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Thread: Roached

  1. #51
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    Quote Originally Posted by mormonman View Post
    Are you sure you have the brightness/graphics settings right?
    yeahh they are, Im trying to make a function that just clicks on the minimap where it sees red dot, walk there, click under char feet, and picks up charms, or whatever waituptext i put in there... it would dynamically change the script in a very huge way lol. I couldnt figure out how to fix your function :/


    Edit: Maybe its the MinimapDots part that fails....
    Last edited by Paradoxium; 02-14-2012 at 01:24 AM. Reason: thought of something

  2. #52
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    How well would this work on a 1 def pure do they hit high ?

  3. #53
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    Quote Originally Posted by lordofballss View Post
    yeahh they are, Im trying to make a function that just clicks on the minimap where it sees red dot, walk there, click under char feet, and picks up charms, or whatever waituptext i put in there... it would dynamically change the script in a very huge way lol. I couldnt figure out how to fix your function :/


    Edit: Maybe its the MinimapDots part that fails....
    Just tested it, it works for me.

    Quote Originally Posted by illuminatiswag View Post
    How well would this work on a 1 def pure do they hit high ?
    They hit high. I don't recommend using a pure.

  4. #54
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    Simba Code:
    [0:26:17]: Did not find Object DTM.
    Error: Out Of Range at line 1777
    Simba Code:
    if (ObjDTM_Walk(Path[i + 1], 0, 100, 10, GroundLevel) and (not Reset)) then

    got that error when starting at the roaches, fought for a while tried to walk to bank was just outside the bank then this error, i also got the same error once when trying to walk from the bank to the crevice

    cant recreate the error to post the detailed debug, i will keep trying, i will try to find this bug

    edit
    [0:05:03]: False item in bank
    [0:05:03]: Attempt[1]: Banking
    [0:05:03]: ___________________________________
    [0:05:03]: / \
    [0:05:03]: || Mormonman's Roached v0.2 ||
    [0:05:03]: || - Running: 00:05:03 ||
    [0:05:03]: || - Players: 1 ||
    [0:05:03]: || - Active: 1 ||
    [0:05:03]: || - Total Kills: 3 ||
    [0:05:03]: || - Total Pickups: 3 ||
    [0:05:03]: || Time until switch: 00:16:11 ||
    [0:05:03]: || Current Player: 0 ||
    [0:05:03]: ||___________________________________||
    [0:05:03]: || ||
    [0:05:03]: || * Player[0]: True ||
    [0:05:03]: || - Time: 00:05:02 ||
    [0:05:03]: || - Kills: 3 ||
    [0:05:03]: || - Pickups: 3 ||
    [0:05:03]: || - Banks: 0 ||
    [0:05:03]: || - Eats: 0 ||
    [0:05:03]: || - Loc: Bank ||
    [0:05:03]: \___________________________________/
    [0:05:04]: False item in bank
    [0:05:04]: Attempt[2]: Banking
    [0:05:04]: Antiban - Random Wait
    [0:05:11]: False item in bank
    [0:05:11]: Attempt[3]: Banking
    [0:05:12]: False item in bank
    [0:05:12]: Attempt[4]: Banking
    [0:05:12]: False item in bank
    [0:05:13]: Attempt[5]: Banking
    [0:05:13]: False item in bank
    [0:05:13]: Attempt[6]: Banking
    [0:05:14]: False item in bank
    [0:05:14]: Attempt[7]: Banking
    [0:05:15]: False item in bank
    [0:05:15]: Attempt[8]: Banking
    [0:05:15]: Antiban - Random RClick
    [0:05:17]: False item in bank
    [0:05:17]: Attempt[9]: Banking
    [0:05:18]: False item in bank
    [0:05:18]: Attempt[10]: Banking
    just as i posted here, i have 9k tuna in slot 10 i think, FOODACI might need looking at?

    edit 2:it finds tuna but i think the uptext might need tweaking, i changed the uptext to 'ithdraw', pretty unsafe change but i have 9k tuna

    edit 3:
    log after walking error to crevice
    [0:00:11]: Attempt[3]: Banking
    [0:00:14]: Withdrew 24 items
    [0:00:16]: Walking to path node 0.
    [0:00:20]: Flag distance reached.
    [0:00:20]: Walking to path node 1.
    [0:00:26]: Flag distance reached.
    [0:00:26]: Walking to path node 2.
    [0:00:34]: Flag distance reached.
    [0:00:36]: Did not find path node 0.
    [0:00:36]: Did not find path node 0.
    [0:00:36]: Did not find path node 0.
    [0:00:37]: Did not find path node 0.
    [0:00:37]: Did not find path node 0.
    [0:00:38]: Did not find path node 0.
    [0:00:38]: Did not find path node 0.
    [0:00:38]: Did not find path node 0.
    [0:00:39]: Did not find path node 0.
    [0:00:39]: Failed to walk to path node 0, trying to step forward or back one node.
    Error: Out Of Range at line 1768
    The following DTMs were not freed: [SRL - Lamp bitmap, 1]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, 3]
    Last edited by Bonfield; 02-14-2012 at 02:36 AM.



  5. #55
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    works very nicely good job!

