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Thread: Evlin's Gilded Altar

  1. #576
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    It stuffed up gain

  2. #577
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    So far this is the only Gilded altar bot that is working for me. I just ran it so I'll let you know how it goes.

  3. #578
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    Solved my problem. Thanks anyway
    Last edited by ToinCoss; 05-17-2012 at 04:59 AM.
    Toss the coin. Don't let the coin toss you.

  4. #579
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    Quote Originally Posted by ToinCoss View Post
    Solved my problem. Thanks anyway
    Oh sorry I missed your comment but thanks for posting

  5. #580
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    Just wondering if you could make it support going into friends house via having it use house teles to go outside then go into the last house you went into.

  6. #581
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    Quote Originally Posted by madman30 View Post
    Just wondering if you could make it support going into friends house via having it use house teles to go outside then go into the last house you went into.
    I have looked into this, the only problem is that your friends house's are never the same.
    Plus you only need ~70 for the altar just use a construction booster.

  7. #582
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    Does anyone have a working version of this they could email me? Ive got it to work where it withdraws and teleports but wont open door ive tried changing the door colour, now it wont work at all even if i change back to all original, it just opens bank and then it says dtms were not freed (2 , 3, 4)

  8. #583
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    Quote Originally Posted by aquabot View Post
    Does anyone have a working version of this they could email me? Ive got it to work where it withdraws and teleports but wont open door ive tried changing the door colour, now it wont work at all even if i change back to all original, it just opens bank and then it says dtms were not freed (2 , 3, 4)
    It could only be the door colour. Just change it around until you find something that works. Even Use ACA.

  9. #584
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    Quote Originally Posted by John View Post
    It could only be the door colour. Just change it around until you find something that works. Even Use ACA.
    Ok ill try more. And what is ACA? sorry..

  10. #585
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    exellent
    Gonna post proggy later.!
    Last edited by Realxone; 05-28-2012 at 03:35 PM.

  11. #586
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    Ok great, Proggys are much appreciated

  12. #587
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    Exception in Script: Unable to find file 'srl/srl/skill/summoning.simba' used from ''

  13. #588
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    Quote Originally Posted by ulemon View Post
    Exception in Script: Unable to find file 'srl/srl/skill/summoning.simba' used from ''
    Read All of The main post Again.

  14. #589
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    Hey I've been running the script for a few days. Its awesome. However, I noticed sometimes WalkToBank and WalkToBankBackUp both fail. And then gets stuck in an infinite loop looking for the banker. Could it be caused by crowded banks? I'm just a newbie here but willing to help if any more info is needed.

  15. #590
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    [Error] (108:5): Unknown identifier 'SPS_Continue' at line 107
    Compiling failed.

    Any idea?

  16. #591
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    [Error] C:\Simba\Includes\sps/sps.simba(343:31): Invalid number of parameters at line 342
    Compiling failed.

    result:= SPS_WalkToPos(p, 0);

  17. #592
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    Quote Originally Posted by Thartoda View Post
    [Error] (108:5): Unknown identifier 'SPS_Continue' at line 107
    Compiling failed.

    Any idea?
    It requires SPS 1

    Quote Originally Posted by rougarou View Post
    [Error] C:\Simba\Includes\sps/sps.simba(343:31): Invalid number of parameters at line 342
    Compiling failed.

    result:= SPS_WalkToPos(p, 0);
    I think you've broken your sps..

  18. #593
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    Quote Originally Posted by John View Post
    I have looked into this, the only problem is that your friends house's are never the same.
    Plus you only need ~70 for the altar just use a construction booster.
    couldnt you set it to auto detect houses so people are home and when they log off auto detect a new house? people usually advertise houses with @player name or (player name) or [player name]. Would it be possible to have it search for that and use those names for friends house?

  19. #594
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    Quote Originally Posted by qazw2xx View Post
    couldnt you set it to auto detect houses so people are home and when they log off auto detect a new house? people usually advertise houses with @player name or (player name) or [player name]. Would it be possible to have it search for that and use those names for friends house?
    yes, but how would i know where their altar is?

  20. #595
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    [Error] (108:5): Unknown identifier 'SPS_Continue' at line 107
    Compiling failed.

    A little help please?

  21. #596
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    I get this when I try to run it:

    Exception in Script: Unable to find file 'srl/srl/skill/summoning.simba' used from ''

  22. #597
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    Quote Originally Posted by Wager View Post
    [Error] (108:5): Unknown identifier 'SPS_Continue' at line 107
    Compiling failed.

    A little help please?
    Requires SPS 1, read the Main Post Again.

    Quote Originally Posted by Griflol View Post
    I get this when I try to run it:

    Exception in Script: Unable to find file 'srl/srl/skill/summoning.simba' used from ''
    Read the post again. It says what is needed to prevent that error.

  23. #598
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    does the alter have to be to the north ?? i have mine to the west what can i do to fix this :'(

  24. #599
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    When trying to bank to gather more bones and marrentills after a trip, after it's used the Edgeville telly on the mounted Glory, it stands for a while moving the mouse all over the screen trying to find the bank - I was wondering if anyone else had this issue or if there was any way to simply get it to click nearer to the bank booth so it would be able to simply click on the desk and then bank, therefore making it smoother. Thanks in advance.

  25. #600
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    Exception in Script: Unable to find file 'srl/srl/skill/summoning.simba' used from ''

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