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Thread: Power Fight Caves

  1. #1
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    Default Power Fight Caves

    Hey guys! I created a Fight Cave script...


    Version : 1.6.6v

    Lead Tester: Jammycaliber


    Guthans Testing is now going on. Expect a script update a few more times today.

    Current Script Status: Unknown (Testing stage)


    Features

    1. Prayer
    2. Prayer Potions
    3. Banking
    4. Guthans
    5. More than one cave
    6. Free XP/TokKul


    Instructions


    Start by the mini-game, and if using Guthans, keep it in the first four slots of your inventory, and do NOT have a shield equipped, it won't be re-equipped.

    Progress Reports:

    None yet. (I've gotten 3 hours progress, before I shut it off)



    Comment with suggestions/feedback.

    Bugs


    Sometimes clicks Recovery Questions? I don't know why...
    Last edited by NKN; 06-08-2012 at 05:20 PM.

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    Features looks good
    Does it do prayer switching against the different tzhaar monsters since they all use different attack styles? (mage, range, melee)

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    Not yet.

    I might make DTM's, and look for em, and then switch, but at the moment, it only currently supports quick prayers.

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    oh my mistake
    I forgot you cant do the range melee and mage protection prayers at the same time on quick prayers lol. lost my train of thought there.

    I'll try giving this a go once i renew my members.

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    Some weird bugs.

    I'll see if I can fix them...

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    Quote Originally Posted by NKN View Post
    Not yet.

    I might make DTM's, and look for em, and then switch, but at the moment, it only currently supports quick prayers.
    Why not use prayer.simba?

    ---

    Also;
    Simba Code:
    if((Food = True) and (PPots = True)) then
    Can be changed to;
    Simba Code:
    if (Food and PPots) then

    If you wan't to check for a boolean being false you don't need to do;
    Simba Code:
    if (Food = False) then
    But rather;
    Simba Code:
    if not Food then

    Just something I noticed you doing a lot throughout the script.

    Just looks tidier to do the above in my opinion. (and as far I know, it's convention)
    Last edited by honeyhoney; 05-22-2012 at 09:29 PM. Reason: divider

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    I remember this having a >Huge< ban rate back when it was popular on rsbot.

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    looks good.

    Rep+
    Oh Hai Dar

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    Quote Originally Posted by honeyhoney View Post
    Why not use prayer.simba?

    ---

    Also;
    Simba Code:
    if((Food = True) and (PPots = True)) then
    Can be changed to;
    Simba Code:
    if (Food and PPots) then

    If you wan't to check for a boolean being false you don't need to do;
    Simba Code:
    if (Food = False) then
    But rather;
    Simba Code:
    if not Food then

    Just something I noticed you doing a lot throughout the script.

    Just looks tidier to do the above in my opinion. (and as far I know, it's convention)

    I was having difficulties at the time, and just wanted to produce a working script. Didn't tidy it up. xD

    As for Prayer.Simba, it's bugged to death. It keeps clicking the prayers continuously.

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    Interesting, I remember way back when this would almost instant ban I do believe they have lost focus on fight caves now though.




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    It has a high ban rate...?

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    I would love a script for the fight caves but i'm kind of sketched about the ban rate there.
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    Does it pick up tokkul? Has anybody tried it?
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    Isn't this for the fight cave mini game? If so the tokkul automatically go to your inventory.
    Oh Hai Dar

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    Used to be a super high banrate, but I used this exact same type of script back on RSBuddy to suicide 99 attack. No ban. My guess is that Jagex have shifted their focus elsewhere, as there are more practical ways to farm Onyx's, which used to be one of the big draws of these fight cave scripts. I have a couple of throwaway members accounts I'll test this out on.

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    Updated progress report to show XP/Hour

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    why is there no antiban?

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    It would only slow the script down, and I don't see a need for Antiban.

    A lot of randomized movements/things already.

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    Quote Originally Posted by NKN View Post
    It would only slow the script down, and I don't see a need for Antiban.

    A lot of randomized movements/things already.
    + the fightcaves are instanced zones. less reporting.
    “Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid.” ~ A.Einstein

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    Fixed an error. Redownload if you haven't.

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    Its spam clicking the ground if in the cave
    Last edited by Demonblood; 06-08-2012 at 11:06 AM.

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    Quote Originally Posted by Demonblood View Post
    Its spam clicking the ground if in the cave
    It's broken atm
    “Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid.” ~ A.Einstein

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    Should be fixed.

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    Does it work if I were to have it run in there with a bow or does it have to use guthans?

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    Quote Originally Posted by Thanatos View Post
    Does it work if I were to have it run in there with a bow or does it have to use guthans?
    Guthans is buggy atm, and nope, you can set guthans use to false, and use food only, or no food at all its a safe minigame so it'll all work.
    “Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid.” ~ A.Einstein

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