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Thread: ChaosMossKiller

  1. #601
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    Quote Originally Posted by Ivo09 View Post
    17 minutes and not a single charm. I've noticed a few myself but they were always under 2-3 items. I don't suppose you have any tips on improving my chances?
    Were those charms visible or you paused the scripr and right clicked to find them?

  2. #602
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    Right clicked. Like I said they were under multiple items. I think I could probably use a bonecrusher to make the charms show up easier. I just posted a proggy, you can see how much food I eat lol.

  3. #603
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    @Shatterhand: check out my Moss giant killer. You will like the way I implemented ChooseOptionMulti:

    My script searches for bones on MainScreen, richtclicks it, but than first picks up charms/seeds/rares etc, and leaves the bone until last. Script scrolls through the KeepList which has bones last in the list. So the terribly good visible bones remain on the ground until everything else from that spot is picked up

    Simba Code:
    KeepList   := ['Spirit weed seed', 'Spin ticket', 'Uncut diamond',' Uncut ruby' , 'Uncut emerald', 'Uncut sapphire',
                    'oins','sword','spear','shield',                                 // any occurence of this list is picked up.
                    'helm','javelin', 'staff', 'dart','bolts','teel arrow', 'ragonstone',
                    'Ranarr seed', 'Toadflax seed', 'Snapdragon seed', 'Dwarf weed seed', 'Torstol seed', 'Spirit weed seed',
                    'Blood rune', 'Death rune',  'Chaos rune', 'Air rune', 'Earth rune', 'Law rune', 'Nature rune','charm', 'Spinach roll', 'Long bone', 'key', 'guam', 'Big bones', 'Bones'];   // BONES IS LAST IN LIST so we pickup anything before bones :))))


    function WTChooseOptionMultiEx(Texts: TStringArray; TextType: String; var ResultText: String; Action: fnct_ActionOptions): Boolean;
    var
       B: TBox;
       i, H, ii, L, x: Integer;
       T: TPoint;
       Options: array of TOptions;
    begin
      Result := False;
      Options := GetChooseOptions(TextType);
      if (Length(Options) < 1) then
        Exit;
      H := High(Options);
      L := High(Texts);
      for i := 0 To L do
      begin
        for ii := 0 to H do
          If Pos(Texts[i], Options[ii].Str) > 0 Then
          begin
            Result := True;
            ResultText := Options[ii].Str;
            B := Options[ii].Bounds;
            GetMousePos(T.x, T.y);
            case Action of
              ClickLeft: if PointInBox(T, B) then
                             Mouse(T.x, T.y, 0, 0, True)
                           else
                             MouseBoxEx(B.x1 + 5, B.Y1, B.x2 - 5, B.Y1 + 5,5, 1);
              Move: if not PointInBox(T, B) then
                      MouseBoxEx(B.x1 + 5, B.Y1, B.x2 - 5, B.Y1 + 5,5, 3);
              Nothing:   begin end;
              else
                srl_warn('ChooseOptionMultiEx', 'ClickRight not a valid click for RS menus!', warn_AllVersions);
            end;
            Exit;
          end;
      end;
      B := Options[0].BigBox;//to mmouse away
      if Action <> Nothing then
      begin
        x := Max(B.X1 - 52, 0);
        if x = 0 then
          x := B.X2+10;
        MMouse(x, Max(B.Y1 - 50, 0), 40, B.Y2-B.Y1);
        Wait(200 + Random(100));
      end;
    end;
    SRL is a Library of routines made by the SRL community written for the Program Simba.
    We produce Scripts for the game Runescape.

  4. #604
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    Quote Originally Posted by WT-Fakawi View Post
    @Shatterhand: check out my Moss giant killer. You will like the way I implemented ChooseOptionMulti:

    My script searches for bones on MainScreen, richtclicks it, but than first picks out charms/seeds/rares etc, and leaves the bone until last. It scroll through the KeepList which has bones last in the list. so the bones remain on the ground until everything else from that spot is picked up

