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Thread: Deadlys' Earth Runecrafter

  1. #1
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    Default Deadlys' Earth Runecrafter

    It is fully functional with SRL5

    You need to download this to be able to use the script: http://villavu.com/forum/showthread....objdtm+walking
    Follow the instructions at the bottom of this page on how to download and install it correctly.


    It's out!

    To be able to bank the Earth runes, so you can get an extra essence. Take out the // in the "depositall; which is in the banking procedure.

    If you don't have 9 runecrafting feel free to use my air runecrafter!:
    http://villavu.com/forum/showthread.php?t=71496

    Important
    Make sure your rune essence is visible in your bank when you first open it up, make sure there is no other runes visible in the bank/ bank tabs because this could mess up the script.

    Start Point:


    Recommended Set Ups

    Light weight gear and earth tiara equipped

    Current Features
    Rests at the musician when run energy is below 50%
    Progress Report.

    Future Updates
    Progress Reports (How many runes you've crafted.)
    Auto Updater.

    Known Bugs
    Need a few testers

    Current Version:
    Version 1: Just released.

    Progress Reports:
    All future long progress reports will go here.
    Just a quick proggie:
    You have been crafting for: 1 Hours, 35 Minutes and 48 Seconds
    Exp gained: 5075
    Last edited by Deadly Serious; 02-09-2012 at 03:05 AM.

  2. #2
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    The script is officially released!

  3. #3
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    For lightweight gear surely boots of lightness and spottier cape p2p on nothing f2p?
    Mat



    ^^

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    Why not make an AIO Runecrafter?

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    Quote Originally Posted by Mat View Post
    For lightweight gear surely boots of lightness and spottier cape p2p on nothing f2p?
    Mat
    I wouldn't think many people in p2p would use this script. Since it's a very slow method compared to the fire alter/ dueling ring method.

    Quote Originally Posted by Sin View Post
    Why not make an AIO Runecrafter?
    I just need fire and water and then I will

  6. #6
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    just flicking through the script, looks nice could work on standards but this function doesnt make sence.
    Simba Code:
    function Walking(Color, Tolerance: Integer; SortFrom: tpoint): Boolean;
    var
      i, x, y, rx, ry: Integer;
      TPA: TPointArray;
    begin
      if not LoggedIn then Exit;
      FindNormalRandoms;
      FindColorsSpiralTolerance(MMCX, MMCY, TPA, Color, MMX1, MMY1, MMX2, MMY2, Tolerance);
      SortTPAFrom(TPA, SortFrom);

      for i := 0 to High(TPA) do
      begin
        x := TPA[i].x;
        y := TPA[i].y;

        rx := RandomRange(-6, 6);
        ry := RandomRange(-6, 6);
        if (not rs_OnMinimap(x + rx, y + ry)) then
          Continue;

        Mouse(x + rx, y + ry, 0, 0, true);
        FFlag(0);
        Wait(200 + Random(500));
        Result := True;
        Break;
      end;
    end;

    i dont understand why you'd wanna not continue if the point is found on the mm?

    Simba Code:
    if (not rs_OnMinimap(x + rx, y + ry)) then
          Continue;
    Last edited by Kasi; 02-07-2012 at 09:59 PM.

  7. #7
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    Quote Originally Posted by pur3b100d View Post
    just flicking through the script, looks nice could work on standards but this function doesnt make sence.
    Simba Code:
    function Walking(Color, Tolerance: Integer; SortFrom: tpoint): Boolean;
    var
      i, x, y, rx, ry: Integer;
      TPA: TPointArray;
    begin
      if not LoggedIn then Exit;
      FindNormalRandoms;
      FindColorsSpiralTolerance(MMCX, MMCY, TPA, Color, MMX1, MMY1, MMX2, MMY2, Tolerance);
      SortTPAFrom(TPA, SortFrom);

      for i := 0 to High(TPA) do
      begin
        x := TPA[i].x;
        y := TPA[i].y;

        rx := RandomRange(-6, 6);
        ry := RandomRange(-6, 6);
        if (not rs_OnMinimap(x + rx, y + ry)) then
          Continue;

        Mouse(x + rx, y + ry, 0, 0, true);
        FFlag(0);
        Wait(200 + Random(500));
        Result := True;
        Break;
      end;
    end;

    i dont understand why you'd wanna not continue if the point is found on the mm?

    Simba Code:
    if (not rs_OnMinimap(x + rx, y + ry)) then
          Continue;
    It's not my function, I found it while flicking through walking guides. I use it when there's not many objects on the mini-map. I even forgot to give him credit >.<
    It's fully functional so I'm presuming the code is correct.

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    wow your script are awesome :P why not apply for SRL MEMBER ?

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    Quote Originally Posted by Vilenueve View Post
    wow your script are awesome :P why not apply for SRL MEMBER ?
    Haha, thanks for all your support :P I got denied for membership status.
    Are there any issues with the script? I haven't tested it extensively yet.

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    I'm having a problem. It seems to work fine at first, as it does what it is supposed to. Unfortunately, when it reaches the bank with the earth runes, it logs out. Why is it doing that? Is there something I'm not doing?

    ~Buzz

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    Quote Originally Posted by BuzzFlyBuzz View Post
    I'm having a problem. It seems to work fine at first, as it does what it is supposed to. Unfortunately, when it reaches the bank with the earth runes, it logs out. Why is it doing that? Is there something I'm not doing?

    ~Buzz
    What does it say in the debug box? It might not be able to see your essence and logs you out. Make sure your essence is visible in the bank screen when you load it up.

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    Mine works fine up until it logs in & banks. Once it clicks on the banker it just closes the bank interface & logs out. Don't think it can find the rune essences.
    Welcome to Runescape.
    ----------
    Shutting down
    Successfully executed.
    The following DTMs were not freed: [2]
    The following bitmaps were not freed: [3]

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    Quote Originally Posted by Z3tt View Post
    Mine works fine up until it logs in & banks. Once it clicks on the banker it just closes the bank interface & logs out. Don't think it can find the rune essences.
    Welcome to Runescape.
    ----------
    Shutting down
    Successfully executed.
    The following DTMs were not freed: [2]
    The following bitmaps were not freed: [3]
    I'll edit out the log out if not find essdtm, it is finding the ess but it was happening to me and it fixed itself when I took it out.

  14. #14
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    Quote Originally Posted by Vilenueve View Post
    wow your script are awesome :P why not apply for SRL MEMBER ?
    just remember deadly, when you do remember to credit everyone or you could get into trouble.

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    It's finding the essence just fine. I start it up, it goes to the bank, gets the essence, runs to the earth altar, makes the runes...but when it returns, it logs out.

    Furthermore... Now it's just getting the essence, running to the earth altar, standing there for a second, then running around all over the place instead of going in.

    When it shuts down, it says:
    Shutting down
    Successfully executed.
    The following DTMs were not freed: [2]
    The following bitmaps were not freed: [3]

    It doesn't say anything out of the norm when it runs around, acting like it's lost, though.

    ~Buzz

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    I'm new to this, and I really don't know much about Pascal, so I'm playing with people's bots and noting what's happening, so don't take what I say as professional advice.
    It's cool that you noted who you got a bit of the code from.

    When it gets to the altar from Varrock, it gets :
    Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Then runs around aimlessly for a moment, and eventually returns to the bank and repeats. Had my tiara on and a spotted cape. Also there's a pretty big wait time as it passes the musician. I know you're checking for energy at the musician, but it seems longer than necessary.

    Also, I let it run for a while and it counted experience. I'm not sure how, but I never did anything to earn any.

    Hope this helps.

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    Quote Originally Posted by pur3b100d View Post
    just remember deadly, when you do remember to credit everyone or you could get into trouble.
    Yup, I just forgot to credit him. I even credited a few antibans I altered lol
    I can't find the thread of the person that made it but he was someone high up.

    Quote Originally Posted by BuzzFlyBuzz View Post
    It's finding the essence just fine. I start it up, it goes to the bank, gets the essence, runs to the earth altar, makes the runes...but when it returns, it logs out.

    Furthermore... Now it's just getting the essence, running to the earth altar, standing there for a second, then running around all over the place instead of going in.

    When it shuts down, it says:
    Shutting down
    Successfully executed.
    The following DTMs were not freed: [2]
    The following bitmaps were not freed: [3]

    It doesn't say anything out of the norm when it runs around, acting like it's lost, though.

    ~Buzz
    That's because it probably didn't detect the alter.

    Quote Originally Posted by deneroglik View Post
    I'm new to this, and I really don't know much about Pascal, so I'm playing with people's bots and noting what's happening, so don't take what I say as professional advice.
    It's cool that you noted who you got a bit of the code from.

    When it gets to the altar from Varrock, it gets :


    Then runs around aimlessly for a moment, and eventually returns to the bank and repeats. Had my tiara on and a spotted cape. Also there's a pretty big wait time as it passes the musician. I know you're checking for energy at the musician, but it seems longer than necessary.

    Also, I let it run for a while and it counted experience. I'm not sure how, but I never did anything to earn any.

    Hope this helps.
    It counts exp in one of the procedures, I forgot which one. It seems to be having trouble with alter detection which is weird, it hasn't happened to me before :O

    Edited it, can someone check if it's fully functional?
    Last edited by Deadly Serious; 02-09-2012 at 03:06 AM.

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    Quote Originally Posted by Deadly Serious View Post
    That's because it probably didn't detect the alter.
    Well it's doing this every time now. It will stand directly in front of the altar, stand there for about thirty seconds, then run about aimlessly.

    After a minute or so of running about aimlessly, it runs back to the bank, but it never opens it. It then runs back to the altar to repeat the process.

    It's literally doing this every time now, and I don't see why. I have everything set up the way it's supposed to be.


    ~Fly

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    5K xp in 1.5 hours?

  20. #20
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    Quote Originally Posted by BuzzFlyBuzz View Post
    Well it's doing this every time now. It will stand directly in front of the altar, stand there for about thirty seconds, then run about aimlessly.

    After a minute or so of running about aimlessly, it runs back to the bank, but it never opens it. It then runs back to the altar to repeat the process.

    It's literally doing this every time now, and I don't see why. I have everything set up the way it's supposed to be.


    I'll check it out now.

    ~Fly
    Quote Originally Posted by Usa View Post
    5K xp in 1.5 hours?
    That's the exp rate, I don't think it's much more even if you legit it.

  21. #21
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    Quote Originally Posted by Usa View Post
    5K xp in 1.5 hours?
    According to runewikia legits get around 8k exp on hour

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    i get an error says out of range at line 44..

  23. #23
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    Did not find Object DTM.
    Did noDid not find Object DTM.
    Did not find Object DTM.
    Did not find Object DTM.
    Did not find Object DTM.
    Did not find Object DTM.



    fix it pls

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    Unable to find ObjDTMInclude.Simba

  25. #25
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    Quote Originally Posted by eclipse245 View Post
    Unable to find ObjDTMInclude.Simba
    You need the object dtm include

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