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Thread: Meanage Studios Normal Log Cutter/Banker

  1. #1
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    Default Meanage Studios Normal Log Cutter/Banker

    SCAR Code:
    {
       __  ___                              ______          ___
      /  |/  /__ ___ ____  ___ ____ ____   / __/ /___ _____/ (_)__  ___
     / /|_/ / -_) _ `/ _ \/ _ `/ _ `/ -_) _\ \/ __/ // / _  / / _ \(_-<
    /_/  /_/\__/\_,_/_//_/\_,_/\_, /\__/ /___/\__/\_,_/\_,_/_/\___/___/
                              /___/
     Varrock Normal Log Cutter/Banker  v0.71

    This script was made by Meanage, with credits to Wizzup? for the banking.

    This is a macro that cuts normal trees and banks the logs in Varrock east bank.
    Features:
    -Extra failsafes
    -Better banks per logs ratio
    -Less bot-like walking
    -Global stats
    -New report style
    -An Introductin thing(ment to look like a brocken neon sign lol)
    -Changed window name
    -Fixed the bug where it went to the digsite or ranged shop instead of dummy symbol
    -Greatly improved tree finding

    Issues:
    -No ent protection. Will be added as soon as I get an ent with a normal tree.
    -No axe finder. Will add one when SRL gets a working one, may make my own but you lose it so rarly that it doesnt matter.

    This script will be moved to the member section if:
    1.I dont get a high enough feedback to downloads ratio
    2.This script is abused, eg. in every world there ia a lvl 3, default clothes using it
    3.This script is posted on anothere website(especially Sythe.org)
    However, if it gets moved to the members section and your not a member and you gave me feedback on how it went etc
    then you can continue to have updates if you want them.

    Instructions;
    1.Start in varrock east bank with axe in 1st invent slot
    2.Setup players, and loads to do
    3.Login and out if youve just loaded the world
    4.Drag the crosshair onto rs window
    5.Press play
    6.Tell me what happend and post progress reports

    }

    SRL Stats:
    http://www.stats.srl-forums.com/inde..._script&id=109

    Progress Repots:

    PHP Code:
    Meanage Studios Varrock Log Cutter/Banker
    Worked 
    For : 14 Hours29 Minutes, and 39 Seconds
    Cut 2539 Logs
    Banked 131 Times
    Meanage Studios Varrock Log Cutter
    /Banker 
    PHP Code:
    Meanage Studios Varrock Log Cutter/Banker
    Worked 
    For : 14 Hours25 Minutes, and 41 Seconds
    Cut 3104 Logs
    Banked 94 Times
    Meanage Studios Varrock Log Cutter
    /Banker 
    PHP Code:
    Meanage Studios Varrock Log Cutter/Banker
    Worked 
    For : 12 Hours56 Minutes, and 40 Seconds
    Cut 1415 Logs
    Banked 48 Times
    Meanage Studios Varrock Log Cutter
    /Banker
    spend a few hours hanging with the 3 minuites have passed thing because a message was covering the login button 
    PHP Code:
    Meanage Studios Varrock Log Cutter/Banker
    Worked 
    For : 9 Hours11 Minutes, and 41 Seconds
    Cut 1252 Logs
    Banked 58 Times
    Meanage Studios Varrock Log Cutter
    /Banker 
    PHP Code:
    Meanage Studios Varrock Log Cutter/Banker
    Worked 
    For : 8 Hours30 Minutes, and 27 Seconds
    Cut 907 Logs
    Banked 42 Times
    Meanage Studios Varrock Log Cutter
    /Banker 
    PHP Code:
    Meanage Studios Varrok Log Cutter/Banker
    Worked 
    For : 7 Hours25 Minutes, and 36 Seconds
    Cut 432 Logs
    Banked 135 Times
    Meanage Studios Varrok Log Cutter
    /Banker 
    PHP Code:
    Meanage Studios Varrock Log Cutter/Banker
    Worked 
    For : 7 Hours19 Minutes, and 8 Seconds
    Cut 1939 Logs
    Banked 55 Times
    Meanage Studios Varrock Log Cutter
    /Banker 
    PHP Code:
    Meanage Studios Varrock Log Cutter/Banker
    Worked 
    For : 7 Hours16 Minutes, and 41 Seconds
    Cut 1360 Logs
    Banked 47 Times
    Meanage Studios Varrock Log Cutter
    /Banker 


