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Thread: Teh's Superheater

  1. #301
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    Thanks for clearing it all up for me

  2. #302
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    I got hacked from this..user beware..you will be hacked if you use this script.

  3. #303
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    Quote Originally Posted by dtb73 View Post
    I got hacked from this..user beware..you will be hacked if you use this script.
    No you won't. Don't spread lies. You either got phished, or a Java bot you used before finding Simba stole your login. This script is all open source, read the code and you'll see that nowhere it can send your info.


    Send SMS messages using Simba
    Please do not send me a PM asking for help; I will not be able to help you! Post in a relevant thread or make your own! And always remember to search first!

  4. #304
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    Well i got hacked because of this, im pretty sure. I lost everything..

  5. #305
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    Quote Originally Posted by dtb73 View Post
    I got hacked from this..user beware..you will be hacked if you use this script.
    oreally? thats why i got 87 mage and 80 smithing ?

  6. #306
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    Yes really..you idiot..i lost everything i had..

  7. #307
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    Quote Originally Posted by dtb73 View Post
    Well i got hacked because of this, im pretty sure. I lost everything..
    Well, sorry, but you're wrong. All the code is open. Go read it yourself. There is absolutely zero chance this script hacked you.

    Reformat your computer then change your RS login, since you have a virus from a Java bot.


    Send SMS messages using Simba
    Please do not send me a PM asking for help; I will not be able to help you! Post in a relevant thread or make your own! And always remember to search first!

  8. #308
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    Quote Originally Posted by dtb73 View Post
    Yes really..you idiot..i lost everything i had..
    the only idiot here is you...

  9. #309
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    You're an idiot you faggot, i don't get how i can get hacked right as I'm using this script. I'm not sure if its safe to start another script now.

  10. #310
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    Quote Originally Posted by Harry View Post
    Well, sorry, but you're wrong. All the code is open. Go read it yourself. There is absolutely zero chance this script hacked you.

    Reformat your computer then change your RS login, since you have a virus from a Java bot.
    Quote Originally Posted by Harry View Post
    No you won't. Don't spread lies. You either got phished, or a Java bot you used before finding Simba stole your login. This script is all open source, read the code and you'll see that nowhere it can send your info.
    l2read

  11. #311
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    Quote Originally Posted by dtb73 View Post
    You're an idiot you faggot, i don't get how i can get hacked right as I'm using this script. I'm not sure if its safe to start another script now.
    You're pet dog has the same chance of stealing your rs password as this script. That's pretty much the equivalent of what it sounds like you're saying.

  12. #312
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    Is there any way you can fix the double withdraw of coal with the coal bag..? It really slows things down..
    Current Goal: 99 Runecrafting

  13. #313
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    When i start the script at Varrock west bank, it clicks superheat, then ore and sometimes does : Use Iron ore -> .... and then gets stuck..... I'm superheating steel bars....

  14. #314
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    to all who has trouble with double withdrawing and double filling, i have a reliable method to fix it. you just have to add wait times before it checks if the inv is full like in the coaltobag procedure add this over the previous one
    repeat
    WithdrawItem(coal, 'dtm', 0, 'a', [3]);
    wait(RandomRange(1200,1000));
    until (invfull);

    repeat
    wait(RandomRange(400,500));
    Mouseitem(2, mouse_right);
    wait(RandomRange(700,800));
    ChooseOption ('ill');
    wait(RandomRange(1200,1000));
    until (invcount = 2);
    WriteLn('Filled coal bag.');
    check the wait times.

    i also tweeked the script a bit to withdraw more reliably (this is just for steel) and superheat just the last ore for a specific amount of times (it's faster). might release it with 100% credit to tehq when finished

  15. #315
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    program TehSuperheat; {v 1.9 - BSIMTA} {RELEASE}
    {$DEFINE SMART} { Minor bug fixes }
    {$DEFINE SRL5} { }
    {$i SRL/srl.simba} { Post bugs and proggys! }

    const
    { EDIT THESE }
    BarType = 'steel' ; { leave on steel! }
    LoadCount = 10000 ;
    CoalBag = 'no' ; { use coal bag - yes or no. Only use with steel}
    BankLoc = 'vwb' ; { sw= Soul Wars, vwb= Varrock West, veb=Varrock East, feb= Falador East, fwb= Falador West }
    { cw= Castle Wars, ynb= Yanille, clt= Camelot, ctb= Catherby }

    var
    SuperHeatDTM, sx, sy, count, Magic_XP, Smithing_XP, Coal, Iron, mxph, sxph: integer;

    Procedure DeclarePlayers;

    begin

    HowManyPlayers := 1;
    NumberOfPlayers(HowManyPlayers);
    CurrentPlayer := 0;

    with Players[0] do
    begin

    Name := '';
    Pass := '';
    Nick := '' // three lowercase letters in the middle of your name
    BoxRewards := ['amp'];
    LampSkill := SKILL_DUNGEONEERING;
    Pin := '';
    Active := True;
    end;
    end;

    Procedure Run;

    begin

    Smart_Members := False;
    Smart_Server := 0;
    Smart_Signed := True;
    Smart_SuperDetail := False;
    SetupSRL;
    DeclarePlayers;
    LoginPlayer;

    Count:=0;
    Wait(500+Random(200));
    FindNormalRandoms;

    end;
    {************************************************* *************************
    * Procedure by: Flight *
    ************************************************** ************************}
    Procedure PrintOnSmart(TP: TStringArray; Placement: TPoint; Colour: integer);
    var
    mx, my, Pic, I, B, H, TPH, Numb: Integer;
    TTP: TPointArray;
    Canvas: TCanvas;

    begin
    SmartSetDebug(True);
    GetClientDimensions(mx, my);
    Pic := BitmapFromString(mx, my, '');

    TPH := High(TP);
    for I := 0 to TPH do
    begin

    TTP := LoadTextTPA(TP[i], SmallChars, H);
    for B := 0 to High(TTP) do
    begin

    Numb := ((I + 1) * 13);
    FastSetPixel(Pic, TTP[b].x + 1, TTP[b].y + Numb + 1,8388736);
    FastSetPixel(Pic, TTP[b].x, TTP[b].y + Numb, Colour);
    end;
    end;
    Canvas := TCANVAS.Create;
    Canvas.Handle := SmartGetDebugDC;
    DrawBitmap(Pic, Canvas, Placement.x, Placement.y);

    FreeBitmap(Pic);

    end;

    Procedure OnSmart;

    begin

    Mxph := round((Magic_xp) / (GetTimeRunning / 3600000.0));
    Sxph := round((Smithing_xp)/ (GetTimeRunning / 3600000.0));

    PrintOnSmart(['Version: 1.9 by Tehq','',''+'Smithing XP Gained: ' +IntToStr(Smithing_XP),'Magic XP Gained: ' +IntToStr(Magic_XP),'',
    ''+'Smithing XP/Hour: ' +IntToStr(Sxph), ''+'Magic XP/Hour: ' +IntToStr(Mxph),'',
    ''+MsToTime(GetTimeRunning, Time_Abbrev)],Point(32,10), 16777215);
    end;

    Procedure BankDeposit;

    begin

    case CoalBag of
    'no':
    begin
    Deposit(2, 10, True);
    end;

    'yes':
    begin
    Deposit(3, 19, True);
    end;
    end;
    end;

    Procedure MagicTab;

    begin

    Gametab(tab_magic);

    end;


    Procedure FindHeat;

    var
    Time: Integer;

    begin

    MarkTime(Time);
    repeat
    wait(RandomRange(500,550));
    until (FindDTM(SuperHeatDTM,sx,sy,MIX1,MIY1,MIX2,MIY2)) or ((TimeFromMark(Time) > 800));
    if not (FindDTM(SuperHeatDTM,sx,sy,MIX1,MIY1,MIX2,MIY2)) or ((TimeFromMark(Time) > 800)) then begin
    Magictab;
    end;
    Mouse(sx,sy,1,1,true);
    end;

    Procedure NotFindHeat;

    begin

    if FindBlackChatMessage('uperheat') then repeat
    Writeln('Can''t superheat that!');
    Logout;
    TerminateScript;
    until (not LoggedIn);
    end;

    Procedure GetOres;

    begin

    Coal:= DTMFromString('mQwAAAHicY2ZgYBBmZGDgAGIpIJ7BAMFzgV hVVYYh3scUTLMC+TDMiISBAACc8gPH');
    Iron:= DTMFromString('mQwAAAHicY2ZgYDADYm0gtgfiGVA8B4gtFC UYwl0NGEzlxRlYgXwYZkTCQAAAtHMEKg==');

    case CoalBag of
    'yes': begin case Bartype of
    'steel' : WithdrawItem(iron, 'dtm', 17, 'r', [3]); {17}

    end;
    end;

    'no': begin case Bartype of {9}
    'steel': WithdrawItem(iron, 'dtm', 9, 'r', [3]); {5}

    end;
    end;
    end;
    Wait(800+Random(200));

    if (invfull) then
    closebank;

    if (not invfull) then
    begin
    case CoalBag of

    'yes': begin case BarType of

    'steel': WithdrawItem(coal, 'dtm', 0, 'a', [3]); {8}

    end;
    end;

