Why wont the script start cutting down a Yew Log at Fally? Trying to Modify a GE Yew Cutter to a Fally it compiles correctly but the mouse wont go over im using ACA v2 Color Aid for help finding the colorsCode:program MyWoodcutter; {$DEFINE SMART} {$i srl/srl.simba} {$i sps/sps.simba} const {SMART Setup Constants} WORLD = 0; // Set a world, if you'd like. Leave 0 to choose a random world. MEMBERS = False; // Are you Members or Free-To-Play? False for F2P, True for P2P. SIGNED = True; loadcount = 50; var count: integer; {---------------------------} {--------Script Info--------} //Author = 'SuperSaiyanGoku'; //Name = 'MyWoodcutter'; //Version = '1.0'; {---------------------------} procedure DeclarePlayers; //This declares the players to be used in the script. begin HowManyPlayers := 1; NumberOfPlayers(HowManyPlayers); CurrentPlayer := 0; Players[0].Name := ''; //Your Runescape username Players[0].Pass := ''; //Your Runescape password Players[0].Nick := ''; //3 or 4 lowercase letters from your Runescape username. Used as a Nickname. Players[0].Active := True; //Set to true if you want to use this player. Set to False to disable this player. Players[0].Pin := ''; //Leave blank if the player doesn't have a Bank PIN. end; procedure SetupScript; begin; WriteLn('~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~'); WriteLn('Hope you enjoy this Yew cutting script.'); WriteLn('~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~'); WriteLn('I made this My self.'); WriteLn('~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~'); end; procedure AntiBan; begin case random(50) of 0: RandomRClick; 1: PickUpMouse; 2: RandomRClick; 3: HoverSkill('woodcutting', False); 4: SetAngle(SRL_ANGLE_HIGH); end; end; Procedure WalkToBank; Var ToBank:TPointArray; Begin SetupSRL; SPS_Areas := ['11_6','11_7']; ToBank:= [Point(3828, 3360), Point(3845, 3297), Point(3845, 3226), Point(3847, 3191), Point(3867, 3196), Point(3867, 3209)]; SPS_WalkPath(ToBank); end; procedure ChopTree; //This chops your trees. var x, y: integer; begin repeat FindNormalRandoms; ToggleXPBar(true); WriteLn('ChopTree procedure activated! Finding tree.'); WriteLn('~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~'); if FindObjCustom(x,y, ['ew','hop','own'], [3097151, 4675164],5) then//This finds the object, records the X and Y values, and tells the script to find the option "Tree". begin WriteLn('Tree found! Clicking option.'); WriteLn('~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~'); Mouse(x, y, 0, 0, true); ChooseOption('ew'); //This tells the script to left-click on the object and select "Yew". end; repeat Wait(RandomRange(2000, 3000)) AntiBan; Until not IsUpText('ew') or (InvFull); Until (InvFull); writeLn('Banking'); end; Procedure Bank; begin if not LoggedIn then Exit; repeat SetAngle(srl_angle_high); OpenBanknpc; Wait(Random(700)); until BankScreen or PinScreen; if PinScreen then begin repeat InPin(Players[0].Pin); until BankScreen or not (LoggedIn); end; begin if Players[CurrentPlayer].Booleans[0] then DepositAll else Deposit(2 ,28 ,true); CloseBank; stats_IncVariable('Times Banked',1); end Writeln('Bout to bank these logs'); End; Procedure WalkToYews; Var ToYews:TPointArray; Begin SetupSRL; SPS_Areas := ['11_6','11_7']; ToYews := [Point(3873, 3213), Point(3847, 3273), Point(3842, 3338), Point(3819, 3375), Point(3878, 3346), Point(3898, 3341)]; SPS_WalkPath(ToYews); end; Begin Smart_Server := WORLD; Smart_Members := MEMBERS; Smart_Signed := SIGNED; Smart_SuperDetail := False; SetupSRL; SetupScript; declarePlayers; LoginPlayer; begin WalkToBank; Bank; WalkToYews; repeat Antiban; ChopTree; WalkToBank; Bank; walkToYews; Inc(count); until (count=loadcount) end; end. //Notice that AntiRandoms isn't in here. It would be useless to include because Reflection is currently broken. //This stops the script completely once your player has failed. e.g. Gotten into a random event, died (almost impossible) or failed to find a tree.


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