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Thread: MegaIvyChopper

  1. #76
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    im testing it right now will let you know proggy for 30-1hr and bugs

  2. #77
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    Quote Originally Posted by Eros View Post
    im testing it right now will let you know proggy for 30-1hr and bugs
    Alright exp not working though.
    Current Project: Retired

  3. #78
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    yeah but i can just run and check exp my self with the counter!! also it did not pick uo my birds nest idk if it was me because seconds before i click enable debug!!!


    quest should i have my Debug enable or disable??

  4. #79
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    Bird's nests are being added for V2 which is done, I havent gotten a nest while testing that so I will need the public to let me know. I will release V2 once I have fixed exp counter
    Current Project: Retired

  5. #80
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    Quote Originally Posted by mega284 View Post
    Bird's nests are being added for V2 which is done, I havent gotten a nest while testing that so I will need the public to let me know. I will release V2 once I have fixed exp counter
    ive been trying to get nests working on mine and I have the same issue. Avoid using DTM's I have a picture of a birds nest on the floor in Rs if you need it?

  6. #81
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    slight improvement Makes your anti ban cases 'better'

    Code:
    procedure AntiBan;
    begin
      if(not(LoggedIn))then
      exit;
      FindNormalRandoms;
      case Random(160) of
      0..40:
        begin
        WriteLn('AntiBan Is Being Performed');
        GameTab(Tab_Stats);
        HoverSkill('Woodcutting', false);
        wait(2500 + Random(1000));
        Mouse(659, 189, 0, 0, True);
        end;
      41..90:
        begin
        WriteLn('Bored')
        If (Cutting) then
        BoredHuman;
        91..122:
        begin
        WriteLn('afk')
        wait (400 + Random(8000));
        end;
        123..160:
        begin
        WriteLn('looking around')
        GameTab(Tab_Stats);
        wait (400 + Random(8000));
        end;
      end;
    end;

  7. #82
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    did you just copy my script and add a couple of things? you literally have exactly the same colours... some credits would have been nice for the chopping and chopping detection functions even if they are basic, specially when you consider all you added really was a progress report
    Last edited by Giant Panda; 02-21-2012 at 01:44 PM.

  8. #83
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    Quote Originally Posted by Giant Panda View Post
    did you just copy my script and add a couple of things? you literally have exactly the same colours... some credits would have been nice for the chopping and chopping detection functions even if they are basic, specially when you consider all you added really was a progress report
    Whoa buddy I didn't copy anyone's script this is my own first script started from scratch.
    Current Project: Retired

  9. #84
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    Quote Originally Posted by xtrapsp View Post
    ive been trying to get nests working on mine and I have the same issue. Avoid using DTM's I have a picture of a birds nest on the floor in Rs if you need it?
    I have all of that ready but if you could pm me the pic or something that would be great because I used colors from when it was already picked up.
    Current Project: Retired

  10. #85
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    99wc. Thanks mega284

  11. #86
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    Quote Originally Posted by RubenPriest View Post
    99wc. Thanks mega284
    Very nice!!!!!!
    Current Project: Retired

  12. #87
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    Quote Originally Posted by mega284 View Post
    Very nice!!!!!!
    Im very happy. With your script I did 86-99 in exactly 7 days.


  13. #88
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  14. #89
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    Quote Originally Posted by xtrapsp View Post
    Nice 99

    Glad your scripts doing well!
    Thanks you got bird nests implemented yet?
    Current Project: Retired

  15. #90
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    How do I use this??

  16. #91
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    Quote Originally Posted by Nerotiic View Post
    How do I use this??
    You read the directions.

  17. #92
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    Quote Originally Posted by xtrapsp View Post
    Nice 99

    Glad your scripts doing well!
    Nests did get implemented. But I'm making the script more accurate. Adding TPA's so it finds IVY better :P Even though mine if flawless. A Few ungrades couldn't hurt

  18. #93
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    Giving it a test run, shall come back with update:-)

  19. #94
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    Updated and tested!
    Current Project: Retired

  20. #95
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    Does this bypass 6 hour limit?

  21. #96
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    Quote Originally Posted by geg111 View Post
    Does this bypass 6 hour limit?
    Not atm as I'm pretty sure that's changed since the last tume I've scripted. I'll try to figure it out and update it soon
    Current Project: Retired

  22. #97
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    Quote Originally Posted by Gucci View Post
    Not atm as I'm pretty sure that's changed since the last tume I've scripted. I'll try to figure it out and update it soon
    set SRL_SixHourFix := True; before setupsrl, then anytime you check for if char is loggedin, just call loginplayer, it will handle the rest

  23. #98
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    Quote Originally Posted by Ashaman88 View Post
    set SRL_SixHourFix := True; before setupsrl, then anytime you check for if char is loggedin, just call loginplayer, it will handle the rest
    Thanks I'll add it when I get a chance
    Current Project: Retired

  24. #99
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    It keeps going up stairs in varrock castle. This script will only last for a couple of hours.

  25. #100
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    Odd I got 6 hours there, I'll take a look at that location. You could always move to another location
    Current Project: Retired

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