    'no': begin case BarType of

    'steel': WithdrawItem(coal, 'dtm', 0, 'a', [3]); {all}

    end;
    end;
    end;

    Wait(400+Random(100));
    closebank;
    end;
    FreeDTM(Iron);
    FreeDTM(Coal);
    end;

    Procedure Banking;

    begin

    if not LoggedIn then
    TerminateScript;
    repeat
    SetAngle(srl_angle_high);
    Case Bankloc of
    'sw': OpenBankChest(SRL_BANK_SW);
    'cw': OpenBankChest(SRL_BANK_CW);
    'vwb': OpenBankFast('vwb');
    'veb': OpenBankFast('veb');
    'feb': OpenBankFast('feb');
    'fwb': OpenBankFast('fwb');
    'clt': OpenBankFast('clt');
    'ctb': OpenBankFast('ctb');
    'ynb': OpenBankFast('ynb');
    end;
    Wait(Random(100));

    until BankScreen or PinScreen;
    if PinScreen then

    begin

    repeat
    InPin(Players[CurrentPlayer].Pin);
    until BankScreen or (not LoggedIn);
    end;
    end;

    Procedure CoalToBag; { credits to: noname190 and beezkneez for their help. - May not work correctly }

    begin

    Coal:= DTMFromString('mQwAAAHicY2ZgYBBmZGDgAGIpIJ7BAMFzgV hVVYYh3scUTLMC+TDMiISBAACc8gPH');
    Case Coalbag of
    'yes':
    begin

    Banking;

    repeat
    WithdrawItem(coal, 'dtm', 0, 'a', [3]);
    wait(RandomRange(1200,1000));
    until (invfull);

    repeat
    wait(RandomRange(400,500));
    Mouseitem(2, mouse_right);
    wait(RandomRange(700,800));
    ChooseOption ('ill');
    wait(RandomRange(1200,1000));
    until (invcount = 2);
    WriteLn('Filled coal bag.');
    end;

    end;
    FreeDTM(Coal);
    end;

    Procedure Superheat;
    var
    I :integer;

    begin

    if FindNormalRandoms or not (LoggedIn) then
    Exit;

    SuperHeatDTM := DTMFromString('mbQAAAHicY2VgYJjLxMAwE4inA/EiIF4MxOWMDAxlQFwHxDVAXAnEsoxMDHqMzAx2TMxgGoSxAUYs GAwAHzIGhQ==');

    case BarType of

    'steel':

    case coalbag of
    'no':
    begin
    MagicTab;
    For I:=0 to 8 do
    begin
    FindHeat;
    if ExistsItem(10) then
    Invmouse(10, 1);
    NotFindHeat;
    IncEx(Magic_xp, 53);
    IncEx(Smithing_xp, 17);
    end;
    end;

    'yes':
    begin MagicTab;
    For I:=0 to 16 do
    begin
    Findheat;
    if ExistsItem(19) then
    Invmouse(19, 1);
    NotFindHeat;
    IncEx(Magic_xp, 53);
    IncEx(Smithing_xp, 17);
    end;
    end;
    end;
    end;
    FreeDTM(SuperHeatDTM);
    end;

    Procedure Proggy;

    var
    mxph, sxph: integer;

    begin

    Mxph := round((Magic_xp) / (GetTimeRunning / 3600000.0));
    Sxph := round((Smithing_xp)/ (GetTimeRunning / 3600000.0));

    WriteLn('=-=-=-=-=-=-=-= Superheater by TehQ =-=-=-=-=-=-=');
    WriteLn('Time Running: '+TimeRunning);
    WriteLn('Bars Superheated: ' +(BarType));
    WriteLn('Magic XP Gained: ' +IntToStr(Magic_XP));
    Writeln('Magic XP/Hour: ' +IntToStr(Mxph));
    WriteLn('Smithing XP Gained: ' +IntToStr(Smithing_XP));
    Writeln('Smithing XP/Hour: ' +IntToStr(Sxph));
    WriteLn('=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-');

    end;

    Procedure Antiban;

    begin

    Wait(500+RandomRange(250,300));
    Case Random(40) Of
    2: HoverSkill('magic', False);
    10: HoverSkill('random', False);
    20: Boredhuman;
    30: Wait(2000 + random(4000));
    39: HoverSkill('smithing', False);
    end;

    end;

    Procedure Breaking;

    begin

    Case random(40) Of
    5: Wait(16000+Random(4000));
    15: Wait(12000+Random(9000));
    25: Wait(9000+Random(14000));
    35: Wait(3000+Random(18000));
    end;

    end;

    begin

    Run;
    begin

    SetAngle(SRL_ANGLE_HIGH);
    Banking;
    BankDeposit;
    repeat
    CoalToBag;
    Banking;
    BankDeposit;
    GetOres;
    Antiban;
    Proggy;
    OnSmart;
    Superheat;
    Breaking;
    Banking;
    BankDeposit;
    inc(count);
    until (count=loadcount) or (not LoggedIn);
    Writeln('Task completed!');
    end;
    end.
    here is the simba code for superheating steel ONLY. i tweeked tehqs script to make this, so basically its 99.9% his and 0.1% mine for tweeking and fixing a bug
    what i changed:
    fixed up the issue with double coal withdrawing and double coalbag filling
    it withdraws better, e.g insteading of typing in withdraw 8 with coal each time it withdraws all, which is imo faster.
    it also superheats just the last ore a certain number of times because it is the fastest way to superheat, and i also see this function requested. dont matter how the magic book is set up just make it close to the last iron ore in the inv.
    banks just what it needs to bank, like for example if it left behind some iron ore and steel bars, it would bank those but not the coal, cause u need the coal for next time it withdraws.
    did some minor testing and it works fine with either coalbag or no coalbag.

    edit: ik it isnt a masterpiece. i have never scripted or watched any tuts. my learning is based out of reading people's scripts.

  16. #316
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    =-=-=-=-=-=-=-= Superheater by TehQ =-=-=-=-=-=-=
    Time Running: 5 Hours, 37 Minutes and 43 Seconds
    Bars Superheated: gold
    Magic XP Gained: 427869
    Magic XP/Hour: 76016
    Smithing XP Gained: 452088
    Smithing XP/Hour: 80319
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    I'll have 99 smithing/magic in a day or two, and I want to express my gratitude for providing such a flawless script. In all honesty, I couldn't point out a single thing that could be improved; although I wish the script could run for more than 6 hrs (I am aware that there's nothing you can do about that though :P)

    I'll be sure to post a pic of my 99s when the time comes ^^ Once again, thank you so much

  17. #317
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    Quote Originally Posted by hajahmz View Post
    =-=-=-=-=-=-=-= Superheater by TehQ =-=-=-=-=-=-=
    Time Running: 5 Hours, 37 Minutes and 43 Seconds
    Bars Superheated: gold
    Magic XP Gained: 427869
    Magic XP/Hour: 76016
    Smithing XP Gained: 452088
    Smithing XP/Hour: 80319
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    I'll have 99 smithing/magic in a day or two, and I want to express my gratitude for providing such a flawless script. In all honesty, I couldn't point out a single thing that could be improved; although I wish the script could run for more than 6 hrs (I am aware that there's nothing you can do about that though :P)

    I'll be sure to post a pic of my 99s when the time comes ^^ Once again, thank you so much
    Use SmartManager it will let you run scripts past 6hrs!

  18. #318
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    Quote Originally Posted by Majnoon View Post
    Use SmartManager it will let you run scripts past 6hrs!
    Is this what you mean by SmartManager? I'll have to look into that. Thank you for bring that to my attention
    http://villavu.com/forum/showthread....128#post945128

  19. #319
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    Quote Originally Posted by hajahmz View Post
    Is this what you mean by SmartManager? I'll have to look into that. Thank you for bring that to my attention
    http://villavu.com/forum/showthread....128#post945128
    Yes that's what he means

  20. #320
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    Well, I didn't manage to get a screenshot in time of getting level 99 itself

    Nonetheless, thank you so much, I never would've gotten here had it not been for your amazing script

  21. #321
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    What gains the most Magic EXP an hour? Gold/Iron correct?

  22. #322
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    Quote Originally Posted by children View Post
    What gains the most Magic EXP an hour? Gold/Iron correct?
    Gold with gold gauntlets is the best xp/h.



    Code:
    V2.0 available for testing. Pm me
    Last edited by tehq; 03-30-2012 at 11:54 PM. Reason: 2.0

  23. #323
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    hello, it's any chance to add dungeon location, using fremennik banker ?? i think that in this area randoms don't occur.

  24. #324
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    Is it possible to add random breaks?

  25. #325
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    Last nights results:
    =-=-=-=-=-=-=-= Superheater by TehQ =-=-=-=-=-=-=
    Time Running: 6 Hours, 1 Minutes and 12 Seconds
    Bars Superheated: mith
    Magic XP Gained: 229225
    Magic XP/Hour: 38076
    Smithing XP Gained: 129750
    Smithing XP/Hour: 21553
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Code:
    I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives.

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