Ok now im getting the below error and it just keeps getting spamed over and over.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Ok now im getting the below error and it just keeps getting spamed over and over.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Also how do you make the screen rotate after 5 seconds of no combat?
Try to avoid double posting ^.^
As for your finder error that means it was searching for something outside the width of the window. For example it's looking for a color but it it started looking outside the rs window because it couldn't find it and kept going. You can use findobjex() or findcolorex() to set an area to look in.
To rotate compass your going to have to have a function that detects combat. If function = false then makecompass('n') or something else you want.
Could you post some code? That would help a lot![]()
Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
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SRL is a Library of routines made by the SRL community written for the Program Simba. We produce Scripts for the game Runescape.
Ok im have a lot of problems
1.it walks to bank, opens bank but does not withdraw from row 1 column 1 but from row 2 column 2.
2.After it withdraws 28 lobsters 1 time it does it 3 more times.
3.Screen spins in circle after withdrawing 28 lobsters 4 times and then scrip stops
4.i still need help fixing this error-Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
5.Getting this error on line 158 function TurnScreen-[Error] (159:20): colon (':') expected at line 158
Compiling failed.
Simba Code:Program Al_Kharid_Warrior_Killer;
{$i srl\srl\misc\smart.simba}
{$i SRL\SRL.simba}
{$i srl\srl\skill\fighting.simba}
{$i sps/sps.simba}
Var
x, y: Integer;
B: Array [0..3] of Integer;
aFound: Extended;
procedure DeclarePlayers;
begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
Players[0].Name := ''; // Username
Players[0].Pass := ''; // Password
Players[0].Nick := ''; // 3-4 lowercase letters from username
Players[0].Active := True; // Set to true if you want to use Player 0
Players[0].Pin := ''; // Bankpin Here
Players[0].BoxRewards := ['Xp'];
end;
Procedure Attackwarrior;
Var
x, y: Integer;
Begin
If FindObjCustom( x, y, ['att', 'warrior'], [1321795, 5325613, 6509099], 3) Then
Begin
GetMousePos (x, y);
Case Random (0) Of
0: Mouse (x, y, 0, 0, True);
End;
End;
End;
///// Credit goes to Tickyy
Procedure Bankit;
Var
i: Integer;
Begin
If (Not (LoggedIn)) Then Exit;
For i := 1 To 4 Do
Begin
If OpenBank('akb', True, True) Then
begin
Withdraw(1, 1, 28)
CloseBank;
end;
End;
Writeln('Banking Failed - Stoping Script');
NextPlayer(False);
End;
Procedure SetDTM;
Begin
B[0] := DTMFromString('mrAAAAHic42BgYChhYmAIAuJVQLwSiu2h2AmI7YBqUoA4EYiDgdgTiKOBOByI/YB4em8qQ7ghG4NBkgiDQoQAg5U1Kxw7JEkxiADV4MOMBDAMAACI9AxR');
B[1] := DTMFromString('mlwAAAHicY2dgYDBkYmBwAmJHKHYAYj8gjgfiQKC8CxCHAXE8EOcDsTMQOwHxzJ5UBqdEKQYbK1Y4NkoUYVAKF2AQAcrjwox4MBQAAKFHCbE=');
B[2] := DTMFromString('mlwAAAHicY2dgYIhiYmDwAOJ6NOwOxJVA+Xwg9gXiHCCuBeIJQGwJxFt70hi+/+ZmMEoUYbCxYgVjENu70IRBBCiPCzPiwVAAABJQDU0=');
B[3] := DTMFromString('mlwAAAHicY2dgYJjGxMDQBcSzgXg5FGcA8TIgTgPKewGxBxCHAXERlN0KxFt70hhsrFgZlMIFGIwSReC0qRYngwhQHhdmxIOhAADt4ww3');
end;
procedure FrDTM;
begin
FreeDTM(B[0]);
FreeDTM(B[1]);
FreeDTM(B[2]);
FreeDTM(B[3]);
end;
Procedure ToBank;
begin
if FindDTMRotated(B[0], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound) then
begin
Mouse(x, y, 3, 3, True);
FFlag(6);
repeat
Wait(50 + Random(25));
until FindDTMRotated(B[1], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound);
end;
if FindDTMRotated(B[1], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound) then
begin
Mouse(x, y, 3, 3, True);
FFlag(6);
repeat
Wait(50 + Random(25));
until FindDTMRotated(B[2], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound);
end;
if FindDTMRotated(B[2], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound) then
begin
Mouse(x, y, 3, 3, True);
FFlag(6);
Bankit;
repeat
Wait(50 + Random(25));
until FindDTMRotated(B[1], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound);
end;
if FindDTMRotated(B[1], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound) then
begin
Mouse(x, y, 3, 3, True);
FFlag(6);
repeat
Wait(50 + Random(25));
until FindDTMRotated(B[0], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound);
end;
if FindDTMRotated(B[0], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound) then
begin
Mouse(x, y, 3, 3, True);
FFlag(6);
repeat
Wait(50 + Random(25));
until FindDTMRotated(B[3], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound);
end;
if FindDTMRotated(B[3], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound) then
begin
Mouse((x-5), y, 3, 3, True);
FFlag(6);
FrDTM;
end;
end;
Function LowHPLetsEat(What: String): Boolean;
var
I, x, y: Integer;
begin
Result := (HPPercent < 70) and (LoggedIn);
If(not(Result)) then
Exit;
if Result then
If InvEmpty then
begin
ToBank;
Bankit;
end else
for i := 1 to 28 do
begin
InvMouse(I, 3);
Wait(RandomRange(150, 250));
if WaitUpText(What, RandomRange(250, 300)) then
begin
GetMousePos(x, y);
Mouse(x, y, 0, 0, True);
Exit;
end else
Continue;
end;
end;
function TurnScreen;
begin
Result := not (Infight)
If Result then
makecompass('e')
Wait(6000)
If Result then
makecompass('s') else
exit;
end;
begin
MouseSpeed := 15;
Smart_Server := 0;
Smart_Members := False;
Smart_Signed := True;
Smart_SuperDetail := False;
ClearDebug;
SetupSRL;
DeclarePlayers;
LoginPlayer;
SetDTM;
MouseSpeed := 18;
If InvEmpty Then
TerminateScript;
repeat
SetAngle(SRL_ANGLE_HIGH);
Attackwarrior;
While(Infight)do
Wait(100);
LowHPLetsEat('Lobster');
Until not LoggedIn;
end.
1. Withdraw(0, 0, 28); //bank index starts from 0.
2. For i := 1 To 4 Do //that's why you do it 4 times
3. No ideas yet
4. Ignore these errors unless you've a very good reason you did something wrong.
5. Bad standards without proper use of ;
Simba Code:function TurnScreen;
begin
Result := not (Infight) //here
If Result then
makecompass('e') //here
Wait(6000) //here
If Result then
makecompass('s') else
exit;
end;
Standards serve to make code readable and reduce the chance of making mistakes. Invest good time in it and you'll be very grateful you did.
I think i fixed my standards but im still getting the error-[Error] (159:20): colon (':') expected at line 158
Compiling failed.
Simba Code:Function TurnScreen; //<--------line 158
Begin
Result := not (Infight);
If Result then
begin
makecompass('e');
Wait(6000) else
Exit;
If Result then
begin
makecompass('s') else
Exit;
end;
end;
end;
function must take a return value.
If you dont have return value, use procedure.
It would be a good idea for you to review them again![]()
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