    PHP Code:
    Meanage Studios Varrock Log Cutter/Banker
    Worked 
    For : 6 Hours5 Minutes, and 40 Seconds
    Cut 1239 Logs
    Banked 54 Times
    Meanage Studios Varrock Log Cutter
    /Banker

    Meanage Studios Varrock Log Cutter
    /Banker
    Worked 
    For : 5 Hours57 Minutes, and 32 Seconds
    Cut 1594 Logs
    Banked 50 Times
    Meanage Studios Varrock Log Cutter
    /Banker

    Meanage Studios Varrock Log Cutter
    /Banker
    Worked 
    For : 5 Hours17 Minutes, and 3 Seconds
    Cut 809 Logs
    Banked 38 Times
    Meanage Studios Varrock Log Cutter
    /Banker

    Meanage Studios Varrock Log Cutter
    /Banker
    Worked 
    For : 5 Hours4 Minutes, and 58 Seconds
    Cut 616 Logs
    Banked 56 Times
    Meanage Studios Varrock Log Cutter
    /Banker

    Meanage Studios Varrock Log Cutter
    /Banker
    Worked 
    For : 4 Hours42 Minutes, and 26 Seconds
    Cut 521 Logs
    Banked 21 Times
    Meanage Studios Varrock Log Cutter
    /Banker

    Meanage Studios Varrock Log Cutter
    /Banker
    Worked 
    For : 4 Hours27 Minutes, and 52 Seconds
    Cut 966 Logs
    Banked 37 Times
    Meanage Studios Varrock Log Cutter
    /Banker

    Meanage Studios Varrock Log Cutter
    /Banker
    Worked 
    For : 3 Hours48 Minutes, and 14 Seconds
    Cut 1077 Logs
    Banked 40 Times
    Meanage Studios Varrock Log Cutter
    /Banker

    Meanage Studios Varrock Log Cutter
    /Banker
    Worked 
    For : 3 Hours41 Minutes, and 39 Seconds
    Cut 871 Logs
    Banked 26 Times
    Meanage Studios Varrock Log Cutter
    /Banker 
    beta 1 - 29 downloads
    v0.67 - 21 downloads
    v0.68 - 0 downloads, was there for like 5mins
    v0.69 - 1 download
    v0.70 - 6 downloads

  2. #2
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    alright script to learn off tbh, i'll test it out when i get time

  3. #3
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    ahh you took my idea

    Maybe you could tweak the cutting procedure a bit.
    Why does it have in the Cut procedure:

    until(Cut2=True) or (loops = 10)

    Does that mean it only cuts 10 trees and when it can't find a tree it walks back?
    Hup Holland Hup!

  4. #4
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    Default

    Looks good, just found this though:

    PHP Code:
    begin
       MMouse
    (588,219,3,3)
       
    Wait(200+random(50))
        If (
    isuptext('ie')) or (isuptext('i e')) then
          begin
           axe
    :=True;
          
    end;
       if (
    not(isuptext('ie'))) and (not(isuptext('i e'))) then
          begin
           axe
    :=false;
          
    end;
       If (
    axe=truethen
          begin 
    try to use this instead:

    PHP Code:
      begin
       MMouse
    (588,219,3,3)
       
    Wait(200+random(50))
        If (
    isuptext('ie')) or (isuptext('i e')) then
           axe
    :=True;
        Else
           
    axe:=false;
       If (
    axethen
          begin 

  5. #5
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    Quote Originally Posted by nielsie95 View Post
    ahh you took my idea

    Maybe you could tweak the cutting procedure a bit.
    Why does it have in the Cut procedure:

    until(Cut2=True) or (loops = 10)

    Does that mean it only cuts 10 trees and when it can't find a tree it walks back?
    Um, well where it cuts theres 3 trees and banks while they respawn, in the next version it will have an option to wait till the inventorys full or until the trees are gone, the or until 10 is a failsafe so it doesnt get stuck because it finds a bitmap of something thats not a tree.

    @Hey321 thanks, I dont use that bit at the moment so it doesnt matter but when I need it I will.

    If anyone finds that they have lost an axe head or broken one using this script please tell me because I have cut 1000s of normal trees and never lost a head or got an ent. If you get an ent send me a pic of you holding the mouse over it please.

    Next version will have a custom version of findfast instead of findnormalrandoms

  6. #6
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    looked at it but didn't use it as it is for varoc only
    i really want one for the woods near the starting city (if that is varroc very sorry)

  7. #7
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    1: it's a good idea to ask for permission anyway, a PM does it..
    2: instead of 4*isuptext - use IsUpTextMulti - takes 3 parameters.. but well you don't need 'h op', 'h o p', 'ho p'... it will never show that..
    however 'hop', 'own', 'Down' would be a good idea..
    3: how does that bitmap work? nice and fast?..
    4: please don't change your indenting within the script (use one all the way) - preferably SCAR standards.. none other works..
    5: A woodcutter without Ent protection is suicide..

  8. #8
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    Quote Originally Posted by Lorax View Post
    1: it's a good idea to ask for permission anyway, a PM does it..
    2: instead of 4*isuptext - use IsUpTextMulti - takes 3 parameters.. but well you don't need 'h op', 'h o p', 'ho p'... it will never show that..
    however 'hop', 'own', 'Down' would be a good idea..
    3: how does that bitmap work? nice and fast?..
    4: please don't change your indenting within the script (use one all the way) - preferably SCAR standards.. none other works..
    5: A woodcutter without Ent protection is suicide..
    Thanks,
    1. I pmed him, he said I can


    2. Thanks, Ill put that in the next version

    3. The bitmap actually works very well.

    4. I dont even know how to indent properly sorry, I should probably read the guide, I just do what looks good.

    5. Yeah I know but I havnt had an ent or an axe head lost using this script so Ive got nothing to go by.
    Thanks dude, Ill add ent finding, fix the randoms/improve them, fix the indenting and replace the isuptext thing in the next version.

    @Stuckman, the starting city is lumbridge which is very close to varrock, I was working on one the cuts by the lummy store and sells them but its on hold. The doors and laders in lumbridge castle look to hard for me so I wont be making any lummy banking scripts unless I somehow become a good scripter.

  9. #9
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    As I'm also busy now with somekind of this . Yes, also normal trees can have ents (incase you wanted to know)!
    Hup Holland Hup!

  10. #10
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    Quote Originally Posted by nielsie95 View Post
    As I'm also busy now with somekind of this . Yes, also normal trees can have ents (incase you wanted to know)!
    lol, just found that out when i came back from the movies, lucky I was using whats soon to be the next version and it went on to the next player

  11. #11
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    This is a very good idea, but ide much rather it be at draynor because that is where i do all my auto wcing.

  12. #12
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    Quote Originally Posted by rune hacker View Post
    This is a very good idea, but ide much rather it be at draynor because that is where i do all my auto wcing.
    I know, just moved my army to draynor and then back to Varrock because I got the latest update to run overnight lol. Im working on a Lumbridge Log Cutter and seller soon which is closer to Draynor, and I may even make some form of cutter for Draynor, when my army reaches 60 wc then ill be making and releasing a yew cutter.

    New update(From B1 to V0.67):
    -I added something so that if your axe breaks or loses its head it goes to the next player( I suggest wielding an axe and having one in the 1st inventory slot).
    -Changed the cutting so now it cuts the logs until the inventory is full.
    -Fixed a bug with the walking, if the flag went off the sceen it would go to the next phase of walking causing it to get lost

    The new update runs overnight perfectly for me but I would like to know what it does for you so post progress reports, and bugs/fixes.

  13. #13
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    Grr.... I just started one of these. =) yours works great though. I guess i'll try a yew banker.
    thanks the scar noob, for the avatar, it rocks!

    my sig owns

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    Quote Originally Posted by fourscape View Post
    Grr.... I just started one of these. =) yours works great though. I guess i'll try a yew banker.

    I'm sure meanage would love some comp

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    Sounds good, lemme try it.

    -It worked pretty good, the first time it got a full inventory, the second time it got a few logs but not a full inventory and so on....

    -second time I tried it, after a few load, it couldn't find the bank, it just kept on walking around the dummies for a couple of minutes.

  16. #16
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    Quote Originally Posted by pc_lover View Post
    Sounds good, lemme try it.

    -It worked pretty good, the first time it got a full inventory, the second time it got a few logs but not a full inventory and so on....

    -second time I tried it, after a few load, it couldn't find the bank, it just kept on walking around the dummies for a couple of minutes.
    thanks, finally someone who gives me feedback lol. -
    -Im working on making it always get a full load and it will most times in the next release. It does that when it finds a bitmap on another object like the bookcase or a treestump and hovers over it.

    -Probably because the bank was really full, after hovering around the bank it will log in the out again a few times so that when it comes back the symbols are in differnt places, if all elsse fails it will move on to the next player. In the next version I might make it go on to the next player sooner if it doesnt find symbols.

    Next version also has globals but Im just working on them now, you can see how its going for me by looking up script number 109.

    @fours, yeah some comp would be nice unless yours is better lol

  17. #17
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    This actually works very well Got stuck once, in the dummy house. Used it for 2 hours without failure.

    Does anyone by the way know a firemaker? Can't find any.

  18. #18
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    Quote Originally Posted by JokeAss View Post
    This actually works very well Got stuck once, in the dummy house. Used it for 2 hours without failure.

    Does anyone by the way know a firemaker? Can't find any.
    iv seen one somewhere, maybe members section. Ill edit this with a link if I find one.

    Updated to v0.69
    New Features:
    -Extra failsafes
    -Better banks per logs ratio
    -Less bot-like walking
    -Global stats
    -New report style
    -An Introductin thing(ment to look like a brocken neon sign lol)
    -Changed window name

  19. #19
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    this looks like a great script to use after i get my army of macroers to all lvl 20 +

  20. #20
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    testing it now and then i will post proggie

    Quote Originally Posted by YoHoJo View Post
    I like hentai.

  21. #21
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    Quote Originally Posted by pooned2lummy View Post
    this looks like a great script to use after i get my army of macroers to all lvl 20 +
    it is , re download it though, the version youve got has a problem with the walking.

    edit: ok, the person who said it did nothing is an idiot because there was no script there when you posted that. Ive uploaded it now and its finally working. It works very well for me now but still needs a bit of work.

    @ wired, thanks, can you do it with the latest version? ill get one soon too, i just noticed that theres none on here.

    @jokeass: http://www.villavu.com/forum/showthread.php?t=5592

  22. #22
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    Version 0.70 is out.
    New features:
    -Fixed a walking bug
    -Improved tree finding
    -Made the welcome thing look better
    -Most importantly of all, spelled Varrock right in the proggy
    -Not much else, just update it because its alot more functional now


    If it has trouble findind the dummy symbol on the way back from the trees tell me, I may have set the tollerance too high.

    Quick progress report:
    Code:
    Meanage Studios Varrock Log Cutter/Banker
    Worked For : 47 Minutes, and 57 Seconds
    Cut 104 Logs
    Banked 7 Times
    Meanage Studios Varrock Log Cutter/Banker

  23. #23
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    hey, i was using v0.69 and yea there was a walking bug, but it still workded alright i ran it last night heres prgress

    Meanage Studios Varrok Log Cutter/Banker
    Worked For : 7 Hours, 25 Minutes, and 36 Seconds
    Cut 432 Logs
    Banked 135 Times
    Meanage Studios Varrok Log Cutter/Banker

  24. #24
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    Quote Originally Posted by wobbii View Post
    hey, i was using v0.69 and yea there was a walking bug, but it still workded alright i ran it last night heres prgress

    Meanage Studios Varrok Log Cutter/Banker
    Worked For : 7 Hours, 25 Minutes, and 36 Seconds
    Cut 432 Logs
    Banked 135 Times
    Meanage Studios Varrok Log Cutter/Banker
    ty dude, in the weekend I will be releasing a new version that has better walking. how come it didnt go to global stats and yet it has that style of progress report? i hope it doesnt mean the globals are fucked.

  25. #25
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    Just downloaded will test.

    EDIT:
    Small Spelling mistake line 666 MakeCompass, instead of MakeCompas

    Was watching for a bit found it only cut 11 logs is it meant to do this?


    Proggie:
    Meanage Studios Varrock Log Cutter/Banker
    Worked For : 29 Minutes, and 21 Seconds
    Cut 122 Logs
    Banked 4 Times
    Meanage Studios Varrock Log Cutter/Banker

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