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Thread: AshamanConstruction

  1. #251
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    the script works very good except the clicking is very bot like and it is too fast :S

  2. #252
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    Quote Originally Posted by ekamjit View Post
    the script works very good except the clicking is very bot like and it is too fast :S
    What part of the clicking is botlike? The timings are all randomized. As for it clicking too fast, you are more than welcome to slow it down for you, but this was meant to be as fast as the legit trainers on youtube

  3. #253
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    Sneak preview of AshamanDoorer (Oak)

    ==========================
    =======AshamanDoorerV1.0===========
    Time Running: 1 Hours, 12 Seconds
    Doors Made: 520
    Experience Earned: 312000
    Experience/Hour: 311221
    Doors/H Is: 518
    ===========================
    ===========================

  4. #254
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    ^I've tested it and can say it's flawless!

  5. #255
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    Quote Originally Posted by ekamjit View Post
    the script works very good except the clicking is very bot like and it is too fast :S
    I'm sure you'd be complaining if the script is slow too

  6. #256
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    Time Running: 4 Hours, 6 Minutes and 21 Seconds
    Larders Made: 2002
    Experience Earned: 960960
    Experience/Hour: -56953
    Larders/H Is: 491


    best proggy ive had to this day! thank you! 200k xp away form 99 construction!
    CURRENT GOALS
    99/99 Mage! Thank You SRL!
    99/99 Smithing! Thank You SRL!
    99/99 Construction! Thank You SRL!
    99/99 Mining! Thank You SRL!

  7. #257
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    Quote Originally Posted by Sogalishis View Post
    Time Running: 4 Hours, 6 Minutes and 21 Seconds
    Larders Made: 2002
    Experience Earned: 960960
    Experience/Hour: -56953
    Larders/H Is: 491


    best proggy ive had to this day! thank you! 200k xp away form 99 construction!
    Nice, haha I gotta fix that number overflow. about 234k xp/hr!

  8. #258
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    ...
    Last edited by DraGonZ; 02-16-2021 at 09:41 PM.

  9. #259
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    Your mouse is really ecstatic. The reason is your MMouse(200,200,100,100) in the FindButler function. Why do you do this? Wait patiently for the butler to return instead of flipping your mouse around like a mad bot.

    Also I more statically coded the search ranges. Breaks the "works anywhere" placement (it must be North of you), but it works muuuch better and looks a lot less like a bot now. I can send you my code tomorrow if you request, but be warned I made it kinda messy lookin' Works 10x better now, seems to run stable with my edits.

    http://i.imgur.com/3kAxx.png
    Working nice and humanlike.
    Much faster XP when I went to faster world too.
    http://i.imgur.com/vAHON.png
    Last edited by Harry; 03-21-2012 at 10:41 PM. Reason: rm embed images


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  10. #260
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    Quote Originally Posted by Harry View Post
    Your mouse is really ecstatic. The reason is your MMouse(200,200,100,100) in the FindButler function. Why do you do this? Wait patiently for the butler to return instead of flipping your mouse around like a mad bot.

    Also I more statically coded the search ranges. Breaks the "works anywhere" placement (it must be North of you), but it works muuuch better and looks a lot less like a bot now. I can send you my code tomorrow if you request, but be warned I made it kinda messy lookin' Works 10x better now, seems to run stable with my edits.

    http://i.imgur.com/3kAxx.png
    Working nice and humanlike.
    Much faster XP when I went to faster world too.
    http://i.imgur.com/vAHON.png

    Thanks for the feedback! I think the mmouse thing was to make sure it wasn't stuck after it right clicked something. I totally forgot about that, but I have an easy fix.

    And I would love to see your edits!
    Last edited by Harry; 03-21-2012 at 10:40 PM. Reason: rm quoted images

  11. #261
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    Great script. Thank you

  12. #262
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    Quote Originally Posted by podmore999 View Post
    Great script. Thank you
    Thanks

    Uploaded v5.2

    v5.2 - even more randomization, 1 bug fix

    Implemented the things Harry suggested from Doorer script.

  13. #263
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    Y u no answer my pm?

  14. #264
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    Glad to see that this has been so much improved since version 4!
    Zaros

  16. #266
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    This is how you set up this version. Any other setup probably won't work.


    Perfect until client token

    My edits to 5.1 works good, I just manually bumped the version up. Looks a lot more humanlike than yours, no offense Try it out, feel free to steal the stuff I did and upload in your first post. Tell me if/when you want me to delete this script from the post.
    *deleted*

    (Run it through GNU "diff" command if you want). I don't have an exact list of stuff I changed since I hacked and restructured quite a bit of stuff I didn't like. This works muuuch more efficient and safer Getting very stable and good exp, so thanks for the script.
    Last edited by Harry; 03-22-2012 at 04:56 AM.


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  17. #267
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    Quote Originally Posted by Harry View Post
    http://i.imgur.com/Lm887.png
    This is how you set up this version. Any other setup probably won't work.

    http://i.imgur.com/xBBSY.png
    Perfect until client token

    My edits to 5.1 works good, I just manually bumped the version up. Looks a lot more humanlike than yours, no offense Try it out, feel free to steal the stuff I did and upload in your first post. Tell me if/when you want me to delete this script from the post.


    (Run it through GNU "diff" command if you want). I don't have an exact list of stuff I changed since I hacked and restructured quite a bit of stuff I didn't like. This works muuuch more efficient and safer Getting very stable and good exp, so thanks for the script.
    1) What do you mean by setup? The direction? I just tested it on my southern facing larder spot and its working just as well



    2) What do you mean by more human? I ran a comparison on your edits and it looks like the main thing that is different from my v5.2 is just the box to search for the objects.

    Comparison

    I do appreciate the feedback!
    Last edited by Harry; 03-22-2012 at 04:00 AM. Reason: big images quote aaaa

  18. #268
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    1) What do you mean by setup? The direction? I just tested it on my southern facing larder spot and its working just as well
    I meant I didn't test it for anything else.

    2) What do you mean by more human? I ran a comparison on your edits and it looks like the main thing that is different from my v5.2 is just the box to search for the objects.
    Look at https://code.google.com/p/ashamanlar...rderv5_2.simba . Green bars are mine, red bars are yours. Such as some little places with no randomness, still using typesend instead of typesendex, and search area is smaller so no chance of false detections.
    Last edited by Harry; 03-22-2012 at 03:59 AM.


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  19. #269
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    Quote Originally Posted by Harry View Post
    I meant I didn't test it for anything else.


    Look at https://code.google.com/p/ashamanlar...rderv5_2.simba . Green bars are mine, red bars are yours. Such as some little places with no randomness, still using typesend instead of typesendex, and search area is smaller so no chance of false detections.
    Sorry I must be missing something, the only thing I can see that would have an affect is those different search boxes? Also you added variances to the failsafes and i forgot the typesendex for the failsafe....

    So was the more human like mostly talking about the variances?
    Last edited by Ashaman88; 03-22-2012 at 04:11 AM.

  20. #270
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    Quote Originally Posted by ashaman88 View Post
    Also you added variances to the failsafes...
    Yeah, is that bad?

    I also added uptext checking, mouseBox on the "build" button for more randomness there, more randomness on the ground-center click (enough that it won't change tile), and that other typesend.


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  21. #271
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    Quote Originally Posted by Harry View Post
    Yeah, is that bad?

    I also added uptext checking, mouseBox on the "build" button for more randomness there, more randomness on the ground-center click (enough that it won't change tile), and that other typesend.
    No no I was just trying to figure out the differences, as long as you think the variance won't change the tile then it's no big deal. Also the failsafes should only be needed if they have a laggy computer and/or connection.

    As for the mousebox, does it work the same way as MMouse(114,141,8,10);? I was originally meaning to use mousebox but had a brain fart when I made that edit.


    Edit: Oh and I would prefer you take the script down. I just don't like nonregistered users able to use our scipts :P Idk I think they should at least have to put in the effort to register to get a script you know what I mean?
    Last edited by Ashaman88; 03-22-2012 at 04:21 AM.

  22. #272
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    Still clicking on a coord with 1,1 randomness, regardless if it happens often, is a bad thing.

    Mousebox is more random than that movement. Does the entire clickable area of the build menu, so it's best.

    Also removed.


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  23. #273
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    Quote Originally Posted by Harry View Post
    Still clicking on a coord with 1,1 randomness, regardless if it happens often, is a bad thing.

    Mousebox is more random than that movement. Does the entire clickable area of the build menu, so it's best.

    Also removed.
    Ok great I will add that edit for sure, thanks for explaining!

  24. #274
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    Very good script I used it for a few construction levels during the double xp event. Thank you.

  25. #275
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    Quote Originally Posted by truno View Post
    Very good script I used it for a few construction levels during the double xp event. Thank you.
    Thanks! Good to hear

    Uploaded v5.3 - contains some tweeks and a little more randomization

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