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Thread: FindObjEx

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    Default FindObjEx

    I need help with this.

    FindObjEx(Xi, Yi, ['ake', 'Take'], LootColours, Tolerance, 50, 1, 5, 689, 390)

    I would like to know what does the number 1, 5, 689, 390 mean. Others I know
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    Default

    FindObjEx(var cx, cy: Integer; Text: TStringArray; Color: TIntegerArray; Tol, Step, xs, ys, xe, ye: Integer): Boolean;

    - xs, ys, xe, ye: Bounds you want to search in

    - Step: How big you want to make the search squares.
    50 = Default. 30-70 Recommended

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    Default

    Quote Originally Posted by Nebula View Post
    FindObjEx(var cx, cy: Integer; Text: TStringArray; Color: TIntegerArray; Tol, Step, xs, ys, xe, ye: Integer): Boolean;

    - xs, ys, xe, ye: Bounds you want to search in

    - Step: How big you want to make the search squares.
    50 = Default. 30-70 Recommended
    So where can I get bounds on runescape. And on smart
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    Default

    Quote Originally Posted by begginer View Post
    So where can I get bounds on runescape. And on smart
    If the object you are trying to find is on the mainscreen, just use MSX1, MSY1, MSX2, MSY2.

    Otherwise drag the simba crosshairs to the rs client and get the numbers from the coordinate display in the bottom left part of the simba client.

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