Page 1 of 2 12 LastLast
Results 1 to 25 of 29

Thread: Arrow Shafter

  1. #1
    Join Date
    Dec 2011
    Posts
    164
    Mentioned
    4 Post(s)
    Quoted
    23 Post(s)

    Default -

    -Null-

    If found, please remove
    Last edited by Iambubbleman; 03-30-2013 at 12:46 AM.

  2. #2
    Join Date
    Jan 2012
    Posts
    29
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    hi i was wondering what logs you were using to fletch with and do they actually sell once fletched? i mean easily at ge??

  3. #3
    Join Date
    Feb 2011
    Location
    Earth
    Posts
    1,784
    Mentioned
    1 Post(s)
    Quoted
    0 Post(s)

    Default

    that makes 400k in 30 minutes....? WTH

    It's just fletching shafts, I hope your calculations are off.

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  4. #4
    Join Date
    Jan 2012
    Posts
    33
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by PatDuffy View Post
    that makes 400k in 30 minutes....? WTH

    It's just fletching shafts, I hope your calculations are off.
    na bro thats acully right X_X i put 18k shafts * 22 gp(cost of em) and i got 396k so if he was really makin 18k arrow shafts in 30min then thats right

  5. #5
    Join Date
    Jan 2012
    Posts
    21
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    he calcs are off. I did the math. even at that fletching rate it maxes about 230k per hr profit

  6. #6
    Join Date
    Feb 2011
    Location
    Earth
    Posts
    1,784
    Mentioned
    1 Post(s)
    Quoted
    0 Post(s)

    Default

    you forgot to subtract the value of the log itself

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  7. #7
    Join Date
    Jan 2012
    Posts
    21
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by jctnd View Post
    na bro thats acully right X_X i put 18k shafts * 22 gp(cost of em) and i got 396k so if he was really makin 18k arrow shafts in 30min then thats right
    you are forgetting to add in the cost of the logs. which btw are not cheap anymore

  8. #8
    Join Date
    Dec 2011
    Posts
    164
    Mentioned
    4 Post(s)
    Quoted
    23 Post(s)

    Default

    Well you have 27 Logs in your inventory, that yields 15 arrow shafts per log, you can finish 1 cycle in about a minute and ten seconds, 27 * 15 = 405 * 22 (Market Price Per shaft) = 8998 Gold pieces in 1 minute.

    Now Selling at Market Takes a little bit of time, and 600k/hour is if you cut the logs yourself, if you buy the logs, its lower. There's an option on the script to declare if your buying the logs or not, which changes the Proggy.

    Here's a proggy if your buying the logs


    I hope you enjoy the script, if you have any suggestions feel free to post them.
    Last edited by Iambubbleman; 02-04-2012 at 09:52 PM.

  9. #9
    Join Date
    Apr 2007
    Posts
    373
    Mentioned
    2 Post(s)
    Quoted
    24 Post(s)

    Default

    Arrow shafts don't sell at 10M at a time.
    U will make arrow shafts so fast that you can't sell them
    ~Fre

  10. #10
    Join Date
    Dec 2011
    Posts
    164
    Mentioned
    4 Post(s)
    Quoted
    23 Post(s)

    Default

    I'm fairly sure the GE limit for arrow shafts is 25k/4 Hours, and if you hit that limit and still are selling, just pull the offer out and add to it.

  11. #11
    Join Date
    Jan 2012
    Posts
    15
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    it keeps going to bank, selects the tab which the logs are in then says "out of logs, now shutting down" and log outs... any help?

  12. #12
    Join Date
    Nov 2011
    Posts
    1,532
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Interestingly I took a request from one guy to make an arrowshafter. Guess you've beaten me to it

    Nice first script, but I am sure you should use functions as a function instead of using them like procedures.

    Example:
    Simba Code:
    FindDTM(knife, x, y, MSX1, MSY1, MSX2, MSY2);
          Mouse(x,y, 2, 2, true);
          Wait(randomrange(1200, 1600));
          FindDTM(Logs, x, y, MSX1, MSY1, MSX2, MSY2);
          Mouse(x,y, 2, 2, False);
          Wait(randomrange(1200, 1600));
          ChooseOption('All L');
          CloseWindow;

    I want to stress that this is not wrong, but it might work unexpectedly. It is always a good idea to ask questions with if then statements and then decide what you should do.

    Perhaps this?

    Simba Code:
    if FindDTM(knife, x, y, MSX1, MSY1, MSX2, MSY2) then
          begin
            Mouse(x,y, 2, 2, true);
            Wait(randomrange(1200, 1600));
            if FindDTM(Logs, x, y, MSX1, MSY1, MSX2, MSY2) then
            begin
              Mouse(x,y, 2, 2, False);
              Wait(randomrange(1200, 1600));
            end;
            if ChooseOption('All L') then
               CloseWindow;                          
          end;

    And the money calculations. It should always be the profit/h, not revenue/h.

  13. #13
    Join Date
    Dec 2011
    Posts
    164
    Mentioned
    4 Post(s)
    Quoted
    23 Post(s)

    Default

    Quote Originally Posted by nosaj.421 View Post
    Interestingly I took a request from one guy to make an arrowshafter. Guess you've beaten me to it

    Nice first script, but I am sure you should use functions as a function instead of using them like procedures.

