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Thread: Help

  1. #1
    Join Date
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    Default Help

    This is a script for personal use, not releasing it. It is a combination of the two clay miners we have, I changed the banking location, teh DTM's work great, however when it gets to the bank it wont fully go inside and then it doesnt look for the banker, help? Thanks guys ;P






    Simba Code:
    program DrawboysBarbClayrevision;
    {$DEFINE SMART} //Comment this and select a client to run this kbScript in an Internet browser/Runescape client.
    {$i srl/srl.simba}
    {$i sps/sps.simba}

    var //Don't touch these or your walking/progress reports won't work.
    MiningClay: Boolean;
    WalkingToBank: Boolean;
    Banking: Boolean;
    WalkingToMine: Boolean;
    Loads: Integer;
    ClayMined: Integer;
    LvlsGain: Integer;
    ExperienceGain: Integer;
    x, y: Integer;
    Q: Array [0..10] of Integer;//DTM Declaring procedure.
    aFound: Extended;

    ///////////////////////////////////Start setting up the script here. Refer to the comments if you don't know what you're doing.
    ///////////////////////////////////
    /////       Start Setup     ///////
    ///////////////////////////////////
    ///////////////////////////////////Start setting up the script here. Refer to the comments if you don't know what you're doing.

    const
    {---SMART Setup Constants---}
      WORLD = 15;  //Put your desired Runescape world number here. Leave it as 0 to choose a random world.
      MEMBERS = False;  //False if you are Free-To-Play. True if you are a Member.
      SIGNED = True;  //True if running a single account, False otherwise. This script only declares 1 player anyway, so just leave this alone.
    {---------------------------}

    procedure DeclarePlayers;
    begin
    HowManyPlayers := 1;
    NumberOfPlayers(HowManyPlayers);
    CurrentPlayer := 0;

    Players[0].Name := ''; //Your Runescape username here.
    Players[0].Pass := ''; //Your Runescape password here.
    Players[0].Active := True; //Set to True if you want to use this player. Set to False to disable this player.
    Players[0].Pin := 'Your_Bank_PIN'; //Put your Bank PIN here. Leave alone if you don't have a Bank PIN.
    end;

    ///////////////////////////////////Don't modify the script ANY FURTHER unless you know what you're doing. You could break stuff!
    ///////////////////////////////////
    /////       Stop Setup      ///////
    ///////////////////////////////////
    ///////////////////////////////////Don't modify the script ANY FURTHER unless you know what you're doing. You could break stuff!

    procedure SetupScript;
    begin;
    WriteLn('~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~');
    WriteLn('Welcome to DrawboysBarbClay beta');
    WriteLn('~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~');
    end;

