In your script you have
SCAR Code:
procedure drop;
begin
if(invfull)then
begin
if(pickequip)=True then
begin
GameTab(4);
DropTo(1,28);
Loads:= Loads + 1
end;
begin
if(pickequip)=False then
begin
GameTab(4);
DropTo(2,28);
Loads:= Loads + 1
end;
end;
end;
end;
See the Loads:=Loads+1
And in mainloop you have
SCAR Code:
If (Loads = Loadz) then
Logout;
Nextplayer(true);
gametab(4);
FindOre;
MouseAndClick;
UntilMined(5000);
Drop;
AntiRandoms;
until (false);
See "If (Loads = Loadz) then". The variable loads will be same
as last player's, because you never reset it, and thats why it does this. This is how to fix this issue:
SCAR Code:
If (Loads = Loadz) then
begin
Loads:=0
Logout;
Nextplayer(true);
end;
gametab(4);
FindOre;
MouseAndClick;
UntilMined(5000);
Drop;
AntiRandoms;
until (false);
Now that will start variable Loads at 0 when you change player.