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Thread: [Rewrite] Advanced Barbarian Agility

  1. #51
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    Well... The problem I'm having, is if I do that, it will be absoFreekingLutely useless. I think I'll try to optumize the current one first, as it actually detects where u are.

    Example: U get randomed on the pole. If u were using the current script (which is a tank) you would be fine. it would start right up and go like nothing happened. If I use the other... well... it would die badly.

    So I will probably get rid of some DTM, slim down the features, and hope for 55k exp (which still is awesome). Then when I have another week ill work on the Lightning version...

    In any case! here is the latest HotFix!
    Simba Code:
    program AdvanceBarbarianAgility;
    {$DEFINE SMART}
    {$i srl/srl.simba}
    {$i sps/sps.simba}
    {$I SRL/SRL/misc/paintsmart.simba}
    {~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                     Developer Log:

                                Original Author: Anyhow
                               Rewritten by: Failed4life
                                      Johnnimms13

                  A hattip to [Nathan] for his skeleton of this script
    --------------------------------------------------------------------------------
                                    Version History:

      0: Original by Anyhow
      v1.0 - Initial Release
      v1.01 - DTMs added, antiban fixed
      v1.02 - Progress Report added! Thanks RyGuy for the help :)
      v1.021 - Pie Support Added!
      v1.022 - Bug fixes and SMART Paint added
      v1.023 - New gap DMT, Pie Toggle Switch added
      v1.03 - Customizable Hp checker, logs out if Hp is low
      v1.031 - Bug Fixes
     -------------------------------------------------------------------------------

                                      Instructions:
      Use the Setup and position your player in the agility course by the ropes.

      If you wish to use Summer Pies to boost your Agility level, have them in your
      inventory.

      Note:  This Script requires atleast 85 agility to run with boosts, 90 to run
             Without boosts, and 93+ to run without mistakes.

    ---------------------------------------SETUP-----------------------------------}

    const
                       //User Options
      SERVER = 23;     //Replace with desired server number
      Username = '';   //Enter your Username
      Password = '';   //Enter your Password
      Nickname = '';   //Enter 3-4 digits of your Username
      ar = 0;          //AntiRandom switch (0 = off, 1 = on)
      PieLevel = 90;    //What level would u like to eat a summer pie at? (0 to disable)
      PLogOut = True; //True logs out when summer pies are gone
      HP = 20;         //LogsOut if below this percentage of HP

    {---------------------------------Do Not Touch---------------------------------}
      mmdebug = 0;     //mmBlack function debug switch (0 = off, 1 = on)
      debugwfloor = 0;  //Wfloor function debug switch (0 = off, 10~14 = on)


    var
      x,y:LongInt;
      Rope, Log, Plate, Ledge, Launch, Pole, Gap, Roof, TimeBegan, Exp, ExpHr,
      laps, StartingXP:Integer;
      aFound:Extended;
      myPos: TPoint;
      reRunUpWall: Boolean;
      Clock: TIntegerArray;

    procedure AntiBan;
    begin
      if not(LoggedIn)then
      Exit;
      case Random(300)of
        0: HoverSkill('Agility', false);
        1: PickUpMouse;
        2: RandomMovement;
        3: RandomRClick;
      end;
    end;
    {///////////////////RyGay's Style DTM setting by Johnnimms13///////////////////}
    procedure SetDTMs;
    begin
      Rope := DTMFromString('mlwAAAHicY2dgYFjNyMAwF4h3MELYa4B4HxBPA+ImIK6D4i6oGIhdD8RaqrwMlYWxYGygzc+gq8EH5/MDzcWFGfFgKAAA+1wPEQ==');
      Log := DTMFromString('m6wAAAHic42ZgYMhgZGBIZ4TQAUAcBMTNQFwBxIFQ2hGKZwLxciCeAMTrgLgdiFcDcQcQzwbiGUC8Foi7gbi/qZohNFSKwd9PgiEq0IYhyV+bIT1IlyE91oXB1VANTKcXdTHU96xk4Ae6g1jMRAJGAgB2cRcQ');
      Plate := DTMFromString('mkwEAAHicE2ZgYKhhZGAoBuIiIC4E4gJGiFg7EHdAcRuUDxKPB+J6IF4OxIlAXAfE04F4IxBrAbEVEOsAsQwQCwCxMJSWBmJVINaDqjEEYk8g9oZiFiD+BXQPO5AWAuKqJBeGzjxfhuIYB4byeCeG2TXhDPPrIxlmVocxlMY6MlQkOINxd74fWK2/owQYh7pJMQTbSzL4WIkzxIXagzE/0FxqYSYqYiwAAPEbInA=');
      Ledge := DTMFromString('mKgEAAHic42NgYPBnZGB4CKQFgbQbEMcBcQ0QLwTidUC8CohXAvFMIM4BYjsg/g1U/xqIbYBsDyAOA+IyII4C4mAgtgdifiB+B1RzBIj3APECIJ4PxCkBFgzBbnoM6UGWDFEeRgz+NhIMMZ7GDMHOKgxJkU4MSd5yDHEesgyhjlJgfHx5PsOBhdkM/4F6+cnATGRiVAAA+zEdZw==');
      Launch := DTMFromString('mrAAAAHic42BgYDBiZGBQBGInIA4EYl4gNgBiLSC2AuI2IO4E4g4gngPEs4B4GRCXQPHzhycYGnI8GFryvRh2bN3AMLs5nOHlo5MMp1cVMhxclMPwH2gHPx7MSADDAACXeBZH');
      Pole := DTMFromString('mggAAAHicY2NgYJgKxIpAzMIAAdFA/AaIvaF8eShbEIh9gLgwP4chPVSBwdnWhCEiwIXhx4dlDFH+Ngz8QDlsmBEHhgAAN88KtQ==');
      Gap := DTMFromString('mrAAAAHic42BgYLBgZGBwg2IjIDYEYhUgDgdiaSA+CVRzB4i3AvEbIN4ExK+A+AQQHwPiIA9zhqQgc4boYDeGJC9thgw/PYbG+hqGtFg/hkgXGQYRoBp8mJEAhgEA+WsQlw==');
      Roof := DTMFromString('m6wAAAHic42ZgYLjPyMCgzMTAIA3E54DsXUB8FYgPAPEdIH4CxPuB+AgQ1wDxHiDOAOJOIG4H4iwgTgHiBUAcDcTWQLwYiJ1sjBlC3Q0YYkLcGZysdFAwSCwuyJ7h4KJchu2z0hn4ge4gFjOSgJEAAMpXGCo=');
    end;
    Procedure FreeDTMs;
    begin
      FreeDTM(Rope);
      FreeDTM(Log);
      FreeDTM(Plate);
      FreeDTM(Ledge);
      FreeDTM(Launch);
      FreeDTM(Pole);
      FreeDTM(Gap);
      FreeDTM(Roof);
    end;
    {//////////////////////////////////////////////////////////////////////////////}
    function MSToHour(mstime :Extended): Extended;
    begin
      result := mstime/3600000;
    end;
    {///////////////////////////////by RyGay///////////////////////////////////////}
    procedure Report;
    var
      TimeRan: integer;
    begin
      TimeRan := (1+((GetSystemTime - TimeBegan) / 1000));
      Exp := (GetXPBarTotal - StartingXP);
      ExpHr := Round((Exp * 3600) / (TimeRan));
      WriteLn('Time: ' + TimeRunning);
      WriteLn('We have gained ' + IntToStr(Exp) + ' Agility Experience!');
      WriteLn('We are gaining ' + IntToStr(ExpHr) + ' Agility Experience per Hour!');
    end;
    {//////////////////////////////////////////////////////////////////////////////}
     Procedure PrintOnSmart(TP: TStringArray; Placement: TPoint; Colour: integer);
      var
        mx, my, Pic, I, B, H, TPH, Numb: Integer;
        TTP: TPointArray;
        Canvas: TCanvas;
      begin
        SmartSetDebug(True);
        GetClientDimensions(mx, my);
        Pic := BitmapFromString(mx, my, '');
        TPH := High(TP);
        for I := 0 to TPH do
        begin
          TTP := LoadTextTPA(TP[i], SmallChars, H);
          for B := 0 to High(TTP) do
          begin
            Numb := ((I + 1) * 13);
            FastSetPixel(Pic, TTP[b].x + 1, TTP[b].y + Numb + 1,8388736);
            FastSetPixel(Pic, TTP[b].x, TTP[b].y + Numb, Colour);
          end;
        end;
        Canvas := TCANVAS.Create;
        Canvas.Handle := SmartGetDebugDC;
        DrawBitmap(Pic, Canvas, Placement.x, Placement.y);
        FreeBitmap(Pic);
      end;
    {///////////////////////////////Johnnimms13////////////////////////////////////}
      procedure PaintReport;
    begin
      Clock := [0,0,0];
      ConvertTime(GetTimeRunning,Clock[0],Clock[1],Clock[2]);
      PrintOnSmart(['ABBA', 'Time Ran: '+tostr(Clock[0])+':'+tostr(Clock[1])+':'+tostr(Clock[2]),
      'Laps Done: '+IntToStr(laps), 'EXP Gained: '+tostr(EXP), 'EXP Per Hour: '+ToStr(EXPhr)], Point(10, 255), 255);
    end;
    {//////////////////////////////////////////////////////////////////////////////}
    procedure AntiRandoms;
    begin
      if ((not LoggedIn) or (ar = 0)) then Exit;
      FindNormalRandoms; // find random events
    end;
    function mmBlack:Boolean;
    var
      blackSpot : array [0..7] of TPoint;
      color : array [0..7] of Integer;
      i,kk,res:Integer;
    begin
      result:= false;
      blackSpot[0]:= Point(587,43);
      blackSpot[1]:= Point(575,112);
      blackSpot[2]:= Point(577,115);
      blackSpot[3]:= Point(672,122);
      blackSpot[4]:= Point(627,139);
      blackSpot[5]:= Point(611,134);
      blackSpot[6]:= Point(622,152);
      blackSpot[7]:= Point(622,152);

      color[0]:= 512;
      color[1]:= 393990;
      color[2]:= 198400;
      color[3]:= 65537;
      color[4]:= 131072;
      color[5]:= 1797;
      color[6]:= 459782;
      color[7]:= 328705;

      res := 0;
      for i := 0 to 7 do
        begin
        for kk := 0 to 7 do
          begin
            if(FindColorTolerance(x,y,color[kk],blackSpot[i].x,blackSpot[i].y,blackSpot[i].x,blackSpot[i].y,7)) then
              begin
              res := res + 1;
              //debug
              if mmdebug = 1 then
                writeln('i = ' + inttostr(i) + ' kk = ' + inttostr(kk));
              end;
           end;
        end;

      if(res > 7) then
        result:= true;
    end;

    function Wfloor:Integer;


    begin
      result:= 99;

      if((FindColorTolerance(x,y,2247007,633,56,633,56,15) or
          FindColorTolerance(x,y,2247007,629,52,629,52,15) or
          FindColorTolerance(x,y,2247007,628,60,628,60,15) or
          FindColorTolerance(x,y,2247007,634,51,634,51,15) or
          FindColorTolerance(x,y,2247007,633,60,633,60,15) or
          FindColorTolerance(x,y,2247007,629,49,629,49,15)) and
          FindColorTolerance(x,y,395009,634,84,634,84,15) and
         (mmblack())) then
        result:= 10;

      if((FindColorTolerance(x,y,1655633,615,84,615,84,15) or
          FindColorTolerance(x,y,1521998,621,57,621,57,15)) and
          (mmblack())) then
        result:= 11;

      if((FindColorTolerance(x,y,1853268,630,113,630,113,15) or
         FindColorTolerance(x,y,1853268,636,116,636,116,15)) and (mmblack())) then
        result:= 12;