    procedure SetDTM;//DTM Defining procedure.
    begin
      Q[0] := DTMFromString('mrAAAAHic42BgYJjPxMAwGYgXAPEaIF4JxEuB2AuI24DYAagmFojjodgFiHWA2AKIRYC4ME+ZoTxPlaG5SJPBSVuIISFOjiEzTY8hKVWBITtUn4EfqAYfZiSAYQAAjFcOpA==');
      Q[1] := DTMFromString('m1gAAAHic42JgYGhhYmCoAOKJQLwQiFcB8TogngkVTwPiMiDWBap1BGIPIHYHYlcgtgJiVSAWAWIpIDYC4rgYLYbMND2GuER5MDvGVZahvXcWg4+jBENciB1DZrAeQ2aiHgM/UC0xmJFIjAAAtDMRuQ==');
      Q[2] := DTMFromString('mlwAAAHicY2dgYEhiYmDIBuIMIA4CYm8gDoOKSQLltYDYCoo1gVgMiOWAODNWjyHYToohKsCaITvenSE3SIkhP0GZIdRVmoEfKI8LM+LBUAAA0SgKSg==');
      Q[3] := DTMFromString('mrAAAAHic42BgYChgYmAIBuJMIO4G4iYgngPE84A4B4ilgWrMgNgeiHWA2BiINYFYFYgFgTg8RouhONGYoTxPlSE3S4mhOEuFITVWniHGVZYhGijHD1SDDzMSwDAAALXODS4=');
      Q[4] := DTMFromString('m6wAAAHic42ZgYChiYmCIAeIsIK4A4j4gngnES4C4G4jrgDgbiIOBWBao3gKI3YE4EIi9gdgZKiYHxMJALALEEkAcFKvBkJJuwWCiw8kQlqjFEBghzZCUKs/QNmkWQxhQzs5djiEk0IIhKSmGgR+onljMSAJGAgDACBIf');
      Q[5] := DTMFromString ('mrAAAAHic42BgYIhhYmBwAWJ7IHYA4kwgLgTiSCDOBmIToBpXILYAYk0gFgRiUyAOB2IvIPYNUWYIiDViiPaSZfCPVmcICbQA47S0BDDND1SDDzMSwDAAAAtKDBA=');
      Q[6] := DTMFromString ('mrAAAAHic42BgYEhhYmBwAWILIPYE4mQgbgDiEiCeA8TCQDUWQBwDxHJA7AnEpkBsDMSKQOwfrc7gVWzC4B6oxBAUL8vgHabCEBJoweDho8Dg7KrGwA9Ugw8zEsAwAAD7ngua');
      Q[7] := DTMFromString ('m1gAAAHic42JgYJjKxMBQC8QFQNwExBOAeDYQr2KCyDUCcRcQ6wPVmgOxIxDbA7EtEDsBsTcQZwJxAhBLAXFgWACDX5g6Q2C8AoNPiBqDl58KQ3CgNYO1PYQGyYHY/EC1xGBGIjECAABQJBCk');
      Q[8] := DTMFromString ('mwQAAAHic42RgYJjMxMCwAIoXAvESIM4C4jworgViXwYIDgViFyB2AOIEIHYCYi0gdgTi5Fh/hh/vuMH4w2MI7ROixmBhq8xgaqXOEBgWwEAMYCQCwwEAcB8TKw==');
      Q[9] := DTMFromString ('mrAAAAHic42BgYJjGxMCwEIoXAHEOEOdDcQ0Q+wDVhDBAaGcg9gJiCyDWBuIwIE6O9Wf48JgbjH+842awdZJncPdRZrCw1WQIDAtg4AeqwYcZCWAYAABAcRCu');
    end;

    procedure FrDTM;//DTM Freeing procedure.
    begin
      FreeDTM(Q[0]);
      FreeDTM(Q[1]);
      FreeDTM(Q[2]);
      FreeDTM(Q[3]);

      FreeDTM(Q[4]);
      FreeDTM(Q[5]);
      FreeDTM(Q[6]);
      FreeDTM(Q[7]);
      FreeDTM(Q[8]);
      FreeDTM(Q[9]);
    end;






    procedure AntiBan;
    begin

      if not LoggedIn then
      Exit;
      FindNormalRandoms;

      If LevelUp then
      begin
      WriteLn('Congratulations, You Have Just Leveled Up!');
      Inc(LvlsGain);
      end;

      case Random(61) of
        10: RandomRClick;
        20: HoverSkill('Mining', False);
        30: PickUpMouse;
        40: RandomMovement;
        50: BoredHuman;
        60: ExamineInv;
      end;
    end;

    procedure AntiBanLg;
    begin
    if(not(LoggedIn))then
    exit;
    FindNormalRandoms;
    case Random(3) of
    0:
    begin
    WriteLn('AntiBanLg chosen: Hover Skill.');
    HoverSkill('Mining', false);  //This hovers your mouse over the Woodcutting skill.
    wait(2500+Random(500));
    end;
    1:
    begin
    WriteLn('AntiBanLg chosen: Move Camera.');
    MakeCompass('N');  //This fiddles around with the Camera. Aligns the Camera North, rotates the Camera South, then aligns North again.
    wait(100+random(133));
    MakeCompass('S');
    wait(50+random(133));
    MakeCompass('N');
    end;
    2:
    begin
    WriteLn('AntiBanLg chosen: Bored Human.');
    BoredHuman;
    end;
    end;
    end;


