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Thread: Rimmington Tele-Banker [F2P]

  1. #76
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    <=----------- Rimmington Tele-Banker ----------=>
    | Running for: 2 Hours, 41 Minutes and 35 Seconds
    | Ores Mined: 542 iron
    | Banked: 22 loads
    | Mining XP gained: 18970 XP
    <=---------------------------------------------=>
    [!!~!! Ores not found !!~!!]
    Successfully executed.

    I get this error a lot. It doesnt always move to the iron ore when it says it will, other than this error... I love this thing

  2. #77
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    <=---------------------------------------------=>
    [!!~!! Failed to bank some items !!~!!]


    Please fix this!

    It's a fantastic script!

  3. #78
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    it still sometimes doesn't find a rock so it will execute, but if you could set it to teleport with clan vexillum again if it's not finding a rock, it would be awesome

  4. #79
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    Will test today




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    You're a genious!

  6. #81
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    <=----------- Rimmington Tele-Banker ----------=>
    | Running for: 2 Hours, 26 Minutes and 39 Seconds
    | Ores Mined: 941 iron
    | Banked: 35 loads
    | Mining XP gained: 32935 XP
    <=---------------------------------------------=>

    Awesome script!
    There is no 'Ctrl' button on 's computer. is always in control.

  7. #82
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    only issue I get is when it tries to walk back to the iron ore, it will go to the center of the mine, and then not walk towards to iron side. This results in getting proggies anywhere from 10 mins to 2 hours. Other then this issue, the script runs flawlessly. I have tried looking at the procedure that deals with walking back to the mine, but can't figure out how to fix it. :S
    SRL has given me many 99s now, and many more to come. I hope to enhance the quality of the community here with feedback, progress reports, and testing scripts (and maybe learn a little along the way)

  8. #83
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    Quote Originally Posted by Benson View Post
    only issue I get is when it tries to walk back to the iron ore, it will go to the center of the mine, and then not walk towards to iron side. This results in getting proggies anywhere from 10 mins to 2 hours. Other then this issue, the script runs flawlessly. I have tried looking at the procedure that deals with walking back to the mine, but can't figure out how to fix it. :S
    It seems the DTM I used to determine if the character is at the mine (AtMine) gets thrown off occasionally by other players standing on top of points I've used.

    I'm going to be giving this script a good revamp tonight, so I'll have that little issue fixed soon

  9. #84
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    I'm having a crash here. Can't open my Smart. It says "make sure u have an applet deaccelerator"

  10. #85
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    Quote Originally Posted by Runaway View Post
    It seems the DTM I used to determine if the character is at the mine (AtMine) gets thrown off occasionally by other players standing on top of points I've used.

    I'm going to be giving this script a good revamp tonight, so I'll have that little issue fixed soon
    How is the update going?
    Nope!

    Chuck Testa

    Wtf je?!

  11. #86
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    <=----------- Rimmington Tele-Banker ----------=>
    | Running for: 4 Minutes and 47 Seconds
    | Ores Mined: 0 iron
    | Banked: 0 loads
    | Mining XP gained: 0 XP
    <=---------------------------------------------=>
    [!!~!! Walking to mine messed up !!~!!]

  12. #87
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    Default Possible Temp Fix

    So i'm new here and i have to say great forum first.

    This was one of the first scripts that I tried and love the idea with the teleporting. There seems to be one problem for me and that is that sometimes (quite often for me) it walks to the mine and can not find any ore. So I decided to look into it and figure some of this out and found a possible fix.

    If you simply add the code
    Code:
    begin
               Mouse (15, 195, 10, 10, True);
               Break;
          end;

    in
    Code:
     
     MineArea := DTMFromString('mwQAAAHic42RgYChiYmAIAOJMIN4IxMuBuBWI44DYHYjNgTgWqK4FiCcDcQ4QWwKxIhCrALENEMcBcaKHPkO6nypDbrA6Q1GsBkNZpCZDVYA4Q6KnMkOuhyhDbqQ6w3+gOhECmJEIDAcA7b8QjQ==');
      repeat
        Result := FindDTMRotated(MineArea, x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, Angle);
        if Result then
        begin
           begin
               Mouse (15, 195, 10, 10, True); // prob should change the variables for extra ban protection\\  
               Break;
          end;
          Currently('At the mine!');
    
    
              Break;
        end;

    So there is it hope you enjoy also sorry if I'm not suppose to do posts like these but just thought it might help until the OP fixes his.

  13. #88
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    dude, pm me, i want to donate to u (rsgp) flawless script!

    EDIT: it fail to bank sometimes, and logs off, either way, i still want to donate lol
    Last edited by butterwut; 05-07-2012 at 12:44 PM.

  14. #89
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    I have finally updated this to v0.5!

    Rewrote alot of functions, wrote a new TPA function that blows DTM finding out of the water, and the walking is flawless now (after a few hours of testing)

    Be sure to post progress reports!

  15. #90
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    the walking still messes up a lot for me. It has trouble getting to the bank it keeps teleporting until it logs out, and the first time i tried it it went to the docks in port sarim for some reason. Also why does it deposit the ore one at a time?

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    Quote Originally Posted by orbero View Post
    the walking still messes up a lot for me. It has trouble getting to the bank it keeps teleporting until it logs out, and the first time i tried it it went to the docks in port sarim for some reason. Also why does it deposit the ore one at a time?
    Oh gosh, sounds like the colors are changing more than I thought. Guess I have to up the tolerance and do some more testing :S

    It deposits ores one at a time if the initial deposit-all options doesn't work. It's only supposed to be for random items like gems...

    Do you have a lot of lag while you run this?

    E: Temporarily removed v0.5 download until it's fit for use.
    Last edited by Runaway; 05-17-2012 at 08:17 PM.

  17. #92
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    Quote Originally Posted by Runaway View Post
    Oh gosh, sounds like the colors are changing more than I thought. Guess I have to up the tolerance and do some more testing :S

    It deposits ores one at a time if the initial deposit-all options doesn't work. It's only supposed to be for random items like gems...

    Do you have a lot of lag while you run this?

    E: Temporarily removed v0.5 download until it's fit for use.
    no lag but i tried again today and it seems to be working now?

  18. #93
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    Quote Originally Posted by orbero View Post
    no lag but i tried again today and it seems to be working now?
    Yeah, I've found the cause. The colors change ALOT. The walking worked well in v0.42 because it took a month of testing to find the colors in the middle of the range that they use. I probably grabbed all of the colors from the top or bottom of the range since I picked them all within a few hours of each other, so when the colors change alot the script won't pick up on them.

    I basically just have to keep testing and adjusting colors until I find colors that work whether the map colors are at the top or bottom of their range >.<

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    Oh and this is a really great script when it works.

  20. #95
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    Quote Originally Posted by orbero View Post
    Oh and this is a really great script when it works.
    Thank you

    I've re-uploaded v0.5 with color updates. It should fix the walking. I also fixed the banking so it will not click things 1 at a time if there are ores in the inventory; It will only deposit-all ores.

    E: Quick little progress report to show it's working just fine

    Progress Report:
     Runaways                                  v0.5!
    <=----------- Rimmington Tele-Banker ----------=>
    |  Running for: 50 Minutes and 55 Seconds
    |  Ores Mined: 351 clay
    |  Picked Up: 0 ores
    |  Banked: 14 loads
    |  Mining XP gained: 1755 XP
    <=---------------------------------------------=>
    Last edited by Runaway; 05-17-2012 at 09:23 PM.

  21. #96
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    script works great. it detects nodes quickly and banks easily without a fuss. For some reason it doesn't want to pick up dropped ore from power miners. This feature would be great. great script keep up the good work.
    Last edited by kazzos; 05-18-2012 at 12:13 AM.

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    Quote Originally Posted by kazzos View Post
    script works great. it detects nodes quickly and banks easily without a fuss. For some reason it doesn't want to pick up dropped ore from power miners. This feature would be great. great script keep up the good work.
    Thanks for the feedback

    I have only put ore pickup in if the script misses a rock and accidentally lands on an ore (which use to happen quite often). But since I rewrote the rock finding function it doesn't miss anymore >.<

    I can add ore pickup in as a priority if it's enabled in the setup in the next update. I guess that and a world hop option will be in v0.6

    Edit: Gettin some nice reports off the new version:

    Progress Report:
     Runaways                                  v0.5!
    <=----------- Rimmington Tele-Banker ----------=>
    |  Running for: 4 Hours, 19 Minutes and 39 Seconds
    |  Ores Mined: 1889 clay
    |  Banked: 69 loads
    |  Mining XP gained: 9445 XP
    <=---------------------------------------------=>


    ^ Stopped from 6hr limit (1hr 40 testing)
    Last edited by Runaway; 05-18-2012 at 02:29 AM.

  23. #98
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    Ore priority pick up would be great just because so many people power mine at rimmington. World hop is also a cool feature. It's really great to have a flawless mining script once again. Gratz on the ingenious method of banking

    Here is a little proggy mining iron ore
    Runaways v0.5!
    <=----------- Rimmington Tele-Banker ----------=>
    | Running for: 4 Hours, 25 Minutes and 7 Seconds
    | Ores Mined: 1164
    | Picked Up: 0 ores
    | Banked: 43 loads
    | Mining XP gained: 40740 XP
    <=---------------------------------------------=>

  24. #99
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    Unfortunately tele banking is bugged at the moment. It was working flawlessly yesterday however now it teleports using ring of kinship and repeats process until it logs out because it can't find bank.

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    Quote Originally Posted by kazzos View Post
    Unfortunately tele banking is bugged at the moment. It was working flawlessly yesterday however now it teleports using ring of kinship and repeats process until it logs out because it can't find bank.
    Hmm, sounds like the colors are still changing too much at daemonheim...

    I will fix this asap and re-upload.

    Edit: It's the stupid npc dot color again... this time it changed from 59xxx to 327xxx, I didn't even know yellow could change that much!

    I'll have to autocolor the yellow... update will take a little longer than normal, but it should never happen again if I get it right this time. Let's hope at least >.<
    Last edited by Runaway; 05-18-2012 at 11:35 PM.

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