Results 1 to 25 of 25

Thread: YoHoJo's P.M.S. v2 (Live Paint, M1D1, and MoueKeys Drop Method Teaser)

  1. #1
    Join Date
    Feb 2006
    Location
    Tracy/Davis, California
    Posts
    12,631
    Mentioned
    135 Post(s)
    Quoted
    418 Post(s)

    Default YoHoJo's P.M.S. v2 (Live Paint, M1D1, and MoueKeys Drop Method Teaser)

    Been working on P.M.S. on and off for a few weeks.

    Besides regular maintenance, cleaning up code, and speeding it up, I've added real-time on screen paint, and options for up to three drop methods now: M1D1, MouseKeys, or Normal.

    Enjoy.

    Plan to release this Beta version of it by this weekend!

    http://youtu.be/YZAMthtH7KI

  2. #2
    Join Date
    Feb 2012
    Location
    DON'T PM ME ASKING FOR STUFF
    Posts
    2,170
    Mentioned
    38 Post(s)
    Quoted
    423 Post(s)

    Default

    Whats P.M.S? Sorry if I sound a bit stupid haha but maybe a bit of a more detailed explanation would help :P

  3. #3
    Join Date
    Feb 2006
    Location
    Tracy/Davis, California
    Posts
    12,631
    Mentioned
    135 Post(s)
    Quoted
    418 Post(s)

    Default

    My PowerMiner script:
    http://villavu.com/forum/showthread.php?t=53148
    YoHoJo's [P]ower [M]iner [S]upreme

  4. #4
    Join Date
    Feb 2012
    Location
    DON'T PM ME ASKING FOR STUFF
    Posts
    2,170
    Mentioned
    38 Post(s)
    Quoted
    423 Post(s)

    Default

    Quote Originally Posted by YoHoJo View Post
    I just deciphered it

    Good job! Watched the video ^.^

  5. #5
    Join Date
    Oct 2011
    Location
    Vegas :D
    Posts
    80
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Very nice job YoHoJo.
    Love what your doing

  6. #6
    Join Date
    Jul 2010
    Posts
    1,115
    Mentioned
    1 Post(s)
    Quoted
    10 Post(s)

    Default

    Nice job man! ill beta test if you need one

  7. #7
    Join Date
    Feb 2006
    Location
    Tracy/Davis, California
    Posts
    12,631
    Mentioned
    135 Post(s)
    Quoted
    418 Post(s)

    Default

    I was looking for you last night bol! Worked on this for hours and was gonna give you a copy!
    I'm planning to just release this alongside 1.08 and let people choose which they want to use, as far as I can tell it works just fine from my testing.
    Unfortunately for you Bol :/ I remove multiplayer/break taking in the v2! Feel free to add it back in yourself should be pretty easy if you open 1.08 and v2 side by side and try to add it back in!

    I think I'll release it tonight!

  8. #8
    Join Date
    Jul 2010
    Posts
    1,115
    Mentioned
    1 Post(s)
    Quoted
    10 Post(s)

    Default

    ill have to readd it then. im looking forward to it!

    Offtopic: Are you going to update oldsex next?

  9. #9
    Join Date
    Feb 2006
    Location
    Tracy/Davis, California
    Posts
    12,631
    Mentioned
    135 Post(s)
    Quoted
    418 Post(s)

    Default

    Umm not planning to/haven't looked at it in forever but sure maybe.
    Ill read through the thread and see suggestions and add some.
    And I'll add sexy paint to it too!

  10. #10
    Join Date
    Aug 2007
    Location
    Colorado
    Posts
    7,421
    Mentioned
    268 Post(s)
    Quoted
    1442 Post(s)

    Default

    Sounds really great man. So the mouse keys method seems to be safely working for you so far? I'm also curious about the live paint, that sounds really neat.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  11. #11
    Join Date
    Feb 2006
    Location
    Tracy/Davis, California
    Posts
    12,631
    Mentioned
    135 Post(s)
    Quoted
    418 Post(s)

    Default

    I havent used it extensively.

    But I used real mouse keys manually and ran a keylogger script while I did. Then I looked at they keylog and made my code simulate it as closely as possible. I've also seen/used this option in a java bot I used long ago ad I was fine. I'm a little scared about it myself but as far as I see it's completely safe. It's up to the users if they wish to use it or not but I think it should be all good.

  12. #12
    Join Date
    Feb 2012
    Location
    US
    Posts
    83
    Mentioned
    0 Post(s)
    Quoted
    17 Post(s)

    Default

    This shall be epic!
    Zaros

  13. #13
    Join Date
    Nov 2011
    Posts
    1,532
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by YoHoJo View Post
    I havent used it extensively.

    But I used real mouse keys manually and ran a keylogger script while I did. Then I looked at they keylog and made my code simulate it as closely as possible. I've also seen/used this option in a java bot I used long ago ad I was fine. I'm a little scared about it myself but as far as I see it's completely safe. It's up to the users if they wish to use it or not but I think it should be all good.
    I am curious, how do you do the keylogger script part? I would like to implement mousekeys for some of my other work, but not being able to see how it is pressing the keys have held me back.

    Great work by the way!
    Current activity: Recovering from vacation
    - Nulla pars vitae vacare officio potest -
    SRL membership? Can I buy that?
    Scripts - AGS - SWF - WAR - EMS - W100S-EM
    If you need scripting help, you can pm me. Remember, if you need help you have to ask for it properly though

  14. #14
    Join Date
    Feb 2006
    Location
    Tracy/Davis, California
    Posts
    12,631
    Mentioned
    135 Post(s)
    Quoted
    418 Post(s)

    Default

    Used this:
    http://villavu.com/forum/showthread.php?t=3197

    Pretty simple though it's just MoveMouse/ClickMouse, and when you use the key/button to move the mouse down, it moves down in X amounts of Y units (Like Y +50) always, no matter what. Also the '50' can be anything depending on your mouse settings/etc, but I found I think 48? to be the amount needed to move down in order to click the 'Drop' option.

    Here it is, pretty basic:
    Simba Code:
    Procedure MouseKeyDrop;
    var
      I, X, Y, Q, W, OreMid: Integer;
      SlotBox:TBox;
      RockPattern: TIntegerArray;

    Begin

      RockPattern:=[1,5,9,13,17,21,2,6,10,14,18,22,3,7,11,15,19,23,4,8,12,16,20,24];

      OreMid := DTMFromString('mrAAAAHic42BgYBAAYl4g5gZiESAWB2IuBgiQAWJ+IOaE8kHyEkAsDFXHCsRmCiARJpz4PwN+wEgAwwAA/qACeA==');

      For I:=0 to 23 Do
      Begin

        If InIntArray([0,6,12,18], I)  Then
        Begin
          SlotBox:= InvBox(RockPattern[I]);
          If FindDTm(OreMid, X, Y, SlotBox.X1, SlotBox.Y1, SlotBox.X2, SlotBox.Y2) Then
          MMouse(X, Y, 5, 3);
        End;

        SmartGetMousePos(X, Y);
        Mouse(X, Y, 0, 0, False);
        WaitFindColor(Q, W, 131843, MIX1, MIY1, MIX2, MIY2, 0, 5000);
        SmartMoveMouse(X, Y+37);
        SmartGetMousePos(X, Y);
        Wait( RandomRange(50,70) );
        SmartClickMouse(X, Y, True);
        WaitColorGone(131843, X, Y, 0, 5000);
        Wait(50 + Random(20));

      End;

    I can explain anything you need, a few things might be a bit ambiguous.

  15. #15
    Join Date
    Nov 2011
    Posts
    1,532
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Thanks yoho. That's perfect. I was also amazed at the keylogger script in 2006. That's so oldschool
    Current activity: Recovering from vacation
    - Nulla pars vitae vacare officio potest -
    SRL membership? Can I buy that?
    Scripts - AGS - SWF - WAR - EMS - W100S-EM
    If you need scripting help, you can pm me. Remember, if you need help you have to ask for it properly though

  16. #16
    Join Date
    Feb 2006
    Location
    Tracy/Davis, California
    Posts
    12,631
    Mentioned
    135 Post(s)
    Quoted
    418 Post(s)

    Default

    Super duper old school!
    But I'm a scar/simba/cheating O.G. so I know the history like that!

    You're welcome.

  17. #17
    Join Date
    May 2011
    Location
    In an Island.
    Posts
    1,413
    Mentioned
    2 Post(s)
    Quoted
    149 Post(s)

    Default

    So good to hear about that mousekeys of yours! I'll speed up things a little bit!
    Can't wait for that release
    ''If you want something you've never had, you have to do something you've never done''


    total leve 2715/1b exp +... exterminated.

  18. #18
    Join Date
    Oct 2008
    Location
    C:\Simba\Includes\
    Posts
    7,566
    Mentioned
    19 Post(s)
    Quoted
    180 Post(s)

    Default

    Going to steal your dropping procedure
    Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
    { MSI Phoenix || SRL Stats Sigs || Paste || Scripts || Quotes || Graphics }

    When posting a bug, please post debug! Help us, help you!

    I would love to change the world, but they won't give me the source code. || To be the best, you've got to beat the rest. || Logic never changes, just the syntax.
    If you PM me with a stupid question or one listed in FAQ, or about a script that is not mine, I will NOT respond.


    SRL is a Library of routines made by the SRL community written for the Program Simba. We produce Scripts for the game Runescape.


  19. #19
    Join Date
    Jan 2012
    Location
    Classified
    Posts
    157
    Mentioned
    0 Post(s)
    Quoted
    2 Post(s)

    Default

    Will this support coal?
    There is no 'Ctrl' button on 's computer. is always in control.

  20. #20
    Join Date
    Feb 2006
    Location
    Canada
    Posts
    2,254
    Mentioned
    21 Post(s)
    Quoted
    238 Post(s)

    Default

    So you are just moving the mouse, not actually simulating arrow keys. Ok now I'm thinking about it and obviously that makes sense because of SMART.

    If and when you release the mousekeys thing I'll do a suicide character on it and see how long till ban.

  21. #21
    Join Date
    Feb 2006
    Location
    Tracy/Davis, California
    Posts
    12,631
    Mentioned
    135 Post(s)
    Quoted
    418 Post(s)

    Default

    Quote Originally Posted by cause View Post
    So you are just moving the mouse, not actually simulating arrow keys. Ok now I'm thinking about it and obviously that makes sense because of SMART.

    If and when you release the mousekeys thing I'll do a suicide character on it and see how long till ban.
    Out already, download v2 here:
    http://villavu.com/forum/showthread.php?t=53148
    As far as I can see my code simulates mousekeys exactly, so shouldn't be any bans. Thanks for testing!

  22. #22
    Join Date
    Aug 2007
    Location
    Colorado
    Posts
    7,421
    Mentioned
    268 Post(s)
    Quoted
    1442 Post(s)

    Default

    Hey YoHoJo, do you mind if I use the Live Painting in my ZMI script? I shall give you full credit if you wish.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  23. #23
    Join Date
    Feb 2006
    Location
    Tracy/Davis, California
    Posts
    12,631
    Mentioned
    135 Post(s)
    Quoted
    418 Post(s)

    Default

    Quote Originally Posted by Flight View Post
    Hey YoHoJo, do you mind if I use the Live Painting in my ZMI script? I shall give you full credit if you wish.
    Go for it, it's actually Euphamism who made but, but it freaking memory leaks. So after like 3+ish hours it crashes sometimes! D:

    I would check out this script by Yago:
    http://villavu.com/forum/showthread.php?t=77253

    He also has a very similar/just as capable live painted report which he says does not leak and works very well. In fact, I might replace mine with his eventually!

  24. #24
    Join Date
    Aug 2007
    Location
    Colorado
    Posts
    7,421
    Mentioned
    268 Post(s)
    Quoted
    1442 Post(s)

    Default

    Good advice. Thanks pal I'll take a look at it right now.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  25. #25
    Join Date
    Dec 2009
    Location
    R_GetPlayerLoc;
    Posts
    2,235
    Mentioned
    0 Post(s)
    Quoted
    14 Post(s)

    Default

    Quote Originally Posted by YoHoJo View Post
    Go for it, it's actually Euphamism who made but, but it freaking memory leaks. So after like 3+ish hours it crashes sometimes! D:

    I would check out this script by Yago:
    http://villavu.com/forum/showthread.php?t=77253

    He also has a very similar/just as capable live painted report which he says does not leak and works very well. In fact, I might replace mine with his eventually!
    I've tried fixing yours Yohojo. What I changed doesn't really leak(I think); the only thing is that it blinks a lot...

    I designed my paint to be antiblink... I haven't noticed any leaks in it, but the most I've ran it is 4-5 hours.
    "Logic never changes, just the syntax" - Kyle Undefined?

    Remember, The Edit Button Is There For A Reason!!!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •