed!

  4. #29
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    Heavy update day... Btw... I have another update too. added a switch to turn off pies, and an option to logout when your out of pies.

  5. #30
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    v1.023 is out! New gap DMT, Pie Toggle Switch added!

  6. #31
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    nice, gonna try this when i get 94 rc :3

  7. #32
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    For some reason it sits at the plate for ages spamming false or something.
    Edit: keeps spamming this while next to the wall run
    (1995, 2475)
    False
    Last edited by tdawg777; 02-03-2012 at 12:01 AM.

  8. #33
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    There are quite a few flaws.

    It's too slow to do the swing > log balance > wall jump and also too slow overall. It also tends to misclick the balance beam A LOT. Even when it is already on the last part of the course (the slide down) it will instead constantly click the balance beam due to its visibility. Only gaining 25K experience an hour.

  9. #34
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    v1.03 is out! Customizable Hp checker, logs out if Hp is low!

  10. #35
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    Quote Originally Posted by Quintessence View Post
    There are quite a few flaws.

    It's too slow to do the swing > log balance > wall jump and also too slow overall. It also tends to misclick the balance beam A LOT. Even when it is already on the last part of the course (the slide down) it will instead constantly click the balance beam due to its visibility. Only gaining 25K experience an hour.
    are u using the latest version of the script?

  11. #36
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    I was using version 1.023. Did you fix any of those errors in 1.3? It's barely running a full lap at the moment. Gets stuck at the ledge now too and spams:

    Code:
    True
    99
    99
    (1900, 2085)
    True
    99
    (1900, 2085)
    True
    99
    99
    (1900, 2085)
    True
    99
    99
    (1900, 2085)
    True
    99
    99
    (1900, 2085)
    True
    99
    99
    (1900, 2085)
    True
    99
    99
    (1900, 2085)
    True
    99
    99
    (1900, 2085)
    True
    99
    99
    (1900, 2085)
    True
    99

  12. #37
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    Quote Originally Posted by Quintessence View Post
    There are quite a few flaws.

    It's too slow to do the swing > log balance > wall jump and also too slow overall. It also tends to misclick the balance beam A LOT. Even when it is already on the last part of the course (the slide down) it will instead constantly click the balance beam due to its visibility. Only gaining 25K experience an hour.
    Mine seems to be running the same... I'm getting 20k/hr with Skoll boots...

  13. #38
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    I'm not having any troubles with v1.03 ?

  14. #39
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    Please make sure u download the newest version if u havent, and try starting the script with your xp counter open, screen facing north, and at the highest point

  15. #40
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    Seems to be working well except it's way too slow! If there is a way to speed it up overall, it would be great because currently, even Ape Atoll would be faster. :P

    It's just mainly from end -> back to beginning point -> rope swing > log balance > wall jump that is incredibly slow.

    Edit: just got stuck at the fire spring device. Seems to be frozen and the debug box is spamming again.

    It did this three times in a row. :s

    Code:
    (1940, 2760)
    True
    11
    Fire Spring Device
    11
    (1940, 2760)
    True
    11
    Fire Spring Device
    11
    (1940, 2760)
    True
    11
    Fire Spring Device
    11
    (1940, 2760)
    True
    11
    Fire Spring Device
    11
    (1940, 2760)
    True
    11
    Fire Spring Device
    11
    (1940, 2760)
    True
    11
    Fire Spring Device
    11
    (1940, 2760)
    True
    11
    Fire Spring Device
    11
    (1940, 2760)
    True
    11
    Fire Spring Device
    11
    (1940, 2760)
    True
    11
    Fire Spring Device
    11
    (1940, 2760)
    True
    11
    Fire Spring Device
    11
    (1940, 2760)
    True
    11
    Fire Spring Device
    11
    (1940, 2760)
    True
    11
    Fire Spring Device
    11
    (1940, 2760)
    True
    11
    Fire Spring Device
    11
    (1940, 2760)
    True
    11
    Fire Spring Device
    Last edited by Quintessence; 02-03-2012 at 12:28 AM.

