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Thread: Nebula Planker

  1. #1
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    Default Nebula Planker

    Script currently makes 900-1100 planks per hour.

    Profit per plank can be found here: http://runescape.wikia.com/wiki/Calc...r/Plank_making

    Features:
    -Antiban
    -Rest support
    -Makes all planks.
    -Paint showing planks per hour, profit per hour, time running, etc.
    -Lots of Failsafes

    Instructions:
    1: Put your player in the Varrock East bank.
    2: Make sure you have enough planks and gold to last.
    3: Make sure that your logs are in the upper right corner of your bank.
    4: Try to wear lightweight clothing.
    5: Be in Safe mode, lowest detail, highest brightness, etc.
    6: Fill out the setup Below.
    7: Click Run.
    8: Don't Open and close the SMART window for minimum bugs.


    Logs should be Here:




    Version Log:
    V1.0: initial release

    V1.1: - Rest Support
    - Removed two lines of code that shouldn't have been there
    - Changed how the mainloop works
    - Built in SPS Procedure so I/you can change the SPS tolerance to how we wish.

    V1.2: [Current Version]
    - Changed bank finding, Sps walking, and altered progress reports.
    - Extra failsafes.
    - Fixed the bug at the planker that caused your character to go out of the area.


    Use the version furthest down, V1.2
    Last edited by Nebula; 06-15-2012 at 09:27 PM.

  2. #2
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    Nice release man! Maybe I should finish mine now lawl.
    For banking why not use OpenBankFast('veb');?
    Last edited by Gucci; 03-09-2012 at 03:00 AM.
    Current Project: Retired

  3. #3
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    [Error] (68:15): Unknown identifier 'CompassMovement' at line 67
    Compiling failed.

  4. #4
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    Quote Originally Posted by maxxfilth View Post
    [Error] (68:15): Unknown identifier 'CompassMovement' at line 67
    Compiling failed.
    Have you updated to latest SRL?



  5. #5
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    Quote Originally Posted by 'Toxin View Post
    Have you updated to latest SRL?
    Just did it. Thanks. It works now

  6. #6
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    Just took a quick look through, looks great I will test tommarrow great release

  7. #7
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    1. you should make it so it rests

    2. very buggy with walking

    3. pin does not work
    Last edited by maxxfilth; 03-09-2012 at 08:23 PM.

  8. #8
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    1. ok

    2. Change your sps tolerance in the sps folder

    3. ok

    4. woops lol. I forgot to delete two lines of code.

    V1.1 coming soon, will have a lot of new stuff.

    Updated!

  9. #9
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    Thanks nebula, I'm not going to use this, however I'll use the hopeful drop in planks prices to get construction up ;3
    "What can't hurt you, try it. What can kill you, do it!"

    Scripts Completed: 3
    Amount Released : 2

  10. #10
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    woot! woot! nice one! seems to be running fine
    seems like it still has problem with pin though..

  11. #11
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    If it has pin issues, just put in your pin manually.

  12. #12
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    beside the sawmill, sometimes it goes too far and ends up by the gate of the sawmill and then it just closes the script

    also it was hovering over trees, guess they have the same color

  13. #13
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    I too have been having the issue of the going past the sawmill as the poster above posted....sometimes to the gates to the NE...but also frequently inside the bar to the NW......

    Each of these stops the script cold....
    Last edited by krasniy; 03-12-2012 at 03:55 PM.

  14. #14
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    Alright I'm still trying to fix this issue. No matter what I do, it seems to either double click out of the plank menu, or the SPS walking needs changing. I can't seem to isolate the problem so I'm probably going to entirely change that section of the script. Expect an update within a day or two.

    Nebula

  15. #15
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    Thank You Nebula.....

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    Looking forward to the update Thanks Nebula!!!

  17. #17
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    Very good script

  18. #18
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    Keep getting "not in area" after 80-100 planks

  19. #19
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    I'm fixing this tonight.

    Sorry Iv'e been working on a big project.

  20. #20
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    Trying this out!

  21. #21
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    Updated!

    V1.2:
    - Changed bank finding, Sps walking, and altered progress reports.
    - Extra failsafes.
    - Fixed the bug at the planker that caused your character to go out of the area.

  22. #22
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    Thank you! Thanks to the WC I did over the 2xp weekend I have quite a pile of logs so I will test this later today! Thanks Nebula!

  23. #23
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    how much u make an hour

  24. #24
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    This is sweet thanks working well..
    averaging 1058 planks per hour thanks

  25. #25
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    it isnt flawless for me it gets stuck at bank and logs after 1hr+/-

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