      if(FindColorTolerance(x,y,4873321,530,184,530,184,15) and (mmblack())) then
        result:= 13;

      if((FindColorTolerance(x,y,2180188,621,113,621,113,15) or
          FindColorTolerance(x,y,2180188,625,114,625,114,15) or
          FindColorTolerance(x,y,2180188,627,112,627,112,15) or
          FindColorTolerance(x,y,2180188,622,113,622,113,15)) and
        FindColorTolerance(x,y,393218,643,114,643,114,15) and
        FindColorTolerance(x,y,393218,632,114,632,114,15) and
        not(FindColorTolerance(x,y,4873321,530,184,530,184,15))and
        (mmblack())) then
        result:= 14;
    //Debug
      if debugwfloor = 10 then
      begin
        writeln('Debug Start');
        writeln(FindColorTolerance(x,y,2247007,633,56,633,56,15));
        writeln(FindColorTolerance(x,y,2247007,629,52,629,52,15));
        writeln(FindColorTolerance(x,y,2247007,628,60,628,60,15));
        writeln(FindColorTolerance(x,y,2247007,634,51,634,51,15));
        writeln(FindColorTolerance(x,y,2247007,633,60,633,60,15));
        writeln('Debug End');
      end;
      if debugwfloor = 14 then
      begin
        writeln('Debug Start');
        writeln(FindColorTolerance(x,y,2180188,621,113,621,113,15));
        writeln(FindColorTolerance(x,y,2180188,625,114,625,114,15));
        writeln(FindColorTolerance(x,y,2180188,627,112,627,112,15));
        writeln(FindColorTolerance(x,y,393218,643,114,643,114,15));
        writeln(FindColorTolerance(x,y,393218,632,114,632,114,15));
        writeln(FindColorTolerance(x,y,4873321,530,184,530,184,15));
        writeln('Debug End');
      end;

    end;

    Procedure sleepWhileMMBlack();
    var t:Integer;

    begin
      t := 0;
      while((mmBlack) and (t < 25)) do
        begin
        sleep(250+random(5))
        t:=t+1;
        writeln('SLeeping while mm is blacked');
        end;
    end;

    function distanceTo(var point:TPoint): Extended;
    var myLoc:TPoint;
    begin
      myLoc:= SPS_GetMyPos();
      Result:= Sqrt((Sqr((Abs((point.x - myLoc.x)))) + Sqr((Abs((point.y - myLoc.y))))))
    end;
    procedure FreeAll;
    begin
      SMART_ClearCanvas;
      writeln('free');
    end;

    procedure sleepWhileMoving();
    var t:Integer;

    begin
      t := 0;
      while((IsMoving) and (t < 12)) do
        begin
        sleep(250+random(5))
        writeln('Sleeping while moving');
        t:=t+1;
        end;
    end;
     {/////////////////////////////by Johnnimms13//////////////////////////////////}
    procedure EatPie;
    var SPie, HPie, x, y: integer;
    begin
      if PieLevel > 0 then
      begin;

      SPie := DTMFromString('mlwAAAHicY2dgYPjIxMDwFoi/I9FfgPgDEL9kZGB4xgih3wPxYyB+B8SPgDhLTxGOK9JMGVJCdRiyovQZov00GPiB5uLCjHgwFAAAE+UTaw==');
      HPie := DTMFromString('mlwAAAHicY2dgYDjBxMBwBIhPA/FhID4OxKeA+CIQH2NkYDgJxIegeD8QnwXiI0DsrSDOEKAsCcYZugoMScHaDNEBtgwp4c4M+AAjHgwFALfwEBg=');