  16. #41
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    Quote Originally Posted by Quintessence View Post
    Seems to be working well except it's way too slow! If there is a way to speed it up overall, it would be great because currently, even Ape Atoll would be faster. :P

    It's just mainly from end -> back to beginning point -> rope swing > log balance > wall jump that is incredibly slow.

    Edit: just got stuck at the fire spring device. Seems to be frozen and the debug box is spamming again.

    It did this two times in a row. :s

    Code:
    (1940, 2760)
    True
    11
    Fire Spring Device
    11
    (1940, 2760)
    True
    11
    Fire Spring Device
    11
    (1940, 2760)
    True
    11
    Fire Spring Device
    11
    (1940, 2760)
    True
    11
    Fire Spring Device
    11
    (1940, 2760)
    True
    11
    Fire Spring Device
    11
    (1940, 2760)
    True
    11
    Fire Spring Device
    11
    (1940, 2760)
    True
    11
    Fire Spring Device
    11
    (1940, 2760)
    True
    11
    Fire Spring Device
    11
    (1940, 2760)
    True
    11
    Fire Spring Device
    11
    (1940, 2760)
    True
    11
    Fire Spring Device
    11
    (1940, 2760)
    True
    11
    Fire Spring Device
    11
    (1940, 2760)
    True
    11
    Fire Spring Device
    11
    (1940, 2760)
    True
    11
    Fire Spring Device
    11
    (1940, 2760)
    True
    11
    Fire Spring Device
    we have recognized the spring device problem and it is caused when another person is using the spring device (shape changes) when the script goes to click on it. We are looking for a fix. For now try using a world that doesnt have many ppl on the course or heck if u can find 1 and empty world.

    I dont really see many problems with the speed, im getting 45k/hr without skoll boots, but ill experiment with it.

  17. #42
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    You should add in a failsafe for if no experience is gained in 1 minute~ -> logout.

  18. #43
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    It still tends to misclick the balance beam a lot. I've noticed that the script aims to click it on the borderline. Is it possible to change it so it aims for a bit further to the right?

  19. #44
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    I found out why mine gas been messing up, when it goes to the wall run and it is one step to the east it starts throwing similar messages to what Quintessence has been getting.
    I also found when it is doing the slide down it only clicks one space infront of the character and not on the actual slide, could you add in an uptext check or something?

  20. #45
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    Quote Originally Posted by Quintessence
    Even when it is already on the last part of the course (the slide down) it will instead constantly click the balance beam due to its visibility.
    It's doing this again.

  21. #46
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    Play with the DTM's I'm getting about 45k exp per hour. We are still in version 1, so its more like a beta. Thank you for your help and understanding

    PS, the problem is probably that your window is ever so slightly not north... I've had that problem too. A complete rework to make it fast is underway, hopefully done with it soon.

  22. #47
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    I'll test it out soon with the window perfectly north. Can't wait for the rework though. Hopefully a couple failsafe mechanisms are implemented.

  23. #48
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    So! Heres my idea, have the main loop completely based on mmouse and IsUpTextEx, then when those fail, DTM the hotzone and use it as a failsafe, and include a "fail counter". I just did a sketch, and my skeleton script (has no hope if it moves compass) was promising at a 37 second lap! thats around 65k exp per hour or so I'm guessing.

  24. #49
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    only eats full pies? not the halves? lol

  25. #50
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    Quote Originally Posted by johnnimms13 View Post
    So! Heres my idea, have the main loop completely based on mmouse and IsUpTextEx, then when those fail, DTM the hotzone and use it as a failsafe, and include a "fail counter". I just did a sketch, and my skeleton script (has no hope if it moves compass) was promising at a 37 second lap! thats around 65k exp per hour or so I'm guessing.
    That sounds fantastic! Any ETA on the official release?

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