Currently: Working on Defending&Attacking in my Castle-Wars ScriptProject Rebuild: 90M/170M
Just started, will come back in a couple of hrs and give a review of the bot![]()
Why does it keep clicking the run icon every time it goes to another rock? It doesnt even set it to run it just keeps clicking it and thats not good because who other than a bot would do that? please fix this. Also its very slow. VERY slow.
Tested this last night, didn't mine for me I started at bank and it didn't walk, and then I started it at mine and It mined but didn't bank.
didn't get this to work, did start it at the bank. then it just stopped and ''Failed walking to ladder'' or something like that :S
Great script duff thanks. Is there a way to do mith/addy/runeite instead of coal? Would it be a simple color switch in the script?
Well I finally had time to test it...and I cannot replicate ANY of the errors anyone has had except the one with misclicking while banking....
If you guys can, be more specific with your errors.
E: I made some changes anyway that I'm testing now.
~New walking
~New colors for ore
~Added a function/procedure combo to relocate the player if it gets too close to the corner of the guild with the door
Last edited by PatDuffy; 03-11-2012 at 05:39 PM.
Currently: Working on Defending&Attacking in my Castle-Wars ScriptProject Rebuild: 90M/170M
Updated to V1.1 finally
Tell me how it works, it's been running perfectly fine for me.
E: 2 hour run so far on the released V1.1, the speed is fine for me, but the guild is extremely crowded so low ores/hour.
Last edited by PatDuffy; 03-11-2012 at 08:26 PM.
Currently: Working on Defending&Attacking in my Castle-Wars ScriptProject Rebuild: 90M/170M
Sorry guys for the stupid question (I m new to bots), how do you increase the mine time? For this particular script thx in advance =)
Sorry the time it runs =)
I m only using 1 player btw
Well is it ending with an error message? Is the player stuck?
Currently: Working on Defending&Attacking in my Castle-Wars ScriptProject Rebuild: 90M/170M
well it just logs out after an hour. I want it to log out after like 10 hours or something
cant remember man... Have to w8 to check. Now it started going off after 2 hours. Wat do u mean by stuck? as in he cant mine or cant move ???
It doesn't work so well at all..
I start at the bank.. it runs into the mine just fine, and then it'll start mining the first ore it sees. It'll mine 3-5 ores and then it'll just sit at one rock and continuously click it whether there is ore in it or not.
^ there is some of the debug for this.Code:Average pixel shift: 77 Average pixel shift: 62 Average pixel shift: 78 Average pixel shift: 81 Average pixel shift: 80 Average pixel shift: 60 Average pixel shift: 82 Average pixel shift: 117 Average pixel shift: 74 Average pixel shift: 44 Average pixel shift: 69 Average pixel shift: 81 Average pixel shift: 562 Average pixel shift: 93 Mined Some Coal Average pixel shift: 188 Average pixel shift: 92 Average pixel shift: 79 Average pixel shift: 63 Average pixel shift: 41 Average pixel shift: 80 Average pixel shift: 54 Average pixel shift: 42 Average pixel shift: 60 Average pixel shift: 75 Average pixel shift: 414 Average pixel shift: 802 Average pixel shift: 649 Average pixel shift: 640 Average pixel shift: 608 Average pixel shift: 310 Average pixel shift: 83 Average pixel shift: 83 Average pixel shift: 60 Average pixel shift: 284 Average pixel shift: 313 Average pixel shift: 94 Average pixel shift: 44 Average pixel shift: 66
Me likey... oh this is sweet.
Inversion, that should not be happening... It's correctly detecting that there is no movement, hence the pixel shifts being spammed....but I don't know why it wouldn't then continue mining. Were there lots of other people in the mine? Were there ores in view?
Currently: Working on Defending&Attacking in my Castle-Wars ScriptProject Rebuild: 90M/170M
Many ppl. I seem to notice that it only logs out when my inventory is full
Looking really good! Will test + post proggy
gannna try, theres no coal bag support?o well looks promising :P
I noticed that the colorspiral confuses coal for the top entrance to whatever is now in the dwarven mines (excuse me, I cannot keep up with all the bullshit added to RS). A simple fix would be to extend how far it clicks back into the mine...it falls a little short and goes a little haywire. Also, I noticed that if it cannot find an ore, it defaults to the run button and turns it on and off...That seems suspect when you analyze keystrokeage!!!
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