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Thread: FindNormalRandoms and such

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    Default FindNormalRandoms and such

    I was hoping to find out some details about utilizing FindNormalRandoms in my mainloop. As of right now, the script I wrote functions perfectly, but when it deals with randoms it gets screwy.

    If I were to do something like this:
    Simba Code:
    if FindNormalRandoms then
      ect ect...

    does it mean anything other than "a random was detected"? For example, if the random was detected but failed to solve, would it result true or false? I guess I always thought you just had to call FindNormalRandoms, and it the include would do the rest... but I am having times where it just gets stuck in the mainloop without logging out of the random and switching to the next player.

    If anyone would care to clarify this for me it would be most appreciated
    METAL HEAD FOR LIFE!!!

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    Default

    Quote Originally Posted by Shuttleu View Post
    FindNormalRandoms does solve the randoms too

    it returns true if it found a random and attempted it

    its just the random solvers, they are a bit touchy, but hopefully they wont be soon

    ~shut
    Yup I know it solves 'em, just needed to know what makes it go true or false. Thank you for the clarification. Now I can write a failsafe just in case of the "touchiness" reoccurring.

    Expect a release soon
    METAL HEAD FOR LIFE!!!

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