  6. #56
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    Just fixed the walking to crevice error. It was a bug with the obj dtm at the endpoint. Looking into the foodaci for tuna atm.

    Edit: Updated first post with new version with endpoints. The food uptext is set in FoodString, try editing it there and see what happens. I only use trout because its so dang cheap.
    Last edited by mormonman; 02-14-2012 at 02:49 AM.

  7. #57
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    thanks, i will edit the uptext and run now

    i think the walking back to the bank needs tweaking too
    Last edited by Bonfield; 02-14-2012 at 03:54 AM.



  8. #58
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    hey I'm not sure what is wrong now but it clicks on multiple roaches and tries to kill them all now at the same time...

    Think it doesnt fully recognize that its in a fight, Just keep saying, found roach, found roach
    Last edited by Paradoxium; 02-15-2012 at 01:06 AM.

  9. #59
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    Update your SRL.

  10. #60
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    what food and were in bank?

  11. #61
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    Quote Originally Posted by anthonyforyou View Post
    what food and were in bank?
    Food is listed in script. Visible when you open bank.

  12. #62
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    Exception in Script: Unable to find file 'ObjectDTM\ObjDTMInclude.simba' used from ''

    Can't run it D:

  13. #63
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    If I am not mistaken you need to add ObjectDTM to simba to be able to use it since it isn't automatically included.

    http://villavu.com/forum/showthread....ght=object+dtm

  14. #64
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    thank you! You are my Hero!

  15. #65
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    great script mormanman! its awesome when a really needed good script comes out! its very appriciated

  16. #66
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    mine still has problems walking down crevice and stops script and logs to lobby il see if i can get debug log and post it


    Edit:

    ok i found out one of the problems its clicking on the rock pile just west of the crevice and stands there until it logs out
    Last edited by l337murd3r; 02-15-2012 at 07:53 PM. Reason: Found problem

  17. #67
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    Changed some logic, and some colors. Currently testing. If it works out then I'll update here.

  18. #68
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    looking forward to the fix. cos currently it was running for a short time, than stopping :/ all my settings are the same, but 0.3 does not run as well as the previous versions.
    We are VillaVu a community, We are Simba.
    Hear us Roarrrrrrrrrrrrrrr!!!!!!!!
    ~Life is what you decide to make it, nothing is pre-ordained other than the steps you choose to make~
    ~Karma is Fierce, do the wrong thing and she will get you~!d

  19. #69
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    Quote Originally Posted by mormonman View Post
    Changed some logic, and some colors. Currently testing. If it works out then I'll update here.
    cool cant wait

  20. #70
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    Ok, so I was sick of using ObjDTMs so I wrote out some custom walking that seems to be incredibly stable. If I can get a 3+ hour run with it, I will release it.

  21. #71
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    nice bro gl with it ill be geting some good progs when you release

  22. #72
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    looking forward to using it =)
    We are VillaVu a community, We are Simba.
    Hear us Roarrrrrrrrrrrrrrr!!!!!!!!
    ~Life is what you decide to make it, nothing is pre-ordained other than the steps you choose to make~
    ~Karma is Fierce, do the wrong thing and she will get you~!d

  23. #73
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    New version uploaded. Walking is pretty damn stable if you ask me.

    Progress Report:
    [1:59:55]:   ___________________________________
    [1:59:55]:  /                                   \
    [1:59:55]: || Mormonman's Roached v0.3          ||
    [1:59:55]: || - Running: 01:59:55               ||
    [1:59:55]: || - Players: 1                      ||
    [1:59:55]: || - Active:  0                      ||
    [1:59:55]: || - Total Kills:   153              ||
    [1:59:55]: || - Total Pickups: 111              ||
    [1:59:55]: || Time until switch: 00:00:00       ||
    [1:59:55]: || Current Player: 0                 ||
    [1:59:55]: ||___________________________________||
    [1:59:55]: ||                                   ||
    [1:59:55]: || * Player[0]: False                ||
    [1:59:55]: ||  - Time:    01:55:05              ||
    [1:59:55]: ||  - Kills:   153                   ||
    [1:59:55]: ||  - Pickups: 111                   ||
    [1:59:55]: ||  - Banks:   2                     ||
    [1:59:55]: ||  - Eats:    67                    ||
    [1:59:55]: ||  - Loc:     Bank                  ||
    [1:59:55]:  \___________________________________/


    Failed because lag...I'm watching a couple sc2 streams and playing so its kind of expected.

  24. #74
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    ok, so just now it was sitting in the bank, i have trout set to food, and it failed to withdraw it telling me iw as lost.


    Edit
    ok now its starting i manually withdrew the food lets see how it goes.
    We are VillaVu a community, We are Simba.
    Hear us Roarrrrrrrrrrrrrrr!!!!!!!!
    ~Life is what you decide to make it, nothing is pre-ordained other than the steps you choose to make~
    ~Karma is Fierce, do the wrong thing and she will get you~!d

  25. #75
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    Quote Originally Posted by one1988 View Post
    ok, so just now it was sitting in the bank, i have trout set to food, and it failed to withdraw it telling me iw as lost.


    Edit
    ok now its starting i manually withdrew the food lets see how it goes.
    Run with debug....

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