    procedure Progress;
    begin
    WriteLn('');
    WriteLn('|========================================|');
    WriteLn('||           Modified by Drawboy11       ||');
    WriteLn('||                                       ||');
    WriteLn('|========================================|')
    WriteLn('||      Running For: ' + PadR(TimeRunning, 19) + '||')
    WriteLn('|========================================|');
    WriteLn('|     Exp    | Lvls | Clay Mined | Loads |');
    WriteLn('|----------------------------------------|');
    WriteLn('|            |      |            |       |');
    WriteLn('|    ' + PadR(IntToStr(ExperienceGain), 8) + '|  ' + PadR(IntToStr(LvlsGain), 4) + '|     ' + PadR(IntToStr(ClayMined), 7) + '|   ' + PadR(IntToStr(Loads), 4) + '|');
    WriteLn('|            |      |            |       |');
    WriteLn('|----------------------------------------|')
    WriteLn('|      Thanks For Using The Script       |');
    WriteLn('|========================================|');
    WriteLn('');
    end;

    procedure Bank;
    var fx, fy: integer;
    Banked: Boolean;

    begin
        MiningClay := False;
        WalkingToMine := False;
        WalkingToBank := False;
        Banking := True;

        Banked := False

        WriteLn('Banking.');
        repeat
        if not (IsMoving) then
          begin
            if FindObj(x, y, 'Banker', 4139568, 35)  then
              begin
                Mouse(x, y, 2, 2, false);
                ChooseOption('Bank banker');
                repeat
                Wait(1000 + Random(1000));
                DepositAll();
                Wait(250 + Random(500));
                until not InvFull;
                CloseBank();
                Wait(500 + Random(1000));
                Banked := True

              end;

              WriteLn('Done Banking.');
              Inc(Loads);
              Progress;
          end;
        until (Banked)
    end;



    procedure StopScript;
    begin
    Progress;
    Wait(2000);

    TerminateScript;
    end;
    procedure MiningFailsafe;
    var
    runCount: Integer;

    begin

    if (runCount = 0) then
      begin
      Writeln('Run Count 0');
        Wait(100 + random(50));
        KeyDown(VK_DOWN);
        Wait(500 + random(1000));
        KeyUp(VK_DOWN);
        Wait(100 + random(50));
        Inc(runCount);
      end

    else if (runCount = 1) then
      begin
      Writeln('Run Count 1');
        Wait(100 + random(50));
        KeyDown(VK_LEFT);
        Wait(100);
        KeyUp(VK_LEFT);
        Wait(100 + random(50));
        Inc(runCount)
      end

    else if (runCount = 2) then
      begin
      Writeln('Run Count 2');
        Wait(100 + random(50));
        KeyDown(VK_LEFT);
        Wait(1000);
        KeyUp(VK_LEFT);
        Wait(100 + random(50));
        Inc(runCount)
      end

    else if (runCount = 3) then
      begin
      Writeln('Run Count 3');
        Wait(100 + random(50));
        KeyDown(VK_LEFT);
        Wait(2000);
        KeyDown(VK_LEFT);
        Wait(100 + random(50));
        Inc(runCount)
      end

    else if (runCount = 4) then
      begin
      Writeln('Run Count 4');
        Wait(100 + random(50));
        KeyDown(VK_LEFT);
        Wait(50 + random(100));
        KeyDown(VK_UP);
        Wait(2000);
        KeyUp(VK_LEFT);
        Wait(50 + random(100));
        KeyUp(VK_UP);
        Wait(100 + random(50));
        Inc(runCount)
      end

      else
        StopScript;


    end;

    procedure MineClay;
    var
    x, y: integer;
    rockNotFound: integer;

    begin
        repeat
        FindNormalRandoms;
        MiningClay := True;
        WalkingToMine := False;
        WalkingToBank := False;
        Banking := False;

        WriteLn('Mining Clay');

        if not (IsMoving) then
          begin
            if FindObj(x, y, 'ine', 8767469, 35) then
              begin
              Wait(100 + Random(100));
                if not (IsUpText('oe the')) then
                Mouse(x, y, 2, 2, true);
                wait(350+random(100));
                Inc(ClayMined);
                ExperienceGain := ExperienceGain + 5;
              end
              else
              begin
              Writeln('No Clay Rocks Available At The Moment.');
              Inc(rockNotFound);
              end;
            if not FindObj(x, y, 'ine', 8767469, 35) and (rockNotFound >= 4) then
            begin
            Writeln('Doing A Mining Failsafe.');
            rockNotFound := 0;
            MiningFailsafe;
            end;
          end;
          repeat
          wait(2000+random(1500));
          AntiBan;
          Until not IsUpText('ew') or (InvFull);
      until(InvFull);
      WriteLn('Inventory Is Full.');
      rockNotFound := 0;
    end;






    begin
    Smart_Server := WORLD;  //This sets up the SMART Minimizing Autoing Resource Thing.
    Smart_Members := MEMBERS;
    Smart_Signed := SIGNED;
    Smart_SuperDetail := False;
    SetupSRL; //This sets up SRL.

    SetupScript;  //This runs your SetupScript procedure, giving you information about this particular kbScript.
    DeclarePlayers; //This runs your DeclarePlayers procedure, making sure that the script has a player to run.
    LoginPlayer; //This logs in your player.

    repeat
    MineClay; //This mines your clay.
      SetDTM; //Set DTM's before code.
      MouseSpeed := 18;//This makes it move faster but still undetectable, it makes DTM walking even more human-like.
      MakeCompass('n');//We agreed we'd have camera facing North.
      SetAngle(0);//Does not matter but it looks cooler from above.

      if FindDTMRotated(Q[0], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound) then
      begin
        Mouse(x, y, 3, 3, True);
        FFlag(6);
        repeat
          Wait(50 + Random(25));

        until FindDTMRotated(Q[1], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound);
      end;
      if FindDTMRotated(Q[1], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound) then
      begin
        Mouse(x, y, 3, 3, True);
        FFlag(6);

        repeat
          Wait(50 + Random(25));
        until FindDTMRotated(Q[2], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound);
      end;
      if FindDTMRotated(Q[2], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound) then
      begin

        Mouse(x, y, 3, 3, True);
        FFlag(6);
        repeat
          Wait(50 + Random(25));
        until FindDTMRotated(Q[3], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound);
      end;

      if FindDTMRotated(Q[3], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound) then
      begin
        Mouse(x, y, 3, 3, True);
        FFlag(6);
        repeat
          Wait(50 + Random(25));

        until FindDTMRotated(Q[4], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound);
      end;
      if FindDTMRotated(Q[4], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound) then
      begin
        Mouse(x, y, 3, 3, True);
        FFlag(6);

        repeat
          Wait(50 + Random(25));
        until FindDTMRotated(Q[5], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound);
      end;
      if FindDTMRotated(Q[5], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound) then
      begin

        Mouse((x-5), y, 3, 3, True);
        FFlag(6);
        repeat
          Wait(50 + Random(25));
        until FindDTMRotated(Q[6], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound);
      end;

      if FindDTMRotated(Q[6], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound) then
      begin
        Mouse(x, y, 3, 3, True);
        FFlag(6);
        repeat
          Wait(50 + Random(25));

        until FindDTMRotated(Q[7], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound);
      end;
      if FindDTMRotated(Q[7], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound) then
      begin
        Mouse(x, y, 3, 3, True);
        FFlag(6);
        repeat
          Wait(50 + Random(25));

        until FindDTMRotated(Q[8], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound);
      end;
       if FindDTMRotated(Q[8], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound) then
      begin
        Mouse(x, y, 3, 3, True);
        FFlag(6);
        repeat
          Wait(50 + Random(25));

        until FindDTMRotated(Q[9], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound);
      end;
         if FindDTMRotated(Q[9], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound) then
      begin
        Mouse(x, y, 3, 3, True);
        FFlag(6);

        FrDTM;
           if FindDTMRotated(Q[9], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound) then
      begin
        Mouse(x, y, 3, 3, True);


      end;
      end;



    Bank; //This banks your clay
    Progress; //This writes your progress reports.
      SetDTM; //Set DTM's before code.
      MouseSpeed := 18;//This makes it move faster but still undetectable, it makes DTM walking even more human-like.
      MakeCompass('n');//We agreed we'd have camera facing North.
      SetAngle(0);//Does not matter but it looks cooler from above.

