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Thread: [SS] ChickenKiller by Tarajunky

  1. #1
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    Default [SS] ChickenKiller by Tarajunky

    FINAL UPDATE: THIS SCRIPT HAS BEEN REMOVED SINCE SCARSCAPE IS NOT LONGER IN EXISTENCE. I HAVE POSTED A WORKING VERSION THAT IS COMPATIBLE WITH THE NORMAL RUNESCAPE CLIENT IN THE MEMBER'S SCRIPT AREA.

    <Update>: Now version 1.2 allows you to pick and bury bones if you want to do so, and some other optimizations have been implemented.
    </Update>

    Hi everyone. I'm currently trying to convert this into a working SRL script, but in the meantime I thought I would post the version I currently use.

    It's a ScarScape script, and instead of logging out I have it close the SS window, so if you try to use something else your character may not be able to log out.

    I have a standalone version of Scarscape that I use for this, which will send to people upon request. I could also provide the files I have gleaned from others that are needed to update Scarscape if people are interested.

    Anyway, give me your thoughts on it. I heavily modified Solemn Wishes Simple Killer to create it. Currently I've averaging about 400-500 kills per hour (bursts of 600-700 on an empty world), and it also picks up feathers and will fill your inventory with bones/raw chicken/etc to avoid getting the new mysterious boxes.

    It currently seems to have a problem with Certers and usually ends with the character being teleported, but it will continue running even if you get your weapons certed.

    If anyone has any suggestions for improving the anti-randoms to avoid certers/teleportation that would be great.

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    woah nice script
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    cool! i think for the new box, it would be if(not(GambleNewBox))then terminatescript

    or whatever it was.. you have if(GambleNewBox)then terminate... meaning if it solves it correctly, it will still terminate i think..
    Busy with real life. I'll still be around occasionally.
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    Quote Originally Posted by phantombmx
    cool! i think for the new box, it would be if(not(GambleNewBox))then terminatescript

    or whatever it was.. you have if(GambleNewBox)then terminate... meaning if it solves it correctly, it will still terminate i think..
    I had to change it a little to make it compatible with this script.

    So now if it fails to solve the box it will automatically close while still in the GambleNewBox function. If it solves the box it returns (false).

    I must have collected around 150k feathers with this thing so far.

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    knob training time
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    Great idea about filling the inventory. Nice script.

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    One thing I want to change is to make the wait time when you're in a fight relative to your combat level (some combination of att/str levels). That way you can train a newbie character with it. Right now it works great with the characters I use, since they usually kill the chicken before timing out. But it probably won't wait long enough to allow you to kill the chicken on a newbie character. If you have retailate on, it would still work, it would just be sloppy.

    Maybe something like...

    If (CombinedCombatLevels<40) then Wait(10*(100-CombinedCombatLevels)) else wait(250)

    in the fight loop.

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    Just Use OutFight in srl.

    Code:
     if (InFight) then
      begin
        OutFight;
      end;


    Waits till you're out of a Fight.

    Make sure you include fighting:
    Code:
    {.include SRL/SRL/Skill/Fighting.scar}

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    hey guys, nice looking script . where would i find "Certer breaker" ? im stumped !

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    Sorry about that. You can just remove that and the FindCerter command and it should work.

    Heck, it doesn't 'break' certers anyway! I threw it in there hoping that it would help but it doesn't.

    I've made several other changes and I'll update the original post soon with the latest revision.

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    cant wait for the update man imma make a pure with this script

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    hey can you put this in code tags cause when i download the attachment it doesnt work

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    See first post for version 1.2

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    Hey man, can I update your ChickenKiller to SRL for you, and give credits for making the script to you?

    Or, if you are already doing it, and need help, add me on MSN.
    SRL Developer
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    Yes, anyone can SRL-itize the script if they want. I've made a few attempts without much success, since I'm just learning SRL and how to make good scripts with the normal ScuneRape client. The only stipulation I would make is that any SRL version should be placed in the member scripts section.

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    wtf? what are you people talking about,?
    wih script?
    i don't see any scipt in here!!!

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    well duh....he abvously took it down....look how old this script is...its probably has alot of bugs now......

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    Quote Originally Posted by squancy View Post
    well duh....he abvously took it down....look how old this script is...its probably has alot of bugs now......
    ACTUALLY, this script was written for use with ScarScape, which has not been around for many months now. That's what the [SS] means in the title.

    I have released an SRL version of this script, which can be found in the Members' Scripts section.

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    y cant i see it?

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    i cnt se it, same prob as gansta

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    ScarScape is no longer around, so posting this script again would be a waste of time. It won't work on the normal runescape client. As I said in my last post here, you will have to become a member to get the version posted in the members' section which does work with the normal RS client.

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    Sorry for being a noob, but where do u download the script.

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    Read
    Quote Originally Posted by tarajunky View Post
    FINAL UPDATE: THIS SCRIPT HAS BEEN REMOVED SINCE SCARSCAPE IS NOT LONGER IN EXISTENCE. I HAVE POSTED A WORKING VERSION THAT IS COMPATIBLE WITH THE NORMAL RUNESCAPE CLIENT IN THE MEMBER'S SCRIPT AREA.

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    okay but how do you get a member???

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    Quote Originally Posted by thisisme View Post
    okay but how do you get a member???
    http://www.villavu.com/forum/showthr...?t=3562?t=4302

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