Results 1 to 12 of 12

Thread: regarding randoms

  1. #1
    Join Date
    Dec 2011
    Posts
    77
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default regarding randoms

    i dont know the mechanics for writing a script but i thought id throw out this suggestion because... well... who knows?

    is there a way to create a copy of the randoms (lets take the bee one for example) and make the random colours they give irrelevant so we can create our own?

    in other words, if we where to develop a black and white layout of what the random looks like that will be triggered when the script recognizes the random. could we then put our own colours to represent the objects (like the four parts to the bee hive) and have the bot solve it?

  2. #2
    Join Date
    Dec 2011
    Location
    Toronto, Ontario
    Posts
    6,424
    Mentioned
    84 Post(s)
    Quoted
    863 Post(s)

    Default

    Greyscaling, yes that's what they do.

  3. #3
    Join Date
    Nov 2011
    Posts
    1,268
    Mentioned
    17 Post(s)
    Quoted
    217 Post(s)

    Default

    No lol, we dont grayscale, its a whole different method but random can be solved in 1 second using bitmap ^.^~
    GLH Tutorial ~ OpenGL Scripting
    http://villavu.com/forum/showthread.php?p=1292150

    GLH Scripts ~ Abyssal Scripts
    http://villavu.com/forum/showthread.php?p=1293187
    Current Projects:
    A) DemiseSlayer Pro (Released/100%).
    B) Demise Power Miner(Released/100%).
    C) Demise Pyramid Plunder(Planning Stage/0%).

  4. #4
    Join Date
    Dec 2011
    Posts
    77
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    oh ok, yea it made sense in my head but wasnt sure how programming works.
    why dont we use grayscaling more and why isnt it perfect?

  5. #5
    Join Date
    Feb 2012
    Posts
    168
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by DemiseScythe View Post
    No lol, we dont grayscale, its a whole different method but random can be solved in 1 second using bitmap ^.^~
    So why are only like half of the randoms functional? ._.

  6. #6
    Join Date
    Aug 2007
    Location
    Colorado
    Posts
    7,421
    Mentioned
    268 Post(s)
    Quoted
    1442 Post(s)

    Default

    Bitmapmasks are grayscales.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  7. #7
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by Imagine View Post
    So why are only like half of the randoms functional? ._.
    There are 3 that don't work. That's a lot less than half.

  8. #8
    Join Date
    Mar 2012
    Posts
    219
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    The demon instructor one isn't working atm.

  9. #9
    Join Date
    Nov 2011
    Location
    Puerto Rico
    Posts
    905
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Im not trying to complain because i cant be more satisfied with simba but more then 3 arent working
    (\__/)
    ( O.o )This is Bunny.
    ( > < )Copy Bunny into your signature to help him on his way to world domination.

  10. #10
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by TheWord View Post
    The demon instructor one isn't working atm.
    Works fine for me. It is possible it doesn't work 100% of the time, though. A lot could go wrong, like lag, other players in the random, or even the Demon could get in the way.

    Quote Originally Posted by illuminatiswag View Post
    Im not trying to complain because i cant be more satisfied with simba but more then 3 arent working
    If it's not solving or detecting a random it's most likely because of the script you're using isn't calling FindNormalRandoms enough, but you can always help by reporting a bug when something doesn't work properly.
    Last edited by Coh3n; 03-29-2012 at 07:46 AM.

  11. #11
    Join Date
    Nov 2011
    Location
    Puerto Rico
    Posts
    905
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by Coh3n View Post
    Works fine for me. It is possible it doesn't work 100% of the time, though. A lot could go wrong, like lag, other players in the random, or even the Demon could get in the way.

    If it's not solving or detecting a random it's most likely because of the script you're using isn't calling FindNormalRandoms enough, but you can always help by reporting a bug when something doesn't work properly.
    Will do and also isnt there a thread to provide your account if stuck in a random
    (\__/)
    ( O.o )This is Bunny.
    ( > < )Copy Bunny into your signature to help him on his way to world domination.

  12. #12
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    There's a thread for each random event. Each thread will have a list of people to PM account details if the solver fails.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •