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Thread: Inception's Firemaker

  1. #201
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    im new i try to run it i get this

    Exception in Script: Unable to find file 'SRL\SRL.simba' used from ''

  2. #202
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    Great script! I'm getting around 113k xp/hr.

    Sometimes it gets stuck in the bank thouugh.

    Exception in Script: The given DTM Index[2] doesn't exist
    Last edited by Raiden702; 04-08-2012 at 10:37 AM.

  3. #203
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    yep getting same error as above
    run for around 4 minutes and get

    Exception in Script: The given DTM Index[2] doesn't exist

  4. #204
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    Guys the "Exception in Script: The given DTM Index[2] doesn't exist" is not why it failed. that is something from simba mentioning that its already been freed.

    If you read on the proggy it says why it failed usually. thats what stopped the script, not the dtm thing as ive told people many times. please read through the thread and search for the same thing before posting that thats the problem

  5. #205
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    Well then it says it can't find a place to burn, because it's sitting in the bank.

  6. #206
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    make new dtms so it walks to them out of the bank

  7. #207
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    I'm very new at scripting, I'll try to figure it out. Thanks.

  8. #208
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    nice script. but i got this error: 'Exception in Script: The given DTM Index[2] doesn't exist' and i also get this
    Error: divide by Zero at line 633
    The following DTMs were not freed: [SRL - Lamp bitmap, 1, 2, 3]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap]
    Last edited by juuby; 04-09-2012 at 11:36 AM.

  9. #209
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    I don't see how this script is buggy. Amazing work, works perfect for me.

  10. #210
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    yea the scripts does the job but is it normal that it takes the same line at feb ? so that it needs to move south/north when a fire didnt go out yet ?

    it happends every now and then that the character losses his way back to bank because it when to far away from it i think ...

    character just stands behind the house of real-estate.

  11. #211
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    Quote Originally Posted by lays View Post
    yea the scripts does the job but is it normal that it takes the same line at feb ? so that it needs to move south/north when a fire didnt go out yet ?

    it happends every now and then that the character losses his way back to bank because it when to far away from it i think ...

    character just stands behind the house of real-estate.
    At FeB? Yeah i have that exact same problem as well.

  12. #212
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    Quote Originally Posted by Excel View Post
    At FeB? Yeah i have that exact same problem as well.
    me too lol

  13. #213
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    Occasionally while trying to bank, this happens:

    Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.

  14. #214
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    Also, this happens sometimes too at Varrock West, the bot gets stuck between rows of ashes/fires and attempts to walk north/south multiple times, then logs.
    |====================================|
    /~~~~~~~~~~Inception's Firemaker v1.0.4~~~~~~~~~~~~~~~
    | Character:
    | Reason for logging out: Could not burn.
    | Finishing load #5
    | Running for: 13 Minutes and 5 Seconds
    | Maple Logs burned: 140
    | Firemaking Experience: 18900
    | Firemaking Xp/Hour : 87230
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~
    Freeing DTMs...

    Thank you for using my Firemaking Script!
    Please post progress reports and bugs on the
    forums!
    -Inception
    Freeing DTMs...
    Exception in Script: The given DTM Index[2] doesn't exist

    Last thing, I promise. If ran at Varrock East, the bot gets stuck against the building southwest of the bank, attempts to light fires against the building, then logs out.
    Last edited by Proc; 04-14-2012 at 10:18 PM.

  15. #215
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    Progress Report:
    ***** Found Random: Molly *****
    Molly solver currently disabled
    ***** Failed Random: Molly *****
    |====================================|
    |              ~ SRL ~               |
    |           Randoms Report           |
    |────────────────────────────────────|
    |                                    |
    |    Mordaut Solved         ~ 1      |
    |    Mime Solved            ~ 1      |
    |    Beekeeper Solved       ~ 1      |
    |    Rewards Solved         ~ 7      |
    |                                    |
    |────────────────────────────────────|
    |====================================|
    /~~~~~~~~~~Inception's Firemaker v1.0.4~~~~~~~~~~~~~~~
    | Character: ine
    | Reason for logging out: Suspected random event.
    | Finishing load #98
    | Running for: 04h 29m 32s
    | Maple Logs burned: 2744
    | # of breaks: 7
    | Firemaking Experience: 370440
    | Firemaking Xp/Hour   : 81405
    90% to Next Lvl 77083 XP to Next Lvl 0 H 56 M to Next Lvl
    53 H 18 M to Lvl 99
    Current Lvl 94
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


    beautiful!!

