Commits.Progress Report:Cohen Adair (22): TakeScreen won't call ForceDirectories anymore if path already exists Removed infinite loop in Beekeeper Fixed woodcutting.simba compiling error Removed unused variables Beekeeper wouldn't solve if it failed the puzzle once, fixed now. Fixed a point in the SW path + added an extra failsafe for clicking the door Added TakeIPScreen, can be disabled by setting SRL_DisableIPLog := true. Added a BankScreen check in _FindAllRandoms Fixed and readded support for SRL's Random Tool Removed unused variables Added Cooking Guild to OpenBankFast Added CloseAllScreens (credit to Tickyy) Added MouseTBox (credit to PhaseCode) Added CompassMovement (http://villavu.com/forum/showthread.php?t=76326) Fixed SKILL_COUNT constant Added minimap exercise area detection to use as a failsafe to the relocating DTMs Added mouse moving in LoginPlayerToLobby so the black screen will disappear Rewrote TabExists. Hopefully it gets rid of false negatives. Tweaked Mime a little and lessened the wait for a Reward box after solving a random Fixed Evil Bob solver if it failed the first time Updated Lid drag point so it's not so close to the Upper Middle slot Just a few debugging changes Harry Strongburg (2): Addition of SRL_RandomScreenShot var to SetupSRL (default False) mv SRL_GetBlackBackground and PercentBlackMM -> color.simba