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Thread: OFFERING 10mil FOR HELP!

  1. #1
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    Exclamation OFFERING 10mil FOR HELP!

    ok here is ur chance 2 win some big cash i just need some help!@!@!@!@#!@!@#!@#

    my bots arent working!!!>!>!>!!> everytime i start running it and it comes to the home page of rune scape it says this

    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap]
    File[C:\Simba\Includes\MSI\Debug Logs\08-02-12 at 11 26 14 PM.txt] has not been freed in the script, freeing it now.

    WTF!!!!! HELP ME!!!! 10mill REWARD!!!!!

  2. #2
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    Quote Originally Posted by bloodyclaw32 View Post
    ok here is ur chance 2 win some big cash i just need some help!@!@!@!@#!@!@#!@#

    my bots arent working!!!>!>!>!!> everytime i start running it and it comes to the home page of rune scape it says this

    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap]
    File[C:\Simba\Includes\MSI\Debug Logs\08-02-12 at 11 26 14 PM.txt] has not been freed in the script, freeing it now.

    WTF!!!!! HELP ME!!!! 10mill REWARD!!!!!
    keep your money to yourself.

    can you offer more info?
    what bot?
    what version of srl?

    not freeing bitmaps is not a big deal.

  3. #3
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    delete your player.txt file?

  4. #4
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    Yes we need more info. What script exactly? What I suggest is you make sure you have SRL, SPS, MSI, and simba up to date.
    FEEL FREE TO PM ME ABOUT ANYTHING! Will help over Teamviewer...just ask!! "WITH A NEW QUESTION COMES A NEW CHALLENGE"
    Silentcore's AIO Service team !!! Pm me if you want questing done or service done or post on thread ofc

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    Unhappy

    Quote Originally Posted by kevin33 View Post
    Yes we need more info. What script exactly? What I suggest is you make sure you have SRL, SPS, MSI, and simba up to date.
    ya its da varrok east miner all of them r updated

  6. #6
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    Number one, talk like an educated person.
    Use proper english.

    Go to your MSI log folder:C:\Simba\Includes\MSI\Debug Logs and copy/paste the contents of the .txt file with the correct date/time of when you ran it.

    That will show us all the information we need.

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    Yea post the debug and it may help us. Thanks Yoho.
    Also you should try deleting your players.txt and settings.txt files from your Simba folder, redo everything when you open MSI again, save it all, and see if this error appears again.
    FEEL FREE TO PM ME ABOUT ANYTHING! Will help over Teamviewer...just ask!! "WITH A NEW QUESTION COMES A NEW CHALLENGE"
    Silentcore's AIO Service team !!! Pm me if you want questing done or service done or post on thread ofc

  8. #8
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    ummm guys im only 12 lol i have no idea wat that playertext.exe is and also the thing is too long! wont let me post

  9. #9
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    Ok well go to your simba file in your C drive.
    Next you open the simba file.
    Next open includes.
    Next open MSI.
    Next you will see your players and settings text files. Highlight them and delete them. Then you open MSI redo everything in the form, save it then run and see if you get the error again.
    FEEL FREE TO PM ME ABOUT ANYTHING! Will help over Teamviewer...just ask!! "WITH A NEW QUESTION COMES A NEW CHALLENGE"
    Silentcore's AIO Service team !!! Pm me if you want questing done or service done or post on thread ofc

  10. #10
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    Quote Originally Posted by YoHoJo View Post
    Number one, talk like an educated person.
    Use proper english.

    Go to your MSI log folder:C:\Simba\Includes\MSI\Debug Logs and copy/paste the contents of the .txt file with the correct date/time of when you ran it.

    That will show us all the information we need.
    dude its ummm to large to even attach it its like 5 mb

  11. #11
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    You dont gotta post the entire thing. Just some of it. Try what I told you to first and let us know how that works.
    FEEL FREE TO PM ME ABOUT ANYTHING! Will help over Teamviewer...just ask!! "WITH A NEW QUESTION COMES A NEW CHALLENGE"
    Silentcore's AIO Service team !!! Pm me if you want questing done or service done or post on thread ofc

  12. #12
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    Quote Originally Posted by kevin33 View Post
    You dont gotta post the entire thing. Just some of it. Try what I told you to first and let us know how that works.
    tried that and it didnt work here is part of it

    ahh posted wrong thing here is the right one:
    [ Bloodyclaw32 ] ---- Player[0].Script[0].ReportInfo.Items := [[[43]]]
    [ Bloodyclaw32 ] -- MSI_SetupSPS: Surface: Runescape Surface, Areas: ['11_7', '12_7']
    [ Bloodyclaw32 ] -- MSI_SetupPlayer
    [ Bloodyclaw32 ] ---- Player is not logged in
    [ Bloodyclaw32 ] ------ Players Found: 0
    [ Bloodyclaw32 ] ------ Scanning for randoms...
    [ Bloodyclaw32 ] ---- MSI_SetPlayerLoc
    [ Bloodyclaw32 ] ------ MSI_AtLocation
    [ Bloodyclaw32 ] ---------- MSI_GetMyPos(): (4975, 3170)
    [ Bloodyclaw32 ] -------- Checking sub-location: Varrock East Bank
    [ Bloodyclaw32 ] -------- Player not at Varrock East Bank
    [ Bloodyclaw32 ] ------ MSI_AtLocation: False
    [ Bloodyclaw32 ] ------ MSI_AtLocation
    [ Bloodyclaw32 ] ---------- MSI_GetMyPos(): (4975, 3170)
    [ Bloodyclaw32 ] -------- Checking sub-location: Varrock East Mine
    [ Bloodyclaw32 ] -------- Player not at Varrock East Mine
    [ Bloodyclaw32 ] ------ MSI_AtLocation: False
    [ Bloodyclaw32 ] ------ MSI_WalkPath: LOC_VE_BANK to LOC_VE_MINE
    [ Bloodyclaw32 ] ---------- MSI_PathFromLoc: [(4980, 3193)]
    [ Bloodyclaw32 ] -------- Walking attempts: 1
    [ Bloodyclaw32 ] -------- MSI_SetupSPS: Surface: Runescape Surface, Areas: ['11_7', '12_7']
    [ Bloodyclaw32 ] -------- MSI_WalkTPA
    [ Bloodyclaw32 ] ---------- Path: [(4852, 2969), (4873, 2937), (4961, 2938), (5002, 3029), (5003, 3095), (4986, 3181)]
    [ Bloodyclaw32 ] ------------ MSI_PointOnPath: Index = 25
    [ Bloodyclaw32 ] ------------ MSI_PointOnPath: Index = 24
    [ Bloodyclaw32 ] ------------ MSI_PointOnPath: Index = 24
    [ Bloodyclaw32 ] ------------ Current Energy: 98
    [ Bloodyclaw32 ] ---------- Next Point: 25 (4986, 3181)
    [ Bloodyclaw32 ] ------------ MSI_GetMyPos(): (4980, 3170)
    [ Bloodyclaw32 ] ------------ MSI_PointOnPath: Index = 24
    [ Bloodyclaw32 ] ---------- Attempts: 1
    [ Bloodyclaw32 ] ---------- Distance: 13
    [ Bloodyclaw32 ] ------------ Players Found: 0
    [ Bloodyclaw32 ] ------------ Scanning for randoms...
    [ Bloodyclaw32 ] ------------ Average pixel shift: 177
    [ Bloodyclaw32 ] ------------ Average pixel shift: 127
    [ Bloodyclaw32 ] ------------ Players Found: 0
    [ Bloodyclaw32 ] ------------ Scanning for randoms...
    [ Bloodyclaw32 ] ------------ Average pixel shift: 231
    [ Bloodyclaw32 ] ------------ Average pixel shift: 119
    [ Bloodyclaw32 ] ------------ Players Found: 0
    [ Bloodyclaw32 ] ------------ Scanning for randoms...
    [ Bloodyclaw32 ] ------------ Average pixel shift: 232
    [ Bloodyclaw32 ] ------------ Average pixel shift: 92
    [ Bloodyclaw32 ] ------------ Players Found: 0
    [ Bloodyclaw32 ] ------------ Scanning for randoms...
    [ Bloodyclaw32 ] ------------ MSI_AntiBan
    [ Bloodyclaw32 ] ------------ Average pixel shift: 50
    [ Bloodyclaw32 ] ------------ Player animation: Player Idle
    [ Bloodyclaw32 ] -------- MSI_WalkTPA: True
    [ Bloodyclaw32 ] -------- MSI_AtLocation
    [ Bloodyclaw32 ] ------------ MSI_GetMyPos(): (4985, 3175)
    [ Bloodyclaw32 ] ---------- Checking sub-location: Varrock East Mine
    [ Bloodyclaw32 ] ------------ MSI_BoxToMM(): (604, 85, 641, 122)
    [ Bloodyclaw32 ] ---------- Player is at Varrock East Mine
    [ Bloodyclaw32 ] -------- MSI_AtLocation: True
    [ Bloodyclaw32 ] ------ MSI_WalkPath: True
    [ Bloodyclaw32 ] ------ Player's location: Varrock East Mine
    [ Bloodyclaw32 ] ---- MSI_SetPlayerLoc: True
    [ Bloodyclaw32 ] ---- MSI_SetSkillLevels
    [ Bloodyclaw32 ] ------ [HOOKED] CharacterStats_FunctionCall: CharacterStats
    [ Bloodyclaw32 ] ---------- Bobzilla_GetData: Getting skill levels
    [ Bloodyclaw32 ] ---------- Player Found in XML, Updating
    [ Bloodyclaw32 ] ------ [HOOKED] CharacterStats_FunctionCall: CharacterStats: 1
    [ Bloodyclaw32 ] ------ Mining Level: 59
    [ Bloodyclaw32 ] ---- MSI_SetSkillLevels: Finished
    [ Bloodyclaw32 ] ---- MSI_SetupWC/Mining
    [ Bloodyclaw32 ] ------ Best tool for Mining is Rune pickaxe
    [ Bloodyclaw32 ] ------ MSI_FindTool
    [ Bloodyclaw32 ] -------- Searching Equipment tab
    [ Bloodyclaw32 ] -------- Found DTM of Rune pickaxe
    [ Bloodyclaw32 ] ------ MSI_FindTool: True
    [ Bloodyclaw32 ] ---- MSI_SetupWC/Mining: True
    [ Bloodyclaw32 ] -- MSI_SetupPlayer: True
    [ Bloodyclaw32 ] -- Inventory count = 13
    [ Bloodyclaw32 ] -- Exceptions Length = 0
    [ Bloodyclaw32 ] -- MSI_Walk
    [ Bloodyclaw32 ] ---- Player's Location = Varrock East Mine
    [ Bloodyclaw32 ] ---- MSI_AtLocation
    [ Bloodyclaw32 ] -------- MSI_GetMyPos(): (4985, 3175)
    [ Bloodyclaw32 ] ------ Checking sub-location: Varrock East Mine
    [ Bloodyclaw32 ] -------- MSI_BoxToMM(): (604, 85, 641, 122)
    [ Bloodyclaw32 ] ------ Player is at Varrock East Mine
    [ Bloodyclaw32 ] ---- MSI_AtLocation: True
    [ Bloodyclaw32 ] -- MSI_Walk: True
    [ Bloodyclaw32 ] -- MSI_AutoObjects
    [ Bloodyclaw32 ] ---- MSI_FindObjectTPA: ROCK_IRON
    [ Bloodyclaw32 ] ------ Found: 63, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Found: 59, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Found: 39, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Found: 27, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Objects found: 4
    [ Bloodyclaw32 ] ------ Took 93 ms to complete
    [ Bloodyclaw32 ] ---- MSI_FindObjectTPA: True
    [ Bloodyclaw32 ] ------ Uptext: Mine Iron ore rocks / 2 more options
    [ Bloodyclaw32 ] ------ Uptext: Mine Iron ore rocks / 2 more options
    [ Bloodyclaw32 ] ---- MSI_TrackObject
    [ Bloodyclaw32 ] ------ ~ Track Record
    [ Bloodyclaw32 ] ------ ~ ~ TrackObject
    [ Bloodyclaw32 ] ------ ~ ~ Searches: 1
    [ Bloodyclaw32 ] ------ ~ ~ Successes: 1
    [ Bloodyclaw32 ] ------ ~ ~ Success %: 100
    [ Bloodyclaw32 ] ---- MSI_TrackObject: True
    [ Bloodyclaw32 ] ---- MSI_WaitWhileMining
    [ Bloodyclaw32 ] ------ Distance from tracking box to player = 33
    [ Bloodyclaw32 ] ------ InvCount: 14
    [ Bloodyclaw32 ] -------- Players Found: 0
    [ Bloodyclaw32 ] -------- Scanning for randoms...
    [ Bloodyclaw32 ] ------ Found Text
    [ Bloodyclaw32 ] ---- MSI_WaitWhileMining: Finished
    [ Bloodyclaw32 ] ---- MSI_FindObjectTPA: ROCK_IRON
    [ Bloodyclaw32 ] ------ Found: 47, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Found: 47, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Found: 30, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Objects found: 3
    [ Bloodyclaw32 ] ------ Took 94 ms to complete
    [ Bloodyclaw32 ] ---- MSI_FindObjectTPA: True
    [ Bloodyclaw32 ] ------ Uptext: Mine Iron ore rocks / 2 more options
    [ Bloodyclaw32 ] ---- MSI_TrackObject
    [ Bloodyclaw32 ] ------ Failed to find color
    [ Bloodyclaw32 ] ------ Failed to find color
    [ Bloodyclaw32 ] ------ Lost track of object
    [ Bloodyclaw32 ] ------ ~ Track Record
    [ Bloodyclaw32 ] ------ ~ ~ TrackObject
    [ Bloodyclaw32 ] ------ ~ ~ Searches: 2
    [ Bloodyclaw32 ] ------ ~ ~ Successes: 1
    [ Bloodyclaw32 ] ------ ~ ~ Success %: 50
    [ Bloodyclaw32 ] ---- MSI_TrackObject: False
    [ Bloodyclaw32 ] ---- MSI_WaitWhileMining
    [ Bloodyclaw32 ] ------ Distance from tracking box to player = 32
    [ Bloodyclaw32 ] ------ InvCount: 15
    [ Bloodyclaw32 ] -------- Players Found: 0
    [ Bloodyclaw32 ] -------- Scanning for randoms...
    [ Bloodyclaw32 ] ------ Length(arr) = 0
    [ Bloodyclaw32 ] ------ Colours found < Accuracy
    [ Bloodyclaw32 ] ---- MSI_WaitWhileMining: Finished
    [ Bloodyclaw32 ] ---- MSI_FindObjectTPA: ROCK_IRON
    [ Bloodyclaw32 ] ------ Found: 71, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Found: 24, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Found: 61, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Objects found: 3
    [ Bloodyclaw32 ] ------ Took 109 ms to complete
    [ Bloodyclaw32 ] ---- MSI_FindObjectTPA: True
    [ Bloodyclaw32 ] ------ Uptext: Mine Iron ore rocks / 2 more options^-^
    [ Bloodyclaw32 ] ---- MSI_TrackObject
    [ Bloodyclaw32 ] ------ ~ Track Record
    [ Bloodyclaw32 ] ------ ~ ~ TrackObject
    [ Bloodyclaw32 ] ------ ~ ~ Searches: 3
    [ Bloodyclaw32 ] ------ ~ ~ Successes: 2
    [ Bloodyclaw32 ] ------ ~ ~ Success %: 66
    [ Bloodyclaw32 ] ---- MSI_TrackObject: True
    [ Bloodyclaw32 ] ---- MSI_WaitWhileMining
    [ Bloodyclaw32 ] ------ Distance from tracking box to player = 30
    [ Bloodyclaw32 ] ------ InvCount: 16
    [ Bloodyclaw32 ] -------- Players Found: 0
    [ Bloodyclaw32 ] -------- Scanning for randoms...
    [ Bloodyclaw32 ] ------ Length(arr) = 0
    [ Bloodyclaw32 ] ------ Colours found < Accuracy
    [ Bloodyclaw32 ] ---- MSI_WaitWhileMining: Finished
    [ Bloodyclaw32 ] ---- MSI_FindObjectTPA: ROCK_IRON
    [ Bloodyclaw32 ] ------ Found: 48, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Found: 60, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Found: 27, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Objects found: 3
    [ Bloodyclaw32 ] ------ Took 109 ms to complete
    [ Bloodyclaw32 ] ---- MSI_FindObjectTPA: True
    [ Bloodyclaw32 ] ------ Uptext: Mine Iron ore rocks / 2 more options^-^
    [ Bloodyclaw32 ] ---- MSI_TrackObject
    [ Bloodyclaw32 ] ------ Failed to find color
    [ Bloodyclaw32 ] ------ Failed to find color
    [ Bloodyclaw32 ] ------ Lost track of object
    [ Bloodyclaw32 ] ------ ~ Track Record
    [ Bloodyclaw32 ] ------ ~ ~ TrackObject
    [ Bloodyclaw32 ] ------ ~ ~ Searches: 4
    [ Bloodyclaw32 ] ------ ~ ~ Successes: 2
    [ Bloodyclaw32 ] ------ ~ ~ Success %: 50
    [ Bloodyclaw32 ] ---- MSI_TrackObject: False
    [ Bloodyclaw32 ] ---- MSI_WaitWhileMining
    [ Bloodyclaw32 ] ------ Distance from tracking box to player = 30
    [ Bloodyclaw32 ] ------ InvCount: 17
    [ Bloodyclaw32 ] -------- Players Found: 0
    [ Bloodyclaw32 ] -------- Scanning for randoms...
    [ Bloodyclaw32 ] ------ Length(arr) = 0
    [ Bloodyclaw32 ] ------ Colours found < Accuracy
    [ Bloodyclaw32 ] ---- MSI_WaitWhileMining: Finished
