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Thread: Roached

  1. #101
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    Sorry for asking too many questions but im new lol whats the diff between using debug and not using debug like what are the effects of both?

  2. #102
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    Debug should only be used if you are having problems with it. I have a new version that I've been ironing out bugs with, I might release tomorrow.

  3. #103
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    works really great on my zerker.
    sometimes it fight 2 at the same time and it is fked up but it works
    Last edited by Skywalk; 02-26-2012 at 10:22 AM.

  4. #104
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    May I ask what the xp (attack) would be per hour @ 85att 83def/str ?

    grtz

  5. #105
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    works pretty good.

    some things for it to be superb:
    1. faster clicking on the roaches.
    2. able to choose how much food you want to withdraw.
    3. ability to choose/drop seeds, ores, etc.
    4. every 5 mins or so, it uses weapon spec
    Ku Ku Ca Chu!

  6. #106
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    Nice work i needed something like this.

  7. #107
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    it click on the crevice but it says "your not sure if you should go down there, perhaps you should find another way in" why????
    Last edited by Welcome Fruity; 02-27-2012 at 08:46 PM.

  8. #108
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    Quote Originally Posted by Welcome Fruity View Post
    it click on the crevice but it says "your not sure if you should go down there, perhaps you should find another way in" why????
    Find the other way in and go up the rope. Then you can enter the crevice.

  9. #109
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    New version up! A lot more stable.

    Edit: I would love to see some proggies with this version. Maybe someone could even suicide run without breaks and see how long it will go.
    Last edited by mormonman; 02-28-2012 at 10:21 AM.

  10. #110
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    I'll try the new version right now and leave it on overnight

  11. #111
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    Seems to be working from startup.
    I've been searching for an answer to a question from many members, but haven't gotten an answer yet, So I thought I'd ask you since you're an SRL Helper and old timer:

    Does this script, or any script out there actually go through random events?
    Or do all scripts just stop once a random event is encountered?

    Is there any way to avoid breaking the script when it is encountered so I can afk and have the bot work 24/7, or will I always have to check to see if a random event was found?

  12. #112
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    Quote Originally Posted by ashihtaka View Post
    Seems to be working from startup.
    I've been searching for an answer to a question from many members, but haven't gotten an answer yet, So I thought I'd ask you since you're an SRL Helper and old timer:

    Does this script, or any script out there actually go through random events?
    Or do all scripts just stop once a random event is encountered?

    Is there any way to avoid breaking the script when it is encountered so I can afk and have the bot work 24/7, or will I always have to check to see if a random event was found?
    It will shutdown on a random even because SRL solvers are not doing to well at the moment. Hopefully the new system will be completed soon tho, and at least some of the randoms get solved. At this moment just check on it occasionally.

  13. #113
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    Thanks for the answer.

    Here's my current proggie, hopefully still running when I get home from work:


    [3:05:54]: ___________________________________
    [3:05:54]: / \
    [3:05:54]: || Mormonman's Roached v0.6 ||
    [3:05:54]: || - Running: 03:05:54 ||
    [3:05:54]: || - Players: 1 ||
    [3:05:54]: || - Active: 1 ||
    [3:05:54]: || - Total Kills: 160 ||
    [3:05:54]: || - Total Pickups: 135 ||
    [3:05:54]: || Time until switch: 00:00:00 ||
    [3:05:54]: || Current Player: 0 ||
    [3:05:54]: ||___________________________________||
    [3:05:54]: || ||
    [3:05:54]: || * Player[0]: True ||
    [3:05:54]: || - Time: 03:05:52 ||
    [3:05:54]: || - Kills: 160 ||
    [3:05:54]: || - Pickups: 135 ||
    [3:05:54]: || - Banks: 7 ||
    [3:05:54]: || - Eats: 172 ||
    [3:05:54]: || - Loc: Roaches ||
    [3:05:54]: \___________________________________/

    3 hours is the longest any Simba script has successfully ran for me, so very nice.

  14. #114
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    Just found a new issue with my walking...sometimes the woodcutters at the yews block the symbol and it fails...I guess I'll have to make my own symbol detection.

  15. #115
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    Another thing I found was it sometimes goes haywire and attacks every single roach around, so you have 3-4 roaches attacking you at once, and you eat food every 2 hits or something and it just attacks the new roach when one is killed and respawns

  16. #116
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    Quote Originally Posted by ashihtaka View Post
    Another thing I found was it sometimes goes haywire and attacks every single roach around, so you have 3-4 roaches attacking you at once, and you eat food every 2 hits or something and it just attacks the new roach when one is killed and respawns
    That's a brand new bug caused by the new 'x' after you click. Make sure to update your SRL and if it still is bugged then submit a bug report about it.

  17. #117
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    Very nice script! I like it alot since it's not slacking like alot of other scripts atm.

    Added rep++

  18. #118
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    good script but can u make a option to let us choose what we wanna loot????

  19. #119
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    Trying to run this and i get a compiling failed error on line 294 on the first download, ive tried all the other patches too, and I think its the same error just might not be the same line. Is there something im missing?

    [Error] (295:21): Unknown identifier 'SRL_GetBlackBackground' at line 294
    if CountColor(SRL_GetBlackBackground, tB.X1, tB.Y1, tB.X2, tB.Y2) > 0 then
    Last edited by Enora; 03-07-2012 at 09:09 PM.

  20. #120
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    Quote Originally Posted by Enora View Post
    Trying to run this and i get a compiling failed error on line 294 on the first download, ive tried all the other patches too, and I think its the same error just might not be the same line. Is there something im missing?

    [Error] (295:21): Unknown identifier 'SRL_GetBlackBackground' at line 294
    if CountColor(SRL_GetBlackBackground, tB.X1, tB.Y1, tB.X2, tB.Y2) > 0 then
    me to

  21. #121
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    Question Problem running

    Quote Originally Posted by bloopa1 View Post
    me to
    I also have this problem.

  22. #122
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    Running it right now on my pure, will post a proggy in ~2 hours.

    2 things would be awsome to add: pot support & overhead prayer support (with p pots).

    Script looking really nice as of now (:

    Update:

    [00:14:18]: Attempt[10]: Banking
    [00:14:23]: ___________________________________
    [00:14:23]: / \
    [00:14:23]: || Mormonman's Roached v0.6 ||
    [00:14:23]: || - Running: 00:14:23 ||
    [00:14:23]: || - Players: 1 ||
    [00:14:23]: || - Active: 0 ||
    [00:14:23]: || - Total Kills: 22 ||
    [00:14:23]: || - Total Pickups: 14 ||
    [00:14:23]: || Time until switch: 00:00:00 ||
    [00:14:23]: || Current Player: 0 ||
    [00:14:23]: ||___________________________________||
    [00:14:23]: || ||
    [00:14:23]: || * Player[0]: False ||
    [00:14:23]: || - Time: 00:14:16 ||
    [00:14:23]: || - Kills: 22 ||
    [00:14:23]: || - Pickups: 14 ||
    [00:14:23]: || - Banks: 0 ||
    [00:14:23]: || - Eats: 24 ||
    [00:14:23]: || - Loc: Bank ||
    [00:14:23]: \___________________________________/
    [00:14:23]: Successfully executed.

    It stopped at bank, when it was supposed to take the swordfish (1st tab, 1st slot, was visible), didn't take/find it and just executed. I believe swordfish doesn't work correct. Gonna try again later with lobster, worked great though, 14 minutes until bank on a 1 defence pure, bank is only ~30 seconds so that's cool.
    Last edited by Mailandos; 03-09-2012 at 10:21 AM.

  23. #123
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    did this scripts pick up charms?

  24. #124
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    Quote Originally Posted by suffrage View Post
    did this scripts pick up charms?
    It picks up EVERYTHING, including charms.

  25. #125
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    Quote Originally Posted by Mailandos View Post
    It picks up EVERYTHING, including charms.
    let me try it on , im maxed , just for charms ! Thx for sharing

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