Page 7 of 11 FirstFirst ... 56789 ... LastLast
Results 151 to 175 of 252

Thread: Rimmington Tele-Banker [F2P]

  1. #151
    Join Date
    Oct 2011
    Posts
    25
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    ahhhhh
    works like a charm.
    proggy:
    Runaways v0.5!
    <=----------- Rimmington Tele-Banker ----------=>
    | Running for: 2 Hours, 59 Minutes and 34 Seconds
    | Ores Mined: 975 iron
    | Banked: 35 loads
    | Mining XP gained: 34125 XP
    <=---------------------------------------------=>
    suggestion: maybe have it left click sometimes? when mining, it always right clicks the rock...

  2. #152
    Join Date
    Jan 2008
    Location
    C:\
    Posts
    1,483
    Mentioned
    2 Post(s)
    Quoted
    2 Post(s)

    Default

    Quote Originally Posted by peeweewoen View Post
    ahhhhh
    works like a charm.
    Great! I'm relieved to hear that the bugs are finally getting ironed out after the rimmington update

    Quote Originally Posted by peeweewoen View Post
    suggestion: maybe have it left click sometimes? when mining, it always right clicks the rock...
    I was waiting for someone to suggest this. The only thing holding me back is the Highwayman that occasionally wanders around the mine. I wouldn't want to be the cause of undesired level ups (the vexillum styles are all shared xp) or deaths by accidentally clicking on him.

  3. #153
    Join Date
    Jan 2008
    Location
    C:\
    Posts
    1,483
    Mentioned
    2 Post(s)
    Quoted
    2 Post(s)

    Default

    This has been upgraded to BETA and is now v0.6! The mining process was improved a bit as well as a few other things

  4. #154
    Join Date
    Jan 2012
    Posts
    550
    Mentioned
    2 Post(s)
    Quoted
    177 Post(s)

    Default

    Quote Originally Posted by Runaway View Post
    This has been upgraded to BETA and is now v0.6! The mining process was improved a bit as well as a few other things
    I look forward to using this after i get 99 rc

  5. #155
    Join Date
    Feb 2012
    Posts
    92
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    rawrr loving the npc colour array, glad its sorted. This might be a big jump but would you ever consider re modding this script for faldor yews/rimmington yews?

  6. #156
    Join Date
    Jan 2008
    Location
    C:\
    Posts
    1,483
    Mentioned
    2 Post(s)
    Quoted
    2 Post(s)

    Default

    Quote Originally Posted by kazzos View Post
    rawrr loving the npc colour array, glad its sorted. This might be a big jump but would you ever consider re modding this script for faldor yews/rimmington yews?
    Shhh, don't ruin the surprise! That's exactly what I've done with "Clay, Craft, Bank" and I already have a bank tab with all of the hatchets in it

    I just have to get 60 woodcutting haha.

  7. #157
    Join Date
    May 2012
    Posts
    2
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Runaway, sometimes my bot has problems right when it is near the bank, I think it has troubles distinguishing itself between the dungeoneering tutor and the banker. If i wanted to add it into the declare colors what would I do? Would it be similar to the NPC Array fix?

  8. #158
    Join Date
    Jan 2008
    Location
    C:\
    Posts
    1,483
    Mentioned
    2 Post(s)
    Quoted
    2 Post(s)

    Default

    Quote Originally Posted by j_man889 View Post
    Runaway, sometimes my bot has problems right when it is near the bank, I think it has troubles distinguishing itself between the dungeoneering tutor and the banker. If i wanted to add it into the declare colors what would I do? Would it be similar to the NPC Array fix?
    Ah, yes this happens occasionally. I'd say wait it out or change worlds, as this usually happens when you've been logged in for a while and the colors have changed a bit. If it's happening all of the time, then I guess you mine as well try changing the colors. Here's a little overview of the what/how of the colors:

    Simba Code:
    BankerColor := [2968144, 5408402, 8609098];
    // 2968144 is the color of the wood on the banner he is holding. This is the
    // first color in the array, so it will end up being the color that is clicked after
    // the banker has been found. I've coined it the "primary color".
    // 5408402 and 8609098 are other common colors on the banker. These have
    // to be within a rather small distance from the primary color to be able to
    // locate the banker.

    Simply find some new colors that are prominent on the banker, and replace the current ones using the knowledge of how it works. I recommend keeping the banner wood color as the primary color, because that is one of the only colors on the banker that doesn't change.

  9. #159
    Join Date
    May 2012
    Posts
    2
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Thank you very much kind sir

  10. #160
    Join Date
    Jan 2008
    Location
    C:\
    Posts
    1,483
    Mentioned
    2 Post(s)
    Quoted
    2 Post(s)

    Default

    Quote Originally Posted by j_man889 View Post
    Thank you very much kind sir
    No problem

    To anyone who has been mining iron with this script; I've created a very stable iron superheater that sits (and returns via teleport if anything goes wrong) at the daemonheim bank. PM me if you want a copy, I'm not going to release it as it's more of a "I want to get these damn ores out of my bank" kind of thing

    If you mined the ore, you can make a killer profit. Nature runes are 113gp currently, and iron bars are 237gp.