    [ Bloodyclaw32 ] ---- MSI_FindObjectTPA: ROCK_IRON
    [ Bloodyclaw32 ] ------ Found: 23, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Found: 75, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Objects found: 2
    [ Bloodyclaw32 ] ------ Took 94 ms to complete
    [ Bloodyclaw32 ] ---- MSI_FindObjectTPA: True
    [ Bloodyclaw32 ] ------ Uptext: Walk here ^-^
    [ Bloodyclaw32 ] ---- MSI_TrackObject
    [ Bloodyclaw32 ] ------ ~ Track Record
    [ Bloodyclaw32 ] ------ ~ ~ TrackObject
    [ Bloodyclaw32 ] ------ ~ ~ Searches: 5
    [ Bloodyclaw32 ] ------ ~ ~ Successes: 3
    [ Bloodyclaw32 ] ------ ~ ~ Success %: 60
    [ Bloodyclaw32 ] ---- MSI_TrackObject: True
    [ Bloodyclaw32 ] ---- MSI_WaitWhileMining
    [ Bloodyclaw32 ] ------ Distance from tracking box to player = 12
    [ Bloodyclaw32 ] ------ InvCount: 18
    [ Bloodyclaw32 ] -------- Players Found: 0
    [ Bloodyclaw32 ] -------- Scanning for randoms...
    [ Bloodyclaw32 ] ------ Length(arr) = 0
    [ Bloodyclaw32 ] ------ Colours found < Accuracy
    [ Bloodyclaw32 ] ---- MSI_WaitWhileMining: Finished
    [ Bloodyclaw32 ] ---- MSI_FindObjectTPA: ROCK_IRON
    [ Bloodyclaw32 ] ------ Found: 63, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Found: 60, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Objects found: 2
    [ Bloodyclaw32 ] ------ Took 94 ms to complete
    [ Bloodyclaw32 ] ---- MSI_FindObjectTPA: True
    [ Bloodyclaw32 ] ------ Uptext: Walk here ^-^
    [ Bloodyclaw32 ] ---- MSI_TrackObject
    [ Bloodyclaw32 ] ------ Failed to find color
    [ Bloodyclaw32 ] ------ ~ Track Record
    [ Bloodyclaw32 ] ------ ~ ~ TrackObject
    [ Bloodyclaw32 ] ------ ~ ~ Searches: 6
    [ Bloodyclaw32 ] ------ ~ ~ Successes: 4
    [ Bloodyclaw32 ] ------ ~ ~ Success %: 66
    [ Bloodyclaw32 ] ---- MSI_TrackObject: True
    [ Bloodyclaw32 ] ---- MSI_WaitWhileMining
    [ Bloodyclaw32 ] ------ Distance from tracking box to player = 84
    [ Bloodyclaw32 ] ------ Track box too far from player
    [ Bloodyclaw32 ] ---- MSI_WaitWhileMining: Finished
    [ Bloodyclaw32 ] ---- MSI_FindObjectTPA: ROCK_IRON
    [ Bloodyclaw32 ] ------ Found: 39, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Found: 54, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Objects found: 2
    [ Bloodyclaw32 ] ------ Took 93 ms to complete
    [ Bloodyclaw32 ] ---- MSI_FindObjectTPA: True
    [ Bloodyclaw32 ] ------ Uptext: Mine Iron ore rocks / 2 more options^-^
    [ Bloodyclaw32 ] ---- MSI_TrackObject
    [ Bloodyclaw32 ] ------ Failed to find color
    [ Bloodyclaw32 ] ------ Failed to find color
    [ Bloodyclaw32 ] ------ ~ Track Record
    [ Bloodyclaw32 ] ------ ~ ~ TrackObject
    [ Bloodyclaw32 ] ------ ~ ~ Searches: 7
    [ Bloodyclaw32 ] ------ ~ ~ Successes: 5
    [ Bloodyclaw32 ] ------ ~ ~ Success %: 71
    [ Bloodyclaw32 ] ---- MSI_TrackObject: True
    [ Bloodyclaw32 ] ---- MSI_WaitWhileMining
    [ Bloodyclaw32 ] ------ Distance from tracking box to player = 30
    [ Bloodyclaw32 ] ------ InvCount: 20
    [ Bloodyclaw32 ] -------- Players Found: 0
    [ Bloodyclaw32 ] -------- Scanning for randoms...
    [ Bloodyclaw32 ] ------ Length(arr) = 0
    [ Bloodyclaw32 ] ------ Colours found < Accuracy
    [ Bloodyclaw32 ] ---- MSI_WaitWhileMining: Finished
    [ Bloodyclaw32 ] ---- MSI_FindObjectTPA: ROCK_IRON
    [ Bloodyclaw32 ] ------ Found: 23, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Found: 70, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Objects found: 2
    [ Bloodyclaw32 ] ------ Took 93 ms to complete
    [ Bloodyclaw32 ] ---- MSI_FindObjectTPA: True
    [ Bloodyclaw32 ] ------ Uptext: Walk here ^-^
    [ Bloodyclaw32 ] ---- MSI_TrackObject
    [ Bloodyclaw32 ] ------ ~ Track Record
    [ Bloodyclaw32 ] ------ ~ ~ TrackObject
    [ Bloodyclaw32 ] ------ ~ ~ Searches: 8
    [ Bloodyclaw32 ] ------ ~ ~ Successes: 6
    [ Bloodyclaw32 ] ------ ~ ~ Success %: 75
    [ Bloodyclaw32 ] ---- MSI_TrackObject: True
    [ Bloodyclaw32 ] ---- MSI_WaitWhileMining
    [ Bloodyclaw32 ] ------ Distance from tracking box to player = 18
    [ Bloodyclaw32 ] ------ InvCount: 21
    [ Bloodyclaw32 ] -------- Players Found: 0
    [ Bloodyclaw32 ] -------- Scanning for randoms...
    [ Bloodyclaw32 ] ------ Length(arr) = 0
    [ Bloodyclaw32 ] ------ Colours found < Accuracy
    [ Bloodyclaw32 ] ---- MSI_WaitWhileMining: Finished
    [ Bloodyclaw32 ] ---- MSI_FindObjectTPA: ROCK_IRON
    [ Bloodyclaw32 ] ------ Found: 61, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Found: 61, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Objects found: 2
    [ Bloodyclaw32 ] ------ Took 109 ms to complete
    [ Bloodyclaw32 ] ---- MSI_FindObjectTPA: True
    [ Bloodyclaw32 ] ------ Uptext: Mine Rocks / 2 more options ^-^
    [ Bloodyclaw32 ] ---- MSI_TrackObject
    [ Bloodyclaw32 ] ------ Failed to find color
    [ Bloodyclaw32 ] ------ ~ Track Record
    [ Bloodyclaw32 ] ------ ~ ~ TrackObject
    [ Bloodyclaw32 ] ------ ~ ~ Searches: 9
    [ Bloodyclaw32 ] ------ ~ ~ Successes: 7
    [ Bloodyclaw32 ] ------ ~ ~ Success %: 77
    [ Bloodyclaw32 ] ---- MSI_TrackObject: True
    [ Bloodyclaw32 ] ---- MSI_WaitWhileMining
    [ Bloodyclaw32 ] ------ Distance from tracking box to player = 62
    [ Bloodyclaw32 ] ------ Track box too far from player
    [ Bloodyclaw32 ] ---- MSI_WaitWhileMining: Finished
    [ Bloodyclaw32 ] ---- MSI_FindObjectTPA: ROCK_IRON
    [ Bloodyclaw32 ] ------ Found: 38, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Found: 14, NOT ENOUGH
    [ Bloodyclaw32 ] ------ Found: 54, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Objects found: 2
    [ Bloodyclaw32 ] ------ Took 109 ms to complete
    [ Bloodyclaw32 ] ---- MSI_FindObjectTPA: True
    [ Bloodyclaw32 ] ------ Uptext: Mine Iron ore rocks / 2 more options ^-^
    [ Bloodyclaw32 ] ---- MSI_TrackObject
    [ Bloodyclaw32 ] ------ Failed to find color
    [ Bloodyclaw32 ] ------ Failed to find color
    [ Bloodyclaw32 ] ------ ~ Track Record
    [ Bloodyclaw32 ] ------ ~ ~ TrackObject
    [ Bloodyclaw32 ] ------ ~ ~ Searches: 10
    [ Bloodyclaw32 ] ------ ~ ~ Successes: 8
    [ Bloodyclaw32 ] ------ ~ ~ Success %: 80
    [ Bloodyclaw32 ] ---- MSI_TrackObject: True
    [ Bloodyclaw32 ] ---- MSI_WaitWhileMining
    [ Bloodyclaw32 ] ------ Distance from tracking box to player = 30
    [ Bloodyclaw32 ] ------ InvCount: 23
    [ Bloodyclaw32 ] -------- Players Found: 0
    [ Bloodyclaw32 ] -------- Scanning for randoms...
    [ Bloodyclaw32 ] ------ Length(arr) = 0
    [ Bloodyclaw32 ] ------ Colours found < Accuracy
    [ Bloodyclaw32 ] ---- MSI_WaitWhileMining: Finished
    [ Bloodyclaw32 ] ---- MSI_FindObjectTPA: ROCK_IRON
    [ Bloodyclaw32 ] ------ Found: 69, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Found: 23, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Found: 67, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Objects found: 3
    [ Bloodyclaw32 ] ------ Took 93 ms to complete
    [ Bloodyclaw32 ] ---- MSI_FindObjectTPA: True
    [ Bloodyclaw32 ] ------ Uptext: Mine Iron ore rocks / 2 more options ^-^
    [ Bloodyclaw32 ] ---- MSI_TrackObject
    [ Bloodyclaw32 ] ------ Failed to find color
    [ Bloodyclaw32 ] ------ Failed to find color
    [ Bloodyclaw32 ] ------ Lost track of object
    [ Bloodyclaw32 ] ------ ~ Track Record
    [ Bloodyclaw32 ] ------ ~ ~ TrackObject
    [ Bloodyclaw32 ] ------ ~ ~ Searches: 11
    [ Bloodyclaw32 ] ------ ~ ~ Successes: 8
    [ Bloodyclaw32 ] ------ ~ ~ Success %: 72
    [ Bloodyclaw32 ] ---- MSI_TrackObject: False
    [ Bloodyclaw32 ] ---- MSI_WaitWhileMining
    [ Bloodyclaw32 ] ------ Distance from tracking box to player = 31
    [ Bloodyclaw32 ] ------ InvCount: 24
    [ Bloodyclaw32 ] -------- Players Found: 0
    [ Bloodyclaw32 ] -------- Scanning for randoms...
    [ Bloodyclaw32 ] ------ Length(arr) = 0
    [ Bloodyclaw32 ] ------ Colours found < Accuracy
    [ Bloodyclaw32 ] ---- MSI_WaitWhileMining: Finished
    [ Bloodyclaw32 ] ---- MSI_FindObjectTPA: ROCK_IRON
    [ Bloodyclaw32 ] ------ Found: 64, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Found: 31, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Objects found: 2
    [ Bloodyclaw32 ] ------ Took 93 ms to complete
    [ Bloodyclaw32 ] ---- MSI_FindObjectTPA: True
    [ Bloodyclaw32 ] ------ Uptext: Mine Iron ore rocks / 2 more options ^-^
    [ Bloodyclaw32 ] ---- MSI_TrackObject
    [ Bloodyclaw32 ] ------ ~ Track Record
    [ Bloodyclaw32 ] ------ ~ ~ TrackObject
    [ Bloodyclaw32 ] ------ ~ ~ Searches: 12
    [ Bloodyclaw32 ] ------ ~ ~ Successes: 9
    [ Bloodyclaw32 ] ------ ~ ~ Success %: 75
    [ Bloodyclaw32 ] ---- MSI_TrackObject: True
    [ Bloodyclaw32 ] ---- MSI_WaitWhileMining
    [ Bloodyclaw32 ] ------ Distance from tracking box to player = 11
    [ Bloodyclaw32 ] ------ InvCount: 25
    [ Bloodyclaw32 ] -------- Players Found: 0
    [ Bloodyclaw32 ] -------- Scanning for randoms...
    [ Bloodyclaw32 ] ------ Length(arr) = 0
    [ Bloodyclaw32 ] ------ Colours found < Accuracy
    [ Bloodyclaw32 ] ---- MSI_WaitWhileMining: Finished
    [ Bloodyclaw32 ] ---- MSI_FindObjectTPA: ROCK_IRON
    [ Bloodyclaw32 ] ------ Found: 52, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Found: 22, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Objects found: 2
    [ Bloodyclaw32 ] ------ Took 109 ms to complete
    [ Bloodyclaw32 ] ---- MSI_FindObjectTPA: True
    [ Bloodyclaw32 ] ------ Uptext: Mine Rocks / 2 more options ^-^
    [ Bloodyclaw32 ] ---- MSI_TrackObject
    [ Bloodyclaw32 ] ------ Failed to find color
    [ Bloodyclaw32 ] ------ ~ Track Record
    [ Bloodyclaw32 ] ------ ~ ~ TrackObject
    [ Bloodyclaw32 ] ------ ~ ~ Searches: 13
    [ Bloodyclaw32 ] ------ ~ ~ Successes: 10
    [ Bloodyclaw32 ] ------ ~ ~ Success %: 76
    [ Bloodyclaw32 ] ---- MSI_TrackObject: True
    [ Bloodyclaw32 ] ---- MSI_WaitWhileMining
    [ Bloodyclaw32 ] ------ Distance from tracking box to player = 59
    [ Bloodyclaw32 ] ------ Track box too far from player
    [ Bloodyclaw32 ] ---- MSI_WaitWhileMining: Finished
    [ Bloodyclaw32 ] ---- MSI_FindObjectTPA: ROCK_IRON
    [ Bloodyclaw32 ] ------ Found: 70, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Found: 23, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Objects found: 2
    [ Bloodyclaw32 ] ------ Took 94 ms to complete
    [ Bloodyclaw32 ] ---- MSI_FindObjectTPA: True
    [ Bloodyclaw32 ] ------ Uptext: Walk here ^-^
    [ Bloodyclaw32 ] ---- MSI_TrackObject
    [ Bloodyclaw32 ] ------ ~ Track Record
    [ Bloodyclaw32 ] ------ ~ ~ TrackObject
    [ Bloodyclaw32 ] ------ ~ ~ Searches: 14
    [ Bloodyclaw32 ] ------ ~ ~ Successes: 11
    [ Bloodyclaw32 ] ------ ~ ~ Success %: 78
    [ Bloodyclaw32 ] ---- MSI_TrackObject: True
    [ Bloodyclaw32 ] ---- MSI_WaitWhileMining
    [ Bloodyclaw32 ] ------ Distance from tracking box to player = 30
    [ Bloodyclaw32 ] ------ InvCount: 27
    [ Bloodyclaw32 ] -------- Players Found: 0
    [ Bloodyclaw32 ] -------- Scanning for randoms...
    [ Bloodyclaw32 ] ------ Length(arr) = 0
    [ Bloodyclaw32 ] ------ Colours found < Accuracy
    [ Bloodyclaw32 ] ---- MSI_WaitWhileMining: Finished
    [ Bloodyclaw32 ] ---- MSI_FindObjectTPA: ROCK_IRON
    [ Bloodyclaw32 ] ------ Found: 72, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Found: 26, ROCK_IRON found
    [ Bloodyclaw32 ] ------ Objects found: 2
    [ Bloodyclaw32 ] ------ Took 93 ms to complete
    [ Bloodyclaw32 ] ---- MSI_FindObjectTPA: True
    [ Bloodyclaw32 ] ------ Uptext: Walk here ^-^
    [ Bloodyclaw32 ] ---- MSI_TrackObject
    [ Bloodyclaw32 ] ------ Failed to find color
    [ Bloodyclaw32 ] ------ Failed to find color
    [ Bloodyclaw32 ] ------ Lost track of object
    [ Bloodyclaw32 ] ------ ~ Track Record
    [ Bloodyclaw32 ] ------ ~ ~ TrackObject
    [ Bloodyclaw32 ] ------ ~ ~ Searches: 15
    [ Bloodyclaw32 ] ------ ~ ~ Successes: 11
    [ Bloodyclaw32 ] ------ ~ ~ Success %: 73
    [ Bloodyclaw32 ] ---- MSI_TrackObject: False
    [ Bloodyclaw32 ] -- MSI_AutoObjects: True
    [ Bloodyclaw32 ] -- MSI_Walk
    [ Bloodyclaw32 ] ---- Player's Location = Varrock East Mine
    [ Bloodyclaw32 ] ---- MSI_AtLocation
    [ Bloodyclaw32 ] -------- MSI_GetMyPos(): (4985, 3175)
    [ Bloodyclaw32 ] ------ Checking sub-location: Varrock East Bank
    [ Bloodyclaw32 ] ------ Player not at Varrock East Bank
    [ Bloodyclaw32 ] ---- MSI_AtLocation: False
    [ Bloodyclaw32 ] ------ Players Found: 0
    [ Bloodyclaw32 ] ------ Scanning for randoms...
    [ Bloodyclaw32 ] ---- MSI_WalkPath: (Reverse) LOC_VE_BANK to LOC_VE_MINE
    [ Bloodyclaw32 ] -------- MSI_PathFromLoc: [(4980, 3193)]
    [ Bloodyclaw32 ] -------- MSI_MirrorATPA: New ATPA [[(4986, 3181), (5003, 3095), (5002, 3029), (4961, 2938), (4873, 2937), (4852, 2969)]]
    [ Bloodyclaw32 ] -------- MSI_MirrorATSA: New string array [['12_7', '11_7']]
    [ Bloodyclaw32 ] ------ Walking attempts: 1
    [ Bloodyclaw32 ] ------ MSI_SetupSPS: Surface: Runescape Surface, Areas: ['12_7', '11_7']
    [ Bloodyclaw32 ] ------ MSI_WalkTPA
    [ Bloodyclaw32 ] -------- Path: [(4986, 3181), (5003, 3095), (5002, 3029), (4961, 2938), (4873, 2937), (4852, 2969)]
    [ Bloodyclaw32 ] ---------- MSI_PointOnPath: Index = 25
    [ Bloodyclaw32 ] ---------- MSI_PointOnPath: Index = 0
    [ Bloodyclaw32 ] ---------- MSI_PointOnPath: Index = 0
    [ Bloodyclaw32 ] ---------- Current Energy: 100
    [ Bloodyclaw32 ] -------- Next Point: 3 (5000, 3121)
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 49
    [ Bloodyclaw32 ] ---------- Player animation: Player Idle
    [ Bloodyclaw32 ] ---------- MSI_GetMyPos(): (4985, 3175)
    [ Bloodyclaw32 ] ---------- MSI_PointOnPath: Index = 0
    [ Bloodyclaw32 ] -------- Attempts: 1
    [ Bloodyclaw32 ] -------- Distance: 245
    [ Bloodyclaw32 ] ---------- Current Energy: 98
    [ Bloodyclaw32 ] -------- Next Point: 3 (5000, 3121)
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 99
    [ Bloodyclaw32 ] ---------- Flag distance: 55
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 160
    [ Bloodyclaw32 ] ---------- Flag distance: 52
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 105
    [ Bloodyclaw32 ] ---------- Flag distance: 51
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 163
    [ Bloodyclaw32 ] ---------- Flag distance: 48
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 99
    [ Bloodyclaw32 ] ---------- Flag distance: 46
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 393
    [ Bloodyclaw32 ] ---------- Flag distance: 39
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 101
    [ Bloodyclaw32 ] ---------- Flag distance: 34
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 129
    [ Bloodyclaw32 ] ---------- Flag distance: 32
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 360
    [ Bloodyclaw32 ] ---------- Flag distance: 25
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 251
    [ Bloodyclaw32 ] ---------- Flag distance: 21
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 98
    [ Bloodyclaw32 ] ---------- Flag distance: 19
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 121