      if FindDTMRotated(Q[8], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound) then
      begin
        Mouse(x, y, 3, 3, True);
        FFlag(6);
        repeat
          Wait(50 + Random(25));

        until FindDTMRotated(Q[7], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound);
      end;
      if FindDTMRotated(Q[7], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound) then
      begin
        Mouse(x, y, 3, 3, True);
        FFlag(6);

        repeat
          Wait(50 + Random(25));
        until FindDTMRotated(Q[6], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound);
      end;
      if FindDTMRotated(Q[6], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound) then
      begin

        Mouse(x, y, 3, 3, True);
        FFlag(6);
        repeat
          Wait(50 + Random(25));
        until FindDTMRotated(Q[5], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound);
      end;

      if FindDTMRotated(Q[5], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound) then
      begin
        Mouse(x, y, 3, 3, True);
        FFlag(6);
        repeat
          Wait(50 + Random(25));

        until FindDTMRotated(Q[4], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound);
      end;
      if FindDTMRotated(Q[4], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound) then
      begin
        Mouse(x, y, 3, 3, True);
        FFlag(6);

        repeat
          Wait(50 + Random(25));
        until FindDTMRotated(Q[3], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound);
      end;
      if FindDTMRotated(Q[3], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound) then
      begin

        Mouse((x-5), y, 3, 3, True);
        FFlag(6);
        repeat
          Wait(50 + Random(25));
        until FindDTMRotated(Q[2], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound);
      end;

      if FindDTMRotated(Q[2], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound) then
      begin
        Mouse(x, y, 3, 3, True);
        FFlag(6);
        repeat
          Wait(50 + Random(25));

        until FindDTMRotated(Q[1], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound);
      end;
      if FindDTMRotated(Q[1], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound) then
      begin
        Mouse(x, y, 3, 3, True);
        FFlag(6);
        repeat
          Wait(50 + Random(25));

        until FindDTMRotated(Q[0], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound);
      end;
       if FindDTMRotated(Q[0], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound) then
      begin
        Mouse(x, y, 3, 3, True);
        FFlag(6);
        FrDTM;
    end;
    until AllPlayersInactive;
    end.
    Last edited by drawboy11; 02-11-2012 at 08:20 AM.

  2. #2
    Join Date
    Feb 2012
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    Default

    Pro tip: Your username and password are still in the script, might want to remove.

  3. #3
    Join Date
    Dec 2006
    Location
    Program TEXAS home of AUTOERS
    Posts
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    237 Post(s)

    Default

    Try Using:
    Simba Code:
    OpenBankNPC;

    You should be fine than.

  4. #4
    Join Date
    Feb 2011
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    Wisconsin
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    Its a noob account he doesn't need to be worried about losing anything :P

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    Quote Originally Posted by Syderfex View Post
    Pro tip: Your username and password are still in the script, might want to remove.

    lol, good thing its a dummy account. Its 4am here and I didnt even see that ;P

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    Quote Originally Posted by P1nky View Post
    Try Using:
    Simba Code:
    OpenBankNPC;

    You should be fine than.
    Thanks, ill put this in in the morning ;P Ill let you know how it works aha.

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    Quote Originally Posted by RyGuy View Post
    Its a noob account he doesn't need to be worried about losing anything :P
    You should not get on anyone's account without there permission...
    It's unethical and represents the Person you could be. And I would not appreciate anyone ever getting on my accounts, to check stats/bank/etc... Cause recently it had happened to me(left Kyle Undefined's account info in my PCER) and was quite sad.
    It be a different thing if you changed there password with your intentions for a good cause, such as sending the SRL user a PM with the updated password.

    Just a heads up Mate.

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    Quote Originally Posted by Syderfex View Post
    Pro tip: Your username and password are still in the script, might want to remove.
    Here's laugh that will cost you nothing.

    I did the same thing - but it was my main, not a noob account. And I didn't get away with it either. I still feel the pain.
    Ciao
    NM

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    Quote Originally Posted by P1nky View Post
    You should not get on anyone's account without there permission...
    It's unethical and represents the Person you could be.
    It be a different thing if you changed there password with your intentions for a good cause, such as sending the SRL user a PM with the updated password.

    Just a heads up Mate.
    He's got a point, thankyou for not stealing anything, however please do not get on anybodys account unless its to change the password and pm them. Ive got many accounts this level with 100+ mil on them.

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