    Proof of concept report:
    Progress Report:
    <=-------------- Iron Superheater -------------=>
    |  Running for: 1 Hours, 3 Minutes and 46 Seconds
    |  Superheated: 1370 iron bars
    |  Magic XP gained: 72610 XP
    |  Smithing XP gained: 17125 XP
    <=---------------------------------------------=>
    Last edited by Runaway; 06-01-2012 at 05:47 AM.

  11. #161
    Join Date
    Mar 2012
    Posts
    1
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    i dont understand how to fix the npc colour error :\

  12. #162
    Join Date
    Jan 2008
    Location
    C:\
    Posts
    1,483
    Mentioned
    2 Post(s)
    Quoted
    2 Post(s)

    Default

    Quote Originally Posted by cripzman2221 View Post
    i dont understand how to fix the npc colour error :\
    You have looked at the "Bug Fixes" section for the guide to fix it, correct? Where do you get lost?

  13. #163
    Join Date
    Feb 2012
    Posts
    92
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by cripzman2221 View Post
    i dont understand how to fix the npc colour error :\
    I just added 1042665 to the NPC colour array works fine.

  14. #164
    Join Date
    Jan 2008
    Location
    C:\
    Posts
    1,483
    Mentioned
    2 Post(s)
    Quoted
    2 Post(s)

    Default

    Has anyone been having issues with loading the mine since the update? I can't run this script anymore because I get a "Loading... 50%" issue in the SMART browser right when the game tries to load the mine area.

  15. #165
    Join Date
    Jan 2012
    Location
    In A Farm
    Posts
    3,301
    Mentioned
    30 Post(s)
    Quoted
    444 Post(s)

    Default

    Would it give you more xp per hour if you have it drop instead of banking..??

  16. #166
    Join Date
    Jan 2008
    Location
    C:\
    Posts
    1,483
    Mentioned
    2 Post(s)
    Quoted
    2 Post(s)

    Default

    Quote Originally Posted by Ucantseemebot View Post
    Would it give you more xp per hour if you have it drop instead of banking..??
    I've looked at this before, and it does give more xp/hour, but at a price.

    Code:
    Powermining: ~16 loads/hour
    Powermining: 2.4k more xp/hour
    
    Banking: ~13.5 loads/hour
    Banking: 40k more gp/hour
    These are based upon tests with the same code; one banking the other dropping. I always lean towards profit + xp rather than pure xp if I can. It's all about preference though.

  17. #167
    Join Date
    Jan 2012
    Location
    In A Farm
    Posts
    3,301
    Mentioned
    30 Post(s)
    Quoted
    444 Post(s)

    Default

    Quote Originally Posted by Runaway View Post
    I've looked at this before, and it does give more xp/hour, but at a price.

    Code:
    Powermining: ~16 loads/hour
    Powermining: 2.4k more xp/hour
    
    Banking: ~13.5 loads/hour
    Banking: 40k more gp/hour
    These are based upon tests with the same code; one banking the other dropping. I always lean towards profit + xp rather than pure xp if I can. It's all about preference though.
    ahh i see..well thanks for taking some time to making it clear for me.

  18. #168
    Join Date
    Apr 2012
    Posts
    34
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by Runaway View Post
    Has anyone been having issues with loading the mine since the update? I can't run this script anymore because I get a "Loading... 50%" issue in the SMART browser right when the game tries to load the mine area.
    I have the same problem.

    Also clay prices are going down fast, what should I do with the 30k plus clay I have? Should I just sell it for 128 or should I wait for it to go back up to around 140-150? Would making soft clay be worth my time?

  19. #169
    Join Date
    Jan 2008
    Location
    C:\
    Posts
    1,483
    Mentioned
    2 Post(s)
    Quoted
    2 Post(s)

    Default

    Quote Originally Posted by orbero View Post
    I have the same problem.

    Also clay prices are going down fast, what should I do with the 30k plus clay I have? Should I just sell it for 128 or should I wait for it to go back up to around 140-150? Would making soft clay be worth my time?
    It's tough to say... With all of the bots mining clay right now it's no accident the prices are so low. I have no clue how long it would take for the prices to come back up / if they even will. I doubt it's worth the time to make it into soft clay though, the price will have dropped even more by the time you finished doing all 30k

  20. #170
    Join Date
    Apr 2012
    Posts
    34
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Maybe I should just mine iron and use that superheat thing you were talking about to gain smithing/magic/mining levels.

    What the hell is clay used for?

  21. #171
    Join Date
    Jan 2008
    Location
    C:\
    Posts
    1,483
    Mentioned
    2 Post(s)
    Quoted
    2 Post(s)

    Default

    Quote Originally Posted by orbero View Post
    Maybe I should just mine iron and use that superheat thing you were talking about to gain smithing/magic/mining levels.
    I definitely recommend it, that method makes alot of money and you get great xp in every aspect. With the release of my clay crafting script, it sort of made iron mining the only viable choice for this script since clay isn't worth much right now.

    Quote Originally Posted by orbero View Post
    What the hell is clay used for?
    Mostly construction afaik. It's also used for pie dishes and urns.

  22. #172
    Join Date
    Jan 2012
    Location
    in a galaxy far far away
    Posts
    371
    Mentioned
    3 Post(s)
    Quoted
    48 Post(s)

    Default

    if you could add dragon pick support for p2p or pm how to do so that would be very much appreciated<3
    >:)

  23. #173
    Join Date
    Jan 2008
    Location
    C:\
    Posts
    1,483
    Mentioned
    2 Post(s)
    Quoted
    2 Post(s)

    Default

    Quote Originally Posted by chief herb View Post
    if you could add dragon pick support for p2p or pm how to do so that would be very much appreciated<3
    I've sent you a PM, but I'll post it here as well so others can use this fix if they want. First, locate the SetupPlay() procedure in the script:

    Simba Code:
    procedure SetupPlay;
    var
      Vex, Kin: array of Integer;
      PickDTM, x, y: Integer;
    begin
      if not LoggedIn then Exit;
      Vex := [572, 291, 600, 318];
      Kin := [683, 371, 713, 386];
      Currently('Setting up player...');
      GameTab(tab_EQUIP);
      if (ColorWait(2000, 9784898, Vex[0], Vex[1], Vex[2], Vex[3]) and ColorWait(2000, 3162439, Kin[0], Kin[1], Kin[2], Kin[3])) then
        Currently('Found vexillum and ring of kinship!')
      else
        Error('Equip clan vexillum and ring of kinship!');
      GameTab(tab_INV);
      PickDTM := DTMFromString('mwQAAAHic42RgYHBgYmCwg2JbIHYFYi8g9oGyQfL3gOoeAvELIH4DxHeA+C6UvgHE14BYU16IwUhVlMHbQoHBRlcKKMKEgfmBJDLGBhiJwHAAAMTjDIY=');
      Wait(250+Random(500));
      if FindDTM(PickDTM, x, y, MIX1, MIY1, MIX2, MIY2) then
        Currently('Found pickaxe!')
      else
      begin
        FreeDTM(PickDTM);
        Error('Have pickaxe in first slot of inventory!');
      end;
      FreeDTM(PickDTM);
    end;

    Select the entire procedure and replace it with this:

    Simba Code:
    procedure SetupPlay;
    var
      Vex, Kin: array of Integer;
      PickColor, x, y: Integer;
      Slot: TBox;
    begin
      if not LoggedIn then Exit;
      PickColor := 123456;
      Vex := [572, 291, 600, 318];
      Kin := [683, 371, 713, 386];
      Currently('Setting up player...');
      GameTab(tab_EQUIP);
      if (ColorWait(2000, 9784898, Vex[0], Vex[1], Vex[2], Vex[3]) and ColorWait(2000, 3162439, Kin[0], Kin[1], Kin[2], Kin[3])) then
        Currently('Found vexillum and ring of kinship!')
      else
        Error('Equip clan vexillum and ring of kinship!');
      GameTab(tab_INV);
      {PickDTM := DTMFromString('mwQAAAHic42RgYHBgYmCwg2JbIHYFYi8g9oGyQfL3gOoeAvELIH4DxHeA+C6UvgHE14BYU16IwUhVlMHbQoHBRlcKKMKEgfmBJDLGBhiJwHAAAMTjDIY=');
      Wait(250+Random(500));
      if FindDTM(PickDTM, x, y, MIX1, MIY1, MIX2, MIY2) then
        Currently('Found pickaxe!')
      else
      begin
        FreeDTM(PickDTM);
        Error('Have pickaxe in first slot of inventory!');
      end;
      FreeDTM(PickDTM);}

      Slot := InvBox(1);
      if ColorWait(2000, PickColor, Slot.x1, Slot.y1, Slot.x2, Slot.y2) then
        Currently('Found pickaxe!')
      else
        Error('Have pickaxe in first slot of inventory!');
    end;

    Then use the color picker to find a prominent color on the pickaxe:

    Progress Report:
    Picked colour: 397977 at (724, 403)
    (This is just an example color)

    Take that color and paste it over the PickColor placeholder at the top of the new SetupPlay() procedure:

    Simba Code:
    procedure SetupPlay;
    var
      Vex, Kin: array of Integer;
      PickColor, x, y: Integer;
      Slot: TBox;
    begin
      if not LoggedIn then Exit;
      PickColor := 123456;
      // ^ This is to be changed
      // Using the example color, it would look like this afterward:
      // PickColor := 397977;
      Vex := [572, 291, 600, 318];
      Kin := [683, 371, 713, 386];
      Currently('Setting up player...');

    That should solve your problem

  24. #174
    Join Date
    Jun 2012
    Posts
    5
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Nice!! script works great

  25. #175
    Join Date
    Jan 2008
    Location
    C:\
    Posts
    1,483
    Mentioned
    2 Post(s)
    Quoted
    2 Post(s)

    Default

    Quote Originally Posted by golden saint View Post
    Nice!! script works great
    Ahh, good to hear it's still running well

Page 7 of 11 FirstFirst ... 56789 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •