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Thread: Rimmington Tele-Banker [F2P]

  1. #126
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    Found color 782322 Great script btw working perfectly

  2. #127
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    Quote Originally Posted by kazzos View Post
    works a treat again xD
    Good to hear, this NPC color thing was such a setback >.<

    Quote Originally Posted by orbero View Post
    found another one 1437694.
    edit: 1372665, 1436395, 522732
    Thanks again orbero, it seems like the color issue is slowly dwindling, mostly thanks to you!

    Quote Originally Posted by Eat A cheeto View Post
    Found color 782322 Great script btw working perfectly
    Great!

    I'm re-uploading with all of the new colors now

  3. #128
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    anyone have a clan i can join lol. I have 85mining but f2p. Acc never been mems and I want to start training it again!

  4. #129
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    Another color 522239.

  5. #130
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    Quote Originally Posted by cloow View Post
    anyone have a clan i can join lol. I have 85mining but f2p. Acc never been mems and I want to start training it again!
    Go to the clan grounds in world 1 and find a really big clan to join, that's what I did when I was making this script

    Quote Originally Posted by orbero View Post
    Another color 522239.
    It shall be added in the next update

  6. #131
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    Quote Originally Posted by Runaway View Post
    Go to the clan grounds in world 1 and find a really big clan to join, that's what I did when I was making this script



    It shall be added in the next update
    ahh ok ty.. I don't ever play this game lol so don't know shit about all these new updates.. Just start ma bot on my last botting account lol

  7. #132
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    It keeps failing to setup player :S, yes I have vexillium and ring of kingship equipped btw


    formWriteln: <=----------- Rimmington Tele-Banker ----------=>
    formWriteln: | Running for: 1 Minutes and 54 Seconds
    formWriteln: | Ores Mined: 0 copper
    formWriteln: | Banked: 0 loads
    formWriteln: | Mining XP gained: 0 XP
    formWriteln: <=---------------------------------------------=>
    Setting up player...
    Equip clan vexillum and ring of kinship!
    formWriteln: ERROR: Equip clan vexillum and ring of kinship!
    formWriteln: Successfully executed.

  8. #133
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    Quote Originally Posted by samuri51 View Post
    It keeps failing to setup player :S, yes I have vexillium and ring of kingship equipped btw


    formWriteln: <=----------- Rimmington Tele-Banker ----------=>
    formWriteln: | Running for: 1 Minutes and 54 Seconds
    formWriteln: | Ores Mined: 0 copper
    formWriteln: | Banked: 0 loads
    formWriteln: | Mining XP gained: 0 XP
    formWriteln: <=---------------------------------------------=>
    Setting up player...
    Equip clan vexillum and ring of kinship!
    formWriteln: ERROR: Equip clan vexillum and ring of kinship!
    formWriteln: Successfully executed.
    Ok, let's see. Possible problems are:

    If you're using SMART:
    - Do you have any lag?
    - Do you have the latest version of the script? Check this line at the very top:
    Simba Code:
    program RimmingtonTeleBanker;

    {$i SRL/SRL/misc/smart.simba}
    {$i SRL/SRL.simba}

    if "{$i SRL/SRL/misc/smart.simba}" has a // before it, remove them.

    If you're using a browser:
    - Have you selected the browser with the client crosshair?

    That's about all I can think of

  9. #134
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    The script might be broken because of the visual update to rimmington.
    Miner & Urn Crafter & 07 Chicken Killer
    SPS BlindWalk Tutorial

    Working on: Nothing

    teacher in every art, brought the fire that hath proved to mortals a means to mighty ends

  10. #135
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    Quote Originally Posted by litoris View Post
    The script might be broken because of the visual update to rimmington.
    Noooooo those bastards! Right when I decide to update it and get it working perfectly... figures. Thanks for the heads up though.

    EDIT: They changed the whole mine around............ Guess I have to fix it -.- Expect an updated version in a few hours.

    EDIT2: Wow that was easy to update! v0.5 is re-uploaded and ready to rumble
    Last edited by Runaway; 05-22-2012 at 09:18 PM.

  11. #136
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    you're the best runaway! Keep it up mate.

  12. #137
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    I'm also receiving this error.
    <=----------- Rimmington Tele-Banker ----------=>
    | Running for: 42 Seconds
    | Ores Mined: 0 iron
    | Banked: 0 loads
    | Mining XP gained: 0 XP
    <=---------------------------------------------=>
    ERROR: Equip clan vexillum and ring of kinship!
    Successfully executed.

    I have them both equipped, and I have also removed the // lines from the script like recommended. The account logs in, takes a quick look at the equipped items (which are correct) then logs out. This script was running well for me a couple of hours yesterday, but now I'm not sure what is going on. Thanks

  13. #138
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    Quote Originally Posted by furion_pwnage View Post
    I'm also receiving this error.
    <=----------- Rimmington Tele-Banker ----------=>
    | Running for: 42 Seconds
    | Ores Mined: 0 iron
    | Banked: 0 loads
    | Mining XP gained: 0 XP
    <=---------------------------------------------=>
    ERROR: Equip clan vexillum and ring of kinship!
    Successfully executed.

    I have them both equipped, and I have also removed the // lines from the script like recommended. The account logs in, takes a quick look at the equipped items (which are correct) then logs out. This script was running well for me a couple of hours yesterday, but now I'm not sure what is going on. Thanks
    I can't believe I left smart commented out AGAIN hahaha >.<

    I've upped the tolerance and tweaked the colors a bit for the item finding, so let's hope that was the issue. Those were the same colors from 4 months ago, so they could have been a tad outdated by now. I've re-uploaded v0.5 with those edits. Let me know how it goes!

  14. #139
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    successful proggy after new update.

    Runaways v0.5!
    <=----------- Rimmington Tele-Banker ----------=>
    | Running for: 6 Hours, 1 Minutes and 5 Seconds
    | Ores Mined: 1528 iron
    | Picked Up: 0 ores
    | Banked: 55 loads
    | Mining XP gained: 53480 XP

  15. #140
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    Quote Originally Posted by kazzos View Post
    successful proggy after new update.

    Runaways v0.5!
    <=----------- Rimmington Tele-Banker ----------=>
    | Running for: 6 Hours, 1 Minutes and 5 Seconds
    | Ores Mined: 1528 iron
    | Picked Up: 0 ores
    | Banked: 55 loads
    | Mining XP gained: 53480 XP
    Awesome! That just claimed you a spot on the top reports until 6hr+ are possible

  16. #141
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    I found another color 65516.
    edit: and 450798
    edit: 61951
    Last edited by orbero; 05-25-2012 at 12:20 AM.

  17. #142
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    Quote Originally Posted by orbero View Post
    I found another color 65516.
    edit: and 450798
    edit: 61951
    thanks buddy, script works fine when I add these colours

  18. #143
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    Quote Originally Posted by Runaway View Post
    Awesome! That just claimed you a spot on the top reports until 6hr+ are possible
    I run 6hr + alot.. It is already possible lol only thing that stops it is randoms that it can't do ><

  19. #144
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    Edit: Disregard. I restarted my computer and the bugs disappeared. The script is now running very smoothly. Will post proggy soon.
    Last edited by ace6073; 05-27-2012 at 03:55 AM.

  20. #145
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    i get this same error too :[
    ERROR: Equip clan vexillum and ring of kinship!

    they are both equipped....

  21. #146
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    Yee, I get that too. Also the ore recognition/mining procedure is not as good as the powerminers. It always gets stuck on a particular rock for like 3 minutes. It tries to mine the rock even though nothing is there.

    Edit: Is it possible to use color recognition for the iron ore as well? Also, the script could run a lot faster if you had less wait times.
    Last edited by ace6073; 05-27-2012 at 12:33 PM.

