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Thread: Duff's Guild Miner ~ Revived

  1. #51
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    Quote Originally Posted by Apezwijn View Post
    It's not flawless, dislikes:

    - It sometimes gets stuck at the bank cos it clicks the notice board on the wall and a dialogue opens.
    - It get's 'stuck' at the most northern part of the mining guild (where the door is with the dwarf). It keeps clicking the lantern.
    - It's very slow, maby change waiting times and it's algorithm.
    - When it fails to mine a rock while there are other rocks available it keeps trying to mine that rock.
    All being fixed when I have time. I finally have a few days of free time that I can use to work on it.

    That is, after I go to the auto-store and buy a new tire and change out a flat I got last night.

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  2. #52
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    Just started, will come back in a couple of hrs and give a review of the bot

  3. #53
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    Why does it keep clicking the run icon every time it goes to another rock? It doesnt even set it to run it just keeps clicking it and thats not good because who other than a bot would do that? please fix this. Also its very slow. VERY slow.

  4. #54
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    Quote Originally Posted by BotOnce View Post
    Why does it keep clicking the run icon every time it goes to another rock? It doesnt even set it to run it just keeps clicking it and thats not good because who other than a bot would do that? please fix this. Also its very slow. VERY slow.
    Ok relax. I did some testing and editing last night, and I didn't have either of those problems.

    I will look into it though.

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  5. #55
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    Tested this last night, didn't mine for me I started at bank and it didn't walk, and then I started it at mine and It mined but didn't bank.

  6. #56
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    didn't get this to work, did start it at the bank. then it just stopped and ''Failed walking to ladder'' or something like that :S

  7. #57
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    Great script duff thanks. Is there a way to do mith/addy/runeite instead of coal? Would it be a simple color switch in the script?

  8. #58
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    Well I finally had time to test it...and I cannot replicate ANY of the errors anyone has had except the one with misclicking while banking....

    If you guys can, be more specific with your errors.

    E: I made some changes anyway that I'm testing now.
    ~New walking
    ~New colors for ore
    ~Added a function/procedure combo to relocate the player if it gets too close to the corner of the guild with the door
    Last edited by PatDuffy; 03-11-2012 at 05:39 PM.

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  9. #59
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    Updated to V1.1 finally

    Tell me how it works, it's been running perfectly fine for me.

    E: 2 hour run so far on the released V1.1, the speed is fine for me, but the guild is extremely crowded so low ores/hour.
    Last edited by PatDuffy; 03-11-2012 at 08:26 PM.

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  10. #60
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    Sorry guys for the stupid question (I m new to bots), how do you increase the mine time? For this particular script thx in advance =)

  11. #61
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    Quote Originally Posted by RocketSingh View Post
    Sorry guys for the stupid question (I m new to bots), how do you increase the mine time?
    the mine time? what do you mean, as in the time it runs, or the time it takes for each ore?

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  12. #62
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    Sorry the time it runs =)

  13. #63
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    I m only using 1 player btw

  14. #64
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    Well is it ending with an error message? Is the player stuck?

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  15. #65
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    well it just logs out after an hour. I want it to log out after like 10 hours or something

  16. #66
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    Quote Originally Posted by RocketSingh View Post
    well it just logs out after an hour. I want it to log out after like 10 hours or something
    It will log off if it gets stuck automatically. Is there any message in the debug box?

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  17. #67
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    cant remember man... Have to w8 to check. Now it started going off after 2 hours. Wat do u mean by stuck? as in he cant mine or cant move ???

  18. #68
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    Quote Originally Posted by RocketSingh View Post
    cant remember man... Have to w8 to check. Now it started going off after 2 hours. Wat do u mean by stuck? as in he cant mine or cant move ???
    Stuck as in the script stops working....

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  19. #69
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    It doesn't work so well at all..

    I start at the bank.. it runs into the mine just fine, and then it'll start mining the first ore it sees. It'll mine 3-5 ores and then it'll just sit at one rock and continuously click it whether there is ore in it or not.

    Code:
    Average pixel shift: 77
    Average pixel shift: 62
    Average pixel shift: 78
    Average pixel shift: 81
    Average pixel shift: 80
    Average pixel shift: 60
    Average pixel shift: 82
    Average pixel shift: 117
    Average pixel shift: 74
    Average pixel shift: 44
    Average pixel shift: 69
    Average pixel shift: 81
    Average pixel shift: 562
    Average pixel shift: 93
    Mined Some Coal
    Average pixel shift: 188
    Average pixel shift: 92
    Average pixel shift: 79
    Average pixel shift: 63
    Average pixel shift: 41
    Average pixel shift: 80
    Average pixel shift: 54
    Average pixel shift: 42
    Average pixel shift: 60
    Average pixel shift: 75
    Average pixel shift: 414
    Average pixel shift: 802
    Average pixel shift: 649
    Average pixel shift: 640
    Average pixel shift: 608
    Average pixel shift: 310
    Average pixel shift: 83
    Average pixel shift: 83
    Average pixel shift: 60
    Average pixel shift: 284
    Average pixel shift: 313
    Average pixel shift: 94
    Average pixel shift: 44
    Average pixel shift: 66
    ^ there is some of the debug for this.

  20. #70
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    Me likey... oh this is sweet.

  21. #71
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    Inversion, that should not be happening... It's correctly detecting that there is no movement, hence the pixel shifts being spammed....but I don't know why it wouldn't then continue mining. Were there lots of other people in the mine? Were there ores in view?

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  22. #72
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    Many ppl. I seem to notice that it only logs out when my inventory is full

  23. #73
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    Looking really good! Will test + post proggy

  24. #74
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    gannna try, theres no coal bag support? o well looks promising :P

  25. #75
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    I noticed that the colorspiral confuses coal for the top entrance to whatever is now in the dwarven mines (excuse me, I cannot keep up with all the bullshit added to RS). A simple fix would be to extend how far it clicks back into the mine...it falls a little short and goes a little haywire. Also, I noticed that if it cannot find an ore, it defaults to the run button and turns it on and off...That seems suspect when you analyze keystrokeage!!!

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