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Thread: Ogre Destroyer

  1. #26
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    Is this running good? Haven't ran it in awhile. Any reports/bugs?

  2. #27
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    Quote Originally Posted by ifrootloops View Post
    EDIT:

    3.1 running smoothly. The pixel shift is working great.

    The xpbar total function would probably just attack an ogre every time the play hits zero anyways - just thought it through.

    Great job tweaking it. I think another issue may have been with the FPS settings on my smart. So heads up to everyone else, make sure your FPS is decently high so that pixel shift can read properly
    Can you please release to public.

  3. #28
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    Quote Originally Posted by Offline View Post
    Can you please release to public.
    Just download the attached file and run it, it should update to version 3.1, let me know if it doesn't, and cold you please post a report.
    Last edited by baja_blast1; 03-12-2012 at 02:21 AM.

  4. #29
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    Not sure what's wrong for me, but every once in a while (20min-1hr) I just log off. There's no one else attacking the ogres btw, and I look at the Simba program and the program just stops, does not say anything about it. I have to press play again, not really sure why it does that though

  5. #30
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    You need knifes to run this?

  6. #31
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    Quote Originally Posted by bLOOOO View Post
    You need knifes to run this?
    Anything

  7. #32
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    what in the program is making it run for ~1 hr? Or is it just me?

  8. #33
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    Quote Originally Posted by bambi_boy View Post
    what in the program is making it run for ~1 hr? Or is it just me?

    It might be play time, You can make it any time you want.
    Its right under script version.




    Code:
    Const
      ScriptVersion  = '3.1';
      PT             = 1;         // How many hours do you want the script to run for?
      AB             = 80;        // Set between 60-100 for  how often you want AntiBand.
                                  // Higher The less often it will do a AntiBand.
    
    Var
      k, r, h, ch: Integer;
    Procedure DeclarePlayers;
    Begin
      NumberOfPlayers(1);
      CurrentPlayer := 0;
    
     With Players[0] do
      Begin
        Players[0].Name :='';
        Players[0].Pass :='';
        Players[0].Active :=True;
      End;
    End;

  9. #34
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    yeah im a dumbass, sorry just figured it out 5 minutes before i saw your post so couldn't edit it

    Was trying to search more for some sort of error or function that would make it log out around that time, but just found it in the beginning of the script!

    thank you

  10. #35
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    umm it just says
    Compiled successfully in 780 ms.
    The version you're using is outdated!
    Downloading new version...
    Successfully downloaded the script! Please close the script and re-open to see the changes, thank you!
    Successfully executed.
    File[C:\Users\Home\Downloads\OD.simba] has not been freed in the script, freeing it now.

    than nothing happens please help me.

  11. #36
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    Quote Originally Posted by AlanEdmunds View Post
    umm it just says
    Compiled successfully in 780 ms.
    The version you're using is outdated!
    Downloading new version...
    Successfully downloaded the script! Please close the script and re-open to see the changes, thank you!
    Successfully executed.
    File[C:\Users\Home\Downloads\OD.simba] has not been freed in the script, freeing it now.

    than nothing happens please help me.
    Just re open the script and it will be up to date.

  12. #37
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    nice

  13. #38
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    Is this script running good for everyone? just tried it to day and it was barley attacking the ogres. Wont update it though if its just my computer.

  14. #39
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    Didnt attack any ogres whole time.

  15. #40
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    Quote Originally Posted by bLOOOO View Post
    Didnt attack any ogres whole time.
    ok thanks ill update it soon



    v3.2 the pixel shift got updated. might have gotten messed up in an rs update.
    Last edited by baja_blast1; 03-21-2012 at 01:21 AM.

  16. #41
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    Quote Originally Posted by baja_blast1 View Post
    ok thanks ill update it soon



    v3.2 the pixel shift got updated. might have gotten messed up in an rs update.
    So it's fixed now?

  17. #42
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    Quote Originally Posted by bLOOOO View Post
    So it's fixed now?
    it should be it worked for me, no one ever gives me feed back, if you want the script to work better give me feed back and ill update to what you want.

  18. #43
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    The script works great!

    It did misclick and go north of the ogre pen, but it was partly my error, as the camera angle wasnt all the way up. With it being all the way up, the script really works flawlessely for me atm.
    Thanks for the script baja! Ill try to post a nice proggy soon!

  19. #44
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    ver 3.2 is workin great atm

  20. #45
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    Works great can't wait to see it improve.
    The best subjects are always people, who never fail to amaze me by their unpredictability.

  21. #46
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    agreed its works good just think it needs potion support to be gr8

  22. #47
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    Quote Originally Posted by nathan lad View Post
    agreed its works good just think it needs potion support to be gr8
    I cant make it run for more than 10-15 mins than i just get logged out..

    Edit; Any updates soon?
    Last edited by Seeq; 05-11-2012 at 07:23 PM.

  23. #48
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    Any new updates?

  24. #49
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    it says 'how long do u want to run the SKELETON for by AT

  25. #50
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    Sometimes it attacks two ogres at once & then will fail to detect one dying, so it won't attack a new one and gets stuck

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