      if GetSkillInfo('agility', True) < (PieLevel+1) then
      begin
        writeln('below 91 agility, trying to find pie');
      if ExistsItemDTM(spie, x, y) then
        begin
          writeln('found pie');
          mouse(x, y, 2, 2, true);
        end else
      if ExistsItemDTM(hpie, x, y) then
        begin
          writeln('found 1/2 pie');
          mouse(x, y, 2, 2, true);
        end else
          begin
            writeln('no pies!')
            if PLogOut = True then
              begin
              logout;
              TerminateScript;
              end;
          end;
         end else
          begin
          writeln('No Pie for you!');
          end;
         freedtm(SPie);
         FreeDtm(HPie);
       end;
      end;
    {//////////////////////////////////////////////////////////////////////////////}
    function getLocation(): integer;
    var myPos, First, Second, Third, Fourth: TPoint;
    begin
      result := 0;
      if (mmblack = true) then
        result := Wfloor()
      else
        begin
          First := Point(2045, 2430); //Beginning Point
          Second := Point(2045, 2445); //After swinging the rope
          Third := Point(2005, 2460);  //After log balancing
          Fourth := Point(1940, 2415);  //Before running up the wall

          myPos := SPS_GetMyPos();

          if ((distanceTo(First) <= 5) and (myPos.y < 2435)) then
            begin
              result:=1;
            end;
          if (distanceTo(Second) <= 5) then
            begin
              result:=2;
            end;

          if (distanceTo(Third) <= 15) then
            begin
              reRunUpWall := True;
              result:=3;
            end;

          if (reRunUpWall = True) then
             result:=3;

          if (myPos = Fourth) then
            begin
              result:=4;
            end;
           end;
          end;
    procedure handleObstacle(spot: integer);
    begin
      SetDTMs;
      writeln(spot);
      if (spot = 0) then
        begin
          AntiRandoms;
          EatPie;
          writeln('Walk to beginning Point(2045, 2430)');
          SPS_WalkToPos(Point(2045, 2430));
          sleepWhileMoving();
        end;

      if (spot = 1) then
        begin
          writeln('Swing on rope');
          if FindDTMRotated(Rope, x, y, MSX1, MSY1, MSX2, MSY2, -Pi, Pi, Pi/30, aFound) then
            begin
              Mouse(x, y, 3, 3, True);
              sleep(2300+random(175));
              sleepWhileMoving();
              Report;
              PaintReport;
            end;
        end;

      if (spot = 2) then
        begin
          writeln('Walk across log balance');
          if FindDTMRotated(Log, x, y, MSX1, MSY1, MSX2, MSY2, -Pi, Pi, Pi/30, aFound) then
            begin
              MMouse(x,y,5,5);
              Mouse(x, y, 3, 3, True);
              sleep(1900+random(150));
              sleepWhileMoving();
            end;
        end;

      if (spot = 3) then
        begin
        writeln('Run up and jump the plate');
        SPS_WalkToPos(Point(1996, 2478));
        writeln(SPS_GetMyPos());
        if FindDTMRotated(Plate, x, y, MSX1, MSY1, MSX2, MSY2, -Pi, Pi, Pi/30, aFound) then
          begin
            Mouse(x, y, 3, 3, True);
            sleep(6400+random(150));
            sleepWhileMoving();
          end;
        end;

      if (spot = 10) then
        begin
        if (reRunUpwall = True) then
          reRunUpwall := False;
        AntiRandoms;
        writeln('Climb up Ledge');
        if FindDTMRotated(Ledge, x, y, MSX1, MSY1, MSX2, MSY2, -Pi, Pi, Pi/30, aFound) then
          begin
            MakeCompass('n');
            Mouse(x, y, 0, 0, True);
            sleep(3300+random(150));
            sleepWhileMoving();
          end;
        end;
      if (spot = 11) then
        begin
        writeln('Fire Spring Device');
        if FindDTMRotated(Launch, x, y, MSX1, MSY1, MSX2, MSY2, -Pi, Pi, Pi/30, aFound) then
          begin
            Mouse(x, y, 0, 0, True);
            sleep(4300+random(150));
            sleepWhileMoving();
          end;
        end;
      if (spot = 12) then
        begin
          writeln('Cross Balance Beam if Healthy');
          If not HPPercent > HP then
            begin
              logout;
              TerminateScript;
            end;

          if FindDTMRotated(Pole, x, y, MSX1, MSY1, MSX2, MSY2, -Pi, Pi, Pi/30, aFound) then
            begin
              Mouse(x, y, 0, 0, True);
              sleep(2000+random(150));
              sleepWhileMoving();
            end;
        end;
      if (spot = 13) then
        begin
          writeln('Jump over gap');
          if not MakeCompass('n') then
            begin
              MakeCompass('n');
            end;
          if FindDTMRotated(Gap, x, y, MSX1, MSY1, MSX2, MSY2, -Pi, Pi, Pi/30, aFound) then
            begin
              Mouse(x, y, 0, 0, True);
              sleep(2000+random(150));
              sleepWhileMoving();
            end;
        end;
      if (spot = 14) then
        begin
          AntiRandoms;
          writeln('Slide down roof');
          if FindDTMRotated(Roof, x, y, MSX1, MSY1, MSX2, MSY2, -Pi, Pi, Pi/30, aFound) then
            begin
              Mouse(x, y, 0, 0, True);
              sleep(1800+random(150));
              sleepWhileMoving();
              IncEx(Laps, 1);
              PaintReport;
            end;
          end;
      FreeDTMs;
    end;
    procedure DeclarePlayers;
    begin
      HowManyPlayers := 1;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;
      Players[0].Name := Username;
      Players[0].Pass := Password;
      Players[0].Nick := Nickname;
      Players[0].Active := True;
    end;
    procedure LogMeIn;
    begin
      LoginPlayerToLob;
      OpenWorldScreen;
      SelectWorld(SERVER);
      LoginPlayer;
    end;

    {//////////////////////////////////Main Loop///////////////////////////////////}
    begin

      Smart_Server := SERVER;
      Smart_Members := True;

      SetupSRL;
      DeclarePlayers;
      SPS_Setup(RUNESCAPE_SURFACE, ['4_5','4_6']);

      TimeBegan := GetSystemTime;
      ToggleXPBar(True);
      StartingXP := (GetXPBarTotal);

      AddOnTerminate('FreeAll');
      if not(LoggedIn) then
        LogMeIn;
      while not(LoggedIn) do
        sleep(1000);
      MakeCompass('n');
      SetAngle(SRL_ANGLE_HIGH);
      while(true) do //Main loop
        begin
          while not(LoggedIn) do
            LoginPlayer;
          handleObstacle(getLocation());
          myPos := SPS_GetMyPos();
          writeln(Wfloor());
          writeln(myPos);
          writeln(mmBlack);
        end;
    end.

  2. #52
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    Version 1.031 seems to work pretty decently. No major problems so far except it did seem to have a very delayed reaction to the slide down at one point. The script stood there for about a minute before actually detecting it was on the roof and then clicking to slide down.

    Edit: seems to do this every few laps.

    Other than that, just the usual issues of the script being slow. I'm currently averaging about 34K experience an hour whereas the Ape Atoll script manages to average at 38K experience an hour and no chance of random events.
    Last edited by Quintessence; 02-03-2012 at 08:19 AM.

  3. #53
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    Got to say, i have only been here a few weeks, but i love the organic nature of how these scripts get improved on by numerous people

    On script speed, i am kind of spoiled as i had the perfecticus reflection bot, which was so easy to run and then ran at like 65k/H. This was because it could track the target click points moving during animations (while you were on previous obstacle) so was already clicking when you finished one obstacle.

    Why are scripts slow? is it just a function of the colour finding/ dtm finding? Could this be sped up by moving the mouse to a specific area of the screen before looking for the colour/dtm?

    G

  4. #54
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    oh and the half pie dtm is not working - use this one:

    Code:
    DTMFromString('mlwAAAHicY2dgYOAAYkYozcIAATxALATEnFA+M1RMBIiFoeLBKlJAkokhIUibIUBZEsyGYX4giQsz4sFQAAD5DgL1');
    G

  5. #55
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    I've been running this I'm 95 agility and ape toll was too slow, I'm going to get 99 now brilliant work mate well done *pat on the back*

  6. #56
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    I am not sure whats the problem but it just does not do the last Slide Down Roof. I downloaded the v103. I will test the older version.