    [ Bloodyclaw32 ] ---------- Flag distance: 16
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 406
    [ Bloodyclaw32 ] ---------- Flag distance: -1
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 197
    [ Bloodyclaw32 ] ---------- Average pixel shift: 436
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 377
    [ Bloodyclaw32 ] ---------- Average pixel shift: 268
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 154
    [ Bloodyclaw32 ] ---------- Average pixel shift: 201
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 276
    [ Bloodyclaw32 ] ---------- Average pixel shift: 204
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 59
    [ Bloodyclaw32 ] ---------- Player animation: Player Idle
    [ Bloodyclaw32 ] ---------- MSI_GetMyPos(): (4995, 3110)
    [ Bloodyclaw32 ] ---------- MSI_PointOnPath: Index = 4
    [ Bloodyclaw32 ] -------- Attempts: 2
    [ Bloodyclaw32 ] -------- Distance: 201
    [ Bloodyclaw32 ] ---------- Current Energy: 87
    [ Bloodyclaw32 ] -------- Next Point: 8 (4999, 3052)
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 300
    [ Bloodyclaw32 ] ---------- Flag distance: 61
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 135
    [ Bloodyclaw32 ] ---------- Flag distance: 62
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 326
    [ Bloodyclaw32 ] ---------- Flag distance: 65
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 112
    [ Bloodyclaw32 ] ---------- Flag distance: 67
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 237
    [ Bloodyclaw32 ] ---------- Flag distance: 67
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 45
    [ Bloodyclaw32 ] ---------- Player animation: Player Idle
    [ Bloodyclaw32 ] ---------- MSI_GetMyPos(): (5005, 3120)
    [ Bloodyclaw32 ] ---------- MSI_PointOnPath: Index = 3
    [ Bloodyclaw32 ] -------- Attempts: 1
    [ Bloodyclaw32 ] -------- Distance: 215
    [ Bloodyclaw32 ] ---------- Current Energy: 81
    [ Bloodyclaw32 ] -------- Next Point: 8 (4999, 3052)
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 368
    [ Bloodyclaw32 ] ---------- Flag distance: 69
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 352
    [ Bloodyclaw32 ] ---------- Flag distance: 56
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 352
    [ Bloodyclaw32 ] ---------- Flag distance: 53
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 107
    [ Bloodyclaw32 ] ---------- Flag distance: 52
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 88
    [ Bloodyclaw32 ] ---------- Flag distance: 50
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 136
    [ Bloodyclaw32 ] ---------- Flag distance: 45
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 164
    [ Bloodyclaw32 ] ---------- Flag distance: 41
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 91
    [ Bloodyclaw32 ] ---------- Flag distance: 39
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 161
    [ Bloodyclaw32 ] ---------- Flag distance: 35
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 75
    [ Bloodyclaw32 ] ---------- Player animation: Player Idle
    [ Bloodyclaw32 ] ---------- MSI_GetMyPos(): (5005, 3080)
    [ Bloodyclaw32 ] ---------- MSI_PointOnPath: Index = 7
    [ Bloodyclaw32 ] -------- Attempts: 1
    [ Bloodyclaw32 ] -------- Distance: 189
    [ Bloodyclaw32 ] ---------- Current Energy: 72
    [ Bloodyclaw32 ] -------- Next Point: 12 (4995, 3013)
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 21
    [ Bloodyclaw32 ] ---------- Player animation: Player Idle
    [ Bloodyclaw32 ] ---------- MSI_GetMyPos(): (5005, 3060)
    [ Bloodyclaw32 ] ---------- MSI_PointOnPath: Index = 8
    [ Bloodyclaw32 ] -------- Attempts: 1
    [ Bloodyclaw32 ] -------- Distance: 178
    [ Bloodyclaw32 ] ---------- Current Energy: 70
    [ Bloodyclaw32 ] -------- Next Point: 13 (4987, 2995)
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 84
    [ Bloodyclaw32 ] ---------- Flag distance: 66
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 84
    [ Bloodyclaw32 ] ---------- Flag distance: 64
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 181
    [ Bloodyclaw32 ] ---------- Flag distance: 56
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 0
    [ Bloodyclaw32 ] ---------- Player animation: Player Idle
    [ Bloodyclaw32 ] ---------- MSI_GetMyPos(): (4995, 3040)
    [ Bloodyclaw32 ] ---------- MSI_PointOnPath: Index = 9
    [ Bloodyclaw32 ] -------- Attempts: 1
    [ Bloodyclaw32 ] -------- Distance: 160
    [ Bloodyclaw32 ] ---------- Current Energy: 64
    [ Bloodyclaw32 ] -------- Next Point: 14 (4979, 2975)
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- Average pixel shift: 122
    [ Bloodyclaw32 ] ---------- Flag distance: 59
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...
    [ Bloodyclaw32 ] ---------- MSI_AntiBan
    [ Bloodyclaw32 ] ---------- Average pixel shift: 97
    [ Bloodyclaw32 ] ---------- Flag distance: -1
    [ Bloodyclaw32 ] ---------- Players Found: 0
    [ Bloodyclaw32 ] ---------- Scanning for randoms...

    hope thats enough!
    Last edited by bloodyclaw32; 02-09-2012 at 05:17 AM.

  13. #13
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    We need the end of it. And what was in the debug box before the "Bitmaps were not freed". Those aren't errors.

  14. #14
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    And post it in Code tags, please
    Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
    { MSI Phoenix || SRL Stats Sigs || Paste || Scripts || Quotes || Graphics }

    When posting a bug, please post debug! Help us, help you!

    I would love to change the world, but they won't give me the source code. || To be the best, you've got to beat the rest. || Logic never changes, just the syntax.
    If you PM me with a stupid question or one listed in FAQ, or about a script that is not mine, I will NOT respond.


    SRL is a Library of routines made by the SRL community written for the Program Simba. We produce Scripts for the game Runescape.


  15. #15
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    i got a strange feeling that the person who helps him is not going to receive 10mil.

  16. #16
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    I got that same feeling, mainly because we do not condone that kind of stuff over here.
    I made a new script, check it out!.

  17. #17
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    Quote Originally Posted by Coh3n View Post
    We need the end of it. And what was in the debug box before the "Bitmaps were not freed". Those aren't errors.
    here :

    Setting up MSI took 749 ms.
    SRL Compiled in 0 msec
    SMART Initialized.
    Loaded: Server 10, Members: False, Signed: True, Super Detail: False.
    Error: Exception: "" is not a valid boolean. at line 2731
    The following DTMs were not freed: [Bronze Pickaxe, Iron Pickaxe, Steel Pickaxe, Mithril Pickaxe, Adamant Pickaxe, Rune Pickaxe, Dragon Pickaxe, Bronze Hatchet, Iron Hatchet, Steel Hatchet, Mithril Hatchet, Adamant Hatchet, Rune Hatchet, Dragon Hatchet, Normal Logs, Oak Logs, Willow Logs, Maple Logs, Yew Logs, Magic Logs, Clay Ore, Copper Ore, Tin Ore, Iron Ore, Silver Ore, Coal Ore, Gold Ore, Mithril Ore, Adamantite Ore, Runite Ore, Small Fishing Net, Crayfish Cage, Fishing Rod, Fishing Bait, Fly Fishing Rod, Harpoon, Barb-Tail Harpoon, Lobster Pot, Raw Shrimps, Raw Crayfish, Raw Sardines, Raw Anchovies, Raw Herring, Raw Trout, Raw Pike, Raw Salmon, Raw Tuna, Raw Lobster, Raw Swordfish, Raw Monkfish, Raw Shark, Cooked Shrimps, Cooked Crayfish, Cooked Sardines, Cooked Anchovies, Cooked Herring, Cooked Trout, Cooked Pike, Cooked Salmon, Cooked Tuna, Cooked Lobster, Cooked Swordfish, Cooked Monkfish, Cooked Shark, Uncut Sapphire, Uncut Emerald, Uncut Ruby, Uncut Diamond, Bird'S Nest, Feather, Staff Of Air, Staff Of Water, Staff Of Earth, Staff Of Fire, Air Rune, Body Rune, Mind Rune, Earth Rune, Fire Rune, Water Rune, Chaos Rune, Law Rune, Cosmic Rune, Death Rune, Nature Rune, Rune Essence, Pure Essence, Soft Clay, Vial, Vial Of Water, Jug, Jug Of Water, Bowl, Bowl Of Water, Bucket, Bucket Of Water, Air Tiara, Body Tiara, Mind Tiara, Earth Tiara, Fire Tiara, Water Tiara, Dwarven Army Axe, SRL - Lamp bitmap, 104]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap]
    File[C:\Simba\Includes\MSI\Debug Logs\09-02-12 at 06 13 37 PM.txt] has not been freed in the script, freeing it now.



    this is the end:

    awww i cant find it they right one that has the problem only says this

    [ Bloodyclaw32 ] ---- Player[0].Script[0].ReportInfo.Items := [[[43]]]

  18. #18
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    Make sure you fill out all the boxes in the form. In the tab before you add players, one of them is probably blank. If they're all filled out, delete Simba/Includes/MSI/Player.txt and run it again. Then, read some common problems and FAQ threads, they'll be helpful.

  19. #19
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    Lol, just put fixed screen size, and lowest graphical settings and its fixed?

  20. #20
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    I laughed so hard when I saw this.
    Just another kid with 12 IQ points trying to set up a colour bot that requires 13.

    Quite obviously the problem could be solved with a simple "MSI > Check for updates" run.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Badâ„¢ before everyone gets laser pistols

  21. #21
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    Nope, this problem is clearly, "clicking on SRL once more and choosing update once again". But if not, refer to this thread. CLICK HERE

    Pay close attention to my later responses. Good luck.

  22. #22
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    Just for the record 10m isn't "big cash"

  23. #23
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    not freeing bitmaps is not a big deal. [IMG][/IMG]

  24. #24
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    Quote Originally Posted by shadowmarkus View Post
    just for the record 10m isn't "big cash"
    lol !!
    PM me if you want my private script that makes 1.2m + an hour. *No randoms*. and Flawless

  25. #25
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    Download java 6

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