    Simba Code:
    KeepList   := ['Spirit weed seed', 'Spin ticket', 'Uncut diamond',' Uncut ruby' , 'Uncut emerald', 'Uncut sapphire',
                    'oins','sword','spear','shield',                                 // any occurence of this list is picked up.
                    'helm','javelin', 'staff', 'dart','bolts','teel arrow', 'ragonstone',
                    'Ranarr seed', 'Toadflax seed', 'Snapdragon seed', 'Dwarf weed seed', 'Torstol seed', 'Spirit weed seed',
                    'Blood rune', 'Death rune',  'Chaos rune', 'Air rune', 'Earth rune', 'Law rune', 'Nature rune','charm', 'Spinach roll', 'Long bone', 'key', 'guam', 'Big bones', 'Bones'];   // BONES IS LAST IN LIST so we pickup anything before bones :))))


    function WTChooseOptionMultiEx(Texts: TStringArray; TextType: String; var ResultText: String; Action: fnct_ActionOptions): Boolean;
    var
       B: TBox;
       i, H, ii, L, x: Integer;
       T: TPoint;
       Options: array of TOptions;
    begin
      Result := False;
      Options := GetChooseOptions(TextType);
      if (Length(Options) < 1) then
        Exit;
      H := High(Options);
      L := High(Texts);
      for i := 0 To L do
      begin
        for ii := 0 to H do
          If Pos(Texts[i], Options[ii].Str) > 0 Then
          begin
            Result := True;
            ResultText := Options[ii].Str;
            B := Options[ii].Bounds;
            GetMousePos(T.x, T.y);
            case Action of
              ClickLeft: if PointInBox(T, B) then
                             Mouse(T.x, T.y, 0, 0, True)
                           else
                             MouseBoxEx(B.x1 + 5, B.Y1, B.x2 - 5, B.Y1 + 5,5, 1);
              Move: if not PointInBox(T, B) then
                      MouseBoxEx(B.x1 + 5, B.Y1, B.x2 - 5, B.Y1 + 5,5, 3);
              Nothing:   begin end;
              else
                srl_warn('ChooseOptionMultiEx', 'ClickRight not a valid click for RS menus!', warn_AllVersions);
            end;
            Exit;
          end;
      end;
      B := Options[0].BigBox;//to mmouse away
      if Action <> Nothing then
      begin
        x := Max(B.X1 - 52, 0);
        if x = 0 then
          x := B.X2+10;
        MMouse(x, Max(B.Y1 - 50, 0), 40, B.Y2-B.Y1);
        Wait(200 + Random(100));
      end;
    end;
    Wouldn't that slow the script down a fair bit? Or does it check during combat?

  5. #605
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    Quote Originally Posted by Ivo09 View Post
    Wouldn't that slow the script down a fair bit? Or does it check during combat?
    Nah, that used to be an issue 8 years ago. Everything is smooth and fast now Besides I only pickup items when done fighting.
    SRL is a Library of routines made by the SRL community written for the Program Simba.
    We produce Scripts for the game Runescape.

  6. #606
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    Quote Originally Posted by WT-Fakawi View Post
    Nah, that used to be an issue 8 years ago. Everything is smooth and fast now Besides I only pickup items when done fighting.
    Ah okay nice.

    I seem to recall a similar problem with caffeinated killer a few months ago so I was curious.

    ChaosMossKiller v6.1
    * Time Running: 1 Hours, 52 Minutes and 32 Seconds
    * ATK XP Gained: 99488 (53038)
    * ATK Level: 84, XP till next: 2378XX
    * B2P: 0 Food: 4
    * Charms: 3/1/0/0

    A proggy for you OP, next one will be overnight. Pretty flawless script.

  7. #607
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    Quote Originally Posted by Ivo09 View Post
    I think I could probably use a bonecrusher to make the charms show up easier. I just posted a proggy, you can see how much food I eat lol.
    This would be best for you if you need those charms. By the way v6.2 is the latest version, use that.

    @WT-Fakawi: I already have a similar function (named ChooseOptionCharms) which picks up charms before bones.
    The problem is: my script doesnt burry bones, it picks them up for B2P. Memorizing the checked bone piles would be very hard with colors, so I see no ways improving charm looting without wasting time/XP.
    Last edited by Shatterhand; 09-17-2012 at 12:56 PM.

  8. #608
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    Quote Originally Posted by Shatterhand View Post
    This would be best for you if you need those charms. By the way v6.2 is the latest version, use that.

    @WT-Fakawi: I already have a similar function (named ChooseOptionCharms) which picks up charms before bones.
    The problem is: my script doesnt burry bones, it picks them up for B2P. Memorizing the checked bone piles would be very hard with colors, so I see no ways improving charm looting without wasting time/XP.
    Yes, I saw that function in your script. All I do in my script is leave the bones on the ground. I safe them for last so-to-speak. I first pick up stuff that is lying underneath the bones. I dont memorize anything, I just see them big white blobs lying on the floor I get 100% of the time all the charms, all the torstol, all the snapdragon, ranarr's, etc.... all cool stackable stuff.

    EDIT: Ok I see. That is a problem Why dont you pick them up and bury them, (15 xp) and use B2P when needed?
    SRL is a Library of routines made by the SRL community written for the Program Simba.
    We produce Scripts for the game Runescape.

  9. #609
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    ChaosMossKiller v6.1
    * Time Running: 8 Hours, 3 Minutes and 28 Seconds
    * ATK XP Gained: 394484 (48956)
    * ATK Level: 85, XP till next: 182436
    * B2P: 1 Food: 29
    * Charms: 120/14/1/3
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Exception in Script: Failed to create new thread, code:8
    The following DTMs were not freed: [0, SRL - Lamp bitmap]
    The following bitmaps were not freed: [SRL - NavBar Bitmap, SRL - Flag bitmap, SRL - Admin bitmap, 4, SRL - Mod bitmap]

    Crashed after I woke up. Will try 6.2 tonight. Running on a 1.1ghz dual core celeron so I didn't expect this much. Great script!

    Quote Originally Posted by WT-Fakawi View Post
    EDIT: Ok I see. That is a problem Why dont you pick them up and bury them, (15 xp) and use B2P when needed?
    That would slow down even a legit player at least a little. It's not worth it considering this is a combat exp script. There's always the ghouler for those who desperately need charms and this script gets tons anyway as you can see from my proggy.
    Last edited by Ivo09; 09-17-2012 at 08:24 PM.

  10. #610
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    this bot is so awesome, so close to 99str thanks so much

  11. #611
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    [Error] C:\Simba\Includes\SRL/SRL/misc/SmartParams.Simba(278:134): Type mismatch at line 277
    Compiling failed.

    Any ideas? Is there a new update?

    Fixed. Replace line 287 of smartparams with

    Code:
    Result:= SmartSpawnClient(ReplaceWrap(PluginPath, '\', '/', [rfReplaceAll]), Params[0], ',' + Params[1], 765, 553, 's', '', '',-1);
    Last edited by Ivo09; 09-21-2012 at 08:16 AM.

  12. #612
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    Boss went for 15 hours . never seen a script run so long

  13. #613
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    ^^lol this chicken shows his rsn in the attched thumbnail
    created my mr[s]

  14. #614
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    can someone please offer some assistance for just about every script i try i get something like

    [Error] C:\Simba\Includes\SRL/SRL/misc/smart.simba(46:19): Invalid number of parameters at line 45
    Compiling failed.

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    oops bump

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  17. #617
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    Ok so now that in less than a day i've got my new secondary account from level 3 to level 50 Ill try this script again, lets see how fast I can get all forms of melee up to level 60

  18. #618
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    Totally forgot its a multicombat thingy so my plan didnt work

  19. #619
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    ChaosMossKiller v6.2
    * Time Running: 17 Hours, 5 Minutes and 31 Seconds
    * ATK XP Gained: 713117 (41722)
    * ATK Level: 82, XP till next: 202589
    * B2P: 11 Food: 253
    * Charms: 110/6/1/5

    More to come

  20. #620
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    Thanks you so much!
    Got 99str 99att 99def and 99hp from this script!

  21. #621
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    Quote Originally Posted by Sharm View Post
    ChaosMossKiller v6.2
    * Time Running: 17 Hours, 5 Minutes and 31 Seconds
    * ATK XP Gained: 713117 (41722)
    * ATK Level: 82, XP till next: 202589
    * B2P: 11 Food: 253
    * Charms: 110/6/1/5

    More to come
    Sharm, instead of triple posting or double posting, edit you previous post.
    Nice proggy all the same.
    Solar from RiD.

  22. #622
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    New version supports looting.
    It doesnt loot everything 100%, but has a high chance. Looted like 300k and a lot of charms in 8 hours. XP/h is lowered a bit, but it makes it more human.
    What do you think? Should I release this to public, or just members+?
    |-->|

  23. #623
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    well 300k for 8 hours work, not gonna really start any gold farming buisness with that are you. If you are worried, release one without all those special lootings, just better charm looting.
    Bored of playing rs, and bored of botting it, why am i here?

  24. #624
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    300k for 8 hours isn't going to crash anything IMO and I love your script but like others I wish it was a little better at the charm looting and making a lil cash on the side would be amazing! Would greatly appreciate it!

  25. #625
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    Loving this nifty little bot! very well done, will post some proggies soon .

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