    // Just tested the older version too. Everything runs fine until the last obsticle(slide down roof). It just gets stuck in a loop it seems somewhere.

    "...14
    (1895, 2070)
    True
    14
    Slide down roof
    ..."

    Spamming the upper stuff over and over.

    EDIT 2// I let it run a bit and approx. after 2 minutes it got over the obsticle and continued the race. Now its back there waiting.

    Last edited by plekter; 02-03-2012 at 03:08 PM.
    Bot hard or get banned trying.

  7. #57
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    dam guys this script is lookin good! im 99 agility already or id be usin this!

  8. #58
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    Quote Originally Posted by imscaredtolosemymain View Post
    Got to say, i have only been here a few weeks, but i love the organic nature of how these scripts get improved on by numerous people

    On script speed, i am kind of spoiled as i had the perfecticus reflection bot, which was so easy to run and then ran at like 65k/H. This was because it could track the target click points moving during animations (while you were on previous obstacle) so was already clicking when you finished one obstacle.

    Why are scripts slow? is it just a function of the colour finding/ dtm finding? Could this be sped up by moving the mouse to a specific area of the screen before looking for the colour/dtm?

    G
    Yes, The script detects the position with the black space but it takes quite a while to do it! I'm in the process of speeding it up. there are actually only about 4 Actual clicks in the whole thing. The rest can be blind clicking its just getting the failsafes when they fail right This Script is slow, but a tank. in its current state it works everywhere. I'm going to remove the DTM of the Roof and the Gap, so it will quit hovering.

  9. #59
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    v1.031 is out! Bugs Fixed! Please Update to Newest Version!
    Last edited by Failed4life; 02-03-2012 at 08:56 PM.

  10. #60
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    excited to test once i get 94 agility on my main(100% chance no falls)

  11. #61
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    Quote Originally Posted by Mink View Post
    excited to test once i get 94 agility on my main(100% chance no falls)
    93+ is no chance of failing

  12. #62
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    v1.031 is having problems! Please revert back to 1.03!

  13. #63
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    so, is this stable enough to run to get my 99?

  14. #64
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    not quite yet... I'm working on it tho

  15. #65
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    THANKS, I'm currently 85 agility.. I'll post a proggy soon.

  16. #66
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    I'd love to know how you plan on doing that when you can't even use the course. I'd try this out if I wasn't 70k form 99 =\ Had been looking for this before.

  17. #67
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    Quote Originally Posted by Destined2bGreat View Post
    I'd love to know how you plan on doing that when you can't even use the course. I'd try this out if I wasn't 70k form 99 =\ Had been looking for this before.
    Summer pies.

  18. #68
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    Very slow.

  19. #69
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    Quote Originally Posted by Technologic View Post
    Very slow.

    I'm working on a complete rewrite, probably have it stable in a week.

  20. #70
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    Im new to this site, and im seeing so many great scripts! but how do i download them? please reply shortly. (: -FayBro

  21. #71
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    Quote Originally Posted by FayBro View Post
    Im new to this site, and im seeing so many great scripts! but how do i download them? please reply shortly. (: -FayBro
    all you do is download the Simba program copy paste script, fill in the blanks, then hit run

  22. #72
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    Quote Originally Posted by FayBro View Post
    Im new to this site, and im seeing so many great scripts! but how do i download them? please reply shortly. (: -FayBro
    Go to faq.

  23. #73
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    Looks like a good script, will definitely use this after I get herby done

  24. #74
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    I'm currently training agility using the RyGuy's Ape Atoll script. I'm 87 so I can use pies to boost 90.

    I'm going to stick with RyGuy's for now (at least one or two levels) and then switch over. In the meantime, please let me know if you'd like me to help in anyway. I can't script, but I can do testing if you need it!
    Last edited by Andres; 02-07-2012 at 05:27 PM.

  25. #75
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    I keep having problems with the ledge at the end.
    Last night it was smooth as butter, and did everything, but as i logged on today and tried doing it, it would never go on the ledge.

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