  22. #147
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    Quote Originally Posted by peeweewoen View Post
    i get this same error too :[
    ERROR: Equip clan vexillum and ring of kinship!

    they are both equipped....
    Are you using SMART? Sometimes the script can get ahead of itself if there is any lag. Also make sure the smart include isn't commented out:

    Simba Code:
    //{$i SRL/SRL/misc/smart.simba}
    // if it's commented remove the dashes.

    {$i SRL/SRL/misc/smart.simba}
    // like that

    if both of those aren't the issue, then I will look into the colors again.

    Quote Originally Posted by ace6073 View Post
    Edit: Disregard. I restarted my computer and the bugs disappeared. The script is now running very smoothly. Will post proggy soon.
    This tends to happen. My walking procedure relies on positioning its walkpath by finding the NPCs at the clan grounds/daemonheim after teleporting since the teleports land you in a random place every time. The NPC colors change by ALOT each time you re-load the minimap for each area, and I'm still in the process of collecting every possible NPC color it could be.

    Quote Originally Posted by ace6073 View Post
    Yee, I get that too. Also the ore recognition/mining procedure is not as good as the powerminers. It always gets stuck on a particular rock for like 3 minutes. It tries to mine the rock even though nothing is there.

    Edit: Is it possible to use color recognition for the iron ore as well? Also, the script could run a lot faster if you had less wait times.
    Yes, unfortunately I haven't found a good way to tell if someone else has beat you out to the rock. This is why I am implementing world hopping soon, and I wrote in the "Additional Information" section on the first post that you should find an empty world for this script to work best.

    I've implemented wait times as it completely avoids lag issues; I feel it's better to have a script wait and extra ~30 seconds total per load then have it easily broken by a lag spike.
    Last edited by Runaway; 05-27-2012 at 02:42 PM.

  23. #148
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    nope
    smart include isn't commented out.
    it's like this
    {$i SRL/SRL/misc/smart.simba}

    {$i SRL/SRL.simba}
    so i dunno :[

  24. #149
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    Hey man! Excellent script!

    But it's a bit funny how it works after the rimmington update. It tries to mine the rocks that contain no ore and say "iron rocks" (when they contain ore they're "iron ore rocks"). Sometimes it just sticks to ONE single rock and tries to mine the fuck out of it, even when there's no ore in it

    Then another thing I found that amused me for a bit, is that when it opens the bank, it just sits there for a bit, shuffling the mouse over 4 ores, not clicking, for I don't know.. Up to a minute or so. THEN it deposits and runs off. I'm sure it's not labelled as a bug, but it's a tad annoying

  25. #150
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    Quote Originally Posted by peeweewoen View Post
    nope
    smart include isn't commented out.
    it's like this

    so i dunno :[
    Try stopping the script after SMART opens, log yourself in, and then run it. Let me know if that works.

    Quote Originally Posted by MagicKids View Post
    Hey man! Excellent script!

    But it's a bit funny how it works after the rimmington update. It tries to mine the rocks that contain no ore and say "iron rocks" (when they contain ore they're "iron ore rocks"). Sometimes it just sticks to ONE single rock and tries to mine the fuck out of it, even when there's no ore in it

    Then another thing I found that amused me for a bit, is that when it opens the bank, it just sits there for a bit, shuffling the mouse over 4 ores, not clicking, for I don't know.. Up to a minute or so. THEN it deposits and runs off. I'm sure it's not labelled as a bug, but it's a tad annoying
    Ah, ok. I didn't realized that they changed the uptext of the ores. I'll fix that right now. Also, the banking issue is a bug, but it's nothing to do with my script. Uptext finding can be buggy every once in a while; so if the uptext isn't found the script doesn't deposit anything until it is. Don't want to go depositing the pickaxe, that wouldn't work out so well

    EDIT: Fixed quite a few issues and re-uploaded v0.5!
    - Banking uptext bug shouldn't be an issue anymore
    - Vex and Kinship finding issues upon startup are fixed
    - Fixed mining uptext and sped up uptext checking
    - Slight modification to iron ore walkpath
    Last edited by Runaway; 05-28-2012 at 08:00 PM.

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