    Example:
    Simba Code:
    FindDTM(knife, x, y, MSX1, MSY1, MSX2, MSY2);
          Mouse(x,y, 2, 2, true);
          Wait(randomrange(1200, 1600));
          FindDTM(Logs, x, y, MSX1, MSY1, MSX2, MSY2);
          Mouse(x,y, 2, 2, False);
          Wait(randomrange(1200, 1600));
          ChooseOption('All L');
          CloseWindow;

    I want to stress that this is not wrong, but it might work unexpectedly. It is always a good idea to ask questions with if then statements and then decide what you should do.

    Perhaps this?

    Simba Code:
    if FindDTM(knife, x, y, MSX1, MSY1, MSX2, MSY2) then
          begin
            Mouse(x,y, 2, 2, true);
            Wait(randomrange(1200, 1600));
            if FindDTM(Logs, x, y, MSX1, MSY1, MSX2, MSY2) then
            begin
              Mouse(x,y, 2, 2, False);
              Wait(randomrange(1200, 1600));
            end;
            if ChooseOption('All L') then
               CloseWindow;                          
          end;

    And the money calculations. It should always be the profit/h, not revenue/h.
    Oh thank you, that really helps. I was under the impression that you had to have an else for every if..then...else statement.

  14. #14
    Join Date
    Nov 2011
    Posts
    1,532
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by Iambubbleman View Post
    Oh thank you, that really helps. I was under the impression that you had to have an else for every if..then...else statement.
    Not necessarily. However for every function that returns a boolean I highly suggest you think twice before discarding the boolean and simply use it like a procedure. Usually the boolean is returned for a very good reason - you should do something about it, ie. failsafes.

  15. #15
    Join Date
    Dec 2011
    Posts
    164
    Mentioned
    4 Post(s)
    Quoted
    23 Post(s)

    Default

    Quote Originally Posted by nosaj.421 View Post
    Not necessarily. However for every function that returns a boolean I highly suggest you think twice before discarding the boolean and simply use it like a procedure. Usually the boolean is returned for a very good reason - you should do something about it, ie. failsafes.
    Thanks again, adding some If, then's without the else, fixed a lot of issues!

  16. #16
    Join Date
    Dec 2011
    Posts
    29
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Do the arrow shafts actually sell good? If they do then this script will be epic!

  17. #17
    Join Date
    Nov 2011
    Location
    Maryland
    Posts
    72
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Your calculations ARE off btw.

    Arrow shafts = 22 ea (15 shafts per log) = 330
    Logs = 244 ea

    Profit = 330 - 244 = 86 gp profit per log * 28 logs an inv = 2408 gp an inventory.

    An inventory takes approximately 1 minute. 2408gp * 60 = 144,480 gp/hr.

  18. #18
    Join Date
    Dec 2011
    Posts
    164
    Mentioned
    4 Post(s)
    Quoted
    23 Post(s)

    Default

    Quote Originally Posted by eXoTiK View Post
    Your calculations ARE off btw.

    Arrow shafts = 22 ea (15 shafts per log) = 330
    Logs = 244 ea

    Profit = 330 - 244 = 86 gp profit per log * 28 logs an inv = 2408 gp an inventory.

    An inventory takes approximately 1 minute. 2408gp * 60 = 144,480 gp/hr.
    Please read the thread, we already established that there's a field on the script to declare if your buying logs or cutting them yourself

  19. #19
    Join Date
    Jan 2012
    Posts
    15
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    sometimes it has troubles detecting the bank color (it clicks on the floor and clicks walk here) then it pauses forever >.<

    * im in varrock west bank btw

  20. #20
    Join Date
    Dec 2011
    Posts
    164
    Mentioned
    4 Post(s)
    Quoted
    23 Post(s)

    Default

    Quote Originally Posted by super powe14 View Post
    sometimes it has troubles detecting the bank color (it clicks on the floor and clicks walk here) then it pauses forever >.<

    * im in varrock west bank btw
    Here I'll try to fix the colors, At one point I found the perfect color so it would go straight to the bank

  21. #21
    Join Date
    Jan 2012
    Posts
    0
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    i start it , it opens bank, Sits there , Types random Numbers and letters, withdraws logs ,opens bank deposted logs. Repeats .

  22. #22
    Join Date
    Jan 2012
    Posts
    3
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Doesn't do anything.
    Sits at the bank doesn't click on it.

    log says its going through cycles still.

  23. #23
    Join Date
    Dec 2011
    Posts
    164
    Mentioned
    4 Post(s)
    Quoted
    23 Post(s)

    Default

    Fixed all known issues, now in 1.1

    Please make sure you have at least 3 knives and that your items are in the correct inventory slots. Also please note the Script now runs in SoulWars to fix RandomEvent and Banking Issues.
    Last edited by Iambubbleman; 02-06-2012 at 11:23 PM.

  24. #24
    Join Date
    Jan 2012
    Posts
    31
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    It withdraws knife then logs and then uses knife but doesnt click the logs? Then it tries to bank??

  25. #25
    Join Date
    Jan 2012
    Posts
    31
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by mitcheee View Post
    It withdraws knife then logs and then uses knife but doesnt click the logs? Then it tries to bank??
    dw.. got it

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •