Hello, today I revisited a thought I had a while ago, involving making colour detection/recognition easier. Although it most probably will not fit in snugly with your current system(s), I was considering the possibility of using some common DirectX function hooks to modify ingame textures. I don't think I need to go into extensive detail as the key point really is; it requires injection (as far as I know... but it may be possible without, if codecaves are used).
The following was a quick example using a colour that wasn't extremely beneficial, but I hope you get the point:
Some images:and a short video here.






Reply With Quote