  16. #216
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    your script is my favorite firemaking script, I got many levels up with it, going for 99 which might take 5-6 weeks more (I do not bot much)

    I prefer 'feb' location, because in varrok it might accidentally click guards, when walking south or north after getting message that it could not light logs in that place

    I also changed AttempBurn function to burns logs from top to bottom
    Simba Code:
    procedure AttemptBurn;
    var
      i, k, j: Integer;
    begin
      if not LoggedIn or FindNormalRandoms then
        Exit;

      Antiban;
      if InvItemCount(Log) = 28 then
        Debug('Attempting to burn...')
      else
        Debug('Attempting to reburn...');

      k := 0;
      nn := 1;
      for i := 1 to 28 do
      begin
        if (LevelUp) then
          begin
            Inc(Levels);
            Wait(RandomRange(500, 700));
          end;
        if FindTPAItem(Log, InvBox(nn)) then
        begin
          InvMouse(nn, mouse_right);
          WaitOption('ight', RandomRange(1000, 1500));
          Wait(RandomRange(Players[CurrentPlayer].Integers[2], Players[CurrentPlayer].Integers[1]));
        end;
        repeat
          Wait(50);
        until not IsChatBoxTextBetween ('attempt to',clBlack,8,8)

        if IsChatBoxTextBetween ('here',clBlack,8,8) then
        begin
          Debug('Can''t light a fire here...');
          Wait(RandomRange(500, 1000));
          Dec(i);
          for j := 0 to (k mod 2) do
          begin
            ChangePosition(k mod 2);
            Wait(RandomRange(1500, 2000));
          end;
          Inc(k);

          if (k = 6) then
          begin
            LogoutProcess('Could not burn.', False);
            Exit;
          end;
        end;
        nn := nn + 4;
        if nn > 28 then nn := nn - 27;
      end;
      Wait(RandomRange(1000, 2000));

      if InvItemCount(Log) > 0 then
        AttemptBurn;
      Antiban;
    end;

    closing bank is not necessary after banking and it might make some antiban
    Simba Code:
    if random(8)=4 then
       CloseBank;

    and I reduced accuracy of the click when running to burn
    Simba Code:
    begin
            if FindDTMRotated(LocVars.DTMs[0], x, y, MMX1, MMY1, MMX2, MMY2, -Pi, Pi, Pi/30, aFound) then
            begin
              Mouse(x, 50, 10, 10, True);
            end;
          end;

  17. #217
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    this is an awesome script! I am happy that i can use it, but there is a few issues. I usually get stick on banking, i dont know why, but usually when i run it, that is how it stops.

    I watch it try to bank and i notice that what it does is clicks a bank booth far away from the player and then attempts to open it, but it rarely opens, and then after about 40 seconds to a minute, it fixes itself.

    But other times when i leave the room for a few minutes, i come back and its logged out, not because it is breaking but because it could not bank.

    So that is really the only issue i am having at FEB. But other than that i think this is a GREAT script!

    Good Job,

    Script

  18. #218
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    Will use this in a few day to get 83 fm (from 80). Can“t wait to test =)

    I will try to answer all Runescape related questions!

  19. #219
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    Two problems that ocurred quite often:
    1. Could not burn. This happens 100% when another botter or legit player comes. Because the script only use 3 paths, it will only step south/north when it failed to burn. It will log out if it failed to burn like 3 times.

    2. Out of material. This happened sometimes after it withdrawed a full inventory of logs. Dunno why.

    I found that many botters are using a different bot, it's quite smart and I have never seen it fail. The bot can detect burning fires and it uses like 10 paths. It even waits till fires go out if there're fires everywhere. I tried to crash them but they were too smart. Anyone know what bot they are using -.-

    Btw I was in varrock east bank, theres at least 1 bot in every f2p world.
    Last edited by newy1; 04-24-2012 at 03:55 PM.

  20. #220
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    Just wanted to say that i love this script and i love you Inception. I have leveled up from 80-ish something till 97 with this script. Love it man!


    Quote Originally Posted by newy1
    2. Out of material. This happened sometimes after it withdrawed a full inventory of logs. Dunno why.
    True.
    I got a problem at VEB, where it sometimes fails to locate bank and just stands there, west of the bank.

    Buuuut. If you babysit it theres really no big problem.
    Still an awesome script!

  21. #221
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    I added SPS to the "ToBank" procedure and it solves the standing issue. The issue with "out of material" is a line in the bank procedure.
    Last edited by JN13; 04-27-2012 at 05:12 PM.
    Currently: Very busy
    Future Goals: finish nursing school, RS later.

  22. #222
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    Quote Originally Posted by Inception View Post
    I just released an updated version! Please remember to post progress reports and any issues you are having!
    Will post my progress report soon. Working great so far. Something like 250k exp/h with magic logs. Will edit this post then...

    I will try to answer all Runescape related questions!

  23. #223
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    it runs for like good 30 mins but after i get this error

    Freeing DTMs...
    Exception in Script: The given DTM Index[2] doesn't exist

  24. #224
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    can someone tell me what to change to make it run correctly it some times walks to the east end of the bank and trys burning log

  25. #225
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    Default New location

    Add daemonheim? no randoms means flawless botting

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